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#1 Nov 28 2010 at 5:50 PM Rating: Decent
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Just wanted to see what people are useing in different situations.

QD related events:
Atma of undying
Atma of Dread

Still working on atma of beyond to replace dread. Most the time my group doesnt have access to a Thf all the time so I designate my self for that.

Exp related:

Razed Ruin
Undying

The crit bonus is nice and gives a pretty substantial boost to melee
hits. I like undying because my Qds are around 400 with it.

What combos do you use?
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#2 Nov 28 2010 at 8:32 PM Rating: Decent
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Atmas of Baying Moon and Stout Arm for all situations.
I get a major MAB and two major ATT bonuses plus a major STR and RATT bonus.
Functional in a lot of settings. Opens up all my ws's even if I'm mostly QDing for TP.

Interested in RR with stout arm for xp situations but haven't got that yet (hopefully this Tues)
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#3 Nov 29 2010 at 12:25 AM Rating: Decent
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Alobont wrote:
Just wanted to see what people are useing in different situations.

QD related events:
Atma of undying
Atma of Dread

Still working on atma of beyond to replace dread. Most the time my group doesnt have access to a Thf all the time so I designate my self for that.

Exp related:

Razed Ruin
Undying

The crit bonus is nice and gives a pretty substantial boost to melee
hits. I like undying because my Qds are around 400 with it.

What combos do you use?


Planning to use RR/VV atma for EXP situations and melee for TP.

Crit bouns boosts a lot of melee dmg, and regain+DA from VV atma means more WS. More WS deals more total dmg than +100~200 QD dmg every 45 sec IMO. Although I also like Stout Arm atma which gives rattk, but I think VV atma deals more total dmg because of increased WS frequency.

I saw other THF and DNC with some nice Evisceration dmg with RR atma, planning to test how effective it is to spam Evisceration with RR atma instead of traditional Slug shot for WS. Kinda sad that COR totally lacks good melee weapons after the update, and now DD atmas favor 1h melee weapon and crit-hit WS :/

#4 Nov 29 2010 at 6:42 AM Rating: Good
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Im still not sure that boosting QD damage isnt tye way to go over VV, especially once you get wildfire. Being able to drop 400-800 qds every 45 seconds while being able to ws on top of that seems like it would be better.
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#5 Nov 29 2010 at 8:12 AM Rating: Decent
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I think RR/VV is the way to go for melee but I'm not sure it is the way to go for COR. More WS is fine but without any boosts to RACC, RATT, MAB, we will have far less damage with each one. Our best WS's (Slug, detonator, leaden salute, wildfire) don't crit.

Getting more WS is nice but I'd rather have those WS do 400 more damage each time. OUr LS will be going for RR and VV soon so I'll have a chance to check it out but for now, I'm loving Baying Moon and Stout Arm and would rather get Beyond than VV.
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#6 Nov 29 2010 at 9:16 AM Rating: Decent
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I think RR should be a definite choice for exp sessions. The boost to crit rate and melee acc from the dex boost in general is pretty significant. Your almost doubling your melee hit damage which makes up for a large portion of our damage.

As for the second atma, while VV is nice, I dont think it will help as much as Atma of the Beyond, or some type of regain atma. Currently I find myself taking to much hate and dieing even /nin, especially against people without atma.
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#7 Nov 29 2010 at 9:25 AM Rating: Decent
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Quote:
Currently I find myself taking to much hate and dieing even /nin, especially against people without atma.


Yes it is definitely hard to do exp sessions with folks that don't have atma and especially those levelling 75 jobs. As an 85 COR with Stout arm and Baying Moon equipped I can get hate just with melee swings (M Kris, Joyeuse) if no one else has atma.

Fortunately I generally reserve xp sessions for LS groups so most folks have decent atma now.

