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SMN EXP exploit I love you SE 20-40k EXPFollow

#52 Sep 16 2008 at 8:10 AM Rating: Excellent
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No worries about Ballista points or Besieged, for a little 300-750 gil fee, pop into Abdhaljs-Isle Purgonorgo from Upper jeuno, and start "Quarrying" for revitalizers. When everyone get's one, jump out and get back on the leveling train.
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#53 Sep 16 2008 at 8:33 AM Rating: Good
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Great post FrejaFHG and ty guys for rating me up! soon(I hope) ill be able to kudos these great ideas!

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#54 Sep 16 2008 at 8:57 AM Rating: Good
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Please be discreet where you do this. If you end up clearing the zone a few times, then another smn pt moves in and does the same thing, etc etc, then yeah, SE are gonna notice.

For example, don't do something stupid and clear the dunes a few times every day. The dunes and qufim are hella popular exp grounds right now, so what you're doing will be noticed, and you know someone will call a GM about it, assuming they don't notice on their own.

Are there any zones that aren't frequently exp'd in that would be good for this?
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#55 Sep 16 2008 at 9:50 AM Rating: Decent
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Sorry for using your post as my quotes Kailana, This is not meant to be defensive or offensive in any manner. I agree with most of what you say, but for different reasons.

Quote:
The dunes and qufim are hella popular exp grounds right now, so what you're doing will be noticed, and you know someone will call a GM about it, assuming they don't notice on their own.

All zones are camped by SOME one. Personally I bring my static parties to 'alternate' camps all the time. Beastmasters and BLM's are a prime example of people who will be in these alternate zones you seek.

I would not recommend primary camping zones like the dunes for the reason of respect vs the fear of GM. Qufim is debatable. Its not a primary camping zone, more of a nice alternate.

Quote:
Are there any zones that aren't frequently exp'd in that would be good for this?

I've been thinking of prime zones for this all day/night. Beastman strongholds are the best thing i can think of for a couple reasons. The biggest being that Beastman link and they will aggro /heal so your puller can get them without putting damage. There is also high concentrations of mobs to link up. Ghelsba, Giddeus, Davoi to name a few providing they fit in your level range.


Quote:
Please be discreet where you do this. If you end up clearing the zone a few times, then another smn pt moves in and does the same thing, etc etc, then yeah, SE are gonna notice.

Personally I don't care if SE notices. This functionality has been around since the summoners have been.
This is not a 'Bug', this is not an 'Exploit', therefor theres no need to try to hide it from SE. This is simple game function's that were meant to work as they are. Granted its much easier to do now with level synch, but its nothing new. Just one of us saw a way to take advantage of our 2 hour ability in a way that no one else had thought of.

Its been said by others to which I agree and reaffirm that this is not 'Ground Breaking'. By that I mean people are not going to stop leveling in partys because a summoner can get them a huge bang of xp in a short amount of time. Its just a new fun way for summoners to level without wanting to relying on the 'traditional' methods. No different than BLM burn parties really. Except we take our burn party and do all the mobs at once.

Again these are just my opinions. I dislike the argument of fear of GM's, I believe if you treat everyone politely and you follow the golden rule then you'll have no issues that a /blist can't fix.
#56 Sep 16 2008 at 10:30 AM Rating: Decent
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Wow, I really want to try this now. But when you are level synched, do you only earn exp, or if you are 75 scaled down, can you earn limit points?
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#57 Sep 16 2008 at 10:56 AM Rating: Good
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Switch to limit mode before syncing and you can merit.
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#58 Sep 16 2008 at 12:28 PM Rating: Decent
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We used Sea Serpent Grotto laste night, sync'd to 28 with 3 smn, and died, lol.
Cor reset 2 hrs,
Tried same mobs with 4 smn at lvl 32, worked great, but our puller keeps die'ing.


