Dmg +1 H2H+8 attack +4. Kept em but should I be using over waghs? 8/8 h2h merits and torque
Well you're definitely getting one base DMG out of the skill (though with a torque and 8/8 h2h unfortunately the most DMG+ you can get from oberon's in h2h skill is just one). With a torque that's also hitting a 2X1 skill tier (281 specifically) so you're only getting +7 acc. Still DMG:+17 Delay:+51 Accuracy+7 Attack+12 is pretty **** solid, I'd say a definite sidegrade or possibly slight upgrade to waghs but most importantly without the annoying latent crap to worry about. I'd have no problem getting rid of waghs for those.
Overlord MagingMartin wrote:
Quick test on the add effect (light)
Test started on lightnings day, ended just inside lights day on Lessers
104 hits, 11 misses
add effect proc'd 15 times, for a total of 124 damage, average of 8.27
Lows of 5, highs of 11.
I don't think the Add effect will make or break my choice then, it seems to suck.
Edit note: proc'd on both fists
Edited, Apr 13th 2010 12:24pm by MagingMartin
Ok, so you can boost/nerf the damage based on the weather/time of day. Both fists is good to know.
15 procs out of 104 hits is pretty sad. Were you doing any swinging while hitting maneuvers that have a visible gearswap? From my experience in using my own Fay Lance, you will NOT see added dmg listed in the log if you blink during an attack. It's akin to skillchain damage, how it won't show if you swap gear before the animation completes. PUP, if using a maneuver every 10-20 seconds, would probably get hit the most with this false damage loss. Even on DRG in a merit party I recorded a 55.5% proc rate of ice dmg on greater colibri, so <15% just seems far too low. Edited, Apr 13th 2010 2:03pm by bsphil