Forum Settings
       
1 2 Next »
Reply To Thread

Thread for testing of automaton/attachment changes!Follow

#52 Mar 24 2010 at 3:24 PM Rating: Good
I took pup to besiege to skill up Myself and valor edge. And he seemed to be taking about 60-70%(about 30% less) damage then I was. I am taking Harle out for a spin while killing skeletons. Seems to be a little more evasive. Dropped a 730~ stringing pummel and he followed it up with a 700 damage knock out.
____________________________
If cookies were milk and milk was cookies. Would Oreo's still be america's favorite brand of milk?
#53 Mar 25 2010 at 3:07 AM Rating: Excellent
Scholar
43 posts
PUP 61 Kuftal Tunnel
Versus EM Robber Crab, VE was taking around 54 damage with 0-2 Earth Maneuvers + AP & APII, critical 111, I was hit 52 average naked.
Versus T Robber Crab, VE was taking around 55 damage with 2 Earth Maneuvers + AP & APII, critical 119, I was hit 123 average naked.

It seems to me that VE has its defense boosted by a significant amount such that vs EM or below mobs, it is difficult to feel the effect of Armor Plate.
#54 Mar 27 2010 at 4:22 PM Rating: Excellent
Scholar
43 posts
Some further parsing done with KParser on chigoe (53-56) for the effect of Armor Plate/II, still PUP61 with Valoredge.



Without Armor Plate and no Earth Maneuver: 
Hit/Miss   M.Low/Hi    M.Avg     C.Low/Hi  C.Avg    Crit% 
113/7      13/47       28.65     56/90     70.60    8.85 % 
Evasion %  Parry % 
5.43%      7.38% 
 
With both Armor Plate/II and no Earth Maneuver: 
Hit/Miss   M.Low/Hi    M.Avg     C.Low/Hi  C.Avg    Crit% 
227/5      13/45       24.64     50/87     61.71    7.49 % 
Evasion %  Parry % 
1.95%      9.92% 
 
With both Armor Plate/II and 2 Earth Maneuvers: (VIT + 12) 
Hit/Miss   M.Low/Hi    M.Avg     C.Low/Hi  C.Avg    Crit% 
98/9       12/41       20.35     52/85     60.50    12.24 % 
Evasion %  Parry % 
7.56%      10.91%




Now I really have no idea whether the damage decrease is due to whatever reasons, but it seems Armor Plate does have some effect on reducing damage.

I think I am a little bit obsessed with the modification SE made with Armor Plate...XD

One thing no doubts is that before the update, it is just scrapping my automaton having it to tank chigoe, now it is really impressive performing the task.

Added the code tag and more data for Armor Plate with no Earth Maneuvers.

Edited, Mar 27th 2010 10:41pm by AretasMana
#55 Mar 27 2010 at 4:27 PM Rating: Decent
Edited by bsphil
******
21,739 posts
AretasMana wrote:
Some further parsing done with KParser on chigoe (53-56) for the effect of Armor Plate/II, still PUP61 with Valoredge.



Without Armor Plate and no Earth Maneuver: 
Hit/Miss   M.Low/Hi    M.Avg     C.Low/Hi  C.Avg    Crit% 
113/7      13/47       28.65     56/90     70.60    8.85 % 
Evasion %  Parry % 
5.43%      7.38% 
 
With both Armor Plate/II and no Earth Maneuver: 
Hit/Miss   M.Low/Hi    M.Avg     C.Low/Hi  C.Avg    Crit% 
107/3      13/43       26.03     54/87     61.18    10.28 % 
Evasion %  Parry % 
2.40%      12.30% 
 
With both Armor Plate/II and 2 Earth Maneuvers: (VIT + 12) 
Hit/Miss   M.Low/Hi    M.Avg     C.Low/Hi  C.Avg    Crit% 
98/9       12/41       20.35     52/85     60.50    12.24 % 
Evasion %  Parry % 
7.56%      10.91%




Now I really have no idea whether the damage decrease is due to whatever reasons, but it seems Armor Plate does have some effect on reducing damage.

