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New BLU spells from Adoulin!Follow

#1 May 16 2013 at 12:25 PM Rating: Good
1,135 posts
Camate wrote:

Greetings Immortals,

In terms of blue magic, the development team is currently preparing brand-new blue magic spells and they are schedule to be implemented two version updates down the line.

Before that though, in the next version update, we will be addressing the damage values of physical blue magic spells.

Prepare yourselves, Immortals!

Drk, Pup, Bst, Nin, War, Drg, Sam, Mnk, Dnc, Smn, Rng, Thf, Blu, Cor, Run 99

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#2 May 17 2013 at 4:51 AM Rating: Good
229 posts
I like how Camate said "immortals" twice. Because otherwise, the thread full of Blue Mages would have no idea who was being referred to.

No fixes for magical Blue Magic?
#3 May 17 2013 at 5:24 AM Rating: Default
740 posts
hyunkyl wrote:

Before that though, in the next version update, we will be addressing the damage values of physical blue magic spells.

Am I the only one utterly terrified by this? I foresee our current 3-4k multi hit spells falling to less than a thousand.

hyunkyl wrote:

Prepare yourselves! lose everything worthwhile.

I hope I'm wrong, but it'd be typical s.e. to butter us up with news of the new spells just before the hammer drops...

Edited, May 17th 2013 7:26am by BayouGeorge
Raine Storme on Adamantoise,
formerly Bayou on Carbuncle.
#4 May 17 2013 at 5:35 AM Rating: Excellent
I am a bit worried about it as well, though I hope that it's a fix to how appalling our physical spell damage is against VT+ mobs more than anything. Once you get into the higher level mobs (which is pretty much the real meat of the game nowadays), the majority of our spells end up doing terrible without something like /THF and Sneak Attack being utilized alongside them.
Lady Jinte wrote:

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#5 May 24 2013 at 9:50 PM Rating: Excellent
312 posts
come on guys, calm down. if we were going to get nerfed, it would have been done already. maybe you havent noticed, but some new weapons have come out the annihilate everything. im pretty sure, like 97%, that spells with get an adjustment so we can actually do some damage on higher lvl content in comparison with the weapons.
99war 99mnk 96whm 99blm 90rdm 99thf 85pld 99bst 99brd 99drg
99blu 99pup 60sch 99dnc 99nin 99sam
50/50 glavoid shells
50/50 itz scales
6/75 orthrus claws
#6 Sep 03 2013 at 2:09 PM Rating: Excellent
Darqflame's Peon
ZAM Administrator
6,077 posts
Would make a topic in =10 but Vlor would just move it here:

Akihiko Matsui wrote:

Matsui here.

I’d like to share some information about blue magic adjustments that are being planned.

In the July version update, we made it so that the damage value for physical blue magic spells increases depending on the combat skill value found on your main weapon. However, the development team feels it necessary to make additional adjustments to the power of blue magic spells.

With that said, in the fall version update we are planning to make adjustments so that the attack power of physical blue magic spells also increases depending on the combat skill value of your main weapon.

We’re also working towards adding new blue magic spells in the fall version update as well. We’ll be announcing details on this once we are at the stage where we can share.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#7 Sep 03 2013 at 5:04 PM Rating: Good
9,526 posts
That update would be nice. Too bad I don't have the interest in subbing to XI anymore since there is no one left in my LSes and my friend list.
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

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