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Fane HexagunFollow

#1 Jul 20 2009 at 10:17 AM Rating: Decent
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Fane Hexagun
DMG:28 Delay 480
Lv75 COR


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I can't imagine augments that would make me want this. Thoughts?

Edited, Jul 24th 2009 3:02pm by shanecf
#2 Jul 20 2009 at 10:20 AM Rating: Excellent
I know that we've been treated really well by SE when it comes to updates and buffs, but this is a huge ****.

Honestly, unless the augments are R.atk+20 DMG+5~10, this won't be sought after.


So basically, we get a free scorpion harness+0.5 and a fixed placebo piece of gear. My initial request still stands, new guns plz SE! (just stop with the lolhexaguns)
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#3 Jul 20 2009 at 10:38 AM Rating: Good
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Ever since I saw the hexagunn line of guns I've been dying to have an endgame version for my COR. I think they look cool. I think they are unique. I thnik they are the essence of CORness.

So why the f#$%& does SE insist on making them unuseable???????

I was happy with the update so far, then I see this Fay hexagun and can't imagine where it will fit into the array of endgame weapons we have. Face it. COR has the worst selection of endgame weapons. We use a throwaway RNG gun as our main weapon. We have a low damage, low delay gun for pulling (but no pulling bullets under 5k a stack). We have a crafted weapon that no one ever makes for our best QD gun.

What is wrong with SE? They've had several years to see what the COR population needs in guns. We either need a good WS gun or a good QD gun. That's all we do with guns. You've made the hexagun line so they fail at both tasks since you made your QD formula reliant on gun + bullet dmg.

I could rant some more, but I'll cool down and hope that there is an Augment of AGI +5~10 MAB +10~20 for this gun
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#4 Jul 20 2009 at 11:13 AM Rating: Good
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My thoughts? Martial Gun or gtfo!

Even if they had an augment for say, QD damage+, the damage rating is so terrible. OH WAIT MAYBE IT'LL BE CURE POTENCY +10%!!1
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#5 Jul 20 2009 at 12:51 PM Rating: Good
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So basically, we get a free scorpion harness+0.5 and a fixed placebo piece of gear. My initial request still stands, new guns plz SE! (just stop with the lolhexaguns)

The 6 Store TP is significant. The Rajas and Ecphoria pair give the needed 6; it obviously replaces that perfectly.


6 Store TP
11 Acc
7 Acc
7 Acc

=25 Acc

---------

6 Store TP
14 Acc
2.5 Acc
4 Acc

=20.5 Acc


The top is Cobra body + two 7 Acc rings. The bottom is Skadi's Cuirie + Rajas + Ecphoria. Even if those 7 Acc rings were a more standard 5 each, that's still 21 Acc against 20.5. Of course, it's not quite that simple - Rajas is probably contributing a point of fSTR and 2.5 Att.. And the Cuirie also has 5 Att. But the Cobra Unit Harness is right there with Skadi's Cuirie for melee TP if you assume 7 Acc rings, which is an incredible bargain for 40-60k AN*.


Also, obligatory lol @ the new hexagun. I feel it's time to realize the true meaning behind the name: there is a hex on this line of guns. To me an update isn't complete without a hexagun to laugh at.


*On a personal note relating to this, the Cobra Harness is very welcomed to replace my aged and pseudo-embarassing Pahluwan Khazagand.. I haven't even been able to bring myself to equip it in recent memory, as I should have my Cuirie if I didn't have 5 ingots stolen from me. Anyway, the point is, it'll be nice to have this Cobra as a holdover until I have the Cuirie - there's no point saving 6.5m for those 7 Acc rings when I want the Cuirie for WS and ranged TP anyway. Yay for bridges and sidegrades...!..?

Edited, Jul 20th 2009 5:33pm by Carrilei
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#6 Jul 20 2009 at 2:29 PM Rating: Decent
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To me an update isn't complete without a hexagun to laugh at.


So true. Apart from the Darksteel Hexagun +1, I can't recall a hexagun that made any positive waves.

Does any other job class go through this. Update after update of completely fail job specific weapons? Admittedly the mages are all stuck using elemental staves whcih haven't been update in centuries, but I've noticed some nice swords come through the years for RDM. Some nice clubs for WHM and even some nice scythes for BLM.

