Neomaxis wrote:
maybe off topic, but i'd like to put it out there and see what people think:
lvl 99 pup merit abilities:
elemental slot upgrades
automation regen
automation refresh
automation regain
maybe meritable blm head spells
do you think these things are viable?
elemental slot upgrades
-- oh god, yes yes yes yes yes... wait... actually how would this work... /theorycraftingstart
automation regen
automation refresh
automation regain
-- nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo thank you. We've got plenty of this, and we shouldn't have to waste valuable merit options to get extra
maybe meritable blm head spells
-- Depending on the spell. In case anyone even so much as sneezes the thought of adding AM, though, I've readied the torches and pitchforks.
Theory Crafting: My Ideal T3 merits:
Job Ability: Tag-Team
Duration: 0:45 Recast: 10:00~5:00
Executes a tag-team ability with the automaton. Effect of ability depends on current automaton frame equipped. Recast reduced by 1:15 and
ability effectiveness increased per additional upgrade.
Harlequin Frame: Comedian's Ire:
- The automaton sacrifices a portion of its HP to damage and stun it's target. The amount of HP used and the success/duration of the stun effect are increased by 10% per additional upgrade. (Deals damage equivalent to the HP lost; base is 10%, 5/5 is 50%. Whether the stun is success/duration depends on which would be more realistic. Also; ROCKET HEADBUTT.)
Valoredge Frame: Misdirection
- All damage directed towards the player will be redirected towards the automaton for the duration of the ability, or up to x% of the automaton's max HP (Base rate 50%, +10% per upgrade. Max 90%). Basically a ghetto-cover ability.
Sharpshot Frame: Finale Cannon
- Roots both the automaton and the player in place while significantly reduces the delay between automaton ranged attacks (reduced from 20 seconds to 15 seconds), but prevents the player from recovering HP while active. Reduction in attack delay increased by 3 seconds per additional upgrade (5/5: 3 seconds) and increases automaton TP gain (+10 store TP per upgrade).
Stormwaker Frame: Egotism
- All damage directed toward the automaton will be redirected towards the player for the duration of the ability, and the automaton's spell casting will be unable to be the automaton's spell casting delay will be significantly reduced. Delay reduction is increased per additional upgrade (base -3 seconds, -15 at 5/5)
Job Trait: Elemental Capacity Increase: +1 to all elements per upgrade, max +5
Note: It may be necessary to cap the max elemental capacity for a given element at something like 10, because atm my testing is showing that different elemental capacities do have some effect on overload and burden, based on either the number of attachments of that type fit, or the total slots used. I haven't narrowed it down beyond that yet, it's a real pain in the ass to test accurately. My gut is leaning towards the latter, though. I'm also still not sure whether the correlation gives a positive or negative effect, but that annoying fact is leading me towards the possibility of both. I know that for each head, the overload threshold is LOWER by about the same amount as Buffoon's collar/AF gloves increase it (either one will negate the effect, but will also be negated) for maneuvers that head has no elemental slots for (ice for valoredge, light for harlequin, etc). If I haven't already posted my testing on that bit, I will next time I data purge and update my overload testing thread. /endtangent
Also, other stuff that I'm to lazy to think of right now.