Chewzer the Tulip wrote:
I've been paying attention to my PR recast the last few days since you said this, and I'm convinced that you must roll slower than my Grandmother drives. When I bust while I already have an 11, I see over 5 seconds or more left on PR the vast majority of the time. The only times I see 1 second recast or less is if it took me more than 3-4 Double-Ups before busting.
Agreed. Let's say someone has a full 5/5 PR merits and an active XI (meaning 20sec PR recast), is shooting for XI on a new roll, and does the following roll sequence:
0:00: Initial Roll, roll a 4
0:01: Immediate double-up, roll is 5, leaving you on unlucky 9
0:07: Double-up, roll is 3-6, BUST (and note I gave an extra second after double-up timer should be up to account for lag, slow player reaction, etc)
That means you have a full 13 seconds to wait on the PR timer... and that doesn't sound like a highly unlikely set of rolls at all. Add 2 more seconds for every PR recast merit you don't have, so someone who didn't merit PR is sitting at 23 seconds until PR is up again. And that was starting with an XI in hand!
To say ASA legs are "unnecessary" in such a situation sounds completely off base to me - why would you not want to be able to re-roll 5 seconds sooner?
Even if you were comfortable staying on a lucky 5 (say it was Wizard's, Tactician's, Fighter's, whatever) and took a second or two to confirm the initial roll before your first double-up... that's STILL a 10+ second wait after busting.
Remember a couple things:
1) MACRO IN VISIBLE GEAR FOR PR!
Means you will avoid the animation-lock from the roll animation, allowing you to roll faster. You should be macroing in a visible piece for PR anyway, with Commodore Hat, Navarch +1/+2 gloves, roll-specific Navarch pieces. But if for some reason you aren't, swap something even if you're only doing it to blink. I personally do a swap for double-up too, just for the sake of being able to run around while rolling (say, I'm running between camps alongside someone and want to keep pace instead of freezing in place for a double-up animation). But for pure timer issues, regardless of whether you blink in double-up, you should be ready to roll again 5 seconds later when double-up is ready.
2) Unless you're planning to stay on a 2-6 lucky number (and say, bust it off yourself and leave the non-XI lucky on your party members), no reason to wait to identify your initial roll result before you double-up. If I know I'm going for XI, I hit the PR I want and then instantly hit my double-up macro. Edited, Sep 25th 2011 3:17am by Anza