TP: TP cost of Waltz
Seconds: Recast, in seconds
Cure: Base value of waltz. With 0 in VIT and CHR this value would be what the Waltz cures.
Mult: DNC CHR + Target's VIT is multiplied by this number and added to the amount cured to get the final result.
Actual: Actual HP cured where the total of the DNC and target's CHR and VIT (respectively) is 160. This is relatively close to what most job/race combinations would produce at level 90.
TP/Sec: TP cost to spam this waltz repeatedly.
HP/Sec: HP cured per second over time if spamming this waltz repeatedly.
HP Ratio: Ratio of HP cured to TP spent.
Curing Waltz 5 formula is an estimate based on observations made on BG, but is fairly close. I expect 800 is a bit too round of a number, but...
No Waltz Recast or Waltz TP Cost gear (Add-on augment bonuses) Waltz TP Seconds Cure Mult Actual TP/Sec HP/Sec HP Ratio 1 20 6 60 0.125 80 3.33 13.33 4.00 2 35 8 130 0.5 210 4.38 26.25 6.00 3 50 10 270 0.75 390 5.00 39.00 7.80 4 65 17 450 1 610 3.82 35.88 9.38 5 80 23 600 1.25 800 3.48 34.78 10.00Observations
Using Atma, you can get +50 HP/tic Regen. This is approximately as potent as having a full AF geared DNC spamming CW1 on you non-stop while you are in Abyssea.
Curing Waltz 3 is the fastest curing attainable over time for DNC.
Over time, Curing Waltz 3 costs 30% more TP than Curing Waltz 4, but only cures 8.5% faster.
Curing Waltz 5 is only 6.5% more TP efficient than Curing Waltz 4. Since TP efficiency is it's only strong point (aside from the massive cure bomb in an emergency), this is pretty lousy.
Curing Waltz 4, however, is 20% more TP efficient than Curing Waltz 3.
Some people use add-on augments for their waltzes. I don't, but if you're interested in the tables for them:
-2s Waltz Recast (Add-on augment bonuses) Waltz TP Seconds Cure Mult Actual TP/Sec HP/Sec HP Ratio 1 20 4 60 0.125 80 5.00 20.00 4.00 2 35 6 130 0.5 210 5.83 35.00 6.00 3 50 8 270 0.75 390 6.25 48.75 7.80 4 65 15 450 1 610 4.33 40.67 9.38 5 80 21 600 1.25 800 3.81 38.10 10.00 Waltz TP Cost -5 (Add-on augment bonuses) Waltz TP Seconds Cure Mult Actual TP/Sec HP/Sec HP Ratio 1 15 6 60 0.125 80 2.50 13.33 5.33 2 30 8 130 0.5 210 3.75 26.25 7.00 3 45 10 270 0.75 390 4.50 39.00 8.67 4 60 17 450 1 610 3.53 35.88 10.17 5 75 23 600 1.25 800 3.26 34.78 10.67 -2s Waltz Recast and Waltz TP Cost -5 (Add-on augment bonuses) Waltz TP Seconds Cure Mult Actual TP/Sec HP/Sec HP Ratio 1 15 4 60 0.125 80 3.75 20.00 5.33 2 30 6 130 0.5 210 5.00 35.00 7.00 3 45 8 270 0.75 390 5.63 48.75 8.67 4 60 15 450 1 610 4.00 40.67 10.17 5 75 21 600 1.25 800 3.57 38.10 10.67It still doesn't become overly useful, but if VIT + CHR is increased by 100 (via atma, gear, or whatever), Curing Waltz V gets ridiculously beefed up. I would guess with my current Waltz Potency gear, that would work out to approximately 1250 HP. Ironically, it's LESS efficient over Curing Waltz 4 with boosted stats.
Waltz TP Seconds Cure Mult Actual TP/Sec HP/Sec HP Ratio 1 20 6 60 0.125 92.5 3.33 15.42 4.63 2 35 8 130 0.5 260 4.38 32.50 7.43 3 50 10 270 0.75 465 5.00 46.50 9.30 4 65 17 450 1 710 3.82 41.76 10.92 5 80 23 600 1.25 925 3.48 40.22 11.56
Edited, Dec 17th 2010 1:49am by Calessa
