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Summoners in AbysseaFollow

#1 Jul 18 2010 at 11:24 PM Rating: Excellent
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Today, I went into abyssea as smn, for a refresh person for the mage party and a chest person. We started getting a *ton* of "Intense lights", which is the chest that resets all your JA's including 2hrs. In about 2 1/2 hours, I was able to use Odin several times, getting over 37 killshots using his 2hr. It generates a *strong* Azure light on each killshot, we got full exp/cruor, and got 2 TE chests from his killshots.

I noticed that any more than 4 mobs, and he would mostly miss, but if it was 1-3 mobs, he would usually get *most* of them, with a max of 4 kills on one of them. It was actually *really* good idea. Now, our group went for almost 4 hours total *but I zoned out for dinner*, and we were doing really good. This contributes to the party, but also entertainment value, and it's really fun :D
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#2 Jul 19 2010 at 7:06 AM Rating: Excellent
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I was in an Abyssea party as SMN and also another SMN. We traded off using Odin, and thus traded off getting the restore chests. Getting about three kills per Odin summon seemed to make things move a lot quicker. If anything I hadn't had this much fun playing as SMN in a long time.
#3 Jul 19 2010 at 10:01 AM Rating: Good
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I did SMN 76-80 in an Abyssea party the other night and I have to say I think SMN is quite possibly the best job for Abyssea exp. I spent basically the entire 5 hours doing killshots of the appropriate type - merit BP for magical kill to get time extensions, and Pred Claws for weaponskill kill to get various colored auras. I got probably 1/3 of the killshots in the entire 5 hours. Having spike damage in both weaponskill & magical form, SMN is definitely very powerful here. Also it was the most fun I'd had on SMN in a long time. I was really dreading trying to play main heal or something like that to get Lv80... thank goodness for Abyssea!
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#4 Jul 19 2010 at 11:32 AM Rating: Excellent
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Pergatory wrote:
I did SMN 76-80 in an Abyssea party the other night and I have to say I think SMN is quite possibly the best job for Abyssea exp.

The best? Unlikely. Can pull their own weight and contribute a lot to an Abyssea party? Absolutely. But almost every job in the game falls into that second grouping which is a major factor in Abyssea exp being as friendly and awesome as it is.
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#5 Jul 19 2010 at 12:16 PM Rating: Good
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I'll need to be referencing this thread later. Gotta convince a friend to get off her butt and start up those ToAU missions already. >_>
#6 Jul 19 2010 at 4:57 PM Rating: Excellent
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Erecia wrote:
The best? Unlikely. Can pull their own weight and contribute a lot to an Abyssea party? Absolutely. But almost every job in the game falls into that second grouping which is a major factor in Abyssea exp being as friendly and awesome as it is.

But almost every job in the game is not capable of producing spike magical damage AND spike physical weaponskill damage. In fact, I'm fairly certain SMN stands alone in this respect. COR is the only other job I can think of, being able to do weaponskills with decent damage as well as Quick Draw which I believe does respectable magic damage, but I doubt it compares to SMN.

And yes, I understand that with an alliance of 18, having one person being able to do both types of killshot is not necessarily a huge deal. However, coordinating your desired kill style among a couple of SMNs is a lot easier than doing so among an entire alliance of DD's and mages. One or two SMN go a long way toward ensuring you get the desired kill types, in addition to contributing a lot to the overall output like, as you pointed out, most jobs can do. That was my point. SMN seems best-suited out of all jobs in the game for this particular task.
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#7 Jul 20 2010 at 3:23 AM Rating: Decent
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Actually i can think of another job that allows for spike ws and magical damage; there's a reason why blue mages are suddenly in high demand for Abyssea parties.

I do agree though that smn can hold its own quite well in Abyssea. The main problem for now is getting other jobs to recognize that :/
#8 Jul 20 2010 at 9:04 AM Rating: Good
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Aldarios wrote:
Actually i can think of another job that allows for spike ws and magical damage; there's a reason why blue mages are suddenly in high demand for Abyssea parties.

I do agree though that smn can hold its own quite well in Abyssea. The main problem for now is getting other jobs to recognize that :/


In Abyssea, however, ALL blu magic counts as magical damage.
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#9 Jul 20 2010 at 4:10 PM Rating: Decent
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I did SMN 76-80 in an Abyssea party the other night and I have to say I think SMN is quite possibly the best job for Abyssea exp. I spent basically the entire 5 hours doing killshots of the appropriate type - merit BP for magical kill to get time extensions, and Pred Claws for weaponskill kill to get various colored auras. I got probably 1/3 of the killshots in the entire 5 hours. Having spike damage in both weaponskill & magical form, SMN is definitely very powerful here. Also it was the most fun I'd had on SMN in a long time. I was really dreading trying to play main heal or something like that to get Lv80... thank goodness for Abyssea!