I think I am a little bit obsessed with the modification SE made with Armor Plate...XD

One thing no doubts is that before the update, it is just scrapping my automaton having it to tank chigoe, now it is really impressive performing the task.
Code tags, people.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#56 Mar 27 2010 at 5:28 PM Rating: Good
Noticed yesterday that Harle base STR is 75 now. I don't recall it being that high before. Or any of it's stats being particularly high.(For those keeping count that's the same as int on spiritreaver.)
____________________________
If cookies were milk and milk was cookies. Would Oreo's still be america's favorite brand of milk?
#57 Mar 27 2010 at 6:27 PM Rating: Decent
Scholar
39 posts
Quote:
soulsoother is casting regen 3 on me regularly


I noticed it too last night when I skilling up h2h with with or without light maneuver up...usually at the beginning wheh I deploy the auto, when my hp dropped to 75% then it began to spam cure5..once i get back to full hp it cast regen 3 again.
#58 Mar 27 2010 at 7:33 PM Rating: Good
**
886 posts
I swear to god if I see any more of these regular regen IIIs on me threads any more I'm gonna have Oniwaka hunt you all down personally.

We see these comments pop up about 300 times every time there's an update.

Newsflash people: it always has been like this. If the monster is a high DC or higher, it will use regen if you are hurt with light maneuver but not enough to trigger cure V.

Nothing new to see here, move along.

(P.S. This should be really obvious, but they didn't even mention soulsoother and spiritreaver changes, what makes you think anything's different?)
____________________________
Main Character: Psion
World: Phoenix
Resident of Windurst
75BLU/75PUP/70COR
http://ffxi.allakhazam.com/profile.xml?186284
#59 Mar 27 2010 at 9:26 PM Rating: Good
Scholar
**
681 posts
Something I just noticed with Soulsoother:

When I run a mob out of spellcasting range Tsukushi follows me, but instead of running within melee range of the mob (and being in aoe range) she stays just inside of spellcasting range as long as the mob is visible in her line of sight.

____________________________
-SuperTiM-, Lakshmi Server
Maat: [O] January 08, 2006 @ Level 66SMN
Yinyang Robe: [O] May 22, 2006
Summoner's Set: 5/5 FINALLY > March 25, 2009

Jobs: SMN75, PUP75, WHM75
#60 Mar 28 2010 at 12:46 AM Rating: Good
**
886 posts
Quote:
Something I just noticed with Soulsoother:

When I run a mob out of spellcasting range Tsukushi follows me, but instead of running within melee range of the mob (and being in aoe range) she stays just inside of spellcasting range as long as the mob is visible in her line of sight.


Oniwaka. KILL.


(AKA also not new.)
____________________________
Main Character: Psion
World: Phoenix
Resident of Windurst
75BLU/75PUP/70COR
http://ffxi.allakhazam.com/profile.xml?186284
#61 Mar 28 2010 at 8:38 AM Rating: Good
Scholar
**
681 posts
Are you sure?

Before the update, Tsukushi would run up to a mob if I was kiting it around and potentially get smacked with AOE.

Don't sic Onikawa on me, I didn't mention anything about regen :@
____________________________
-SuperTiM-, Lakshmi Server
Maat: [O] January 08, 2006 @ Level 66SMN
Yinyang Robe: [O] May 22, 2006
Summoner's Set: 5/5 FINALLY > March 25, 2009

Jobs: SMN75, PUP75, WHM75
#62 Mar 28 2010 at 1:28 PM Rating: Good
Sage
**
563 posts
SuperTIM wrote:
Something I just noticed with Soulsoother:

When I run a mob out of spellcasting range Tsukushi follows me, but instead of running within melee range of the mob (and being in aoe range) she stays just inside of spellcasting range as long as the mob is visible in her line of sight.
Autos did this before the update.. nothing new here.

