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What would you like to see for your job: Corsair Edition!Follow

#1 Sep 29 2012 at 3:26 PM Rating: Excellent
Since the job forums have been pretty inactive for awhile, I thought I'd start a new topic in each devoted to things you'd like or wish that Square Enix would do with each job. They can be legitimate things you'd like to see, or they could be absurd, and, while they can be, they don't have to be any serious or groundbreaking changes you think each job needs, just something you think would improve them a bit in some form. Just try to keep the topic clean and drama free (emphasis on try). Just have some fun with this and let your ideas soar.

I'd really like to see a job ability that lets you give a certain individual in your party a roll instead of it always being an AoE, sort of like Pianissimo, but in Corsair form. Any Busts should still negatively affect the Corsair even if the roll isn't going to them, but it'd let them put special rolls on certain individuals without trying to position yourself to put rolls on them but no one else in the party, and in turn sacrificing a roll on yourself that you might have wanted.
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#2 Oct 01 2012 at 4:20 PM Rating: Good
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I've always wanted a special boost from the Mythic or Empy guns that benefited the party buffing side off the job. Don't get me wrong, the damage increase from either over AH options is fantasic but I always wanted:

Mythic Gun grants a boost to all Phantom Rolls

Empy Gun grants you a third Roll.

Similar to the Relic/Empy BRD instruments.
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#3 Oct 01 2012 at 4:34 PM Rating: Good
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Dual wield guns.
#4 Oct 01 2012 at 5:42 PM Rating: Good
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To add to your cor-pianissimo ability, to keep things simple, just make it a single roll that you can't double up on, since the roll isn't technically on you. This makes application quick, not having to spam double up for a single person at a time, though the single target roll suffers in never being more than 6 and stuck at 1/6 chance at a lucky roll. Relic hat, roll enhancing gear, and job in pt could still offer their bonuses for the single roll.

As with pianissimo and songs, it'd be a JA with a short cool down that transforms the next phantom roll. The recast on phantom roll should be lowered as well after a single target roll, say to 30s normally and 15s under 11 effect. Can dole out rolls quick and get back to shooting.

Bullets should be added that contain effects similar to status bolts and arrows and be useable by all gun jobs (thf, cor, rng, nin). Make them a low lvl recipe, say based on the copper, regular, and/or iron bullet recipes, to allow most anyone to make them. Of course, I'd also want copper bullets to be all gun jobs equipable as well if that recipe is modded for some status bullets.
Example recipe: fire crystal, 1x firesand, 1x brass ingot, 1x status potion (poison, paralysis, blind, vitriol (def down), demon blood (att down like demon arrows), etc. Same usually high proc rate as bolts aside from immune mobs and such.

Add cor to spartan bullets. Please.

Only problem I see with this is inventory, as that's a lot of different bullets. I had the same issue on thf with status bolts, though it'd be worse on cor with cards if you're not using just trumps.

Quickshot could also scale up in charges like sch strategems. Silly that /cor sub and cor main have the same amount. Maybe some more snapshot, not as much as rng, but it takes too long to shoot for tp in most everyday events. I could see single target rolls helping with this as you wouldn't have to keep running out of range to get a roll for yourself all the time.

Also throwing: why does this job have it as a skill? Can we throw cards Gambit style?
#5 Oct 02 2012 at 11:05 AM Rating: Decent
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I want the infinite, radiant light bullet of awsumness.

It shoots any card or bullet.

It never runs out.

Stats: 88 DMG, 88 AGI, 88 MAB, 88 Delay.

