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Gdi Oberon'sFollow

#1 Mar 28 2010 at 4:42 PM Rating: Good
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4 attempts tonight, one failed and these are the following 3 results.

H2H+7, +flash effect, Pet: -3% PDT
DMG+1, atk+4, pet: -3% PDT
Atk+3, +Water effect, Pet:-5% PDT

All were in Grauberg, so out of interest, does zone effect the augments?

Mostly this is just a rant Smiley: lol

Maybe I'll get better next week...
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#2 Mar 28 2010 at 7:21 PM Rating: Good
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Quote:

All were in Grauberg, so out of interest, does zone effect the augments?


I've always been curious about this. It seems everyone does augments in grauberg. Is it because it's better? Easier? Requires the least moving from the pixie?
#3 Mar 28 2010 at 8:14 PM Rating: Decent
ItsAMyri wrote:
Quote:

All were in Grauberg, so out of interest, does zone effect the augments?


I've always been curious about this. It seems everyone does augments in grauberg. Is it because it's better? Easier? Requires the least moving from the pixie?



Grauberg was just the first zone that someone put a strategy together for first. It then evolved to the point were everyone knew the basic set up and went no where else. No one been able to consistently clear the other fights to my knowledge.
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#4 Mar 28 2010 at 11:24 PM Rating: Decent
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i want flash =(
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#5 Mar 29 2010 at 12:28 AM Rating: Good
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AsashinoTsuki wrote:
i want flash =(


I'll trade the flash effect for DMG+3 Smiley: glare
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#6 Mar 29 2010 at 4:02 AM Rating: Decent
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Quote:
H2H+7, +flash effect, Pet: -3% PDT


Why not stick with that and get a new pair of sainti?

Either way you lose out, but at least this way you got some halfway decent weapon to carry you over to that H2H+10 DMG+4 miracle one.

Edited, Mar 29th 2010 2:35pm by Seedling
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#7 Mar 29 2010 at 8:18 AM Rating: Decent
Seedling wrote:
Quote:
H2H+7, +flash effect, Pet: -3% PDT


Why not stick with that and get a new pair of sainti?

Either way you lose out, but at least this way you got some halfway decent weapon to carry you over to that H2H+10 DMG+4 miracle one.

Edited, Mar 29th 2010 2:35pm by Seedling


They don't need to be a miracle to beat out our current, more easy to access options, Bsphil's are +2 DMG +7 Skill and +5 Attack and win out of Waghs.
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#8 Mar 29 2010 at 10:12 AM Rating: Decent
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Bsphil's are +2 DMG +7 Skill and +5 Attack and win out of Waghs.


considering his is the only one ive heard being that good (aka, not crap), its still a miracle
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#9 Mar 29 2010 at 11:05 AM Rating: Decent
AsashinoTsuki wrote:
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Bsphil's are +2 DMG +7 Skill and +5 Attack and win out of Waghs.


considering his is the only one ive heard being that good (aka, not crap), its still a miracle


Was pointing out that you don't need +4 dmg and +10 H2H to be better than what we have now.
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#10 Mar 29 2010 at 12:00 PM Rating: Good
Edited by bsphil
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Seedling wrote:
Quote:
H2H+7, +flash effect, Pet: -3% PDT


Why not stick with that and get a new pair of sainti?
They'd possibly be ok for soloing. Depends on the flash proc rate and how long of a duration you got. 279 skill puts you up to a DMG:+16 Accuracy+7 attack+7 weapon. Nice, but still in need of work to make them actually replace waghs.

Personally I'd have kept the pet: damage taken-5% one and held onto that for the situations when I'd be on the backline and sending my auto in to fight. Also note that's just damage taken-% not just physical damage taken-%.
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#11 Mar 29 2010 at 4:43 PM Rating: Good
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bsphil wrote:

Personally I'd have kept the pet: damage taken-5% one and held onto that for the situations when I'd be on the backline and sending my auto in to fight. Also note that's just damage taken-% not just physical damage taken-%.


In retrospect, that wouldn't have been a bad idea...