Odd, I thought any avatar killshots would count as pearl light regardless of what you used. Am I mistaken?

SMN is still an awesome job for Abyssea regardless. We can get pearl lights consistenly, our avatars are quite powerful against most mobs, and IMO, we make the best job on chest duty (perhaps 2nd to BRD) due to being able to spam Odin once 2hour restore chests start popping frequently.
#10 Jul 21 2010 at 8:53 AM Rating: Good
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For the Abyssea run where I went from 77 to capped 80 + 5 merits, I did the first half as general DD SMN, meleeing for spirit taker and BPing when I could. For whatever reason the ally lead didn't bother putting me in a mage or melee buffing role so I was left to my own devices. About half way through, the THF that had been pulling switched to a different job, so I took over pulling, just sic'ing Carby on a mandie and retreating back to camp and let the mandie beat on Carby until the ally grabbed it, then ran off to get another. Was able to keep up a nice steady flow and Carby lasted about 3 mandies before I'd have to resummon. I'd use Holy Mist for ~700 damage on the parked mandie while waiting for the ally to grab it.

In an earlier, less successful party, (where I went 76 to 77), I was on refresh duty with Diabolos and main box person. Being on box duty is @#%%ing annoying. /tries to open box: tab through targets since ally doesn't move between kills, stacking the mobs and boxes on top of each other. Yay! Targeted the box, let's see now... <mandie does Scream> Event Skipped @#$%!
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#11 Jul 21 2010 at 10:12 AM Rating: Excellent
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Arcari wrote:
Odd, I thought any avatar killshots would count as pearl light regardless of what you used. Am I mistaken?

Yes, magical pacts count as magic damage and physical pacts count as weaponskill damage. Over the course of 6 hours I was almost exclusively trying for killshots, so I'm certain in this. When we needed time, I used Ramuh for Thunderstorm kills (my 5/5 merit). When we didn't need time, I used Garuda for Pred Claws kills. It worked incredibly well, the alliance really noticed the difference when I joined them and I received much praise for it. It was nice to have SMN so greatly appreciated for a change, especially in something so much more casual than JoL or Khimaira.

I really love the way Abyssea exp works, I think it was flawlessly planned by SE. The way they made it work with 18 people so as to lighten the burden of each individual player (one person can go to the bathroom and the alliance will barely notice); the way the chests force you to pay attention and work together without making it a stressful atmosphere; the way the exp scales up the longer you've been there. This is how exp should be done. I'm truly impressed!
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#12 Jul 21 2010 at 1:34 PM Rating: Decent
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Arcari wrote:
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I did SMN 76-80 in an Abyssea party the other night and I have to say I think SMN is quite possibly the best job for Abyssea exp. I spent basically the entire 5 hours doing killshots of the appropriate type - merit BP for magical kill to get time extensions, and Pred Claws for weaponskill kill to get various colored auras. I got probably 1/3 of the killshots in the entire 5 hours. Having spike damage in both weaponskill & magical form, SMN is definitely very powerful here. Also it was the most fun I'd had on SMN in a long time. I was really dreading trying to play main heal or something like that to get Lv80... thank goodness for Abyssea!


Odd, I thought any avatar killshots would count as pearl light regardless of what you used. Am I mistaken?

SMN is still an awesome job for Abyssea regardless. We can get pearl lights consistenly, our avatars are quite powerful against most mobs, and IMO, we make the best job on chest duty (perhaps 2nd to BRD) due to being able to spam Odin once 2hour restore chests start popping frequently.


Odin seems to give Azure light, at least on frogs he does.
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#13 Jul 22 2010 at 11:44 AM Rating: Good
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MouserRDM wrote:
For the Abyssea run where I went from 77 to capped 80 + 5 merits, I did the first half as general DD SMN, meleeing for spirit taker and BPing when I could. For whatever reason the ally lead didn't bother putting me in a mage or melee buffing role so I was left to my own devices. About half way through, the THF that had been pulling switched to a different job, so I took over pulling, just sic'ing Carby on a mandie and retreating back to camp and let the mandie beat on Carby until the ally grabbed it, then ran off to get another. Was able to keep up a nice steady flow and Carby lasted about 3 mandies before I'd have to resummon. I'd use Holy Mist for ~700 damage on the parked mandie while waiting for the ally to grab it.
!


