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SE give us some adjustments and additions!!!!Follow

#1 Jul 10 2009 at 2:30 PM Rating: Sub-Default
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corsairs haven't received anything awesome and they didn't even have a plan for corsairs because they put mnd and int stats on our artifact gear
how about some better bullets or guns
new rolls
artifact and relic gear that doesn't suck
some beneficial drops from EG stuff

SE adds stuff for ninjas and blue mages when those jobs are already good, they don't need anything. and who mains a ninja anyways, its only subbed
#2 Jul 10 2009 at 2:43 PM Rating: Decent
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Despite you being an obvious troll..

There's no more rolls they can logically add without making it a direct copy of BRD (Haste, Movement Speed)

While true we could use more guns, most will go for a Martial or Corsair+1 (these guns are rare on at least Phoenix)

More bullets? Yeah more higher level bullets..Steel is too expensive for casual use, Iron is fine for casual use and steel for WS/QD..but honestly, look at RNG, at least put COR on Silver Bullets or make Corsair Bullets more widely obtainable.

I know you're a troll because you're saying Corsair and Commodore gear 'sucks'.

Ninja's only ability aside subjob ones was its' 2 hour.
#3 Jul 10 2009 at 3:05 PM Rating: Good
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titanman wrote:
better bullets


OK. That's fair.

Quote:
artifact and relic gear that doesn't suck


o.O

Um... OK. COR has one of the best AF sets in the game. Are the legs and hands crap? Yep. But the hat is great, not replaced for QD by anything except AF+1 and a great /ra piece from 60-70. The boots are an excellent /ra piece until endgame stuff. The body is our best ranged option until 72+. The same pieces on the AF+1 set are also awesome, much better than most jobs' AF+1s. Feet are awesome for everything - melee, ranged, WS, QD. Body for /ra and WS. Hat for /ra, WS, and QD.

Relic set is kinda uninspiring to me outside of the hat and the decent Random Deal body, but I don't mind wanting less stuff from Dynamis...

Quote:
SE adds stuff for ninjas and blue mages when those jobs are already good, they don't need anything.


Really, you're jealous of BLU getting TWO spells? I guarantee you BLUs are more jealous of you and your party invites.

COR honestly doesn't need much. Maybe tweak Gallant's Roll and make it useful. Heck, possibly in connection with whatever they're doing with "Circle" effects.
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#4 Jul 10 2009 at 3:29 PM Rating: Default
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What I can't get over is people asking for new stuff for corsair that turns it more DD oriented.... when the class is by nature a support job with decent DD capabilities. If they started adding much more "good gear" for cor to dd with, we would end up getting much closer to being on par with avg geared true DD jobs, while retaining our buffing ability. There needs to remain a reason to play other jobs, or everyone will roll corsair to be an avg DD and buff at same time.
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#5 Jul 10 2009 at 3:51 PM Rating: Excellent
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Lucavern wrote:
There needs to remain a reason to play other jobs, or everyone will roll corsair to be an avg DD and buff at same time.


COR when geared properly is already at least an "average DD" today (which is a reason I really don't think it needs a lot of DD buffs). An above-average COR can out-DD an average [other DD] already, as well as buff. Heck, our DD buffs were even given a significant boost long ago and that didn't make it go from an uncommon job to something everyone started leveling.

COR is still one of the least common jobs. Why is that?

Maybe the "reason to play other jobs" is cost? Maybe it's just that a lot of people are pretty dim, and still can't even figure out how to do anything on COR other than buff. More complex jobs often have struggles in FFXI gaining acceptance, that's a big part of it.

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#6 Jul 10 2009 at 4:07 PM Rating: Decent
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well yeah, I agree Anza. Usually when people **** about needing new gear (especially trolls with 5 posts), its because they don't want to put time into getting the good gear we get thats already in the game. They want better gear thats easier to obtain, making it easier to surpass the avg DD. (I.e. some of this new addon gear)
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#7 Jul 10 2009 at 6:39 PM Rating: Default
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yeah i'm not a troll.
I don't have a lot of time to play this game so my only 70+ job is corsair.
I have 5 posts because I find all the info I need through other peoples posts.

and when I said af and relic sucked I didn't mean all of it, just meant the fact that af has int and mnd stats and the fact that the relic really isn't anything to drool over, especially considering the amount of time you will have to put into obtaining it.

Steel Bullets are ridiculous, 18k a stack on Kujata.