Question of the day, when a Smn level sync's do they lose their pet?
If not, is the pet still lvl 75, or the new sync?
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#59 Sep 16 2008 at 1:08 PM Rating: Decent
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Tried this last night when someone send me a random tell. After about 20 minutes of setup we unleashed 3 astral flow at a time, this killed all but 2 of the gobs brought to us. Our avatars made short work of the already low health leftovers. When it was the next set turn, pretty much same thing happened except 3 gobs left. After all was said and done, I went from a 17k buffer to almost capped.
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#60 Sep 16 2008 at 1:55 PM Rating: Excellent
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Not a Smn main and read through the post as it caught my eye. SE wont nerf Smn or Astral Flow, they will just nerf the sync cool down... as I stated they might do or should do to help prevent abuse of the system :). I can see SE nerfing Sync from 30 seconds to more like 3 minutes after lvl sync is turned on or off.

But hella idea and find till the nerf comes :) Pure Awsomeness!

Edited, Sep 17th 2008 4:00pm by Stucco

Edited, Sep 17th 2008 4:00pm by Stucco
#61 Sep 16 2008 at 3:07 PM Rating: Good
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Enilanerda wrote:

Question of the day, when a Smn level sync's do they lose their pet?
If not, is the pet still lvl 75, or the new sync?


We used to lose our pet. After a patch that followed the update, you no longer lose a pet if you Level Synch (this applies to BST and PUP aswell). I assume that they are powered down to your sync'd level once level sync takes place rather than staying at level 75.

It would be too big of a mistake if it didn't work that way >_>;
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#62 Sep 16 2008 at 6:57 PM Rating: Decent
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Quote:
We used to lose our pet. After a patch that followed the update, you no longer lose a pet if you Level Synch (this applies to BST and PUP aswell). I assume that they are powered down to your sync'd level once level sync takes place rather than staying at level 75.

It would be too big of a mistake if it didn't work that way >_>;


DRG Wyvern Goes down so you would have to assume that SMN, PUP and BST Jugs do aswell.

Also, unless it was fixed in the Emergency Maint today. BST Still lose their Jug Pets and Charmed mobs despawnuncharm.
This was meant to be fixed the same time as PUP and Avatars so it could still be broken.

Edited, Sep 17th 2008 2:53am by Equivocator
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#63 Sep 16 2008 at 7:16 PM Rating: Decent
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Well if pets stays out, that makes one of the Smn an option to train the zone, and as they all whack at the pet, it might give the puller a better chance to survive, before they get to the actual Smn.
But obviously the kiter can't be one of the Astral Flowing Smns.(in that specific pull) Just have one of the Smn with 2hr used, be the kiter for 2nd one.

Gunna try this again tonight, can we get a list of levels, zones, and your best amount of exp/chain results? That'd be a good thing to get going.

SSG @ 32 with 6 in the party, we only got about 4500exp, on chain 23.
I could have sworn there was more than 24 mobs, but... oh well... Adjust, and try again I guess.
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#64 Sep 16 2008 at 7:26 PM Rating: Decent
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Equivocator wrote:
Quote:
We used to lose our pet. After a patch that followed the update, you no longer lose a pet if you Level Synch (this applies to BST and PUP aswell). I assume that they are powered down to your sync'd level once level sync takes place rather than staying at level 75.

It would be too big of a mistake if it didn't work that way >_>;


DRG Wyvern Goes down so you would have to assume that SMN, PUP and BST Jugs do aswell.

Also, unless it was fixed in the Emergency Maint today. BST Still lose their Jug Pets and Charmed mobs despawnuncharm.
This was meant to be fixed the same time as PUP and Avatars so it could still be broken.

Edited, Sep 17th 2008 2:53am by Equivocator


SE in the Sept. 8 update wrote:
All pets other than wyverns will vanish when Level Sync is activated. Any monsters charmed by a beastmaster will be released with enmity intact, so care should be taken to ask them to "Leave" before activating Level Sync.


The source

Supposedly, they changed this in the september 11 update.

SE in the Sept. 11 patch wrote:
Automatons, summoned avatars, and Beastmaster's summoned or charmed pets will no longer leave when Level Sync is activated or when designated player's level increases while Level Sync is activated.


Wii would like to patch

Sooo... ever since LVL Synch was introduced, the DRGs didn't lose their wyvern if it was activated. Furthermore, the BSTs, SMNs and PUPs no longer lose their pets when this is activated or someone levels up since the September 11 update.