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#6 Oct 02 2012 at 1:10 PM Rating: Good
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One more request, put our goddamned Guns on the outsides of our characters. I'm almost done with my first Empy and no one is even going to see it until they check me or I shoot something in it's goddamned face out of frustration.
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#7 Oct 03 2012 at 7:58 AM Rating: Decent
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It's been said but my favorites are:

Guns visible on character

Good bullets that aren't so **** expensive

status bullets to improve our "support" role

And COR pianissimo because tanks, pet jobs and rangers need some love too.
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#8 Oct 03 2012 at 4:10 PM Rating: Good
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Rangers and Tanks want Fighters/Misers just like everyone else. With a few exceptions for low man situations where Blu roll is nice. Pet jobs would benefit from a single target JA but most of the times I'm buffing a pet job it's because I'm in an all pet job party/alliance killing something big on easy mode.
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Zaredx wrote:
Gjallihorn + Carnwenhan = Green Ranger's Flute! DRAGONZORD!
#9 Oct 07 2012 at 10:45 PM Rating: Good
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Three phase implementation:

1. Change game mechanics to allow ability to switch between standard auto attack and ranged auto attack.

2. Ranged weapons always visible at least while in ranged attack mode.

3. Freakin' dual wield guns. One in ranged/ammo, one in main/sub. Bonus points if it's at support job level.
#10 Oct 15 2012 at 9:00 AM Rating: Good
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I'd like for us to be able to roll over current same rolls.

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#11 Oct 15 2012 at 6:26 PM Rating: Decent
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Quote:
I'd like for us to be able to roll over current same rolls.


Good god, this. Never understood why you can't; I figured the recast timer on Phantom Roll was what was supposed to prevent hitting 11s too quickly/easily.
#12 Oct 20 2012 at 11:10 AM Rating: Decent
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a better hexagun shooting stance for humes would be very appreciated...
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#13 Oct 27 2012 at 5:23 PM Rating: Decent
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Busaman wrote:
Rangers and Tanks want Fighters/Misers just like everyone else. With a few exceptions for low man situations where Blu roll is nice. Pet jobs would benefit from a single target JA but most of the times I'm buffing a pet job it's because I'm in an all pet job party/alliance killing something big on easy mode.


In what way does Fighters help a RNG?

Chaos/Tacticians for RNG
Chaos/Fighters for other DD
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#14 Nov 02 2012 at 4:41 PM Rating: Decent
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Artemas wrote:
I'd like for us to be able to roll over current same rolls.



Although it sound convenient, but it's actually against the design concept of COR. You literally have keep rolling same roll over and over in a pt until it's a good number. If you get a No.6 on chaos? Instead of making the decision and taking risk of double up for better number or bust, you just reroll when timer is up.

Although you can technically reroll by fold or another roll rotation, but that comes with more choices and sacrifice.

That takes all the fun away from the job IMO.
#15 Nov 12 2012 at 4:30 PM Rating: Excellent
Isn't it rather odd that, given how much they've played up how much Corsairs used them and now significant they were associated with them, why is it that Hexaguns have fallen by the wayside? Stoertebeker is nice as far as a non-Magian gun, but for something so connected to Corsairs as far as lore, Hexaguns are practically worthless nowadays.
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#16 Nov 13 2012 at 6:14 PM Rating: Decent
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Professor Shock Vlorsutes wrote:
Isn't it rather odd that, given how much they've played up how much Corsairs used them and now significant they were associated with them, why is it that Hexaguns have fallen by the wayside? Stoertebeker is nice as far as a non-Magian gun, but for something so connected to Corsairs as far as lore, Hexaguns are practically worthless nowadays.



I think that's cuz magian guns have to be used by RNG too, so it can't be hexagun. And majority of better guns are from magian. If they want to make hexagun useful, they have to make it utility type of weapon, so it still has some use.

I suggested on SE forum to make Mythic(which is a pirate weapon) useful by adding more utility long time ago, such as extra QD charge, QD debuff or something PR related. But entire COR community was like "NO!" So Mythic/Hexagun stays useless because everyone only want to just use Arma.
#17 Feb 16 2013 at 10:39 AM Rating: Decent
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Afania wrote:
Professor Shock Vlorsutes wrote:
Isn't it rather odd that, given how much they've played up how much Corsairs used them and now significant they were associated with them, why is it that Hexaguns have fallen by the wayside? Stoertebeker is nice as far as a non-Magian gun, but for something so connected to Corsairs as far as lore, Hexaguns are practically worthless nowadays.



I think that's cuz magian guns have to be used by RNG too, so it can't be hexagun. And majority of better guns are from magian. If they want to make hexagun useful, they have to make it utility type of weapon, so it still has some use.

