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Phantom Roll MacrosFollow

#1 Apr 15 2009 at 12:14 PM Rating: Default
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How do you guys setup your macros to let your party know lucky numbers, unlucky numbers, and everything in between... even flair comments to sound cool?


Currently, my macro setup for all rolls is like this (using Corsair Roll as an example):

/p {Corsair's Roll} - {luck}y #5!
/ja "Corsair's Roll" <me>


I am kind of unhappy with it atm, though it is simple and let's players know at least the lucky number. I would like to improve (steal someone else's idea maybe) upon my macros and make them better.


Any suggestions?
#2 Apr 15 2009 at 12:24 PM Rating: Good
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There is another thread touching on this here

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#3 Apr 15 2009 at 1:13 PM Rating: Decent
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Let's see, my old old macro was
~~~{Critical Hit Rate Up}~~~
/wait 1
/ja "Rogue's Roll" <me>
/echo Lucky: 5 Unlucky 9

Don't really have to inform the PT what is lucky and unlucky but the /echo let's you know when to double up and stay.
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#4 Apr 15 2009 at 1:15 PM Rating: Decent
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Not exactly what I was asking about, but I can post there if needed.

My question is how to make my macros prettier and more informative when communicating them to the group and making sure my group is aware of which numbers are lucky and unlucky.

Should I include a 5 second wait in my macros to allow people to gather up if they want in on a particular buff.


Ive already got macros in line fore recasts and what not, I'm not terribly concerned about my performance, I just wanted to know if I can make my macros more useful for the party.





Anyways, if you want me to consolidate with that thread, I can do that.
#5 Apr 15 2009 at 2:08 PM Rating: Excellent
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Mjrna wrote:
Not exactly what I was asking about, but I can post there if needed.

My question is how to make my macros prettier and more informative when communicating them to the group and making sure my group is aware of which numbers are lucky and unlucky.

It's great to spread the word, but unfortunately you will find that most people could care less. Making people learn who do not want to learn is like taking a cupcake from a fat kid. Both will result in Rage!!!

Quote:
Should I include a 5 second wait in my macros to allow people to gather up if they want in on a particular buff.

IMHO I wouldn't, but I don't like to clutter the chat log. You will find the people who want the buffs will already be where they need be.


Quote:
Ive already got macros in line fore recasts and what not, I'm not terribly concerned about my performance, I just wanted to know if I can make my macros more useful for the party.

O.o careful wording there! I know what you meen, but it could be misconstrued into saying you don't give a **** about how well you do your job. Thar be sharks in d'ese waters. The best way to be useful is to learn what to roll an when use your JA's. Witty /p chat lines are only eye candy at best.

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P.S. Hijack another thread if it's similar in topic. No sense in starting a new one. Whats the worst that can happen... We'll just get drunk and gut ya =) Smiley: boozing
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#6 Apr 15 2009 at 2:30 PM Rating: Good
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eh I just have one line in pt chat that says the name of the roll, what it does and the lucky in parenthesis. So "Chaos Roll attack bonus (4)"

As for ppl gathering... best of luck lol. Melees are usually easy enough, at the mob most of the time. Mages who either position themselves poorly (ie on top of the melees) or who run off and don't even realize you're rolling on them. That's partly why I'd advocate a line in pt chat. Makes it more obvious to everyone what you're trying to do.

Sometimes you've got to be pretty creative when buffing. A lot of times (like in salvage) after the last fight say Hammerblow, the melees and mages tend to stand on each other while someone goes to the porter. If there's just one mage, I can usually stand in a spot where only he'll get the roll even if the others are real close. Distance plug is real nice for that. I def wouldnt put a wait line in though, just get good at anticipating where ppl will be, when they might move. If someone runs into an evokers roll, oh well. Not much you coulda done lol.
#7 Apr 15 2009 at 3:37 PM Rating: Decent
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Quote:
Quote:
Ive already got macros in line fore recasts and what not, I'm not terribly concerned about my performance, I just wanted to know if I can make my macros more useful for the party.


O.o careful wording there! I know what you meen, but it could be misconstrued into saying you don't give a **** about how well you do your job. Thar be sharks in d'ese waters. The best way to be useful is to learn what to roll an when use your JA's. Witty /p chat lines are only eye candy at best.


Ah, oops. Yeah, I do give a **** about my performance, what I obviously meant was that I am pretty sure I do ane excellent job with my buffing and am generally on the ball for buffs, I just wanted to make my chat during buffing look spiffier and informative lol.


Anyways, thanks all for the advice. Thinking on it some, I guess 90% of the time, chat is moving too fast and no one really reads party chat other than the occasional:

>>{Congratulations!}
>>{Congratulations!}
>>{Congratulations!}
>>{Congratulations!}
>>{Thank You.}
>>{Congratulations!}

...when someone levels lol.
#8 Apr 17 2009 at 11:34 AM Rating: Good
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TDGSW wrote:
As for ppl gathering... best of luck lol. Melees are usually easy enough, at the mob most of the time. Mages who either position themselves poorly (ie on top of the melees) or who run off and don't even realize you're rolling on them. That's partly why I'd advocate a line in pt chat. Makes it more obvious to everyone what you're trying to do.


To further touch on this...

I don't think you need a /p line in your macro every roll for a warning. If the party isn't positioned where you can put the proper rolls on all who need them, I explain that they need to stand in the right spots to get their buffs. I give them one warning. If, after I've already given a reminder, that random MNK wants to stand next to the mages... Well, the most effective way to stop him from doing that is to simply give him Evoker's Roll. It's amazing how fast they learn that way. You can ask someone to move for an hour and it can be a struggle. Refreshing the MNK is 10x more effective without typing a word.

Another point - the only people who give a **** about lucky numbers are Corsairs (and CORs on another job who already know the luckies anyway). It's wasted space in /p.
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#9 Apr 17 2009 at 11:50 AM Rating: Decent
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I never let pt members know what the lucky numbers are. They dont need to know. I just use echo's to let myself know the numbers.

E.g
/ja "Hunter's Roll" <me>
/echo (Hunter's Roll) - Lucky: 4 Unlucky: 8

Ive never been asked which numbers were the lucky/unlucky for particular rolls. If I was ever asked id tell them which were the lucky/unlucky and if they have any other questions to insult wiki.
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#10 Apr 17 2009 at 12:52 PM Rating: Decent
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Quote:
Ive never been asked which numbers were the lucky/unlucky for particular rolls. If I was ever asked id tell them which were the lucky/unlucky and if they have any other questions to insult wiki.


Poor Wiki, what did it ever do to them?

Now that you guys mention it, I don't think people even care or know that there are lucky numbers. I could have a 1, 8, or 11 on a Hunter's Roll and they wouldn't know the difference. Maybe I will take the /party line as suggested, and I do like the echo line that follows so I might incorporate it.
#11 Apr 17 2009 at 1:10 PM Rating: Good
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I just /echo the roll and lucky/unlucky. Hate chat spam, if people need to know they can look it up or ask.
#12 Apr 17 2009 at 3:22 PM Rating: Good
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My macros are for example:

{Chaos Roll} O 4 =/= X 8
/ja "Chaos Roll" <me>

I never catch echo text in the thick of combat so its easier for me to announce it to party chat.
#13 Apr 17 2009 at 5:01 PM Rating: Good
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At the moment I have /p Attack Bonus - luckyX/unluckyX so I can tab back to party chat and see what roll I'm on when I have a blonde moment and forget. I follow the line I did with BRD where I'll take them out of party eventually but at the moment I'm struggling with badly housetrained melee who want to have an orgy in the corner with the mages and they'd miss a buff if it had ******* with blue flashing nipple tassles on them.
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#14 Apr 18 2009 at 7:35 AM Rating: Good
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christate wrote:
I never catch echo text in the thick of combat so its easier for me to announce it to party chat.


Maybe it's just me but the /echo is kinda moot at this point. I just kinda memorize all the lucky numbers.

Ath
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#15 Apr 18 2009 at 7:57 AM Rating: Decent
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Admiral Viska wrote:
Maybe it's just me but the /echo is kinda moot at this point. I just kinda memorize all the lucky numbers.

Ath

I have them all echoed, because I'm OCD and having just the obscure ones and not all echo'd would annoy me lol. That, and in case I'm half asleep, or dunk.. could help.
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#16 Apr 18 2009 at 9:02 AM Rating: Decent
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You might want to avoid putting /p announcements in your Phantom Roll macros, especially in endgame events like Dynamis where people have to watch for certain things in the chat log. I've never seen anyone complain about it (in game at least), but it's something to consider.

Currently, my Phantom Roll macros all follow the same template:

/echo "{<job>'s Roll}! {<Status/Ability>} {Up}!
/ja "<job>'s Roll" <me>
/wait 8
/echo Lucky Number is x! Unlucky Number is y!
/wait 52
/recast "Phantom Roll"

...I've been using the same macro for Phantom Rolls for about two or three years now, and they probably need some cleaning up. The /wait 8 is an old holdover from when I used to announce effects and lucky numbers in /p chat, and allowed all the "So-and-so has recieved the effect of Such-and-such!" to scroll by. In fact, I'll probably revamp all of my macros once I get a Commodore's Tricorne (IF I ever do...), but this layout served me well in parties for as long as I can remember.
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#17 Apr 18 2009 at 9:33 AM Rating: Good
You actually don't even need an /echo, eventually you'll have lucky and unlucky for each roll memorized through play. For your corsair's roll macro though add this, and get it as soon as you can equip it:

/equip ring1 "Luzaf's Ring"

Corsair's roll is very hard to use without it. Phantom roll range is too short to cover separated meelee and mage half the time. It's a purchase made with imperial standing. You also should be getting imperial standing and rank up for the shark gun too. If you can't due to your main's level its understandable, but these are valuable tools to have.

The only time you should have anything for <p> in a macro is a TP macro, a pulling macro, or something you do as part of a rotation where someone else needs to know, like stun. Otherwise you get the situation where you misjudge recast on phantom roll and spam lines in party chat.