Eh, hindsights a bitch!
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#12 Apr 10 2010 at 10:25 AM Rating: Decent
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I got the Oberon's Sainti with DMG +2 Add.eff:lightning +11 pet dmg -3%....

bad?
#13 Apr 10 2010 at 11:35 AM Rating: Decent
Edited by bsphil
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sheepdee wrote:
I got the Oberon's Sainti with DMG +2 Add.eff:lightning +11 pet dmg -3%....

bad?
Eh, it's missing too much to get by as a DD piece. Always going to be nice to use for the dmg-% if you're not meleeing but otherwise waghs and even hades offer more for DDing.
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#14 Apr 11 2010 at 5:36 AM Rating: Decent
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I picked up a DMG +1, H2H +8 PDT -4% from Grauberg. Just 1 DMG and a few points of attack for the PDT? I think it's probably gonna be my base weapon now. A little damage for pet survivability is a nice tradeoff.
#15 Apr 11 2010 at 3:21 PM Rating: Good
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Bah, another 4 tries, with 1 wipe (@#%^ing idiot SMNs in Xarcabard[S]...)

In the end I took (Last one ._.) from Grauberg [S]

H2H+7
Add Effect: Light Damage +10
Pet: -3% PDT

I figure I can use it in Salvage when only my 'maton is attacking (Valoredge) until I get another Pdt-5% or until I get DMG+ to go with that H2H+...

Another 120k to spend!
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#16 Apr 12 2010 at 12:19 AM Rating: Decent
Edited by bsphil
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Shouta wrote:
I picked up a DMG +1, H2H +8 PDT -4% from Grauberg. Just 1 DMG and a few points of attack for the PDT? I think it's probably gonna be my base weapon now. A little damage for pet survivability is a nice tradeoff.
Yeah, that's getting to be a pretty solid piece at that point. You're short one base DMG off waghs, the extra 3 acc helps to cancel out the 6 attack lost, plus pet damage taken- (again, not just physical damage, works for magic damage as well). Plus, oberon's naturally has lower delay, and no latent crap to worry about. I'd be content taking that over waghs.

Overlord MagingMartin wrote:
H2H+7
Add Effect: Light Damage +10
Pet: -3% PDT
Can the added effect proc on each hand?

Edited, Apr 12th 2010 1:19am by bsphil
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#17 Apr 12 2010 at 6:20 AM Rating: Good
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bsphil wrote:

Overlord MagingMartin wrote:
H2H+7
Add Effect: Light Damage +10
Pet: -3% PDT
Can the added effect proc on each hand?


I'll test it tonight, and how much damage the add effect does.
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#18 Apr 12 2010 at 11:27 AM Rating: Decent
Edited by bsphil
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Well the damage will max out at 10/hit, usually hit for 8/9/10 if you aren't having issues with resists. I've tested pretty thoroughly with my ice dmg+15 fay lance, just never had the opportunity to try a h2h with it.

Edited, Apr 12th 2010 12:28pm by bsphil
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#19 Apr 12 2010 at 6:24 PM Rating: Decent
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bsphil wrote:
Yeah, that's getting to be a pretty solid piece at that point. You're short one base DMG off waghs, the extra 3 acc helps to cancel out the 6 attack lost, plus pet damage taken- (again, not just physical damage, works for magic damage as well). Plus, oberon's naturally has lower delay, and no latent crap to worry about. I'd be content taking that over waghs.


Yeah, to think If I had gotten just one more damage on them...

I'll gladly trade the 1 DMG for the PDT though, hurray.
#20 Apr 12 2010 at 9:48 PM Rating: Good
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On my 784th Oberon's attempt today, I got this:

DMG +2
Hand-to-Hand Skill +3
Attack +4

My first time ever seeing Hand-to-Hand skill... I only had 1 attempt left after that, so I took it. I have max merits and Faith Torque, so that +3 H2H skill should put me at the next damage tier of 282.

I'm assuming that it's still beaten by Waghs, so I'm gonna keep trying for something better, but posting here in hopes that someone will be nice enough to post how close it matches up math-wise.

Edited, Apr 12th 2010 11:00pm by KodoReturns
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#21 Apr 13 2010 at 5:35 AM Rating: Decent
Overlord MagingMartin wrote:


Another 120k to spend!



Make friends with a gold smither. Hell make friends with someone with cap subs. The sainti only 63 GS(With a wood and smithing sub). People with cap subs can easily make it. On my server I can make it for half the price of the ah(I also happen to be leveling GS so it's win win.) IF you happen to campaign you can get a lot of materials for it just from campaign.(You can get the materials for oberon's ingot, 1 of the woods and darksteel ore)


Just a suggestion to save cash.


Edit: Ironically the ingot is higher level them the weapons it's used with so you might want a GS to make that but I've done it reasonably at 60.(Now 62)


Edited, Apr 13th 2010 7:37am by Laxedrane
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#22 Apr 13 2010 at 6:15 AM Rating: Decent
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Dmg +1 H2H+8 attack +4. Kept em but should I be using over waghs? 8/8 h2h merits and torque
#23 Apr 13 2010 at 6:20 AM Rating: Good
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Quick test on the add effect (light)

Test started on lightnings day, ended just inside lights day on Lessers

104 hits, 11 misses

add effect proc'd 15 times, for a total of 124 damage, average of 8.27

Lows of 5, highs of 11.