It's laughably depressing that COR has no endgame quality hexagun. The sine qua non of our class..../em shakes head in disgust
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#7 Jul 20 2009 at 3:22 PM Rating: Good
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Martial is just too strong. I estimated the +100 TP at 30-40 Raac a while back, and someone in the RNG forum (with limited testing) had it at 40. Even if the augments came up with 40 Raac (absurd), there's still the issue of Martial being DMG39 and this being DMG28. . .

Martial Gun is phenominal for the excessively powerful and innacurate Slug Shot. The reason it's not used by RNGs (from what I can see) is that between Acc Bonus IV and A- skills (as well as weapon/armor discrepancies), that Raac isn't needed, so they get better milage with a pure damage gun like Hellfire +1. For COR the Raac is needed, so it's a perfect match. Also as far as RNGs not using it, obviously the value of it is all in WS, yet RNG is ranged TPing where we're meleeing for TP.

My point is.. Just because it's not used by Rangers doesn't mean it's not a very strong gun overall.



BTW! gl as you ppls go after your wig salads.. My 360 is an update failure, so I'm always delayed...

Edited, Jul 20th 2009 8:10pm by Carrilei
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#8 Jul 20 2009 at 5:16 PM Rating: Default
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Martial Gun is phenominal for the excessively powerful and innacurate Slug Shot. The reason it's not used by RNGs (from what I can see) is that between Acc Bonus IV and A- skills (as well as weapon/armor discrepancies), that Raac isn't needed, so they get better milage with a pure damage gun like Hellfire +1. For COR the Raac is needed, so it's a perfect match. Also as far as RNGs not using it, obviously the value of it is all in WS, yet RNG is ranged TPing where we're meleeing for TP.


Martial is only strong for jobs with terrible Acc. When it came out, RNG didn't need the RACC at the level this gun becomes available and no other job had Slugshot. So these guns rotted in the AH until COR was released and with our ****** B skill and lack of RACC traits, we were obliged to use this gun. But it isn't powerful. Hellfire is powerful. Culverin is powerful. This gun is accurate and that's it.

But since it was there already and SE knew it was there, why couldn't they have designed the hexaguns or the COR job to not require the martial gun to function properly.

The QD formulation should never have been based on gun + bullet damage. COR should have been given some base ACC traits. Our endgame bullet shouldn't cost 20k gil a stack.

If I were to design COR from the ground up, we would only be allowed the hexagun line. It would add AGI which would formulate into the QD damage equation as well as accuracy. We would get two ACC traits and we would have endgame bullets that capped out at 10k a stack (but could be crafted for 5k a stack).
We'd get Snapshot natively. WE'd have our own unique hexagun WS's and no slugshot. But something decently powerful to keep up with the dancing edge dancers and thieves out there (i.e 1k with decent gear).

No Joyeuse or M KRis COR's. We'd be ranged attackers with a decent gun and bullets but nothing that would eclipse RNG. We could do decent DoT, average WS's, good QD's. We'd still be expensive and not everyone would play this job, but we'd at least use our hexaguns effectively.

Or they could just give us hexaguns with MAB +20 and I'd use them pretty frequently in many endgame events.
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#9 Jul 20 2009 at 6:02 PM Rating: Decent
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But it isn't powerful. Hellfire is powerful. Culverin is powerful. This gun is accurate and that's it.


Accuracy is power.. Would you say, if one were to go with Raac and WSAcc on the Anwig Salade, that it wasn't a powerful WS Head piece? Well, to reiterate, Martial is essentially DMG39, WSAcc+40 on Slug.. And to top it off, don't forget how much it adds to Detonator's damage.

Edited, Jul 20th 2009 10:05pm by Carrilei
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#10 Jul 20 2009 at 6:22 PM Rating: Default
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The whole line of job weapons are pretty pathetic, unless you can put some pretty **** sweet things on them, they are worthless. You can't even pick it either...really lame....you can literally get 12+damage and RNGACC+10 and it still wouldn't be an upgrade, just a sidegrade to martials....
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#11 Jul 20 2009 at 7:12 PM Rating: Default
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HunterGamma wrote:
The whole line of job weapons are pretty pathetic, unless you can put some pretty **** sweet things on them, they are worthless. You can't even pick it either...really lame....you can literally get 12+damage and RNGACC+10 and it still wouldn't be an upgrade, just a sidegrade to martials....