I just wanted to chime in with another Non-Odin report from Abyssea mainly to encourage summoners who, like myself are still lacking Odin, to go ahead and bring their summoner for the fun. I and a fellow summoner were the pullers/mob control/chest opener/do it all in a very good run last night. We fought bats in Tahrongi. In two abyssea runs I got SMN from 76.5 to capped with 6 merits. Take that burn party!

When not pulling, Carby's favor and Healing Ruby II are quite adequate for keeping a full party of DD's alive. I purposefully switched to a dd party for the purpose helping to cure, and the difference in their survivability was dramatic. Mix in the attack versatility already mentioned and the result is the maybe the most fun I've ever had as a summoner.
#14 Jul 22 2010 at 12:40 PM Rating: Good
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#15 Jul 23 2010 at 6:54 AM Rating: Excellent
Pergatory wrote:
Arcari wrote:
Odd, I thought any avatar killshots would count as pearl light regardless of what you used. Am I mistaken?

Yes, magical pacts count as magic damage and physical pacts count as weaponskill damage. Over the course of 6 hours I was almost exclusively trying for killshots, so I'm certain in this. When we needed time, I used Ramuh for Thunderstorm kills (my 5/5 merit). When we didn't need time, I used Garuda for Pred Claws kills. It worked incredibly well, the alliance really noticed the difference when I joined them and I received much praise for it. It was nice to have SMN so greatly appreciated for a change, especially in something so much more casual than JoL or Khimaira.


Unfortunately this isn't the case. In my last Abyssea exp party I was in the Black Mage party, so I kept Diabolos out for Avatar's Favor. Regardless of whether it was Night Terror or Nether Blast landing the killshot, the resulting light was always Pearlescent. I also know that it's not an issue of him getting a melee swing in at the end, because half the killshots was when I would just bloodpact with him at the end and not have him actually meleeing. Maybe it's just an issue with Diabolos, but not all magical bloodpacts count as magic damage in Abyssea.

Edited, Jul 23rd 2010 8:55am by Vlorsutes
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#16 Jul 23 2010 at 9:08 AM Rating: Good
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Vlorsutes, Lord of Stuff wrote:
Unfortunately this isn't the case. In my last Abyssea exp party I was in the Black Mage party, so I kept Diabolos out for Avatar's Favor. Regardless of whether it was Night Terror or Nether Blast landing the killshot, the resulting light was always Pearlescent. I also know that it's not an issue of him getting a melee swing in at the end, because half the killshots was when I would just bloodpact with him at the end and not have him actually meleeing. Maybe it's just an issue with Diabolos, but not all magical bloodpacts count as magic damage in Abyssea.

Wow that's very strange to hear, I figured if one counted as magic kill they all would. Thunderstorm was definitely giving me azure lights, though. In fact, the Thunderstorm kills resulted in about half of the Time Extension chests my group got that night. So I assume if that counts as magic damage, at the very least all 6 merit BPs likely do. If Night Terror & Nether Blast don't count... is it safe to assume Lunar Bay & Holy Mist also will result in pearlescent? What about Meteorite? Seems to warrant some testing... sadly I am capped exp and capped merits already so I won't be doing any Abyssea exp for some time... That would be kind of lame if you need merit BPs to get azure lights! Anything that's magic damage should be treated the same! This might actually be a bug. I just hope it's a bug that Diab's BPs don't count as azure, not a bug that the merit BPs do!
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#17 Jul 23 2010 at 9:21 AM Rating: Excellent
Pergatory wrote:
Vlorsutes, Lord of Stuff wrote:
Unfortunately this isn't the case. In my last Abyssea exp party I was in the Black Mage party, so I kept Diabolos out for Avatar's Favor. Regardless of whether it was Night Terror or Nether Blast landing the killshot, the resulting light was always Pearlescent. I also know that it's not an issue of him getting a melee swing in at the end, because half the killshots was when I would just bloodpact with him at the end and not have him actually meleeing. Maybe it's just an issue with Diabolos, but not all magical bloodpacts count as magic damage in Abyssea.