I don't think the Add effect will make or break my choice then, it seems to suck.

Edit note: proc'd on both fists

Edited, Apr 13th 2010 12:24pm by MagingMartin
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#24 Apr 13 2010 at 12:55 PM Rating: Decent
Edited by bsphil
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kenpachiiz wrote:
Dmg +1 H2H+8 attack +4. Kept em but should I be using over waghs? 8/8 h2h merits and torque
Well you're definitely getting one base DMG out of the skill (though with a torque and 8/8 h2h unfortunately the most DMG+ you can get from oberon's in h2h skill is just one). With a torque that's also hitting a 2X1 skill tier (281 specifically) so you're only getting +7 acc. Still DMG:+17 Delay:+51 Accuracy+7 Attack+12 is pretty damn solid, I'd say a definite sidegrade or possibly slight upgrade to waghs but most importantly without the annoying latent crap to worry about. I'd have no problem getting rid of waghs for those.

Overlord MagingMartin wrote:
Quick test on the add effect (light)

Test started on lightnings day, ended just inside lights day on Lessers

104 hits, 11 misses

add effect proc'd 15 times, for a total of 124 damage, average of 8.27

Lows of 5, highs of 11.

I don't think the Add effect will make or break my choice then, it seems to suck.

Edit note: proc'd on both fists

Edited, Apr 13th 2010 12:24pm by MagingMartin
Ok, so you can boost/nerf the damage based on the weather/time of day. Both fists is good to know.

15 procs out of 104 hits is pretty sad. Were you doing any swinging while hitting maneuvers that have a visible gearswap? From my experience in using my own Fay Lance, you will NOT see added dmg listed in the log if you blink during an attack. It's akin to skillchain damage, how it won't show if you swap gear before the animation completes. PUP, if using a maneuver every 10-20 seconds, would probably get hit the most with this false damage loss. Even on DRG in a merit party I recorded a 55.5% proc rate of ice dmg on greater colibri, so <15% just seems far too low.



Edited, Apr 13th 2010 2:03pm by bsphil
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#25 Apr 13 2010 at 5:33 PM Rating: Good
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I'll try again tomorrow, I'll turn off spellcast so I'm not gear-swapping.

I'll try to get a larger sample size too, I should be able to do it while doing FoV for a buffer
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#26 Apr 14 2010 at 3:39 AM Rating: Decent
Edited by bsphil
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Since apparently whenever someone gets an Oberon's augment they post on the forums asking how it stacks up, I made a little applet to do the dirty work for you guys. Just put in your h2h skill without the oberon's in, then add in the appropriate augments that you have (didn't include pet stuff or added effect stuff because those stand on their own and are pretty obvious). Hope that makes understanding an augment you get easier to understand on the fly.

Yeah I don't have any fancy hosting or domains so I just use my personal Apache server, so if the link doesn't work (and there's a very good chance it won't) let me know.
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#27 Apr 14 2010 at 5:00 AM Rating: Good
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Links not working Bsphil Smiley: frown
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#28 Apr 14 2010 at 6:06 AM Rating: Decent
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Best i got was one with +3 h2h skill just dose not seem worth the time and gil when there seems to be better h2h weapons out there that are a lot easer to get.
#29 Apr 14 2010 at 11:34 AM Rating: Decent
Edited by bsphil
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Meh, figured it probably wouldn't. I'll have to work on fixing that eventually.

Or maybe not seeing as it's probably being blocked by charter.

Edited, Apr 14th 2010 3:31pm by bsphil
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#30 Apr 14 2010 at 1:59 PM Rating: Good
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bsphil, check my Oberons out, if you don't mind? +1 DMG, +7 H2H and -4% auto PDT. I've got the feeling its on the wrong side of borderline.
#31 Apr 14 2010 at 2:10 PM Rating: Decent
Edited by bsphil
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Well I'm assuming you have 8/8 h2h merits and nothing else. That puts it at a DMG:+17 acc/attack+7 weapon, which yeah, is a slight situational upgrade to hades.
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Almalieque wrote:
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#32 May 13 2010 at 9:28 AM Rating: Decent
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bsphil wrote:
Since apparently whenever someone gets an Oberon's augment they post on the forums asking how it stacks up, I made a little applet to do the dirty work for you guys. Just put in your h2h skill without the oberon's in, then add in the appropriate augments that you have (didn't include pet stuff or added effect stuff because those stand on their own and are pretty obvious). Hope that makes understanding an augment you get easier to understand on the fly.

