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New Avatars!Follow

#1 Feb 28 2010 at 2:39 AM Rating: Decent
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Alexander and Odin have just been announced at Fanfest!
Wow...
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#2 Feb 28 2010 at 2:42 AM Rating: Decent
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Haha! I know pretty cool! We're so lame.. I can't believe I'm refreshing the Twitter page. :)
#3 Feb 28 2010 at 3:14 AM Rating: Excellent
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im not really happy with what theyre doing with the new avatars though, the twitter translations say that odin and alexander will only be used for the their one each astral flows, kinda boring and situational.

part of the fun of being a SMN is having fun controlling your avatar, odin and aledander are basicly just once every two hour spells.
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#4 Feb 28 2010 at 3:36 AM Rating: Decent
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I kinda figured that if they gave us something as powerful as perfect Defense that it would be a 2 hour only, or have to have multiple summoners to even use him.
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#5 Feb 28 2010 at 4:21 AM Rating: Good
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Hahahahahahaha. Are they telling me it took 3 years to add 2 new avatars that can only use Astral Flow? The models where there 4 years ago, so I guess all that work was to make the 2 abilities.
#6 Feb 28 2010 at 4:25 AM Rating: Excellent
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yeah, the avatar models have been there, the animations were there too, and the effects were even there!

they didnt have to make any effects or animation changes at all, it took them this long to just tie the two avatars to smn just to use, one of them every two hours, which basicly only help when your in an endgame event that *might* require those two hours.
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#7 Feb 28 2010 at 12:39 PM Rating: Good
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And again SMN is left out of the fun.
Come on se! I grow tired of Lame excuses for helping smn. I had hoped for another light based avatar that was usful to us.
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#8 Feb 28 2010 at 1:02 PM Rating: Good
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Quote:
Hahahahahahaha. Are they telling me it took 3 years to add 2 new avatars that can only use Astral Flow? The models where there 4 years ago, so I guess all that work was to make the 2 abilities.


That's...what I said. Unless there's something big in the new gear / synergy that increases duration of astral flow..I can see alexander being great. But..what about Odin on things like limbus? I don't think it should of been done over Astral flow, maybe on a new mini-2hr JA or something. BUT can't complain too much we'll just have to see how this plays out.
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#9 Feb 28 2010 at 1:44 PM Rating: Excellent
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There's hope in the possible new lv76+ Blood Pacts.. I guess.

Sucks.
#10 Feb 28 2010 at 1:55 PM Rating: Decent
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Grats guys! At least they came through.... well, sorta lol.
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#11 Feb 28 2010 at 2:28 PM Rating: Decent
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so.... suddenly i'm seing a reason to want to get the full set of ebur gear for smn. Hopefull increased synergy skill will allow for etching any type of slot on this gear. That way i can try for a total of Astral flow recast -15 so i can use them more often. I wonder if you can keep them out indefinitely after summoning them as long as they are not defeated or released.

Also, I wonder if even these avatars will have their own, very unique favors that can be used with them out. regain on Odin and something like a strong MDB on Alexander could be useful.

And even still. I wonder if they will have decent melee damage on their own and cast spells or use abilities in addition to attacking without using the bloodpact command... lots of things in this update will have to be seen to be understood it seems.




edit: OH! I also hope a few jobs get a useful item or two from the avatar battles obtaining these two will require. I'd love a new light based attachment for my pup ripped out of alexander's motherboard.

Edited, Feb 28th 2010 3:31pm by shadowkind
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This resulted in a backlash from the PLD. "He saved u lot from dying by using his 2hour!" *eyeroll* *****, please. I'm a mother-@#%^ing-DRAGOON. -Kellinda (Live Journal)
#12 Feb 28 2010 at 2:37 PM Rating: Decent
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looks like fenrir might get something too when they announce the actual patch notes.

They showed fenrir without saying why.
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#13 Feb 28 2010 at 2:39 PM Rating: Good
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SE had said they werent going to be normal avatars like garuda or fenrir, so I'm not surprised.

And we don't even have them yet, so don't write it off just yet.

A taru with 1400 mp may do ridiculous damage with zantetsuken on a notorious monster. No way to tell yet.

And perfect defense may be awesome for NMS like ultima (absorbing some citadel buster so you can zerg it down) and dynamis lord (damage and debuffs)
#14 Feb 28 2010 at 2:55 PM Rating: Decent
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Yeah, sounds really cool. aoe attk/aoe defense
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#15 Feb 28 2010 at 3:33 PM Rating: Decent
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I'm still pondering the mechanics of how these Avatars might work. According to the description it says both Perfect Defense and Zantetsuken are more effective depending on remaining MP. Yet if they are active during Astral Flow, you could have max MP the whole duration. Perhaps this is implying that Alexander and Odin have other abilities?

Well, I don't know, it's just conjecture. Perhaps I'm hoping for something that isn't there...

Edit: Thinking about it differently, apparently the strength of the two abilities depends on when you use it. Such as if you use them while your MP is full they're more powerful, but if you use them while most of your MP is already gone they are weaker. That'll make when to use them a bit more strategic. Perhaps they won't be as effective as a last ditch effort to save yourself.

Edited, Feb 28th 2010 5:26pm by Altreer
#16 Feb 28 2010 at 5:05 PM Rating: Decent
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I can't imagine the translations and info we got is right.

First off, if Odin and Alexander are only available during Astral Flow, then you need to summon random avatar, astral flow, then release, resummon these NEW ones, just to BP once or twice.

It almost have to be meant that "these abilities we just talked about are the 2 hour moves, not something you can use often, they'll do other things the other time".

Of course it is SE we are talking about, and they can make things worse than you could even dream of.
#17 Feb 28 2010 at 5:15 PM Rating: Excellent
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Mellowy wrote:
I can't imagine the translations and info we got is right.

