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Thoughts on a missing abilityFollow

#1 Nov 28 2011 at 11:54 AM Rating: Good
543 posts
Here we go, yet another "I want this" thread. Consider yourself warned.

Dancer can't take a bit hit, that's been a common complaint of mine, and yet I recognize that we need a few limits to keep the job from being overpowered. However, given dancer's quasimagical nature of being able to use tp to produce physical abilities (weapon skills and more) as well as magical abilities (waltzes and more), we have every reason to expect our abilities to go decently into both the physical and magical realms.

Dancer cannot protect itself against magical hits natively. It gets some protection from /nin, of course, but that comes from an outside job. I would like to see one of three different ways to overcome this:

1) New Steps: Physical Attack Down step and Magical Attack Down step.

2) New Dance: Fan Dance except it does Magic Damge Taken instead of Physical Dmage Taken.

3) New Merits: Fan Dance gets proportional properties in Magic Damage Taken, 1/2/3/4/5 --> 20%/40%/60%/80%/100%.

Edited, Nov 28th 2011 12:19pm by Thydonon
Thydonon - PUP99, SAM99, WAR99, DNC99, BST99, SMN99, BLM99
Pandemonium rest in peace.
#2 Nov 30 2011 at 4:41 PM Rating: Good
1,252 posts
3) New Merits: Fan Dance gets proportional properties in Magic Damage Taken, 1/2/3/4/5 --> 20%/40%/60%/80%/100%.

This is similar to an idea that I had. Instead of tying it to FD make it with FMs instead. 5 > 4 > 3 > 2 > 1 FMs blocks 90% > 70% > 50% > 30% > 10% respectively. This would at least give us some other use for FMs other than the usual reverse/climactic/VF.
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#3 Nov 30 2011 at 6:50 PM Rating: Good
348 posts
I really like all of these ideas, but combining Thydonon's #3 merit idea with the idea of having current finishing moves define the percentage of -mdt% is fantastic, Kalisa. Kudos to you both. I would love to see something along these lines implemented.
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