But I forgot VV had 50 STR on it so I'm looking forward to trying that out. Still think RR/Stout Arm is a good xp combo and Stout Arm/Beyond is a good ranged/QD combo. Those are the usual modes I'm in on COR these days. Would love to see a big Ranged Atma with AGI 50, RATT and RACC majors.
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#8 Nov 29 2010 at 11:28 AM Rating: Decent
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I find n cor I need to chug atma often. For exp or te farming RR and VV or SA are great and fun (or even vv and SA just to feel like a dd).
Often need ranged or magic atma in different NMs. I happy it's so quick to change them out. Now I hope they make a refresh and MAB atma. Would be nice to have both in only one atma slot.
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#9 Nov 29 2010 at 12:37 PM Rating: Decent
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Razed Ruins effects your ranged attacks as well as melee attacks so it's a no brainer in EXP.
If i know i'm just there to QD something then it's Baying Moon and Smoldering Sky, i put on Vulcan's Staff and use Fire Shot, it's the **** even more if you have Bedlam+1 and can use Wildfire as you can reach some pretty insane numbers even on Abyssea HNM with it.
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#10 Nov 29 2010 at 12:41 PM Rating: Decent
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Quote:
Now I hope they make a refresh and MAB atma.


Isn't the synthed Atma from Windy rank missions a MAB +30 and Refresh 5mp/tic Atma?

Given even when I go /RDM to an Abyssea event I don't use my MP for much more than stoneskin/blink and the occ Cure 3 (which the Refresh spell covers nicely), I'm not too fussed about Refresh + MAB.

My ultimate COR Atma would be MAB +30, AGI +50, RATT major. You put that on an Atma and let me combine with VV or RR (depending on if I'm meleeing or shooting) and I'd be pretty stoked.
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#11 Nov 29 2010 at 10:33 PM Rating: Decent
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I am pretty sure that atma is fast cast, refresh and movement.

I just want the option of a refresh atma with something useful for QD damage. There are times it would be handy. When I m /mage for something I can burn through mo in down time. It is something to do lol. All depends on setup and what's going on. Or sometimes you may just want to fake being useful while really slacking. Tossing some cures can do that. It's not like every moment of ffxi is balls to the wall action.
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#12 Nov 29 2010 at 11:50 PM Rating: Good
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Trey wrote:
I am pretty sure that atma is fast cast, refresh and movement.

You're thinking of the ASA Atma. The Windy Mission one has MAB and refresh like he said.
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#13 Nov 30 2010 at 12:19 AM Rating: Good
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Dartagnann wrote:
My ultimate COR Atma would be MAB +30, AGI +50, RATT major.

Now this has "Wildfire" written all over it =)
Paired with Atma of the Smouldering sky.... one dead COR lol.

-Ath
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#14 Nov 30 2010 at 9:16 AM Rating: Decent
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Quote:
Now this has "Wildfire" written all over it =)
Paired with Atma of the Smouldering sky.... one dead COR lol.


Yes given our QD give TP, in a kited fight often the COR is building alot of hate with ranged WS and QD damage. Multiply that damage with a pile of MAB and RATT and COR's life expectancy might be short.
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#15 Dec 01 2010 at 12:31 PM Rating: Decent
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Just got RR last night. **** of a fight. Havne't tried it out on COR but on RNG with SA and RR, I was hitting things pretty **** hard. Had one crit normal shot for 982.

Going to try to use them in XP this weekend on COR. See how I do on the parse.
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#16 Dec 01 2010 at 6:10 PM Rating: Default
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Dartagnann wrote:
Just got RR last night. **** of a fight. Havne't tried it out on COR but on RNG with SA and RR, I was hitting things pretty **** hard. Had one crit normal shot for 982.

Going to try to use them in XP this weekend on COR. See how I do on the parse.


**** of a fight? Things a complete joke.
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#17 Dec 02 2010 at 9:02 AM Rating: Decent
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Quote:
**** of a fight? Things a complete joke.


I think he would have been much easier with different job selection. We had jobs there mostly for kiting and proc'ing the red !! and not for killing the mob. So it ended up being more challenging than it had to be. But often things are more fun that way. Finding a way to kill a mob when you don't have the best strat or job selection.
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#18 Dec 02 2010 at 9:29 AM Rating: Decent
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What was your setup? Anyjob can kite it, i kted a good chunk of my fight as Cor/rdm.
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#19 Dec 02 2010 at 2:19 PM Rating: Decent
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We had a lot of melee, 2 WHM, COR, 2 PLD, a NIN, a THF, one BLM, one RDM.