I believe they could get clever and come up with some new rolls.
So I'm sorry if I sounded like a troll, I would just like to see some new things come to corsair, thats all
#8 Jul 10 2009 at 7:53 PM Rating: Good
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Eh, truth be told I don't think we need much. Any improvements I could ask for COR would apply to all jobs. My biggest want is an increase to the combat skills merits. Leave the cap per skill at 8/8 merits but boost the number of merits you can spend to at least 40.

Many jobs (umm COR for one) can easily chew up 20 combat merits on its own and still be lacking. 8/8 marksmanship, 8/8 sword or 8/8 dagger (both if you own both joy and mkris and situationally use either one). Can't even do that.

My COR's biggest "weakness" atm is melee accuracy. Sword skill 240 (245 with suppa) means it always will be a problem for us sword-users. Maybe bump our cap up to 256. We have plenty of acc gear but on birds, even with sushi, you're usually looking at 80-88% tops. I'd love to go 8/8 sword and 8/8 pole for my SAM.

I wouldn't mind Gallant's roll being changed into a direct buff to defense. Having it be spikes is just weird cuz I never see PLDs rocking spikes lol. But even if they did that, on anything of significance, a PLD would probly be better served with evokers and magus or monk roll (assuming you gave MNKs to all melees too). I dont think they can do anything to Gallant's Roll to suddenly have it replace the rolls we already know and love.
#9 Jul 10 2009 at 9:20 PM Rating: Excellent
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If they were to give us something (and I'm not counting on it... too many other jobs need tweaking), here's my wish list:

1) a role for the hexagun line. Add MAB to make it a QD gun if nothing else. I love the looks of these guns but rarely have been able to use them.

2) Silver Bullets please. We're not that close to RNG in damage that SE needs to keep us off these bullets. We can't equip HF+1 or annihilator. We don't have A- Marksmanship. We aren't going to make RNG obsolete with access to a cheaper sl higher damage bullet than steel.

3) Some cool ability to accent our gambler/pirate class. Gilfinder or Chest finder or something to do with money and treasure. Why should THF's be the only class affiliated with treasure hunting.

4) Fix Gallant's roll.

5) Un nerf Fighters and Rogues rolls.

6) Chocobo roll.

Otherwise I'm pretty pleased with COR mechanics and I'm used to the cost these days. I don't really want anything done that would lead to more crappy bandwagon COR's, something I'm seeing far too much of these days.
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#10 Jul 11 2009 at 1:23 AM Rating: Good
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Quote:
Eh, truth be told I don't think we need much. Any improvements I could ask for COR would apply to all jobs. My biggest want is an increase to the combat skills merits. Leave the cap per skill at 8/8 merits but boost the number of merits you can spend to at least 40.


This is what I want too. I want to get 8/8 Dagger and 8/8 Marksmanship so badly, but my merits have already beenm used up from prior jobs.

Theres no reason I can see why SE havn't increased them so far, it won't be game breaking, and it will make many ppl happy. I'm sure SE are just waiting to include it in an up & comming update.


SE:

"In this July 2011 update, we are pleased to announce additions to the 'combat skills' merit point category. This update will see the current cap of 20 merits rise to 28. We realise adventurers now have multiple jobs they wish to enhance, and we hope with this new 'larger than life cap', you will be able to make that happen."
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#11 Jul 11 2009 at 11:12 PM Rating: Good
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I would still like a defensive trait of some kind.
Like a boost to our parry trait or a defensive stance like a fencing riposte for a increased chance to parry and occasionally counter.
As cor I can dd okay, buff okay, and even cure okay with the right sub, but get hit like 3 times and I'm sleep'n wit da fishes, corsairs are tricky and clever, they shouldn't be able to get beat up so easily.
#12 Jul 12 2009 at 11:18 AM Rating: Excellent
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I don't think silver bullets is a possibility. For starters there should be equipment differences between a job that can boost a party's attack by 20%, refresh by 2/3 a tick, and exp points (corsair).....and those that can't (ranger). Cor already gets better feet for slug, the same pants for slug (except for the ultra rare +10 pants), a better belt for slug, the same back for slug, the same rings for slug, similar hands for slug, the same ears for slug, the same neck for slug, and coming soon the same hat for slug (man that was a run on sentence). If you don't allow ranger to maintain an edge in gun/bullet damage, the only difference would be 2 accuracy traits. 2 accuracy traits doesn't make up for the buffs a cor can throw out.