I haven't tested the update notes, but I would at least hope that the patch notes are correct. However, if they are proven to be erroneous after they said it was working that way... The next thing I'll expect from them is a letter like this...

"Dear player:
Tee hee hee
Signed,
SE."


In topic

I have talked to my Ls mates through the marvel that is the Internet and only one of them is interested in trying this out -.-;

Anyone that would like to try it in Valefor?
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#65 Sep 16 2008 at 7:57 PM Rating: Decent
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Quote:
Supposedly, they changed this in the september 11 update.


I think you need to re-read this bit of my post:

Quote:
Also, unless it was fixed in the Emergency Maint today. BST Still lose their Jug Pets and Charmed mobs uncharm. This was meant to be fixed the same time as PUP and Avatars so it could still be broken.


Yes. I was MEANT to be fixed, but it wasn't. Have yet to test SMN (And My PUP is only 10 so I couldn't be bothered to test it.)
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#66 Sep 17 2008 at 5:56 AM Rating: Good
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Quote:
After a patch that followed the update, you no longer lose a pet if you Level Synch


Not True, I tested this last night. When you level synch you DO lose your avatar. I have no idea about pup or bst as i do not play those jobs.

@Topic, I tried this last night.

The First time around I was the puller. I went to Lower Del. Tower. I started on the second floor and healed in front of my prey and proceeded to gather up every giga, goblin and bat. The mistake I made on pull #1 was that once i got to the 1st floor, i healed in front of another giga to grab him and go. This locked me up. I must have had 40 mobs circling me and throwing rocks SO much that I couldn't stand up for around 2 minutes. By the time i stood up my health was SO low that I died. I accidently subbed BLM too so i couldn't cure myself. So.. I home pointed.

Pull #2, I did the same thing with the same mobs. Making sure to sub whm and put buffs on myself this time. I collected what I fealt was about 40+ mobs and brought them to my team. Looking through my friends chat logs was very confusing. They got around 10k xp but the highest i could see was chain 12. So im not sure if the server just got hit with the messages so fast that i was only recieving some of them? I'm not too sure.

Pull #3, My friend came on THF to pull for us for this round as it was my turn to be an astral flow'er. This time I'm not sure what happened, I think maybe he didn't walk slow enough or something. It looked like he had around 20+ mobs, But we only saw Chain 7 for ~2800 xp.

All and All not too shabby for a first attempt. We had this one guy in zone whining and crying and I was doing my best to be as polite as possible. I assured him that we were just performing a test and he was more than welcome to steal a mob from my hoard. Next time i plan on avoiding the tower all together so to avoid that. My intent was to try a beastman stronghold but I did not have enough time for that as I had Limbus.
#67 Sep 17 2008 at 6:54 AM Rating: Good
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I believe we lost our pet when we tried it as well HOWEVER

if you are casting whilst somebody hits lvl sync, you will continue casting and summon your avatar with no interruption.
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#68 Sep 17 2008 at 7:45 AM Rating: Good
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Carby did remain out for me after leveling, but I've never had him out to begin a sync'd party with.
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#69 Sep 17 2008 at 8:31 AM Rating: Default
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I really want to do this. Even more though, I'd be happy with a LS that has a bunch of SMNs willing to party together. I'm going to have to go server forum surfing to find a server to jump to. I've been playing since 6 months after debut of ffxi and still don't have a 75 because I farm, craft, play with low levels, and quest. Then Chocobo racing came out and I couldn't stop. Then the monster battle cage fighting stuff came out. LOL very addictive. I'm rich in Gil, but not levels. I think it's about time. I'm glad someone came up with this.

I hope it is still on for a bit longer. I'm in the process of Customer Service returning my account back the way it was before someone hacked into it and stole all my gil, items, and transfered me to a new world, Hades. They even d-leveled me! LOL!

Anyways, I'm only a couple levels from 75 and it'd be fun to do something crazy other then besieged. I heart my summoner even more now.

Yay for the OP. I'd rate him up if I could. Someone else do it for me. ;) Yay!

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#70 Sep 17 2008 at 8:50 AM Rating: Decent
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Dracoth wrote:
Carby did remain out for me after leveling, but I've never had him out to begin a sync'd party with.


