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Spell Learning MethodologyFollow

#1 Feb 27 2012 at 2:33 AM Rating: Excellent
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I am starting to level BLU and was trying to decide on something and wanted to hear some opinions on it.

How did you learn your spells? I know the mechanics in game and some of the strategies to actually learn the spells. I was wondering about when. Did you try to learn them as you were grinding and targeted specific mobs to learn them or did you level to a specific point and then go back and get all the spells you missed? With exp coming so easy I find myself leaning towards leveling to every tenth level and going back and getting the spells I missed.

Just wanting to see some opinions.
#2 Feb 27 2012 at 2:41 AM Rating: Default
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Really your level has no meaning,. It's your blue magic skill thats meaningful. And in some cases use a low damage weapon.

The gloves help. besides that its ramdom, and many forums to read from.
#3 Feb 27 2012 at 3:00 AM Rating: Good
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To clarify a bit, I wasn't meaning anything mechanical. I was more wondering about when did you learn spells. For instance, there are specific spells you can learn between level X and level Y. When leveling from level X to level Y, did you level in a specific manner so that you learned all those spells while leveling from X to Y, or did you just level to Y and then come back and learned all the spells you missed since X?

I am pretty sure I know what my tactic will be but I just wanted to hear some other opinions from people more experienced in this arena.
#4 Feb 27 2012 at 7:02 AM Rating: Excellent
I often tried to get a decent amount of the spells ahead of the time for the job, like the next four or so levels worth of spells before I continue leveling. It would depend at times though on the quality of the spells, since if the upcoming spells were likely of little use, I'll not worry about them as badly as if they were critical spells.
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#5 Feb 28 2012 at 12:22 AM Rating: Decent
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I personally don't make so much fuss people don't complete their spell list.
When leeching in Abyssea, your equipment probably get relatively weak very fast, so if you got your damage spell at X level, not long after that, it'll be complete crap because there is another and better damaging spell, which will become weak again until you reach level 99 standard.

It's better to make a list what you will find useful when your BLU is at 99 (damage spell, debuff spell, trait spells, proc spells, TP feeding spell?), then work on them whenever you got chance and before you make your debut in group activity.
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#6 Feb 28 2012 at 10:20 AM Rating: Excellent
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I started blu before any level cap increase. I tried to farm the spells as soon as I could. Often this was as soon as I reached the level, but then I started trying to get them as soon as my magic skill was high enough.

This often became impractical especially when getting level 40~50+. I either wasn't able to get the spells at the level or it wasn't practical. I was only level 60ish when abyssea changed the way you level. at that point I jumped about 10 levels at a time, then farmed spells (skilling up along the way) then xp'd some more.
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#7 Feb 29 2012 at 1:05 PM Rating: Good
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Up to level 20 I tried to get everything available, just so I would have a good base to work from. Then I burned up to 35ish and went back and got a bunch of spells and skilled up blue magic/sword before burning to 60.

Then I tried to get the most useful spells which were reasonable to get and skill up sword/magic

Then I burned to 78 or something, got a few more spells and skill ups and burned to 95 in abyssea.

I still need to finish off my spells (won't take blu into a real party till I get more and skill up) but it is definitely worthwhile to take breaks between burning and get spells. You'll want decent damage dealing spells and buffs like self-haste and heals - but if you won't set it don't sweat it until you've leveled more - especially if it is one that is challenging to get near the level where you can use it.
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#8 Mar 04 2012 at 7:59 AM Rating: Good
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I did 90% of my leveling by hunting spells. Kinda slow but I enjoyed it. If you hit a wall on a spell go level for a while and come back to it.
Expect to get frustrated. Some spells are absolute whores to learn.
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#10 Mar 08 2012 at 12:13 PM Rating: Good
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Peimei wrote:
Some spells are absolute whores to learn.


Going on two days killing flayers and all I have to show for it is negative 7K exp... no spell

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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

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#11 Mar 09 2012 at 6:48 AM Rating: Excellent
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Olorinus wrote:
Peimei wrote:
Some spells are absolute whores to learn.


Going on two days killing flayers and all I have to show for it is negative 7K exp... no spell




/bst is a life saver for many a spell.

I did these in Arrapago, using the sea monk type mobs as pets.

abyssea usually makes spell learning alot easier as well. stack the regen/def atma if you need.

Edited, Mar 9th 2012 7:49am by Xilk
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#12 Mar 09 2012 at 11:56 AM Rating: Good
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Yeah I learned in Abyssea. I got it yesterday (day 3) on my first mob...

blue magic is so random. The big problem was that the flayers almost never used it ever.

Edited, Mar 9th 2012 9:56am by Olorinus
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

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#13 Mar 09 2012 at 7:25 PM Rating: Excellent
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Olorinus wrote:
Yeah I learned in Abyssea. I got it yesterday (day 3) on my first mob...

blue magic is so random. The big problem was that the flayers almost never used it ever.

Edited, Mar 9th 2012 9:56am by Olorinus


Roundsey Wand
Kitty Rod

both are 1 damage clubs.
you can hit things all day long w/ almost NO risk of killing them!
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#14 Mar 12 2012 at 3:45 PM Rating: Good
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ooooh nice.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

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#15 Mar 12 2012 at 5:40 PM Rating: Default
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Those clubs are nice, but keep in mind if youdo 0 dmg you won't feed the monster any tp.

I personaly like multi hit weapons for this reason.
#16 Mar 12 2012 at 11:48 PM Rating: Excellent
kimjongil76 wrote:
Those clubs are nice, but keep in mind if youdo 0 dmg you won't feed the monster any tp.

I personaly like multi hit weapons for this reason.


Unless the mob is insanely high level and insanely high defense, which won't happen most all the time (barring some of the mobs for the Unbridled Learning spells), the chances of you hitting for zero, even with a dmg 1 weapon, is low.
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#17 Mar 13 2012 at 9:55 AM Rating: Good
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Maybe I should add some detail.

I only have 1 spell left: Tourbillion).

I've been dual wielding these clubs to learn all my spells since 90. I have not hit for zero. Also, i was able to smack some level 84~ish demons for 15 min while it was below 25% health with them.

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