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Soloing Avatar Prime Options?Follow

#1 Oct 18 2009 at 7:37 AM Rating: Decent
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Just curious if there's any particular jobs that could solo Ifrit, Shiva and Leviathan. My SMN currently at 13 and really want to get the basic avatars, but most of my LS been away the last couple weeks. My thoughts were...

BLU/WHM
My BLU geared very well. Got Genbu's Shield for help with the damage taken and ethereal earring for MP issues. Thought maybe between Cocoon, barspells, Head ****, etc... this would be an option. Just don't if I'll do enough damage to get the win or whether the barspell off a subjob (/WHM) would be enough to survive their 2hr.

DRG/WHM
My DRG/mage is geared very well, all the needed soloing gear (AF2 helm, HP gear, Wyvern HP gear, ethereal, etc.). As with BLU/WHM, would subjob barspell be enough to keep me alive?

MNK/WHM
Can do lots of damage quickly with 2hr, but again, the subjob barspell issue. Plus, not sure if I'd have enough curing to keep me alive for long.

Should I use DEF food or just stick with ATT food?

Thoughts?

Edited, Oct 18th 2009 9:37am by MinscandBoo
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#2 Oct 18 2009 at 8:45 AM Rating: Good
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I'm sure fighting any of the avatars is very doable as DRG/WHM.

Time your Super Jump just before their Astral Flow moves and you're golden. (They use them around 50% HP.)

Edit: Also, the prime avatars are well known for their extremely poor accuracy. Perhaps if you steered your gear towards evasion (I'm not familiar with DRG's equipment catalogue), it would make the fights even easier.

Edited, Oct 18th 2009 2:48pm by Secretkeeper
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#3 Oct 18 2009 at 9:16 AM Rating: Decent
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Out of what you've listed, DRG probably has the best chance via Super Jumping the 2hr. Be sure to keep Shell 2 + a Barspell up though, because the 75BPs (Heavenly Strike, Geocrush, etc.) can still hit pretty hard.

DEF food is not really necessary because only a portion of the damage that will be done to you is actually physical (the Enspells they have can hit surprisingly hard), but ATK food will not be all that useful either because the avatars are packing physical damage resistance (like elementals), not necessarily a high DEF. I'd say if you're not confident, an HP food would probably be the most useful simply due to the occasional big hits you can take from things like the 75BPs (higher HB threshold).

Edited, Oct 18th 2009 11:42am by Fynlar
#4 Oct 18 2009 at 12:09 PM Rating: Decent
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If you're going as drg i'd recommend using carbonara as food. attack boost, store TP, and HP boost.
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#5 Oct 18 2009 at 12:32 PM Rating: Default
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And if you die to astral flow, try again. It supposedly is very random and can hit for little or a lot without reason.
#6 Oct 19 2009 at 7:02 AM Rating: Good
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Soloed Shiva this morning on DRG/WHM. It was early and I miss-timed Super Jump on Diamond Dust, but both wyvern and I survived (barely). Fortunately, after the Super Jump she went right for wyvern, so I had a couple seconds to recover. Call Wyvern was up, so I was able to recall as soon as pet went down and get the win.

Thanx for the advice! :D
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Bastok: 10 ~~ Assault/Nyzul: Captain/100
ZM: Done ~~ ACP: Done
CoP: Done ~~ AMK: Done
ToAU: Done ~~ ASA: Done
WotG: 27 ~~ Campaign: Medal of Altana $$$$

Server: Ramuh
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#7 Oct 19 2009 at 9:20 AM Rating: Good
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Mellowy wrote:
And if you die to astral flow, try again. It supposedly is very random and can hit for little or a lot without reason.
They're 60ish mobs fighting 75 players, their consistency from magic accuracy is shot to ****. Hence why barspells work even /WHM.
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#8 Oct 19 2009 at 4:45 PM Rating: Decent
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There's also the fact that Enhancing skill actually doesn't do all that much to increase the potency of Barspells. It takes 5 skill for 1 point of resistance (Barspells all start out at 40 resistance base). Because of this, a lot of WHMs who have dedicated Barspell builds often elect not to get Enhancing merits anyway due to their limited impact (at the most, with 16 Enhancing points, you're just getting 3-4 points of resistance)

For instance, someone with say, 200~ skill would have a +80 Barspell, whereas someone subbing a Barspell with 100~ skill would still have a +60 Barspell, which is still enough to be significant on weaker mobs like primes. When you start talking about HNM though, that's when you really need to get all the resistance that is humanly possible in order to achieve a decent resist rate.
#9 Oct 20 2009 at 3:02 AM Rating: Good
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drg/whm seems the best option. maybe mnk/nin might work too, if you 2hr.

i tried them as blu/nin and their acc is really high. You can block their regular attacks, but the en-spells really hurt. Not sure if headbutt works, i never saw it stun them. Most dmg came from making skillchains matching their weakness.

they are lvl 60, but for some reason their astral flow can always hurt like ****, i've had judgement bolt once, didn't even break my stoneskin as blm, but the mnk got hit for 2k+... we both had shell IV and barspells up.





