you guys aren't paying attention to the subject... this guy is trying to learn about what a pup does in and how well a pup does in dynamis, not how to play it. I have 80 cor, so you can imagine everyone wanting me to always be it, and it took a long time to show them how good my pup is b/c none of them really know what it's doing. But now i'm always welcome to bring it because i've proven it works well most of the time.
a pup is either good or half-assed. Get every attachment, or g t f o. ask a pup if he has every attachment. If he says no, make him come on another job. Ask him if he has capped skill on all or most of the frames. The difference between a good pup and a L O L PUP is attachments and skill, gear on the master does affect the job and make it better but not as much. If a pup has full attachments, full merits, FULL SKILL on each frame, and good gear, then and only then will he or she be able to out nuke black mages or out damage melee or out cure whms.
Now, when i say "out do", it is very situational. PUP can out do jobs in certain ways, but in many ways it has LIMITATIONS.
Cureing:
a pup/sch, pup/whm, or pup/rdm can be a main healer in dynamis, but make sure there is some sort of backup. Pup gets cure V, but only while engaged with a mob. If someone has low hp after a fight, the master will have to use cure 3s. If you are fighting mobs with little to no aoe status effect moves, the pup can spam cure V unlimited and shine. However, if you are fighting something like urganites, the AI will not work right because of the constant debuffs, and you can't cure V. A good setup is to maybe have a rdm or blu in the same party as the pup. That way the pup can cure V while the rdm can focus on haste and refreshing etc, but if something goes down, the red or blue or white mage can fill in the cure gap and cover for the pup. This is also heavily dependant on how good the master is at controlling the cures. If the pup doesn't practice it much, then chances are he wont be able to main heal. An mp set for the master is also mandatory, because pup gets 0 base mp on the master itself. This is important for when the pet can't cure V for any reason, and for backup na spells, or hasteing.
Nuking:
Last night actually i can confirm doing a higher dmg stone V than the blms, and they were mad. I was 78 pup, and i almost doubled dmg on stone V of a blm 80. (full power 1831 stone V from my auto on the last ninja boss of dynamis beucidine). I have full attach, capped merit and some pet mab and macc gear. A pup is great for these SINGLE target nukes. PUP gets no aoe nukes, thats how its limited. The master must be careful to time his nukes precisely when the time nuking starts, and it should cast about the same speed as ancient magic 2, depending on what attachments. Even with max casting time for full power, it should be fine. For sleep time nukes, make sure your pup knows how to make it "NUKE ONLY" using ice and water manuvers; a bad pup will mess up and can bio or dia the mob. For sleep timed nukes using sc and MB, the pup wont be able to control what specific nuke spell is cast(like you would want thunder for a light sc, but the auto might cast stone, it's AI), but it will still do normal dmg. As for being pup w/ nuking in dynamis in general, it works, but watch to see if the master gets his pet killed, the blm frame is fragile. If he does, its useless. He must be CAREFUL.
Melee:
The pup can choose from 2 frames for melee, a fragile ranger, or a sturdy warrior. If a pup is pup/war for example and is using the melee frame, he is pretty much like any other melee DD. He just has to be careful to not get his pet killed. The ranger frame is fragile, but hits really hard if capped on certain mobs. The warrior frame can off tank sometimes if needed, however unlikely, but is usually just equipped to damage deal and run in after the mob swinging. A pup must be a true master to know how to and be able to tank with his warrior pet. This is rare. Most just use it for consistent and sturdy melee. It does less damage, (unless the pup went the melee skill route in his merits) but is less likely to die from really nasty aoe. The ranger has a ranged attack, but it has to get in pretty close to use it, aoe will still hit it, so the master must be aware and not let it die. Even the fragile frames can survive aoe now with the new stout servant trait and good magic defense and melee defense attachments, but some aoe spam is brutal. A good pup will know when to deactivate during these times in case he dies if his timer has lots of time left before he can summon another pet. A pup that says, i didnt know! srry it died, 17 mins left! is lol. Be aware though that if the pup hasnt had to change frames from healer, to melee, to nuker etc and has had time to charge up another pet, when the pet dies, he can pop another instantly.
self healer/ moderate nuker:
rarely you might see a pup using a frame that looks like a rdm. It's more of a sch actually that can debuff. This frame can cure, but only the master. It can nuke, but caps at thunder3, and it can enfeeble. A decent choice, but its probably more useful usually to get the pup to use his blm or whm frame.