Was probably only this they did then? No more depop just because someone dings, but you can't try and keep a 75 charmed pet in your level 10 party. (Except your exp would be totally killed anyway)
#71 Sep 17 2008 at 8:56 AM Rating: Decent
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Enilanerda wrote:
Well if pets stays out, that makes one of the Smn an option to train the zone, and as they all whack at the pet, it might give the puller a better chance to survive, before they get to the actual Smn.
But obviously the kiter can't be one of the Astral Flowing Smns.(in that specific pull) Just have one of the Smn with 2hr used, be the kiter for 2nd one.

Gunna try this again tonight, can we get a list of levels, zones, and your best amount of exp/chain results? That'd be a good thing to get going.

SSG @ 32 with 6 in the party, we only got about 4500exp, on chain 23.
I could have sworn there was more than 24 mobs, but... oh well... Adjust, and try again I guess.



Remember any mob that's been damaged by the out side puller will not give exp even if not claimed.

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#72 Sep 17 2008 at 9:29 AM Rating: Decent
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So how do you go about rounding up that many mobs without damaging them? Provoke/link/heal?
#73 Sep 17 2008 at 1:31 PM Rating: Decent
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Link and heal are the best ways. Heal is better because then all give XP, but only beastmen agro /heal. Some mobs you need to get the attention of one so you can link the rest, so it wont be giving you XP.

Edited, Sep 17th 2008 9:26pm by Equivocator
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#74 Sep 18 2008 at 1:05 PM Rating: Good
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Actually, one of the first places I think of to do this is the Leech King room in the Maze. Gotta be 25+ leeches in that room alone, plus another dozen scattered.

Lots of things to link there - gobs, crawlers, bats, etc..
The tunnel just outside that room would be ideal to keep everything together for the blasting.


Edited, Sep 18th 2008 4:02pm by Turnerbrown
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#75 Sep 19 2008 at 5:53 AM Rating: Excellent
Thats a great spot!
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#76 Sep 22 2008 at 9:06 PM Rating: Decent
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Tried this today, got about 5k from one, it only *showed* that I got chain 8 on my screen, but that would have been only 2100 exp, so I know I got more. Not sure why they didn't show on my chat log though.
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#77 Sep 24 2008 at 4:20 PM Rating: Default
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So much for being discrete. I went on killingifrit.com today and someone posted this thread on their page. I was talking to my linkshell today about the usual BS and one of them bring up this thread so now our linkshell knows. I asked him where he found this information out and he said he got it off the Xbox forums. My guess is that this thread is already anywhere and everywhere.

P.S: Like most of you, I doubt Astral Flow will get nerfed because of this. Just wanted to add that in there.
#78 Sep 24 2008 at 9:10 PM Rating: Good
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I guess I am the only one concerned about all the new Smn75s with full merit but Summoning skill of 21. That's gotta be painful to skill up after all the fun.
#79 Sep 28 2008 at 9:53 AM Rating: Decent
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Ok, so after doing this quite a bit, it occurs to me, the most we are getting is chain 16. This equates to like 5k exp. Does anyone know how to avoid this? We're killing well over 30-40 mobs, but appear to only get credit for 17 of them.
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#80 Sep 28 2008 at 11:44 AM Rating: Decent
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You get the exp from all of them, but the screen only registeres about half.

Take note of your Exp before yous tart and after. What'd you get?
Then add up what the screen says you got. What'd you get?

In my experience I always get more than what the screen registers.
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#81 Sep 28 2008 at 2:29 PM Rating: Good
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ZephyrCU wrote:
I guess I am the only one concerned about all the new Smn75s with full merit but Summoning skill of 21. That's gotta be painful to skill up after all the fun.

not really, it just makes those of us with capped skill look all the better.
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#82 Sep 28 2008 at 8:07 PM Rating: Decent
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The screen was only registering about 2500 exp, I was getting about 5000 exp, but that is nowhere near what I should have gotten for what my screen registered as 'Ramuh defeats ....' x41
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#83 Sep 28 2008 at 8:41 PM Rating: Decent
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I suspect you're being subjected to the same limitation as happens in ENMs - the most EXP you can get in one "block" (and it's all being given to you in one block because it's a bunch of simultaneous kills) is enough to put you to 1 TNL on your next level.