Wow that's very strange to hear, I figured if one counted as magic kill they all would. Thunderstorm was definitely giving me azure lights, though. In fact, the Thunderstorm kills resulted in about half of the Time Extension chests my group got that night. So I assume if that counts as magic damage, at the very least all 6 merit BPs likely do. If Night Terror & Nether Blast don't count... is it safe to assume Lunar Bay & Holy Mist also will result in pearlescent? What about Meteorite? Seems to warrant some testing... sadly I am capped exp and capped merits already so I won't be doing any Abyssea exp for some time... That would be kind of lame if you need merit BPs to get azure lights! Anything that's magic damage should be treated the same! This might actually be a bug. I just hope it's a bug that Diab's BPs don't count as azure, not a bug that the merit BPs do!


I wouldn't know whether or not Lunar Bay, Meteorite, or Holy Mist do offhand, for like I said I was stuck with refresh duty on my Smn, so I was using Diabolos exclusively. All I know for certain, at least in my case anyway, Nether Blast and Night Terror were giving my group Pearlescent lights when Diabolos got the killshot with them.
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#18 Jul 24 2010 at 12:58 PM Rating: Excellent
I know what you're all gonna say ("OMG, Admin bumping a topic") but this is quite relevant and important to the topic at hand. I can confirm conclusively that Nether Blast counts as a Pearlescent light kill, and that despite what Toioiz's experience was suggesting, Odin's Zantetsuken can count as a Pearlescent light kill as well.

Screenshot


Screenshot
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#19 Jul 24 2010 at 3:37 PM Rating: Decent
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COR is the only other job I can think of, being able to do weaponskills with decent damage as well as Quick Draw which I believe does respectable magic damage, but I doubt it compares to SMN.


QD actually give pearlescent light as well, not counting as magic kill.

So you pretty much need a BLM or SCH to magic kill things. But as someone said, if all BLU magic count as magic, those would also work.

But Summoner is still very versatile for abyssea exp. Be it refreshing the mages, pulling + DD, or hasting and healing a melee party. Haven't tried melee SMN yet though. Probably not too good with fast dying mobs. Need to generate TP for spirit takers, else you will run out.
#20 Jul 30 2010 at 5:42 AM Rating: Decent
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And just to add further confusion, I am partying in Abyssea right now on Ypotryll and Odin and the 75 pacts have been giving pearl lights. Lunar Bay and Predator Claws have also been giving the occasional pearl light.

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#21 Jul 30 2010 at 7:22 AM Rating: Good
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Pergatory wrote:
I did SMN 76-80 in an Abyssea party the other night and I have to say I think SMN is quite possibly the best job for Abyssea exp. I spent basically the entire 5 hours doing killshots of the appropriate type - merit BP for magical kill to get time extensions, and Pred Claws for weaponskill kill to get various colored auras. I got probably 1/3 of the killshots in the entire 5 hours. Having spike damage in both weaponskill & magical form, SMN is definitely very powerful here. Also it was the most fun I'd had on SMN in a long time. I was really dreading trying to play main heal or something like that to get Lv80... thank goodness for Abyssea!



Just out of curiousity, but may I ask which mobs you were fighting? Mobs have been known to have variations on which lights they give so it's possible it extends to our avatars as well. I'd like to try and duplicate your findings if possible.
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#22 Aug 02 2010 at 11:38 AM Rating: Good
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Sasaraixx wrote:
Just out of curiousity, but may I ask which mobs you were fighting? Mobs have been known to have variations on which lights they give so it's possible it extends to our avatars as well. I'd like to try and duplicate your findings if possible.

Coeurls in Tahrongi. Starting to wonder if I was hallucinating... I know that about 60-70% of our TE chests came from merit BP kills, but I know that doesn't necessarily mean it was azure light. At the time, I thought TE only came from azure light kills but I know better now. It's possible that I just saw all the blue chests from my merit BP kills and assumed... but I very clearly remember double checking several times throughout the party and seeing azure light after a BP kill. Again, maybe I was just hallucinating...
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#23 Aug 02 2010 at 4:59 PM Rating: Excellent
Well, I can also confirm that Wind Blade can count as a pearlescent kill, as the other day I was trying to farm up the Celerity Abyssite off the Tonberries in Abyssea-Konschtat, and the only lights I was getting from Wind Blade was pearlescent, no azure.
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#24 Aug 02 2010 at 6:15 PM Rating: Decent
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Must be nice to have tonberries. Not "popped" yet on Phoenix. Wish there was a clear condition for it, but the only thing I can guess is "kill main boss" and that nobody has been interested in doing so yet in Konstat or something.