Yeah I don't have any fancy hosting or domains so I just use my personal Apache server, so if the link doesn't work (and there's a very good chance it won't) let me know.


Could you send me that applet? I'd like to put it up on my website.
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also, if something goes wrong, pup is the easiest job to blame. You can keep one around just for that reason. If there's a mijin gakure and everyone dies, just blame the pup, he's used to it.

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#33 May 13 2010 at 10:00 AM Rating: Decent
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Well I'm assuming you have 8/8 h2h merits and nothing else. That puts it at a DMG:+17 acc/attack+7 weapon, which yeah, is a slight situational upgrade to hades.


Wouldn't that just put it as a sidegrade at best since 1dmg is probably negating the 7atk, although you're dropping hades eva/enmity.

Last I saw for pup it seemed that around 7 attack would compete against 1 base damage, or did this change since PUPdate B+ change?
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#34 May 13 2010 at 11:41 PM Rating: Decent
Edited by bsphil
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Nicholiathan wrote:
bsphil wrote:
Since apparently whenever someone gets an Oberon's augment they post on the forums asking how it stacks up, I made a little applet to do the dirty work for you guys. Just put in your h2h skill without the oberon's in, then add in the appropriate augments that you have (didn't include pet stuff or added effect stuff because those stand on their own and are pretty obvious). Hope that makes understanding an augment you get easier to understand on the fly.

Yeah I don't have any fancy hosting or domains so I just use my personal Apache server, so if the link doesn't work (and there's a very good chance it won't) let me know.


Could you send me that applet? I'd like to put it up on my website.
Sure, sent a PM.
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#35 May 22 2010 at 9:22 AM Rating: Decent
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Unfortunately I can't get it to run
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highlander414 wrote:
also, if something goes wrong, pup is the easiest job to blame. You can keep one around just for that reason. If there's a mijin gakure and everyone dies, just blame the pup, he's used to it.

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#36 May 22 2010 at 9:36 AM Rating: Decent
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Bsphil, you've probably mentioned it over 9000 times, but would mind posting the minimum stats people should look for in order for Oberon's to be better than Wagh's?

Thanks for your insight!
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#37 May 22 2010 at 12:39 PM Rating: Good
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NerakuOfOdin wrote:
Bsphil, you've probably mentioned it over 9000 times, but would mind posting the minimum stats people should look for in order for Oberon's to be better than Wagh's?


According to his post in the General forum, Bsphil is gone. He deleted his character like a week ago. Don't know if he's still checking any foums, but I haven't seen him post anywhere since then. :(

You generally want to get the DMG at +18(or higher), either through just a flat "DMG+3" augment or a +DMG augment AND a "Hand-to-Hand skill" augment that pushes your base DMG up to a new tier.

So assuming you have 8/8 H2H merits and no Faith Torque, to match Wagh's DMG, you have pretty much have 3 options:
- DMG +3
- DMG +2, Hand-to-Hand skill +3-9
- DMG +1, Hand-to-Hand skill +10

On top of that, you can get additional attack/accuracy/effects, and the Hand-to-Hand skill itself also adds an amount of Attack/Accuracy, so it gets a little complicated to compare different possible combinations as minimums, but that's pretty much what you want to look at first.
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#38 May 23 2010 at 9:05 PM Rating: Good
Edited by bsphil
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NerakuOfOdin wrote:
Bsphil, you've probably mentioned it over 9000 times, but would mind posting the minimum stats people should look for in order for Oberon's to be better than Wagh's?

Thanks for your insight!
It's complicated, but you basically need some h2h skill and at least +17 DMG. I'm talking to a couple people to get my evaluator posted somewhere online (hopefully on the ffxiwiki page for oberon's sainti) so as soon as you get a pair when you win the fight you can eyeball it on the fly.
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#39 May 23 2010 at 9:52 PM Rating: Excellent
With bsphil's permission, I've hosted it on my Comcast storage account. Here's a link:

bsphil's quick Oberon's Sainti evaluator

I put a link to this on the Oberon's Sainti page on the wiki also.

Edited, May 23rd 2010 10:07pm by LadyOfHolyDarkness
#40 May 24 2010 at 4:37 AM Rating: Good
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Excellent! Thanks muchly, though I've gotten pretty good at evaluating weapons, it's still useful to have. (At least I can evaluate Oberons vs Wagh)
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