I'm probably wrong, but it's something to think about just the same.
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#84 Sep 29 2008 at 5:51 AM Rating: Decent
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I thought that I was having some sort of capped exp situation as well, but as the title suggests, others have been getting far more exp than myself.

We have gotten up to 8k now, taking our sync from lvl 10 to 13, so I'm not sure if it's the TNL issue, but I'm wondering if there isn't some other limitation at work.
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#85 Oct 03 2008 at 10:44 AM Rating: Good
likely a matter of not having enough mobs. One time we had our puller gather some mobs together and he said 'yea, this looks like 60 mobs, easily" but when he came back to camp I counted them all and it was only around 19.

I'm pretty sure it's a case of thinking you have more mobs than you actually do.
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#86 Oct 03 2008 at 11:40 AM Rating: Decent
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Luckily, with carby, I can hold the mobs for about 3-4 minutes without worry, so I counted them, and had:
27 bats
14 goblins
14 leeches
12 crawlers


I think I figured out what was limiting us a *bit*. When we sync to level 10, some of those mobs are way to high to die to an AF. If the mobs are too high, they get hate on the avatars, then disappear when the avatars go away. Our recent run was about 8.5-9k with chain 32 after I took this into account. Now, to plan pull routes for the *right* level mobs.
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#87 Oct 06 2008 at 7:44 AM Rating: Default
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I just was looking through this thread when I noticed that someone mentioned that Se did an update to limit the amount of EXP that you can gain from level range to level range. Is this true?? Because it is so messed up if it is.

A Good way to findout if it is true is if any of you have a level 45ish SMN and don't mind solo'n bombs in ifrits cauldren. I used to go down there pre free carby levels and kill bombs for chain 1 and 2 (very had to do before free carby, mustly just luck the bombs blew up so fast). The first kill was around 250ish exp chain 1 was around 350ish and chain 2 was 400-500 exp.

Either way Karou that was a pretty cool trick you shared.
#88 Oct 08 2008 at 2:40 AM Rating: Good
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Quote:
I just was looking through this thread when I noticed that someone mentioned that Se did an update to limit the amount of EXP that you can gain from level range to level range. Is this true?? Because it is so messed up if it is.

A Good way to findout if it is true is if any of you have a level 45ish SMN and don't mind solo'n bombs in ifrits cauldren. I used to go down there pre free carby levels and kill bombs for chain 1 and 2 (very had to do before free carby, mustly just luck the bombs blew up so fast). The first kill was around 250ish exp chain 1 was around 350ish and chain 2 was 400-500 exp.


There is a limit to the base xp. As you say, you would get around 250 xp for the first kill which is the max base xp you can get from level 51-60. The bombs in ifrit are around level 62-68, so if there was no limit to the base xp you would get something like 530 base xp if the bomb is 10 levels higher than you. After the base xp there is the multipliers for chains, number of PT members etc. A good source for calculation of xp is this.

Edit: link broken.

Go to somepage -> FFXI Links -> Other -> Experiance gain per kill.

Edited, Oct 8th 2008 2:40pm by IcemanDK
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#89 Oct 08 2008 at 11:30 AM Rating: Default
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Thanks Ice, wow that is a really stupid idea IMO by SE.

Yeah it varied by level to level but for the most part 51 and up it was around 250 base, then 400+ for chain 1 and up. Not easy to get past chain 1 on bombs though.

Either way getting a base exp of 300 or more as a solo'n smn or bst was pretty good exp when you had free time to kill.

I don't get why they would limit base exp by levels in order to make it even harder to level jobs such as these two (SMN and BST) which are pretty hard to level compared to say WHM.
#90 Oct 09 2008 at 6:39 AM Rating: Decent
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So, we've accomplished this a bit more, so I thought I would write an article on how we are doing it. Our situation is a little unique, not everyone will be able to do this, but this is how it's working for us. Last night we got 21k in less than an hour, which is pretty good EXP for any SMN.

