So, since S-E seems like they're looking into modifying some of the current attachments, what would you change?
My suggestions:
Drum Magazine: Make it automaton snapshot, no effect on Racc. Since automaton ranged attacks are technically treated like a JA, just make it reduce the "recast" time by something like 5/10/20/25%
Replicator, Heat Capacitor, Eraser: Make them not consume maneuvers, and just have a hidden ability timer where the automaton will use the ability if the timer is ready and maneuver is up (like Flashbulb or Shock Absorber).
Inhibitor: Just remove the WS AI from it altogether, and make it be a Store TP attachment (or even better, Regain - 0/1/2/3 tp per tick). I'd use it on Sharpshot. As it is now, you're just asking for it to do a bad WS at a bad time. Even if you are doing a WS that the puppet will finish with a good SC, if anyone else does a WS the automaton will want to complete their chain. Inevitably using something awful like String Clipper.
Strobe: Make the Provoke stronger, make it reduce enmity decay
Armor Plates: I love the idea the devs are apparently looking at, changing these to -PDT instead of defense.
Tactical Processor: Just get rid of it, LOL. Seriously though, could use it to reduce recast time of the "JA" like abilities associated with attachments that are on hidden timers.
Scanner or Damage Gauge: You COULD use these to adjust automaton AI (i.e. make it prioritize cure over -na, make Spiritreaver not use Aspir/Drain). However, I'm a little reluctant to say they should do this. It shouldn't cost us an attachment slot to get better AI, that should just be a plain AI fix without needing attachments. But I guess an attachment giving the same effect would be better than nothing.
Edited, Aug 23rd 2011 6:36pm by Anza