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#1 Jun 10 2009 at 9:25 AM Rating: Decent
21 posts
I know this probably has been posted about but from personal experiences how viable is the sub in all situations mainly soloing?
#2 Jun 10 2009 at 10:17 AM Rating: Decent
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It's pretty neat. Just note that you need Earthen Ward to rest while Sublimation is active, and that you'll lose crag teleports and a few status cures (plus, now you even get Reraise with /SCH). If none of that is a problem, I can't see why this sub wouldn't be the superior one.

Also, due to how Sublimation will probably drop your HP, you might see if you can get any use out of this ring.
#3 Jun 10 2009 at 10:21 AM Rating: Decent
915 posts
It is a great sub for soloing and for xp pts. For campaign and beseiged though it sucks. You can activate sublimation and seconds later you are in the red which cancels the effect until you use the stored mp (lucky to get any mp back).

However you can still use dispel, aspir and drain for campaign and beseiged.

The biggest drawback in any situation is not having the spell stoneskin. Yes we have Earthen Ward but campaign and besieged (unless you have mp items restore items) drains mp really fast.

I duo/trio on imps in the mire as /sch and those who don't have sch leveled to 37 or haven't seen it used as a sub often will be amazed you still have mp after three imps.

I have not tried smn/sch in endgame since I am usually whm/sch but I can do quite a bit without resting.

Edited, Jun 10th 2009 1:26pm by Shastal
83 - WHM 82 - BLM
77 - SMN 76 - DRK

I solo for xp on odd job combos. SMN/THF FTW!
Never get too attached to a group and consider them as an online family. You'll just get hurt.

#4 Jun 10 2009 at 10:24 AM Rating: Good
21 posts
black arts allow sleep to land and other enfeebles?
#5 Jun 10 2009 at 10:29 AM Rating: Good
7,451 posts
Gives you a B+ in the appropriate skills, so yes, you can sleep from your subjob.

At 75, sub SCH when you don't need Teleports or Erase.
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#6 Jun 10 2009 at 10:39 AM Rating: Decent
21 posts
Been using /Whm for so long looking forward to trying /sch out tho im just a lil confused as to how sublimation is going to work and how the recast is applied. I think this may be a start to great soloing opportunities especially if sleep is reliable alongside with aspir
#7 Jun 10 2009 at 10:47 AM Rating: Decent
476 posts
/SCH doesn't really change how we work in a group setting, other than the inability to blink/stoneskin "on the run" (which also interferes with resting, should Earthen Ward be done).

That said, Sublimation can cover upwards of 200mp which would reverse the need to rest as frequently.

All said, /sch is a great sub, solo, low man, group, end game, or messing around, should you not need anything specific from other subs. (erase, teleports, utsu, sneak attack, meditate.. the list goes on.)
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#8 Jun 10 2009 at 11:04 AM Rating: Good
915 posts
Sublimation (although some would argue) frees up an rdm to concentrate on the others. Low on mp and need a heavy cure (if whm cure 5) just hit sublimation and at lvl 75 get 250mp back and hit the cure or 'na' you need. But honestly unless you have a major link or an endgame mob on steroids, which can happen, sublimation should eliminate most resting. Elemental Siphon will take care of other mp needs.

Sublimation does NOT stack with refresh or refresh drinks, but you can grab a brd and or cor for extra refresh as well as sanction.

I've said it before /sch is a golden sub.

Edited, Jun 10th 2009 2:07pm by Shastal
83 - WHM 82 - BLM
77 - SMN 76 - DRK

I solo for xp on odd job combos. SMN/THF FTW!
Never get too attached to a group and consider them as an online family. You'll just get hurt.