Much like Corsair Gun+1, has become pretty rare on a lot of servers. So even if it could become a side grade, it would be useful till you can get a 'real' gun.
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#12 Jul 20 2009 at 7:34 PM Rating: Good
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Dartagnann wrote:
If I were to design COR from the ground up, we would only be allowed the hexagun line. It would add AGI which would formulate into the QD damage equation as well as accuracy. We would get two ACC traits and we would have endgame bullets that capped out at 10k a stack (but could be crafted for 5k a stack).
We'd get Snapshot natively. WE'd have our own unique hexagun WS's and no slugshot. But something decently powerful to keep up with the dancing edge dancers and thieves out there (i.e 1k with decent gear).

No Joyeuse or M KRis COR's. We'd be ranged attackers with a decent gun and bullets but nothing that would eclipse RNG. We could do decent DoT, average WS's, good QD's. We'd still be expensive and not everyone would play this job, but we'd at least use our hexaguns effectively.

So in other words:

- We'd have ammo that cost half as much, but we'd go through 7-8x more of it (melee for TP + 1 bullet on WS vs. 6-7 hit shooting build + 1 bullet for WS)
- our WS would do far less damage (about 50-66% of what Slug does now)
- we'd be able to shoot a lot faster

I have some great news for you, then!

1) Equip existing hexaguns.
2) Use LV22 brass bullets (or Iron Bullets if you're feeling saucy)
3) Shoot for all of your TP using your extremely fast hexagun (which fires as fast as a fully-Snapshotted RNG would shoot a normal gun)
4) Use Detonator (or maybe Slug if you are eating sushi) for ~1k WS

Congratulations! All your goals have been met.
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#13 Jul 20 2009 at 7:35 PM Rating: Decent
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Real gun? Oh you mean something you could use for DOT and not suck?


I don't know if I'd ever hope for that one....cause mystic gun is still pretty **** lame DOT wise. So if you set the rule being that it can't be better then mystic....then you pretty much lose. But then again a lot of existing nonrelic weapons are still better then mystic, so just have to keep it reasonable.

Neverhappening Hexgun- DMG:42 Delay:480 Marksmenship+5 Magic ATT+5

There we go, a great upgrade, delay makes it somewhat usable for DOT. But with steel bullets being insane, good luck.

Sea Cannon: DMG: 45 Delay: 700 RNGACC+15 Corsair only
Can only fire Cannon Balls (DMG: 85 Delay:300)

There weaker then a gun THF can use, use almost the same recipe as cannon shells, which are cheap. Would be pain in the ***, so SE prolly be down.


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#14 Jul 20 2009 at 11:54 PM Rating: Decent
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Does any other job class go through this. Update after update of completely fail job specific weapons? Admittedly the mages are all stuck using elemental staves whcih haven't been update in centuries, but I've noticed some nice swords come through the years for RDM. Some nice clubs for WHM and even some nice scythes for BLM.


I don't think you play mage jobs, because those "nice" clubs and scythes and swords and staffs are about as awesome as the hexaguns.

But yes, SMN/WHM/BRD in particular get this on armors while SE thinks making every armor +MAB for them is brilliant. They might as well give COR cure potency with such minds.
#15 Jul 21 2009 at 1:11 AM Rating: Default
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Intoxicated atm, as farming the stupid items for Moogle requires it.. But I remember a while back contorting all sorts of stuff, trying to accomplish Joyeuse 11-hit. With this Cobra, this can now be done.. Going from 12 -> 11 hit is what, an 8.4% increase in WS's? You may have to ditch the 2% Feet and a little Acc/Att, but it may be worth it. I'm too drunk and tired to do the math now, I will later if nobody else does. But yeah, our best TP gear may be Walahra/Cobra/Dusk/Chausses/Cobra...

Edited, Jul 21st 2009 5:53am by Carrilei
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#16 Jul 21 2009 at 6:23 AM Rating: Default
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So in other words:

- We'd have ammo that cost half as much, but we'd go through 7-8x more of it (melee for TP + 1 bullet on WS vs. 6-7 hit shooting build + 1 bullet for WS)
- our WS would do far less damage (about 50-66% of what Slug does now)
- we'd be able to shoot a lot faster

I have some great news for you, then!

1) Equip existing hexaguns.
2) Use LV22 brass bullets (or Iron Bullets if you're feeling saucy)
3) Shoot for all of your TP using your extremely fast hexagun (which fires as fast as a fully-Snapshotted RNG would shoot a normal gun)
4) Use Detonator (or maybe Slug if you are eating sushi) for ~1k WS

Congratulations! All your goals have been met.


If every CORsair was equal I wouldn't care. A slug with average gear does about 1k. It only reaches 2.5k with top gear and buffs and debuffs. If we were given a WS with good accuracy, averaged 1k with decent gear, there's no way that number couldn't be pushed close to 2k with STR and AGI mods.