Secondly, putting us on silver bullets would up quick draw damage by 20%. I was doing some qd close to 600 on cheesehoarder last night and then did some in the 460's on average to iriz ima. Do you really want to start seeing qd approaching 800 damage every 45 seconds? What happens when they add MAB hands or back? Quick draw is already so so so powerful. Giving silver bullets could push it way over the top.
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#13 Jul 12 2009 at 12:41 PM Rating: Decent
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Our AF is already more useful than most of the other jobs AF. Almost every AF has some useless stat on it.. Also, each job has at least 1 piece from their relic/AF set that is utter junk.

New guns/ammo would jump us up to much, we already buff. We should not be able to compete vs. RNG/SAM/WAR/DRK's.

NINs havnt had a decent update.... in forever. The last thing I can remember was Monomi.. which wasn't anything game-breaking. And WTF @ "Nobody mains NIN, only sub".

tl;dr: To risk sounding offensive, you don't seem to know what you are talking about, and **** about stuff we really don't need.
#14 Jul 12 2009 at 2:03 PM Rating: Decent
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Go go troll threads.
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#15 Jul 12 2009 at 8:55 PM Rating: Decent
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Quote:
I don't think silver bullets is a possibility. For starters there should be equipment differences between a job that can boost a party's attack by 20%, refresh by 2/3 a tick, and exp points (corsair).....and those that can't (ranger). Cor already gets better feet for slug, the same pants for slug (except for the ultra rare +10 pants), a better belt for slug, the same back for slug, the same rings for slug, similar hands for slug, the same ears for slug, the same neck for slug, and coming soon the same hat for slug (man that was a run on sentence). If you don't allow ranger to maintain an edge in gun/bullet damage, the only difference would be 2 accuracy traits. 2 accuracy traits doesn't make up for the buffs a cor can throw out.


RNG gets A- vs B skill in Marksmanship which gives them 19 more skill points plus a minimum 2 ACC traits (4 if we are subbing something other than DNC or RNG). That alone allows them to eat meat on most mobs giving them substantial damage advantage over COR. They can equip a HF+1 which is far better damage wise than anything COR can equip. I don't think we really are anywhere close to RNG (who also can merit snapshot, rapidshot, and have velocity shot and higher barrage number).

Silver bullets is less of a jump from steel than steel was from iron.


Quote:
Secondly, putting us on silver bullets would up quick draw damage by 20%. I was doing some qd close to 600 on cheesehoarder last night and then did some in the 460's on average to iriz ima. Do you really want to start seeing qd approaching 800 damage every 45 seconds? What happens when they add MAB hands or back? Quick draw is already so so so powerful. Giving silver bullets could push it way over the top.


QD formulas can be adjusted so MAB affects it less. That is a non-issue.
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#16 Jul 12 2009 at 9:07 PM Rating: Good
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Anza wrote:
Really, you're jealous of BLU getting TWO spells? I guarantee you BLUs are more jealous of you and your party invites.


Hi. BLU here. It's true. *shakes a fist*
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#17 Aug 17 2009 at 9:58 PM Rating: Default
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OP is an obvious troll, please don't feed the trolls.
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#18 Aug 17 2009 at 11:11 PM Rating: Decent
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Sandmasterr wrote:
"In this July 2011 update, we are pleased to announce additions to the 'combat skills' merit point category. This update will see the current cap of 20 merits rise to 28. We realise adventurers now have multiple jobs they wish to enhance, and we hope with this new 'larger than life cap', you will be able to make that happen."


Seeing as this is something that so many people want, I can see SE saving it until the next time they want to force something else on us, as they did with the security token. "Buy this xxx and as a special reward you will be able to allocate another 10 combat skill merit points".

But increasing the cap is something I would definitely love to see. Corsair was my 8th job at 75, and by that point I had already spent the 20 points, so have put nothing into dagger or marksmanship. I hate to remove them from other weapons and lose that hard work, so I am putting off doing that in the hope that the cap is raised soon.

I would love to have a chocobo roll for enhanced movement speed. A sneak and invisible roll would be nice too. These wouldn't be game breaking, just a nice convenience.

More quick draw delay gear would be nice, but probably unlikely to happen.
#19 Aug 18 2009 at 6:43 AM Rating: Default
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Necro bumped by a troll call out and then posted in lol.
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#20 Aug 19 2009 at 9:06 AM Rating: Decent
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Necro bumped by a troll calling out another trolltroll call out and then posted in lol.


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