#9 Jun 11 2009 at 9:18 AM Rating: Good
88 posts
I /sch regularly now in Campaign to benefit from Downtime. I use the carby method and just let him hack the mobs while I lost hp. I can solo the fiendish imps there easily and the light and dark arts help out with reraise and drain to get hp from other mobs. Overall it is a good subjob to solo to help on down time but gets some getting use to.
#10 Jun 23 2009 at 7:17 AM Rating: Decent
31 posts
I've begun pimping out my Dark Magic skill / M.ACC gear, and I can now fairly consistently hit Drain/Aspirs similiar to a BLM... Aspirs for 130-200 on anything with MP, and Drains which restore 200+... it's an amazing sub
#11 Jun 23 2009 at 8:57 AM Rating: Decent
183 posts
There's one other thing I love about SMN/SCH that I haven't seen anyone mention.


Imagine this - you (and Garuda) are fighting a mob that could very easily wipe the floor with you. Every attack has to count or you're toast. You're getting ready to use Predator Claws, but just before you do, the mob uses an Evasion Bonus ability - "Oh CRAP!" you might think. Normally as /WHM, you might use your attack anyway and just hope for the best - but with /SCH, you can easily switch over to Dark Arts + Addendum Black, dispel the evasion boost, and then immediately use Predator Claws for a greater chance at high damage.
#12 Jun 23 2009 at 9:06 AM Rating: Decent
2,405 posts
I was originally levelling SCH for a sub to replace WHM, then it turned into a second main job anyway.

Edited, Jun 23rd 2009 1:07pm by Quinsisdos
#13 Aug 10 2009 at 2:44 PM Rating: Decent
33 posts
I wouldn't recommend using this for solo, the loss of blink and SS without using BP move sucks. As for campaign it is awesome, I can almost always keep mp using carby. Using Sublimation, Aspir, and Spirit Taker and not going totally nuts with BP moves my mp seldom goes below half. Haven't partied on smn in forever so I can't really comment on that aspect.
#14 Aug 10 2009 at 5:12 PM Rating: Decent
1,346 posts
I like to do FOV in sky, and on a pinch, /WHM still beats SCH by a country mile, if anything because MDB, erase, and WHM utility spells are pretty handy on Magic pot soloing and traveling to FOV areas like sky.

/SCH is a monster for MP and I think it works really well for planned 'set' situations where you know where to stand or have kiting room, and can prep a fully charged sublimation before engaging.

Edited, Aug 10th 2009 6:29pm by Dekusutaa

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#15 Aug 10 2009 at 8:33 PM Rating: Decent
2,151 posts
/SCH is extra work for yourself but better in the end when you get it down.
The only thing I miss when I /SCH is teleport Spells. I'm happy to let someone else get status cures :p
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#16 Aug 11 2009 at 7:54 AM Rating: Decent
2,839 posts
I just recently got my SCH up so I can sub it and I'm having a lot of fun with it. I've been doing FoV in Ro'Meave just getting to know how the sub works and I love it.

If I'm about to rest, use Earthern Ward and rest. If I need to use Sublimation while I'm up, just throw on a regen.

While I'm fighting, Alacrity + Aspir, and I generally get about 100MP back and I haven't even capped my skills and have absolutely no gear for it.

I haven't tried dispel yet, but since I have usually have dark arts active, I can dispel Ominous Weapon's Stoneskin and other effects.

I still have the all the spells I need like my cures and reraises along with Protect II.

The only things I'm missing are Erase and the Teleports and I can live without those. I'm having more fun with the job than I've had in a long time.
#17 Aug 11 2009 at 9:41 AM Rating: Decent
2,976 posts
SCH is no replacement for WHM support jobs in parties, but it'll see you to rights far better for any solo applications you can name. Sublimation is a bit of a double edged sword, however, since you cannot rest unless you use Earthen Ward (no Stoneskin available with /SCH), and for most situations, resting for MP will do far more for you than standing while Sublimation charges for 230~ MP.

Aspir is great, but don't overuse it on Greater Colibri as they can Aspir you back for even more MP than you were able to drain!

The biggest drawback with /SCH as opposed to /WHM is the lack of many key spells and abilities. No AoE protectra/shellra. No Curagas. No Erase. No Divine Seal. Not even a bar-ra spell to protect against the elements. If you end up in a main healer type role, you will still be required to sub White Mage for these vital skills!
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