Laxedrane the Irrelevant wrote:
Noticed yesterday that Harle base STR is 75 now. I don't recall it being that high before. Or any of it's stats being particularly high.(For those keeping count that's the same as int on spiritreaver.)
And I'm pretty sure harly had 75 STR at 75 before as well.. but I can't be sure as I havent used it in... well yeah.
____________________________
Kairyu
75 MNK: The "Star breaker"
75 PUP: The "Master of manipulation"
Asura server

Quote:
Hey now, that "decision-making time" is very useful.
I couldn't decide which movie to see last-week, I put up an Ice Maneuver and BOOM, my automaton immediately figured it out for me.
#63 Mar 28 2010 at 9:28 PM Rating: Decent
Edited by bsphil
******
21,739 posts
Harlequin always had 75 STR. It DOES have 8 more magic skill now, though.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#64 Mar 28 2010 at 9:49 PM Rating: Decent
*****
12,443 posts
bsphil wrote:
Harlequin always had 75 STR. It DOES have 8 more magic skill now, though.
that's what I thought, and then I remembered that I had magic skill merited...
____________________________
Theytak, Siren Server
LOLGAXE IS MY ETERNAL RIVAL!

Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#65 Mar 28 2010 at 11:00 PM Rating: Decent
Scholar
**
384 posts
SuperTiM wrote:
Are you sure?

Before the update, Tsukushi would run up to a mob if I was kiting it around and potentially get smacked with AOE.

Don't sic Onikawa on me, I didn't mention anything about regen :@


I'm inclined to agree with you here, although I have to admit I've been away from the game for a few updates.

If you deploy Soulsoother at say 10 Yalms, it stays there and casts. Before, if the mob ran off, for example 50 Yalms away(Out of spell casting range), the Auto would follow, but would reposition itself in melee range. Now it stops at a ranged distance.

I don't remember it doing this before. I do though remember it always casting regen. :D
____________________________
ClanBEB - http://www.ffxi.blueelephantbrigade.com
#66 Mar 29 2010 at 1:13 AM Rating: Good
**
886 posts
Oniwaka was running into melee range if I ran more than his casting range recently, and by recently I mean right after the update.

Nothing has changed people, we still got broken whm and blm bot.
____________________________
Main Character: Psion
World: Phoenix
Resident of Windurst
75BLU/75PUP/70COR
http://ffxi.allakhazam.com/profile.xml?186284
#67 Mar 29 2010 at 9:05 AM Rating: Excellent
**
457 posts
Quote:
Nothing has changed people, we still got broken whm and blm bot.


If by broken you mean buries black mages and then sleeps with their widows... then yes.
____________________________
Streak
75 Blue Mage
75 Paladin
75 Puppetmaster
75 Beastmaster (Semi Retired)
75 Thief (Semi Retired)
71 War, 44 Sam, 57 whm, 46 drg.
Bahamut Server - Guts LS
#68 Mar 29 2010 at 2:19 PM Rating: Excellent
Scholar
**
664 posts
I was doing the FoV page in Western Altepa for 10 beetles and 1 cactuar. My level was 65 and my auto was in full Valoredge with AP I and II equipped. When the cactuar used 1000 needles I would take 500 damage while my auto would take 437 damage with no earth maneuvers up (didn't need them since the mobs were barely damaging him).

So the auto has some type of innate damage resistance or the AP I and II provide it. I'll check again tonight with and without the AP's to see what's going on.
____________________________
"Our deeds determine us, as much as we determine our deeds." George Elliot

Urian of Caitsith: Pup 75, Drk 75
#69 Mar 29 2010 at 2:39 PM Rating: Good
Sage
**
563 posts
Hmm maybe they modified AP I & II to be a straight damage reduction similar to phalanx (The same thing would happen if you got 1000 needled with phalanx right?) If thats the case, then with whatever combination of attachments you had on (Optic fiber/steam jacket?) that would have been a straight 12.6% damage reduction.. just speculating here.
____________________________
Kairyu
75 MNK: The "Star breaker"
75 PUP: The "Master of manipulation"
Asura server