Harlaquin frame:
lol. IF you see a pup using a frame in dynamis that looks like a little artard in a purple jacket and a fishbowl helmet, kick him from your LS as soon as possible.
Applications in Dynamis:
I feel the most useful in dynamis when im filling in a gap somewhere thats needed. People can leave early, or not show up. This is where pup is useful. A pup can switch around the parties if needed, and change frames to suit that party. A good pup will notice when his party's hp is consistently yellow and more healing is needed during farming or something, and will switch to his healer. Later, when the hp of the party is pretty much always nominal because less healing is needed, he might switch to blm, or melee. Timed nuke situations and killing statues is great for pup, and they can melee on the other mobs like the everyone else and/or nuke them too if there are too many blms. Now if you have a switch happy pup however, it can get annoying for the other members, b/c they dont know what role he is fulfilling. He has to say what he's doing. Also a switching pup must keep his frame alive because the timer gets reset, if it dies, he is screwed, and so is his party. A pup usually knows how to keep it alive by lvl 75, but many barely use it outside of soloing or xp parties and are not used to it dealing with harder mobs.
also, if something goes wrong, pup is the easiest job to blame. You can keep one around just for that reason. If there's a mijin gakure and everyone dies, just blame the pup, he's used to it.
Differences between puppetmasters:
the pet is heavily dependent on which of the traits and skills the person chose to merited on his or her pup. Depending on merits, one frame can be boosted far beyond its normal caps, or a pup might choose to balance the merits between all the frames. The other frames will still be good, but if taken far, a merited frame will outshine the others.
Mage:
Before the level 80 cap, a pup had to merit magic skill 5/5 to get blizzard 4. Tempted by this spell, many pups chose to merit their blm pet and capped their magic attack bonus group 2 trait(optimization) to 5/5.. Now with the update containing stone V and thunder IV, these pups are loving every minute of their choices. This is the route I took myself. Even though all pups get stone V now at 80 with merits or not, the merits make it nuke much harder and more accurately. The whm pet shares the same "automation magic skill" as the blm, so it cures for more hp the higher the skill gets.
Ranger:
The new 80 cap gave pups one new ability: tactical switch. This swaps tp of pet and master. For a merited ranger frame with 5/5 skill, and 5/5 or so fine-tuning group 2(ranged accuracy), these pups absolutely love being able to swap the tp from the master to the pet after it has used its heavy hitting weapon skill (armor piercer) for second bonus armor peircer. These pups can deal nasty damage, and they are around, but you don't run into a pure sharpshot puppetmaster as often as a merited nuker.
Warrior:
Many pups merit 5/5 melee skill regardless of their favorite frame, because all the frames can use melee skill. 5/5 melee can really shine on the warrior pet. Basically you send it in, and it hits and hits, accurately, consistently and hard. This adds up fast. Its also easy to use. Using the tactical switch, this pet stays alive the best as well, as you use back to back drain weapon skills to keep it alive (and possibly tank. Optimization helps melee as well as magic attack, so many pups choose to go 5/5 melee, and 5/5 magic, and capping the group 2 optimization for both so that their melee and magic frame are both good. Not a bad choice at all.
Myself, I chose 5/5 magic skill merits, and splayed the others. 2 into activate to shave off time when it does die (which can happen, dont always blame the pup.. it just matters how often and easily it dies, and how much time is left on the timer), 2 into melee, and 1 into ranged. I like to switch around, so it works. On the group two merits, 5/5 optimization, 1 ventriloquy (hate swap), 1 role reversal (hp swap), and three fine-tuning. I like it.
conclusion:
long story short, capped pups that love the job enough to know its details should be welcome... watch them kick some butt. Anything short of a nearly capped pup is like a sam not wearing pants or earrings or rings and then wondering why his ws dmg is terrible.
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