Edited, Oct 20th 2009 5:05am by RhadamantisRagnarok
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#10 Oct 20 2009 at 5:57 AM Rating: Decent
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Their acc isn't really high... BLU's evade is just pretty bad. >_>

The celestial primes cannot be stunned at all, by any means. Not even Leviathan (weak to lightning). Fenrir can be stunned, including his 2hr; however, his 2hr fires off slightly faster than those of the celestial primes so anyone looking to stun it has to be sharp. It's also has far less base power than the 2hrs of the celestial primes, so most people don't give a rat's *** about it. (Fenrir is well capable of killing people without his 2hr anyways.)

Edited, Oct 20th 2009 7:57am by Fynlar
#11 Oct 25 2009 at 10:38 AM Rating: Default
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After I get FFXI reinstalled an all my macros redone I want to try to solo on SMN. I have Fay Crozier with -3 perp and MATTB +4, redington with perp-2 and pet- macc/mattb+7, nashira gages, evoker's horn +1, evoker's pigaches +1, austere cuffs/slops/sabots and Angel's ring with Pet att +2 and +30 smn skill. I should be good to go. I plan on going with /sch with a full charge.

Go in and let avatar tank using the Tier 4 elementals. Wait till I get to 200 mp and astral flow, then sublimation and astral flow again, can siphon if I'm at the opposite end of the cavern with enough time to get avatar out. Plus carry a few Hi ether +3.

I want to get Summoner's Doublet for soloing.

Edited, Oct 25th 2009 12:37pm by Shastal
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#12 Oct 26 2009 at 4:44 AM Rating: Good
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on ifrit, titan, ramuh and shiva you can just use garuda, elemental siphon after the first garuda dies and PC them until you run out of mp, carby kite them, and they will die.

for garuda and leviathan (avatars with healing moves):
option 1:
carby kite them until they are at 50%, then use garuda (or any other avatar that's cheap). They will use wispering wind and spring water to recover, and it will heal 1k of hp. This is why you can't use Carbuncle in the end: he can't DD enough to counter the healing bp's.

Option 2:
Summon Garuda and PC them until you run out of mp, when you do, summon the ice spirit for garuda and the thunder spirit for leviathan. when you astral flow they will be free, and will use T4 nukes and AM more often, dealing decent dmg to the avatar you're fighting (without consumming your mp!). while astral flow is in effect you can also use elemental siphon to recover some mp. If the avatar is still alive after astral flow wears, use the mp you recovered to BP some more.


i prefer /whm for the stoneskin/blink/barspells and mdb.
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#13 Oct 26 2009 at 8:11 AM Rating: Decent
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Mnk/dnc might be able to do them easily enough. High evasion, high hp, and strong tp gain.

I've heard friends beating it on sam/dnc since you can use seigan and evasion to avoid a lot of the melee hits, plus you have tons of tp.

My main fears with drg is if your wyvern (w/timer) dies you're completely screwed. Does wyvern come in with you or does it depop? Plus as a taru, I dislike being at half life for fights that can do high damage moves, but other races are prolly quite manageable.

By far the easiest fights I've seen are with rdm (and my guess is equally laughable on whm), probably the safest jobs to do them as since you will be evading or taking 0 damage from them and the likelihood of 2hr breaking stoneskin with strong barspells is pretty minimal (though they still can hit ridiculously hard). I had more issues with someone trying to help kill it when I was on rdm than ever soloing, having to cure bomb can really muck things up, so if you want to help people it can be best if they just chill out of range.
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#14 Oct 26 2009 at 8:24 AM Rating: Decent
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For drg soloing avatars, if you have /rdm that works a bit better imo than /whm.
You get fastcast, phalanx, poison, and you give up essentialy 2 points of MDB, free reraise, and a little mp. It's not a huge difference between the two I suppose, just my preference.

Either way, the avatars are easy once you get used to them. Just don't do anything but trigger spells once you get it below 50% so you're set and ready to hit your Super Jump macro. It's not a bad idea to have some TP stored up anyway so you can WS to steal hate back from your wyvern immediately after the Super Jump.

Oh, and make sure you don't have Bomb Queen Ring in your HP+ macro set when fighting Ifrit lol..... (I learned that the hard way).
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