Flair comments are only suited to something like random deal, where you are doing it once every 20 minutes or so. Remember people will see your comments for pulling, rolls, or quick draw probably 50 or more times a party, so cutesy ones get old quick.

edit: you dont need recast for phantom roll, when the double up icon wears off, you have 15 seconds left till its live.

Edited, Apr 18th 2009 1:34pm by Neispace
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#18 Apr 19 2009 at 1:45 PM Rating: Good
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I think I replied like this similarly in another macro thread, but this is how my macros are set up:

1 pallet for each subjob, with some subs using 2 pallets for different phantom roll macro placements depending on what I might be doing with that sub.

All of my phantom roll macros are designed as below, stolen from my buddy Krieg on seraph here:

Quote:
Title: xxx#
/recast "Phantom Roll"
/ja "xxx Roll" <me>



-Where, 'xxx' is the job. In the title, the 3 letter abbreviation and in the JA line, naturally, the full roll name typed out.

-The # sign is replaced with the lucky number of the roll being used. This way when I hold ALT or CTRL down to display the macro pallet, I can see what the lucky number is.

Example:
Quote:
Title: Drk4
/recast "Phantom Roll"
/ja "Chaos Roll" <me>

The secret to this macro setup is knowing that the unlucky number is always the lucky number + 4. You never have to remember anything except the easy step of lucky number + 4 = unlucky number. It's pretty simple to remember, IMO anyway.

I have a seperate macro for Luzaf's ring, which looks like this:
[quote]Title: Ring
/equip ring1 "Luzaf's Ring"
/equip ring1 "xxx ring"


-Where 'xxx' is whatever ring you normally wear for TP. This macro is not necessary if you have a TP macro which equips rings and any other TPing gear.
-In lag, this macro doesn't work so well. Whenever I have lag it only lasts for a split second or less than noticable, so it's never been an issue. If you hit this macro with luzaf's ring on, it will swap to the 2nd ring. if you use it with the 2nd ring on, it will swap to luzaf's. Do not put any line inbetween them or it won't work. The downside is that you can't tell which ring is currently equipped since all you see is the standard /echo line of 'Equipment Changed'. XD; It's another mental trip that could be avoided if you are pushing into a long duration party where you're losing that fresh, frosty edge.
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#19 Apr 19 2009 at 5:59 PM Rating: Good
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I like the "DRK4" as the title of the macro idea. I know most of the rolls by heart now, but stuff I only use situationally (like pet rolls for a SMN burn in einherjar)... why risk having a brain **** or momentarily forgetting when you can tell yourself each time?

I can see some merit to the "only ppl who care are CORs and other ppl who have COR leveled" argument but I like having the lucky number only in macro. I seem to hit luckys quite a bit and if anyone else is paying attention, its cool to ave someone else notice you're on a hot streak.

But yeah, a lot of people still don't understand how rolls work. I had a friend recently ask me if 10 was a good chaos roll. Thought that was funny cuz it's a **** good roll. Many people don't know that it's 11 > lucky > 10 as the best 3 on every roll.

I have my COR macros set up with alternating palettes. #1 is my /rng stuff plus normal COR type stuff (eq switches, WS macs, my QD macros, random deal, snake eye, 2-up and fold etc etc. #2 i have all 20 rolls set up. My 2-up macro is alt-1 so I have the rolls I use most (chaos, cor, hunters, evokers etc) on the alt line of the other palette. Don't have to switch from alt to ctrl much to hit the 2-up.

#3 is my /DNC stuff, #4 the rolls palette again.. #5 /whm #6 rolls etc etc. So from any set, I can just move up or down 1 palette and all 20 rolls are right there.
#20 Apr 20 2009 at 12:04 AM Rating: Good
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I find that if someone in the party uses /p for a spell or ability they use often, I just mentally block out all /p I see. Then if something important is said in /p I tend to miss it.

People don't need to know what the lucky number is, and they don't care, they just want to see big numbers on their WS or to have plenty of mp to use. The same way Cor don't need to know when a Mnk uses Boost, and the party doesn't need to be informed every time a mage casts cure.
#21 Apr 22 2009 at 11:11 AM Rating: Good
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I learned on BRD that it's not just me that has to care about positioning because if I wasted all my time worrying about that I would lose my mind. I explained to people that if they want ballad while fighting (blu, drk, pld) they would need to stand on the side of the mob closest to the mages and no more than 10' away. If they weren't in position when I sang they didn't get the buff and I was ok with that.

Excessive party notes (4x per 5 min) telling people about buffs isn't going to help them. If they aren't in the right place at the right time, a gentle tell reminding them where they need to be positioned is ok, but otherwise that's all I'd ever do.
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#22 Apr 22 2009 at 11:30 AM Rating: Good
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Quote:
edit: you dont need recast for phantom roll, when the double up icon wears off, you have 15 seconds left till its live.

I use a recast for Phantom Roll to determine when Double-Up is going to wear off. If I hit an unlucky 7 for example...I often will wait until Double-Up is almost gone before trying to roll-off...so it gives me a gauge each shot to see where I am so I can budget.

Plus, it never hurts to help out your mental timer ;)
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