If it were designed that way from the beginning all of you wouldn't know better and likely wouldn't care. We all raised the job like this. It wasn't until after 70 that we could melee for TP. From 22-70, every COR shot for TP with pricier bullets than I'm suggesting. I loved those days. My fav levels were from 40-65.

But that's just my opinion of COR. I'm sure many of you like being the 1 trick slugshot pony with a multihit weapon. I love ranged attacking and preferred the stay back and shoot style of early COR levels.
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#17 Jul 21 2009 at 7:23 AM Rating: Excellent
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Dartagnann wrote:
Quote:
So in other words:

- We'd have ammo that cost half as much, but we'd go through 7-8x more of it (melee for TP + 1 bullet on WS vs. 6-7 hit shooting build + 1 bullet for WS)
- our WS would do far less damage (about 50-66% of what Slug does now)
- we'd be able to shoot a lot faster

I have some great news for you, then!

1) Equip existing hexaguns.
2) Use LV22 brass bullets (or Iron Bullets if you're feeling saucy)
3) Shoot for all of your TP using your extremely fast hexagun (which fires as fast as a fully-Snapshotted RNG would shoot a normal gun)
4) Use Detonator (or maybe Slug if you are eating sushi) for ~1k WS

Congratulations! All your goals have been met.


If every CORsair was equal I wouldn't care.

So again, your preference is for a version of COR that's clearly worse across-the-board (more expensive, less effective) than what we have now. Of course, that version of COR is already available, but you don't want to use it because... you'd look gimped compared to everyone else?

Your wish, essentially, is for a gimped COR that everyone else is forced to use, too.

Quote:
A slug with average gear does about 1k. It only reaches 2.5k with top gear and buffs and debuffs.

You're half right. With pretty average gear (and top buffs/debuffs) Slug will hit 1.5-2k easily.

Quote:
If we were given a WS with good accuracy, averaged 1k with decent gear, there's no way that number couldn't be pushed close to 2k with STR and AGI mods.

You mean like Slug when you eat sushi?

Quote:
But that's just my opinion of COR. I'm sure many of you like being the 1 trick slugshot pony with a multihit weapon. I love ranged attacking and preferred the stay back and shoot style of early COR levels.

Then go do it?

There's nothing stopping you from firing stacks of brass/iron bullets from your Silver Cassandra. The only drawback is that it sucks, which is why (surprise!) no one else wants to do it. Paying nearly ten times as much to deal less damage is, in a word, idiotic.
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#18 Jul 21 2009 at 9:12 AM Rating: Decent
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Until haste affects RNG Attacks, shooting for DOT is worthless, its pretty close to worthless for even rangers.

2 Marches + Haste + Haste Gear = Attacking at least twice as fast, gaining same TP

I hope one day they will adjust haste to give some change to RNG ATT delay.
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#19 Jul 21 2009 at 10:58 AM Rating: Decent
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There's nothing stopping you from firing stacks of brass/iron bullets from your Silver Cassandra. The only drawback is that it sucks, which is why (surprise!) no one else wants to do it. Paying nearly ten times as much to deal less damage is, in a word, idiotic.


Which is why I've never said I want to do it with the current version of COR because it does do less damage than the other way. And I'm not inconsiderate enough to gimp myself for a party just to play "my way."

I'm just saying I'd prefer for COR to stay as ranged attackers with our own weaponskills and hexaguns. How it gets configured can be altered to equal the damage we do now and to lessen the expenses so while still a pricey job, we don't ever exceed RNG in cost at endgame (nor do we exceed them in damage).

THe numbers I pulled out of my *** weren't "set in stone" numbers. Just ideas to present the concept. We get hexaguns that are useable. We have bullets that aren't obscenely expensive. We shoot them and do equivalent damage to a multihit/martial COR.
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#20 Jul 21 2009 at 1:05 PM Rating: Decent
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The problem here is that we're looking at this gun as a Ohh uber dmg gun.

We cant really think of it like that. Martial wins...its going to take a lot for se to make something to beat that. **** even the mythic isnt that uber.

But my hunch is.

The other fey weapons are staves and clubs. Whose to say that they are for dmg only.

Show me a fay hexagun with matk+5 on it, and I may have to get one. Just think about that. The augments could be macc, and such. That kinda would change everything and fill a much needed void.
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#21 Jul 21 2009 at 4:20 PM Rating: Decent
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The problem here is that we're looking at this gun as a Ohh uber dmg gun.