Major problem was a) getting the proc since timing is an issue with that mob due to his regular swings counting as TP moves and b) people getting nailed by Eradicator spam when they went into WS. Too many melee wiped so that everyone was weak when the head came out,no one was left to zerg it. So then he'd regen a ton and it just prolonged the fight.

I think we would do it entirely differently if we had to again, but none of us had fought him before. I'd definitely had more mages in general and a melee group dedicated to the head to get it killed as quickly as possible. And certainly keeping people out of AoE at the right times as much as possible would have helped.
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#20 Dec 03 2010 at 7:54 AM Rating: Good
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Maybe a silly question, but:

Does an atma like 'Atma of byond' boost Ice shot further with the Ice attack: Major?
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#21 Dec 03 2010 at 9:20 AM Rating: Decent
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Quote:
Does an atma like 'Atma of byond' boost Ice shot further with the Ice attack: Major?


Yes.

That is one of the main reasons COR's want Smouldering Sky. +30 fire magic attack bonus for fire shot and Wildfire while using a Vulcan's staff.
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#22 Dec 03 2010 at 3:04 PM Rating: Good
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Quote:
Yes.

That is one of the main reasons COR's want Smouldering Sky. +30 fire magic attack bonus for fire shot and Wildfire while using a Vulcan's staff.


However, if you already have 2 MAB atmas giving 30 MAB each then the bonus on Smoldering Sky is not offering anything special, right?

For example, Baying Moon and Beyond = 60 MAB. Smoldering Sky + Beyond = 60 MAB (Fire only, 30 MAB all others).

I'm just curious if I am missing something.


And yes, Beyond + Baying Moon = **** *** ice shot
#23 Dec 03 2010 at 9:03 PM Rating: Default
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It's not specifically Fire MAB+30, and (at least as far as I can tell) is significantly more potent then MAB.

Smouldering Sky is ideal for anyone using Wildfire.
#24 Dec 05 2010 at 12:01 AM Rating: Decent
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Quote:
For example, Baying Moon and Beyond = 60 MAB. Smoldering Sky + Beyond = 60 MAB (Fire only, 30 MAB all others).


Well actually its Baying Moon + Beyond = 90 MAB Ice and 60 MAB others. Smouldering Sky + Beyond = 60 Fire and Ice, 30 MAB others.
However Smoldering Sky has magical crit on it and maybe that is what seems to push its effect on Wildfire higher than you'd see with Baying Moon and Beyond.
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#25 Dec 13 2010 at 6:38 PM Rating: Decent
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I picked up Atma of Beyond over the weekend, and its pretty nice. Jumped in a shout alliance and was drastically ahead of everyone other dd in the parse with Beyond and RR atmas and /war.

I also wanted to give some info on the T# in Highlands since wiki is a bit vague.

Our setup was War/Sam. NIN/war (changed to sam at end then RDM), RDM/nin, SMN/whm, COR/nin, Whm/Nin(Dual boxed with Cor).

It has enhanced movement speed, but its only 12%. Due to it constantly casting its pretty easy to out run. We popped it and kited it around the mountain at conflux 5. For red proc we just had the DD straight tank which is pretty easy. It doesnt do any major TP moves and its gas with shell5 hit for about 800, and paralyze will destory this mob, so pretty easy stuff.

The only thing that you need to worry about is Fission. Our plan was to ga the babys with Diaga and have the WHM pull them off. The wiki wasnt very clear but they dont despawn until they reset back to the point where they were created. So once you pull them off go die away from it and move the NM out of sight of the Babies. Once the Babies walk back they will sit idle for a few minutes then despawn.

Fission messed up and we had to wait for weakness to wear on our DD due to me being to slow on Diaga with the babies. At this point in our fight our NIN swapped to SAM and we continued to work on red procs. Rolls from the cor were Regain roll and refresh which I should of been rolling Maguss in after thought.

Once we proced red we jsut zerged it down. Had 1 RDM chain spell twice and dropped it about 25% then just finished it off with DD tanking it.

If stuff goes south, its pretty easy to hold with any job /nin especially with movement speed.
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#26 Dec 14 2010 at 6:50 AM Rating: Good
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Meleeing for TP: Razed Ruins and Stout Arm
Shooting for TP: Stout Arm and Drifter
Quick Draw: Baying Moon and Beyond.
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