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#1 Sep 02 2011 at 4:21 PM Rating: Default
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When you brew abby HNM's what do you choose to use?

I heard blazing bond is ok for Shinru, is it good for all, and what other spells would you use for regular NM's in abby.

#2 Sep 02 2011 at 6:08 PM Rating: Good
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I would use sanguine blade.
#3kimjongil76, Posted: Sep 02 2011 at 6:47 PM, Rating: Sub-Default, (Expand Post) Thanks for no help. Of course you can sblade, but that wont 1 ht a NM or kill it in 30-45 seconds so you can repeat brew many times.
#4 Sep 03 2011 at 1:01 AM Rating: Excellent
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Quinildorff wrote:
I would use sanguine blade.


Quinildorff's right. You can do some insane damage with Sanguine Blade while brewing. I know I personally popped off ~20k damage with it as a BLU while brewing a Pantokrator with just my normal DDing atma set up.

Edited, Sep 3rd 2011 3:02am by itrebul
#5 Sep 03 2011 at 8:44 AM Rating: Decent
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Confluence >> Charged whisker?
I would imagine our most powerful nukes + brew = MAOR POWA!!?

To add a question since I just got my first cheap brew yesterday. How are physical spells affected?
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#6 Sep 03 2011 at 9:09 AM Rating: Good
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Thanks for no help. Of course you can sblade, but that wont 1 ht a NM or kill it in 30-45 seconds so you can repeat brew many times.


Mine will go for 30-60k usually (less on your hi resist Shin Rani maybe 15kish). For my own level 90 Almace trial I usually can get 3 Apa(khim) out of one brew, 2 for 1 in the worst situation.

As far as physical spells, Brew gives you 50/tic regain so usually i just spam all weaponskills, some creatures will be cured by physical damage or by magical damage dependong on what action they are taking so i just use Sblade or whatever my best physical skill(CDC or Vorpal) and swap between them as needed. Magical weaponskills will always do more damage under brew so stick to them unless it is healing your target.

Edited, Sep 3rd 2011 11:14am by Quinildorff
#7 Sep 03 2011 at 11:28 PM Rating: Good
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One of the biggest problems with brew is the same for almost any other mage, spells can get interrupted. I think I was able to actually get 1 CW off against Shinryu and that's only because quickcast took effect. And the worst part is, I couldn't find anywhere in my log to tell me how much CW actually did.... but as previously stated, I just Sanguine'd him to death.
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#8 Sep 04 2011 at 12:59 AM Rating: Excellent
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Okay sorry for the double post even though these are hours apart...

I went ahead and did some testing on the test server so this is level 95 Brew vs. Shinryu. I also didn't want to waste a brew on normal server and get crappy drops, which all I got was a cape at battles end. Atma used: Beyond, Merciless Matriarch, Sea Daughter (yes I kno not best choice but I really don't have that much).

First off I started off with UK: Thunderbolt; Shinryu takes 23k damage.
Second I decide to cast Water Bomb; Shinryu recovers 7k (he was casting).
Charged Whisker; Shinryu takes 25k damage.
Dark Orb; Shinryu recovers 25k.
Sanguine Blade; Shinryu takes 10k damage.
Charged Whisker; Shinryu recovers 25k. (Still ending a TP move)
And so on and so forth.

Basically from what I could tell was that depending if he was doing an action I was healing or dealing about the same equivalent in numbers. The biggest issue here is that these spells take a little time to cast, and its hard to predict if the NM is going to start casting a spell or do a TP move. The good news though is when I did do this test I only got interrupted once and that was at the beginning when first trying to cast Thunderbolt, but 2nd try went through. I wish I could of landed a Dark Orb to see how much I could have hit for. I also had Thermal Pulse, Blazing Bound, and Leafstorm equipped but I forgot to try those, lol.
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#9 Sep 05 2011 at 3:36 AM Rating: Excellent
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Asyrian wrote:
Okay sorry for the double post even though these are hours apart...

I went ahead and did some testing on the test server so this is level 95 Brew vs. Shinryu. I also didn't want to waste a brew on normal server and get crappy drops, which all I got was a cape at battles end. Atma used: Beyond, Merciless Matriarch, Sea Daughter (yes I kno not best choice but I really don't have that much).

First off I started off with UK: Thunderbolt; Shinryu takes 23k damage.
Second I decide to cast Water Bomb; Shinryu recovers 7k (he was casting).
Charged Whisker; Shinryu takes 25k damage.
Dark Orb; Shinryu recovers 25k.
Sanguine Blade; Shinryu takes 10k damage.
Charged Whisker; Shinryu recovers 25k. (Still ending a TP move)
And so on and so forth.

Basically from what I could tell was that depending if he was doing an action I was healing or dealing about the same equivalent in numbers. The biggest issue here is that these spells take a little time to cast, and its hard to predict if the NM is going to start casting a spell or do a TP move. The good news though is when I did do this test I only got interrupted once and that was at the beginning when first trying to cast Thunderbolt, but 2nd try went through. I wish I could of landed a Dark Orb to see how much I could have hit for. I also had Thermal Pulse, Blazing Bound, and Leafstorm equipped but I forgot to try those, lol.



I brewed shin many months ago on blu, and your numbers are just a bit better than mine. (which makes sense because I've made some gear improvements since then and I wasn't level 95)
I had about 8.5k sanguine, 20k CW and 14K EG.