I'm not. I want a QD gun. I've been advocating a good MAB on it since it was mentioned.
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#22 Jul 21 2009 at 4:43 PM Rating: Good
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When I first saw a gun for COR I got excited but then I saw the DMG. I've learned to chain pull with a 600 delay gun so I don't even use Hexaguns for pulling anymore which means this gun just seems like utter crap :(

Dartagnann wrote:
I'm not. I want a QD gun. I've been advocating a good MAB on it since it was mentioned.


COR/RDM w/ AF, Moldy, Uggy, Novio, Denali:
Corsair's+1: 2 * (42 + 66 + 10)* 1.38 * 1.15 * 1 = 374
Fey w/ MAB+19: 2 * (28 + 66 + 10)* 1.57 * 1.15 * 1 = 375
Fey w/ DMG+4 and MAB+13: 2 * (32 + 66 + 10)* 1.51 * 1.15 * 1 = 375

So it would either need MAB +21 or DMG +4 and MAB +15, the higher the DMG+ the lower the MAB would need to be to match the 2nd best QD damage gun in the game (assuming Death Penalty works like AF). It would be awesome if the buffs were that high but I doubt SE would give possible augments that strong :/

Edit: Thought of a combination that could be a little more likely, if they gave DMG+, Enhances "Quick Draw" X, MAB+Y. But I won't get my hopes up for that much good stuff on a 1 item.

Edited, Jul 21st 2009 5:46pm by Zagen
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#23 Jul 22 2009 at 6:59 AM Rating: Decent
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So it would either need MAB +21 or DMG +4 and MAB +15, the higher the DMG+ the lower the MAB would need to be to match the 2nd best QD damage gun in the game (assuming Death Penalty works like AF). It would be awesome if the buffs were that high but I doubt SE would give possible augments that strong :/

Well if the augments are weapon specific, SE can give whatever MAB they want. Provided they know their own QD formula, they'd have to know what it would take to make it a decent QD gun.

Personally I'd like to see QD timer -5, MAB 15 as a possibility and then it has a place in my inventory. Until I see any decent augments, the fay hexagun is a pointless POS.
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#24 Jul 22 2009 at 8:37 AM Rating: Default
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Been main job corsair literally since the job was released, so here's my take.

Joytoy melee ftw of course but in some fights melee either isn't an option or isn't the wisest option. Thus /ra spam in needed unless you'd rather go on a different job to save some gil. There are already screen shots of other items getting +4~5 base dmg so no reason to rule that out on this, also + MAB is a possibility.

Also no one on the page (unless I missed it) mentioned leaden salute, which doesn't got by base dmg at all, and massive MAB/M.acc mods would be great for that. Certain situations make leaden salute the best option. In nyzul/salvage leaden salute can make slug shot look like **** on various physically resistant mobs.

Another thought I didn't notice was adding an edge to the debuff augmenting side of quickdraw. If they add "quickdraw affect +1~5" or something, we could be looking at adding up to 15% paralyze proc rate as well as +15% additional slow effect which gives COR more EG utility. Chaos roll puts double minuet to shame but we got nothing on a BRD's 50% slow.

ANOTHER possibility is -QD delay. We already have an ACP body option and merits bringing us to a current low of 45 second "recast." Take off another 5, or even more, and a corsair could reduce the timer to a low of 30 seconds. Even if it didn't do as much damage in the long run as Corsair's gun +1, a 30 second delay on light shot, or Ice/Earth shot used purely for the added para/slow is quite a useful tool.

And, dare I say it... What if this gun could get phantom roll +1? Not asking for a huuuge boost but hey, 1 more tick of refresh on evokers, and maybe 1-5% more attack on chaos and this Corsair is a happy pirate
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#25 Jul 23 2009 at 6:30 AM Rating: Default
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And, dare I say it... What if this gun could get phantom roll +1? Not asking for a huuuge boost but hey, 1 more tick of refresh on evokers, and maybe 1-5% more attack on chaos and this Corsair is a happy pirate


That would be really nice for times when I'm pulling. I daresay it'd put my Peacemaker out of business. A little extra gun delay is worth better buffs.
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#26 Jul 23 2009 at 7:26 AM Rating: Excellent
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Someone got a gun with the following:

Delay: -8% AGI+5
Marksmanship Skill +6

Posted at BG
http://www.bluegartrls.com/forum/78641-watchful-pixie-fight-8.html
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