Still don't get why SE puts magian upgrade items for SMN on the last to pop mobs in the zone. I guess they love abusing the job.
#25 Aug 03 2010 at 11:02 AM Rating: Decent
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Vlorsutes, Lord of Stuff wrote:
Well, I can also confirm that Wind Blade can count as a pearlescent kill, as the other day I was trying to farm up the Celerity Abyssite off the Tonberries in Abyssea-Konschtat, and the only lights I was getting from Wind Blade was pearlescent, no azure.


Regular avatar TP Moves are definately Pearlescent, but Odin's seems to do something "different".
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#26 Aug 03 2010 at 2:29 PM Rating: Excellent
As I showed in the the screenshot above, even Zantetsuken can count as a pearlescent light kill.

Reposting for convenience.

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#27 Aug 05 2010 at 8:10 AM Rating: Good
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I vaguely recall someone showing that Odin was always counted as what the target was strongest against, between physical or magical damage. If that's correct, Odin might vary based on the target mob for Abyssea.
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#28 Aug 08 2010 at 8:02 AM Rating: Good
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was in Konchat on my smn and Pred claws and Wind blade were both giving Azure on kill shots. Was very confused. Was fighting Ypotryll
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#29 Aug 09 2010 at 9:19 AM Rating: Decent
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celinaredfern wrote:
was in Konchat on my smn and Pred claws and Wind blade were both giving Azure on kill shots. Was very confused. Was fighting Ypotryll


one of two things was happening here.

1. Some mobs don't give certain types of lights, so maybe they couldn't give pearlesent

2. The "message" you get, isn't *directly* tied to the killshot right before it, it displays the *Dominate* light, so maybe your Magic users were good at keeping Azure light as *dominate*

It only displays a message when your "light" changes, but always displays the "dominate" light, not necessarily the preceding killshot.
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#30 Aug 09 2010 at 9:49 AM Rating: Excellent
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Toioiz wrote:
2. The "message" you get, isn't *directly* tied to the killshot right before it, it displays the *Dominate* light, so maybe your Magic users were good at keeping Azure light as *dominate*

It only displays a message when your "light" changes, but always displays the "dominate" light, not necessarily the preceding killshot.

That's quite interesting and I did not know it, this could also explain why I was getting azure in my party with BP killshots. Pretty much every mob I didn't get a killshot on, one of the mages did. So we probably had really strong azure and medium strength pearl. I might not be crazy/blind after all!
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#31 Aug 09 2010 at 3:59 PM Rating: Default
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Doubt the dominant theory is correct. Since you get Amber light by doing elemental WSes, and they generally do like 300 damage. And if 300 damage gives stronger amber than like 1.5k physical WS damage before that... then the system is just odd.
#32 Aug 10 2010 at 7:28 PM Rating: Good
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In the several alliances I've run thus far, I always use the same system: 25 Azure => 30 Pearl. If the "dominant" Azure light can be over powered by 1 single mob kill after we switch to auto-attack kills then I'll eat my hat. Also, I want the effect of Pearl 26 at Pearl 1, if somehow my first pearl kill is stronger than 25 Azure kills.

Unrelated: Personal experience for me is Azure 25 => Pearl 30 => free up kills and repeat Azure x10 whenever you get an uncapped blue box is enough to keep a perpetual alliance going if everyone's following directions. "Free-for-all" tends to get the alliance a mix of azure and the occasional pearl, but lots of boxes on the ground.
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#33 Aug 11 2010 at 8:27 AM Rating: Decent
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Charwolf wrote:
In the several alliances I've run thus far, I always use the same system: 25 Azure => 30 Pearl. If the "dominant" Azure light can be over powered by 1 single mob kill after we switch to auto-attack kills then I'll eat my hat. Also, I want the effect of Pearl 26 at Pearl 1, if somehow my first pearl kill is stronger than 25 Azure kills.

Unrelated: Personal experience for me is Azure 25 => Pearl 30 => free up kills and repeat Azure x10 whenever you get an uncapped blue box is enough to keep a perpetual alliance going if everyone's following directions. "Free-for-all" tends to get the alliance a mix of azure and the occasional pearl, but lots of boxes on the ground.


It appears that the message appears if your light changes *at all*.

Example, Azure 30, Pearl 25, Pearl goes to 26, you get an Azure light message. (Lights don't work in values of "1", so this isn't a valid example).
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