I don't remember much else. but you are right on. Its the casting time that make sthe biggest difference. When it comes to brewing WS > spells almost all the time.

I had a complete failure trying to brew Rani on blu because I was geared for spells and they were just too slow. Its a pain trying to time charged whiskers for rani... don't try it.

I actually used a brew on a few of the grauberg zone boss yesterday also. Sanguine Blade FTW. I did not have any MAB atma on. Sanguine blade was doing 35k. 2-shots each.

WS are quicker and easier to land.

Edited, Sep 5th 2011 5:36am by Xilk
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#10kimjongil76, Posted: Sep 05 2011 at 11:36 PM, Rating: Sub-Default, (Expand Post) Thanks, this is what i wanted to know.
#11 Sep 06 2011 at 12:19 AM Rating: Decent
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Actually I didn't even think of trying any of my physical spells, I guess the reason being is from what I understand is that brew has really big effect on MAB which is supposedly why the elemental weapon skills do more damage. This is what I was told so honestly idk, under a brew on Shinryu I do know that my Stringing Pummel when using PUP is somewhat on par with Sanguine Blade when I'm on my BLU so honestly I'm really not sure on the situation so sorry on that. I'm sure that someone can clarify here that knows what they're talking about.
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#12 Sep 06 2011 at 4:57 AM Rating: Excellent
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Physical damage factors cap. At a certain point, you're only increasing your base damage via secondary mods. And the higher your base damage already is, the less of an impact that's having. It's always going to boil down to base damage (str/vit function and secondary modifiers) X attack/defense (this caps at ~3? I don't even know anymore), barring damage-type bonuses/penalties (blunt on skeletons, etc.).

Meanwhile, the magic damage formula is multiplicative. INT is only base damage at that point, but it's getting multiplied by all that lovely magic attack bonus and affinity bonus. Plus, you're still getting the secondary modifiers, str and mnd for sanguine blade, boosting your base damage further. Between that and the 50 TP/tic regain and the speed that the weapon skills can be executed and repeated, it's just generally better.




I'll probably end up editing this because I flubbed something, but that's the gist.
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#13 Sep 06 2011 at 11:06 AM Rating: Good
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Well that makes sense. So unless they gave us 999 blumagic skill we would increase our secondary mod dmg. But I'm still curious what kind of numbers they do. Or cap at rather.
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#14 Sep 08 2011 at 3:38 AM Rating: Decent
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Well that makes sense. So unless they gave us 999 blumagic skill we would increase our secondary mod dmg. But I'm still curious what kind of numbers they do. Or cap at rather.

Bout 50 more than it does to too weaks.
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#15 Sep 13 2011 at 5:25 AM Rating: Default
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Just did first brew.

Sblade 19k each. QQ 2800. No JA's or buffs


I did on Ixondrk.

Got my blu Af3+2 :)

Edited, Sep 13th 2011 8:28am by kimjongil76
#16 Sep 13 2011 at 10:19 AM Rating: Decent
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So I'm confused. How does increasing the secondary buff by 800 points only add a few more dmg. 30 % str 30% vit would mean a huge increase in the formula, but is quickly dismissed due to caps? Then question? That blu atk mod on synergy items, would that in the formula prove more useful than stat boosts? Kind of discoraging findings. Meaning no matter how great we stack our stat buffs we will not reach certain numbers like a blm would...
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#17 Sep 13 2011 at 11:31 AM Rating: Default
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Then question? That blu atk mod on synergy items, would that in the formula prove more useful than stat boosts?
Quote:
Quoted Text


I have a full ebur set. But i never made an evolith set because giving up 5-10 any stat, dtr,dex,int, idn't sound reasonable. Maybe i am wrong though.

Like whatwould happen if one did +13 skill applied to blue spells.
Or lets say +13 to lightening CW and now Bedomoths. Or Darkness one for EVG or Dark orb.


Maybe it be good to test these results out on test server then post if its useful on forum.
#18 Sep 13 2011 at 10:52 PM Rating: Decent
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Nihcru wrote:
So I'm confused. How does increasing the secondary buff by 800 points only add a few more dmg. 30 % str 30% vit would mean a huge increase in the formula, but is quickly dismissed due to caps? Then question? That blu atk mod on synergy items, would that in the formula prove more useful than stat boosts? Kind of discoraging findings. Meaning no matter how great we stack our stat buffs we will not reach certain numbers like a blm would...

Errr... you probably misinterpreted it (or someone did)

Secondary modifier has no cap. On top of it, Sanguine blade use a "buffed version" calculation of magical WS damage calculation. Every magical WS have dINT factor that has cap at certain value. Sanguine blade also have this factor, but the difference is the damage growth is 4x as fast when you stacking INT, and it has no cap.

As for "What if transcendency gives us 999 blue magic skill?". Well, it'll boost our spell damage by only a because: Right now we're sitting at 400 ish blue magic skill when casting. So, caping it to 999 means there would be 600 skills to add. and 600 skills translate to 66 base damage. While the secondary mod of our spell probably going up by 500~1000 base damage due to 999 stats. so, it's pretty small boost, relatively. Well... maybe not. I see reports QC only doing up to 4k ish... there might be cap somewhere.

Edited, Sep 14th 2011 4:58am by VZX
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