First off, if Odin and Alexander are only available during Astral Flow, then you need to summon random avatar, astral flow, then release, resummon these NEW ones, just to BP once or twice.

It almost have to be meant that "these abilities we just talked about are the 2 hour moves, not something you can use often, they'll do other things the other time".

Of course it is SE we are talking about, and they can make things worse than you could even dream of.


SE already said that by summoning Alex & Odin you will automatically cause Astral Flow to become active through the act of simply summoning them.

They also said that Astral Flow will now be able to be activated without an avatar out. It's all on the Vanafest 2010 site.
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#18 Feb 28 2010 at 5:44 PM Rating: Decent
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While it is a letdown, and it doesn't fix Summoner, there's no doubt that at the very least, Perfect Defense will see a ton of use. It's basically an AoE version of PLD's 2 hour, but better. Like someone said, you could keep an entire DD party up to attack as much as they want during Citadel Buster. A rotation of SMNs using this could be key to some of the most difficult fights in the game, like Pandemonium Warden, etc.
#19 Feb 28 2010 at 5:47 PM Rating: Good
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Like SE said, they're going to focus now on making jobs more capable at endgame. This is obvious of this, and just like JingWoo stated Alexander might see a lot of use in endgame events. Any further hope of SMN getting adjustments so that it fits into a party better is probably not going to happen at this point.
#20 Feb 28 2010 at 6:16 PM Rating: Decent
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I mean it's really not a bad thing. Perfect defense can become something of a super-tank/zrg strategy similar to the way soul voice makes a lot of things possible.
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-Kairos lvl300 petmaster Caitsith
-----------------
This resulted in a backlash from the PLD. "He saved u lot from dying by using his 2hour!" *eyeroll* *****, please. I'm a mother-@#%^ing-DRAGOON. -Kellinda (Live Journal)
#21 Feb 28 2010 at 6:28 PM Rating: Good
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Jimie wrote:
Mellowy wrote:
I can't imagine the translations and info we got is right.

First off, if Odin and Alexander are only available during Astral Flow, then you need to summon random avatar, astral flow, then release, resummon these NEW ones, just to BP once or twice.

It almost have to be meant that "these abilities we just talked about are the 2 hour moves, not something you can use often, they'll do other things the other time".

Of course it is SE we are talking about, and they can make things worse than you could even dream of.


SE already said that by summoning Alex & Odin you will automatically cause Astral Flow to become active through the act of simply summoning them.

They also said that Astral Flow will now be able to be activated without an avatar out. It's all on the Vanafest 2010 site.


Oh, hadn't noticed it was posted there yet. Was just reading a twitter.

But I feel completely lied to now. The 3 year old promise was "New AvatarS that work in a completely different way without relying on the BP timer".

This really rivals the 5 year old delay to fix out of range on BPs and ward range.
#22 Feb 28 2010 at 6:57 PM Rating: Excellent
pixelpop wrote:
yeah, the avatar models have been there, the animations were there too, and the effects were even there!

they didnt have to make any effects or animation changes at all, it took them this long to just tie the two avatars to smn just to use, one of them every two hours, which basicly only help when your in an endgame event that *might* require those two hours.


The way it sounds makes me think that they initially had other avatars in mind and were working with them (when they had suggested that they'd be avatars that don't focus on using abilities like the current avatars do), but then that didn't work in one way or another and then had to scrap them.
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#23 Feb 28 2010 at 8:17 PM Rating: Excellent
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Vlorsutes, Lord of Stuff wrote:
pixelpop wrote:
yeah, the avatar models have been there, the animations were there too, and the effects were even there!

they didnt have to make any effects or animation changes at all, it took them this long to just tie the two avatars to smn just to use, one of them every two hours, which basicly only help when your in an endgame event that *might* require those two hours.


The way it sounds makes me think that they initially had other avatars in mind and were working with them (when they had suggested that they'd be avatars that don't focus on using abilities like the current avatars do), but then that didn't work in one way or another and then had to scrap them.


Sadly, I think this is exactly what SE meant. Alexander and Odin won't have their own bloodpacts, they won't be used in general combat, so effectively, we won't be using them like the rest of our avatars.
#24 Feb 28 2010 at 8:25 PM Rating: Good
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They could end up acting like most mob's avatars do (except in Dynamis) where when they use Astral Flow their summon appears just to use their special ability and disappear. Based on the wording (which isn't very reliable anyway) of the notes, the part about how Astral Flow will end upon the Avatar's release, I'm thinking the situation where the avatar appears only momentarily to do the move.

This would be akin to giving us, in essence, two more 2hours. If you take it like invincible, benediction, or those other 'instant' 2hours, it appears to make some sense then. Think of Alexander being a party wide Invincible or perhaps Odin as being like a Majin Gakure (of course this is just an analogy).

The only case in which it might not be this is, if the avatar releases itself or we still release it. If we don't, then we can go on to say that perhaps there is something else they do, otherwise it can be assumed that they have one move, it is instant, and Astral Flow ends immediately upon their disappearance.
#25 Feb 28 2010 at 8:31 PM Rating: Good
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I don't see the point in Odin at all. Unless it does some kind of tremendous damage, similar to melee DD 2hour (100 fists, Mighty Strikes, EES, etc) against NMs, it'll be useless.

Alexander looks interesting though.
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#26 Feb 28 2010 at 8:53 PM Rating: Good
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To me Alexander is more useful, as mentioned above, it can be strategically used with several summoners to make pretty good extensions of defense, which can be helpful in taking down high damaging NMs.

Odin seems more like an OH SHI- use, such as in a Dynamis zone where there are accidental links that might cause a wipe, where Odin can come in and take out a few of them to give a fighting chance.
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