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Landing voidwatch procsFollow

#1 Jul 21 2012 at 11:43 AM Rating: Good
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I'm in pretty good shape except for the enfeeb only ones and you know the type (blind on dark mob) resists that plague any job trying to magic proc. just wondering are elemental staves a help? I know with physical spells your skill level with the weapon is important, but I just wanted to confirm that vw procs being nukes the staves will help vs. hinder?

Also the elemental grips, do those work for brd and blu spells? "Elemental" suggests blm to me, but vw categorizes blu and brd procs as elemental.
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#2 Jul 21 2012 at 4:00 PM Rating: Decent
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I believe (as in I have no testing to back me up) that staves and grips help. They certainly don't hinder our nukes.
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#3 Jul 21 2012 at 4:23 PM Rating: Excellent
Elemental staves will definitely help with the magic accuracy of Voidwatch proc spells. Given how I have my Blu spells set for Voidwatch procing, I tend to go exclusively with a nuking sort of gear setup and use staves rather than a melee setup.

Are you meaning the Elementa Grip that gives Elemental Magic Skill +3? Or grips like Light Grip or Fire Grip? If it's the latter, then they'll work, because the elemental magic accuracy just means that it increases the magic accuracy of that element by 2, not that it only works with spells that are affected by Elemental magic.

Edited, Jul 21st 2012 6:24pm by Vlorsutes
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#4 Jul 21 2012 at 6:56 PM Rating: Good
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light grip, etc. I bought all the ones available, and that wind cape as well (since reaving wind tends to be douchy)

Great. Good to know all those macros and macc bits and bobs I bought yesterday will go to good use. Thanks. Just didn't want to show up with staves and find out they make me worse... I never see blu in groups using them...

Also, can you recommend any good/decent r/ex pieces, especially stuff that is easy to solo/doesn't require procs for drops?

Edited, Jul 21st 2012 5:58pm by Olorinus
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#5 Jul 21 2012 at 11:42 PM Rating: Excellent
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Oh gad, your poor inventory...
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#6 Jul 22 2012 at 8:39 PM Rating: Good
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Staves aren't needed for "nukes" because as long as the mob doesn't have Magic Shield up (Akvan, mainly) the nuke is not going to fail completely, and will therefore still get a proc.

You're more likely to encounter issues with outright immunities (which that upcoming new "resist break" system may or may not actually help with BLU magic, depending on whether or not BLU enfeebles are classified as "enfeebling magic") than you will encounter issues with accuracy.

That, and people not managing to keep the mob facing in one direction so you can hit the **** thing with spells like Blank Gaze.


Quote:
Also the elemental grips, do those work for brd and blu spells? "Elemental" suggests blm to me, but vw categorizes blu and brd procs as elemental.


They work for any attack that is the corresponding element. Technically speaking, using the Earth Grip should even help Rock/Earth Crusher's accuracy, not that anyone gives a **** about that.
#7 Jul 23 2012 at 3:42 AM Rating: Excellent
Actually for Blu spells that have secondary effects (Maelstrom for example, which has the additional effect of Str Down), there occasionally seems to be an issue of if the secondary effect of the spell doesn't also land, then the mob won't be staggered. I've had a few cases where it was a fire spell and it ended up being Thermal Pulse, but because a Ninja had proc'd earlier with Kurayami, I couldn't get it to land until after he had told me that the blind had wore off. Immediately after, I used Thermal Pulse and it staggered the mob.

I've also had the same situation before with Maelstrom on Ig-Alima. Had narrowed it down to being Maelstrom, but it took a few tries before it actually staggered because the Strength Down effect wasn't also landing.

So it's actually good to have that extra magic accuracy even when it's a nuke and not a straight debuff, at least in the case of Blue Mage.
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#8 Jul 23 2012 at 4:50 AM Rating: Good
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Actually for Blu spells that have secondary effects (Maelstrom for example, which has the additional effect of Str Down), there occasionally seems to be an issue of if the secondary effect of the spell doesn't also land, then the mob won't be staggered. I've had a few cases where it was a fire spell and it ended up being Thermal Pulse, but because a Ninja had proc'd earlier with Kurayami, I couldn't get it to land until after he had told me that the blind had wore off. Immediately after, I used Thermal Pulse and it staggered the mob.


Well that's pretty ***. Didn't they remove Blitzstrahl and stuff from BLU procs in Abyssea due to the added effect not being able to land on certain NMs?

Actually, nvm, I had it wrong, it was Blitzstrahl's stun landing that made the proc not work. Still, that's pretty ***

Edited, Jul 23rd 2012 6:51am by Fynlar
#9 Jul 31 2012 at 11:00 AM Rating: Good
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I've found using a staff has significantly improved my success rate with procs. It doesn't hurt that my blue magic skill has also increased in that time - but I'm definitely going to be using staff and MACC gear from now on. I also switched all my merits from physical potency to magical accuracy (/cry)

Thanks!

Ohhh, one question, when it comes to MACC is MACC going to have more bang, or is blue magic skill better? Like should I wear hands with MACC or hands with Blue magic skill? Which is more powerful? Also I understand INT raises MACC, but what is the formula for that? It might be easier to get gear with nice INT bonuses for some slots than MACC

Edited, Jul 31st 2012 10:03am by Olorinus
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#10 Jul 31 2012 at 3:51 PM Rating: Excellent
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Skill and +macc should be just about equal. It's possible that skill follows the pattern of combat skills, in that skill past 200 is only .9 accuracy, though.

As far as I know, it's always just been extrapolated that int has an impact on additional effect accuracy, but I don't think I've ever seen any sort of real confirmation of it. (Actually, am I remembering a test someone did rdm/blu with headbutt with varying int levels? That sounds familiar, but it's been like 400 years.)

Anyway, for elemental magic, int is supposed to be equivalent to 1 macc until your dINT is over 10, then it's only .5 acc. It's reasonable to make the same connection for additional effects.



And now I'm rambling, but thinking further on it, where spells like vapor spray and barbed crescent are totally ****** up with their added effects, it's possible that different spells all have different junk that affects their added effects' accuracy rates. So, I guess I'm not particularly helpful at all here!


tl;dr: I wouldn't bother with going out of your way for anything except a staff, skill, macc and int or haste/recast in other slots that you happen to already have.
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#11 Aug 20 2012 at 5:06 PM Rating: Good
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I really appreciate the tips ^^
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

clicky
#12 Sep 03 2012 at 1:58 AM Rating: Good
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I wanted to update... Since getting chatoyant staff, eating cream puffs, and wearing some extra MACC gear, I have been consistently and reliably hitting my VW procs on blu, even crap like cimicine discharge etc that was a pain before.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

clicky
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