Yarr me mateys.
Since seeing the Sam roll thread, I've been wondering about the usage of the rest of them. Mainly, when it's time to switch hunter's out for something else. I know most 2-handers can easily reach acc cap if they have capped weapon merits and decent gear. Or they can get really close.
Personally, I've always thought any melee aside from MNK or maybe THF need to have Acc 90-95% since when we talk gear, the saying always goes 'if acc is not capped, acc rules all with the exception haste(depending on the %)' or something roughly like that. Should I parse the melee and give them acc if they aren't hitting 90%+?
MNK has enough haste gear available to it that it's not worth swapping that haste gear out for raw accuracy gear. Because of this most MNK's sit 80-87% acc, but their DoT keeps up just fine. The balancing act is finding as much acc as possible outside the key haste slots. This doesn't seem to hold true for other melee jobs though, I think.
Do you guys make that judgement call personally and give melee hunter's roll if they are parsing under 90% acc? Or do you roll something else? Is it the case of deminishing returns because they only need a tiny portion of the bonus hunter's roll gives, to cap acc and the rest of the roll's potency effectively goes unused?