Areas to Burn - Level Range:
Maze of Shakrami - 10-16
Valkurm Dunes - 15-20

Party Makeup:
External Support
1 36+ WHM/BLM for teleports
1 75 SMN/BLM w/ lvl 1 cor - for trains

Burn Party
3 10+SMN/ANY - For burning
2 ANY/ANY - For leeching
1 level sync target (see above)

* Note: One of the jobs should have a corsair that is level 5+ that is either main or subjob for Corsair Roll

In our case, the 2 leeches are the same 2 characters over and over again, bring warp items, and have level 1 Corsair.

Level 10 Sync:
Starting with the lower level sync, the 75 SMN should pull carby out and go to the far end of the big room near the zone line of Tahrongi Canyon. To prevent mobs that don't give the burn party exp, I will elaborate on this. The SMN should 'Attack' a mob, then 'Retreat'. Take it to a nearby mob that will *link* to the original mob. Now re-'Attack' the original mob, and let carby kill it, should be only 2 hits or less. This will keep the link agro, but not cost the burn party exp. Grabbing a majority of the mobs in the big room, and the little room heading back to zone line, should net you a good amount of EXP. Taking your sync from 10 to 12-13

Types of Mobs
Bats
Goblins
Crawlers - Do not go down the ramp to the scorpion room yet, this is later levels.

Level 13 Sync:
You are still in the Maze at this point, but you have a much longer pull ahead of you this round. From the big room of the last start point, go north. Stay on the east side of the map and follow the tunnel down to the room at the bottom with the crawlers and the scorpions. The SMN should 'Attack' a mob, then 'Retreat'. Take it to a nearby mob that will *link* to the original mob. Now re-'Attack' the original mob, and let carby kill it, should be only 2 hits or less. This will keep the link agro, but not cost the burn party exp. Grabbing a majority of the mobs in the big room, and the little room heading back to zone line, should net you a good amount of EXP. Taking your sync from 12-13 to 15-16. At this point, you've pretty much capped the Maze party, and it's time to move on, or find a different sync target.

Types of Mobs
Leeches
Crawlers
Bats
Goblins

Use of Support Party
I know most are asking why the WHM/BLM is needed at this point. In our specific party, the 3 non-burning members of the party all have corsair unlocked, but not leveled. Usually with a scroll of warp or another item. The SMN/BLM Also has a cor, but should be used last, since he should be starting the next pull while the job change/warp/teleport takes place.

The lower level person will warp to their nation of choice (We used whitegate), change to Corsair, and get the WHM/BLM to take them back to mea.

In our case, the 3xSMN would meet the corsair at mea, and try to reset the 2hr. Regardless of If it worked, the corsair would then die, and change back to their original job, and get the WHM/BLM to tele them back out. If it didn't work, the next lower level job should try. The catch, is the 2nd character should wait for the 1st character to be on their original job at mea, with the burned SMN's. Since Corsair 2hr won't reset another Corsair's 2hr, the first character will need to be on a job *other* than corsair for the 2hr reset to work on them as well. This will allow more over-all chances to reset the 2hr.

MISC info

The average pull took about 15-20 minutes from start to finish. My 75 SMN was able to keep carby alive for 23 minutes after all the mobs were pulled with proper gear and using healing ruby II when he got below 50% HP. This should allow plenty of time for the corsairs to reset the 2hr of the SMNs, and time to run back to the zone line for the next pull. All mobs in big + Small room will give EXP at 15-16, so it is wise to pull them all.

This method is not recommended for people with slow computers, the puller (and smns) will get R2500-2900 on the bigger pulls.

We were able to get as high as chain 41, but it still took us 2-3 pulls in Maze to get the 21k. One of my characters had an anniversary band + Emporer band, both of which were used by 1 pull each, totaling 26k for them.

Tips for the summoner party: * Thanks Shourin

- Wait for the trainer to settle the mobs. Let mobs collect to a dense group.
- Risk vs. reward. Targeting the toughest mob in the group will make it more likely that your astral flow will go off. Also increases the likelihood that the mob will live and beat you after.
- Don't release your avatars in presence of the train. The mobs will aggro you and kill you before you begin.


