I think the bigger let down anza, is when you see bst getting new pets (which is expected) and an ability that makes their pets stronger.
Well, PUP already got a boost in the July mini-update with the 4 new attachments, and most jobs got nothing in that minor update. We'll get some other things too - Thunder V comes to mind, maybe more new attachments, we may start seeing attachment adjustments or pet defense buffs that S-E has been hinting at... I'm not getting overly excited (either positive or negative) until I actually see how this stuff works though and find out what we actually end up getting.
You also don't know if the new BST pets are even any good, so why be jealous of them already? Maybe the new slug sucks and people will still stick to Nazuna and Dipper Yuly. Wouldn't be the first time an addition was underwhelming.
And while Subtle Blow isn't OMGamazing!, one thing a lot of people are discounting is that if VE actually does continue to get buffed up as a tank, it's a VERY nice trait to have for soloing stuff with the automaton tanking. I'd rather have it than not, even if it's relatively minor.
You have to admit though, as currently listed, cool down is a worthless ability.
As listed, I don't truly know what the hell it does. I'm quite sure you of all people understand that S-E's JA/item description text doesn't always tell the whole story - like the Animator debates I've seen you involved in on the official forum.
It honestly wouldn't shock me if "reduces the strain on your automaton" could be a way of saying your pet is buffed in some other way. Say, a 5min JA granting 2min JA haste or att/acc to the automaton. By reducing the "strain" on your pet it performs better.
Or maybe it's some sort of "mini-Overdrive"? After using the JA, the automaton will be immune from overloading on the element of the next maneuver used for 1min AND get enhanced effects from that maneuver (increasing potency of attachments or adding a greater amount of the stat associated with the element).
It also wouldn't shock me if it's simply something related to overloading - reducing "burden" accumulation, wiping out all accumulated burden, removing an already triggered overload, etc. But I really don't know at this point, and I'm not going to get too worked up about it until we actually get to play around with this new ability. Edited, Aug 20th 2011 2:32pm by Anza