Quote:
Hey now, that "decision-making time" is very useful.
I couldn't decide which movie to see last-week, I put up an Ice Maneuver and BOOM, my automaton immediately figured it out for me.
#70 Mar 29 2010 at 2:43 PM Rating: Good
Sage
**
563 posts
If I was still playing I'd test it myself, but it seems the best thing to do would be to take out VE and see what would happen if it got hit with 1k needles with no attachments, then do the same thing with AP I, then AP II, then both, all with varying maneuvers, then do the same thing with Optic Fiber to see what kind of damage reduction it is (If it is indeed a phalanx type reduction, then I would imagine we'd be able to get a somewhat accurate number on how much 'defense' Armor Plates give post update).

EDIT: Heck, the sample size for this test wouldn't even have to be that big, 1 or 2 per setup would probably suffice.

Edited, Mar 29th 2010 4:44pm by kairyu
____________________________
Kairyu
75 MNK: The "Star breaker"
75 PUP: The "Master of manipulation"
Asura server

Quote:
Hey now, that "decision-making time" is very useful.
I couldn't decide which movie to see last-week, I put up an Ice Maneuver and BOOM, my automaton immediately figured it out for me.
#71 Mar 30 2010 at 10:44 AM Rating: Good
Scholar
**
681 posts
PsionofPhoenix wrote:
Oniwaka was running into melee range if I ran more than his casting range recently, and by recently I mean right after the update.

Nothing has changed people, we still got broken whm and blm bot.


Well, I see something different. You can't generalize that nothing has been changed if I'm seeing something changed.

I'll post a video of this when I find time.
____________________________
-SuperTiM-, Lakshmi Server
Maat: [O] January 08, 2006 @ Level 66SMN
Yinyang Robe: [O] May 22, 2006
Summoner's Set: 5/5 FINALLY > March 25, 2009

Jobs: SMN75, PUP75, WHM75
#72 Apr 09 2010 at 11:53 PM Rating: Good
**
610 posts
Finally got a merit party to do some testing.

Stringing Pummels: 550-900 ish
Armor Piercer: Averaged 1550 with a max landing for 1650 (I think it had Dia II for this one)

Used Attuner, Tension Spring II, Inhibitor, Optical Fiber, Heatsink, Condenser, Turbo Charger, Scope, and the one that reduced hate. Optimization 5/5, Fine Tuning 3/5, Ranged Merits 5/5.

Sam would open Tachi: Gecko for 750-1000 and Armor Piercer would unleash making darkness. Often I'd get unresisted and it would do 1550 AP with 1550 Darkness taking most birds from 75% health to dead

Normal ranged shots were doing 200, 1 Fire - 290, 2 Fire - 380, 3 fire - 460-500.

IMO this update is pretty lethal.
#74 Apr 10 2010 at 5:29 AM Rating: Excellent
Sage
**
563 posts
The added stats gained when using maneuvers (+7 per stat at 75, meaning you can stack +21 STR from just using Fire maneuvers now)
____________________________
Kairyu
75 MNK: The "Star breaker"
75 PUP: The "Master of manipulation"
Asura server

Quote:
Hey now, that "decision-making time" is very useful.
I couldn't decide which movie to see last-week, I put up an Ice Maneuver and BOOM, my automaton immediately figured it out for me.
#75 Apr 11 2010 at 11:22 PM Rating: Decent
Scholar
20 posts
Nothing stellar but Puppetry Tobe actually has a use in later levels now, gets you to that extra refresh tick for MP > 1k provided you have both Mana Tanks equipped.
#76 Apr 12 2010 at 12:23 AM Rating: Decent
Edited by bsphil
******
21,739 posts
Kaithalina wrote:
Nothing stellar but Puppetry Tobe actually has a use in later levels now, gets you to that extra refresh tick for MP > 1k provided you have both Mana Tanks equipped.
Animator +1 is a much less annoying way to do this, but yeah that would work if you have downtime.

Edited, Apr 12th 2010 1:34am by bsphil
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
1 2 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 11 All times are in CST
Anonymous Guests (11)