More Notes:

Mobs that link by sight seem to despawn *much* easier than those by sound. And those that track by smell (ie. orcs) will despawn if you run through water, which makes Ghelsba a bad choice to do this. To keep the mobs from despawning, making round-about circles every now and then seems to help tremendously.

Edited, Oct 9th 2008 9:44am by Toioiz

Edited, Oct 9th 2008 3:03pm by Toioiz
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#91 Oct 23 2008 at 8:09 PM Rating: Good
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354 posts
Did you have a smn pulling? If so how did you not die when you level synced or were you outside the party? Ive been having a rdm pull for us outside the party. But it would be nice to have her get exp too.
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#92 Oct 23 2008 at 10:45 PM Rating: Decent
And to think i got smn up the old fashioned way. which was fun.

Guess i'm old school.
#93Suichi, Posted: Dec 30 2008 at 2:05 AM, Rating: Sub-Default, (Expand Post) Cool exploiting guys.
#94 Dec 30 2008 at 4:34 AM Rating: Excellent
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7,451 posts
Suichi wrote:
Cool exploiting guys.


I'm reporting this to SE so they fix it.


lolwut?
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Now THIS is PvP!

MNK ~ SMN ~ SCH
#95 Dec 30 2008 at 11:56 AM Rating: Excellent
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Don't mind Suichi, he is just a cute little Tarutaru that used to play in the Valefor server but then dissapeared, never to return. We miss you Sui =(

-----

For those of you whinners, in case you haven't noticed, this "exploit" is allowing summoners to use their avatars as their main tools (for once) to get EXP.

The solution to this "issue" is easy; SE needs to give SMNs better tools so they are invited more to EXP parties. At the same time, to avoid this situation to arise again (and to avoid the stupidity that was the /brd nerf, simply because it affected BRDs, CORs and SMNs), SE only needs to tweak the party mechanics a little bit. Just make it so that a party cannot obtain EXP from more than, say, 10 monsters per minute.

Problem solved & crisis adverted!

(And this fix doesn't even affect the BRDBRDMeleex4orgy limit parties! Now rejoice, no one else will get as good exp as you guys ever again! We are sorry for making you feel that your e-peen was small for a sec, but that will be soon fixed! YAY!)

Sarcasm is a wonderful thing that doesn't carry well across the net without a voice.

------

Idea!

I want to see this being done in Moblin Maze Mongers.
Using the 107 (?) Rune, you would have IT++ monsters in the area.

I dunno, with enough luck, one could be able to do this in the mazes safetly.

At the same time, you would avoid people who, at the mere sight of it, would cry and adopt an attitude similar to: "waaaaah, they are killing monsters (that I don't want to kill) vewy fast and gaining exp without being my cure bots! it makes me so anwy and angsty! To make things worst, I lost my Jonas Brothers CD and I can't find it =(!!!!! "
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#96 Dec 30 2008 at 3:52 PM Rating: Excellent
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Summoners and =10 : a match made in hell.


:<
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BAWWWW
#97Suichi, Posted: Dec 30 2008 at 10:38 PM, Rating: Sub-Default, (Expand Post) Sub-default me all you want, I'm still reporting this to SE.
#98Suichi, Posted: Dec 30 2008 at 10:50 PM, Rating: Sub-Default, (Expand Post) Just talked to a GM and he's said that's it's been reported several times and they're investigating it. Enjoy it while you can, hahahaha.
#99 Dec 31 2008 at 12:29 AM Rating: Excellent
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29,165 posts
Quote:
Just talked to a GM and he's said that's it's been reported several times and they're investigating it. Enjoy it while you can, hahahaha.


Isn't that what they say to just about everything?
#100 Dec 31 2008 at 7:58 AM Rating: Good
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Fynlar wrote:
Quote:
Just talked to a GM and he's said that's it's been reported several times and they're investigating it. Enjoy it while you can, hahahaha.


Isn't that what they say to just about everything?


yup.
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#101 Dec 31 2008 at 9:40 AM Rating: Decent
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147 posts
The only Issue I find with this exploit is RMT getting their grimy hands on it and leveling up all their new accounts. They probably already are D;
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