I suggested on SE forum to make Mythic(which is a pirate weapon) useful by adding more utility long time ago, such as extra QD charge, QD debuff or something PR related. But entire COR community was like "NO!" So Mythic/Hexagun stays useless because everyone only want to just use Arma.


I don't think the community is against a Hexagun that has utility. I just think they don't want it to be a mythic which is still a pain in the **** to obtain. And the Mythic gun really doesn't look like a Hexagun at all even if its classified as one. It's a hand cannon. No 6 barrels on that one.

My ideal Hexagun would be:
a) drop the delay from 480 to 350
b) randomly assign QD damage to be 1-6x the calculated value
c) augments triple shot to occasionally strike 6x

Then that would be a fun gun and fit with the COR gambling.
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#18 Feb 22 2013 at 3:21 PM Rating: Decent
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Dartagnann wrote:
Afania wrote:
Professor Shock Vlorsutes wrote:
Isn't it rather odd that, given how much they've played up how much Corsairs used them and now significant they were associated with them, why is it that Hexaguns have fallen by the wayside? Stoertebeker is nice as far as a non-Magian gun, but for something so connected to Corsairs as far as lore, Hexaguns are practically worthless nowadays.



I think that's cuz magian guns have to be used by RNG too, so it can't be hexagun. And majority of better guns are from magian. If they want to make hexagun useful, they have to make it utility type of weapon, so it still has some use.

I suggested on SE forum to make Mythic(which is a pirate weapon) useful by adding more utility long time ago, such as extra QD charge, QD debuff or something PR related. But entire COR community was like "NO!" So Mythic/Hexagun stays useless because everyone only want to just use Arma.


I don't think the community is against a Hexagun that has utility. I just think they don't want it to be a mythic which is still a pain in the **** to obtain.



I still don't get it, before you get a nearly worthless Mythic that's pain in the **** to obtain, instead of an useful Mythic that's pain in the **** to obtain. The fact that Mythic is pain in the **** to obtain doesn't change it's usefulness.

If I have a choice, an useful Mythic that's pain in the **** to obtain is still better than worthless Mythic that's pain in the **** to obtain. What's the point to even have a pain in the **** to obtain weapon exist in this game that's worthless? We may as well ask SE to delete the weapon. The game changing Mythic for other jobs, such as KKK, Ryuno, Koga etc, we never see community asked SE to make it worthless or delete the weapon because it's pain in the **** to get them, not sure why COR can't get it's own game changing Mythic.



Dartagnann wrote:

My ideal Hexagun would be:
a) drop the delay from 480 to 350
b) randomly assign QD damage to be 1-6x the calculated value
c) augments triple shot to occasionally strike 6x

Then that would be a fun gun and fit with the COR gambling.



And you ended up spamming more ammo/gil when you deal dmg, when bullets are already very expensive. If it doesn't outparse Arma there's also no point to spend more money to deal less dmg. May as well make Hexaguns with different utility, and Mythic combines all the utility on top of enhancing them, much like BRD instrument and ghorn.



Edited, Feb 22nd 2013 4:36pm by Afania
#19 Feb 25 2013 at 11:38 PM Rating: Decent
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Well my ideal imaginary hexagun also comes with ideal imaginary cheap bullets. I don't want any good guns until SE fixes ammo prices personally. I'll live with my Arma until Se gets their brains out of their collective butts.
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#20 Mar 21 2013 at 1:48 AM Rating: Decent
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i just want a new "affordable" bullet for the 19 levels that we have yet to get an upgrade
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#21 May 18 2013 at 12:04 PM Rating: Default
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How about 3 rolls up at once.... Bards get 3-4 rolls via Dyna/empy instruments. Damnit why can't we get a "special" kick *** gun that allows a 3rd roll. Not saying we need it but.... Just saying.
#22 Jan 03 2014 at 3:58 AM Rating: Excellent
With 2013 behind us and 2014 just starting, what would you like to see come to the Corsair job? Has Adoulin changed your gambling gunslinger in a way that you do or don't like? Is there an unresolved issue that you think they still need to fix?

Edited, Jan 3rd 2014 5:49am by Vlorsutes
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