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Testing, please ignoreFollow

#1 Jul 16 2006 at 1:24 AM Rating: Decent
**
524 posts
I'm having trouble with PRE tags. Just borrowing this space to test if the problem is with the "preview" mode or something I'm doing.

§»жӨ→≈◊♥☻

testing 
te   stin  g 
test test     test 
--//--//      // 
--//++// test // 
e t c 


end of test1

#################

Test2
 
|  blah  |  blah  |  blah  | 
|  blah  |  blah  |  blah  | 
|  blah  |  blah  |  blah  | 
|  blah  |  blah  |  blah  | 
|  blah  |  blah  |  blah  | 
|  blah  |  blah  |  blah  | 



Test 3

 
 
Maneuver(s)  //  S1  //  S2  //  S3  //  S4  //  S5  //  S6  //  
-------------//------//------//------//------//------//------//  
none         // Sil  // Slow //Blind // Para // DoT  // Poi  //  
-------------//------//------//------//------//------//------//  
DM           // Sil  // Slow //Blind // Para //      //      //  
IM           // DoT  // Poi  // Sil  // Slow //Blind //      //  
LM           // DoT  // Poi  //      //      //      //      //  
WM           // Sil  // Slow //Blind // Para // DoT  //      //  
-------------//------//------//------//------//------//------//  
IM + DM      // Sil  // Slow // DoT  // Poi  //      //      //  
IM + WM      // DoT  // Sil  // Slow //Blind // Poi  //      //  
IM + LM      // DoT  // Poi  // Sil  // Slow //Blind //      //  
WM + LM      // DoT  //      //      //      //      //      //  
WM + DM      // Sil  // Slow //Blind // Para //      //      //  
LM + DM      //      //      //      //      //      //      //  
-------------//------//------//------//------//------//------//  
LM + DM + IM // Sil  // Slow // DoT  // Poi  //      //      //  
LM + DM + WM //      //      //      //      //      //      //  
LM + IM + WM // DoT  // Sil  // Slow //Blind // Poi  //      //  
DM + IM + WM // Sil  // Slow // DoT  // Poi  //      //      //  
-------------//------//------//------//------//------//------//  
 
 
Maneuver(s)  //  S1   //  S2   //  S3   //  S4   //  S5   //  S6   // 
-------------//-------//-------//-------//-------//-------//-------// 
none         //  Sil  // Slow  // Blind // Para  //  DoT  //  Poi  // 
-------------//-------//-------//-------//-------//-------//-------// 
DM           //  Sil  // Slow  // Blind // Para  //       //       // 
IM           //  DoT  //  Poi  //  Sil  // Slow  // Blind //       // 
LM           //  DoT  //  Poi  //       //       //       //       // 
WM           //  Sil  // Slow  // Blind // Para  //  DoT  //       // 
-------------//-------//-------//-------//-------//-------//-------// 
IM + DM      //  Sil  // Slow  //  DoT  //  Poi  //       //       // 
IM + WM      //  DoT  //  Sil  // Slow  // Blind //  Poi  //       // 
IM + LM      //  DoT  //  Poi  //  Sil  // Slow  // Blind //       // 
WM + LM      //  DoT  //       //       //       //       //       // 
WM + DM      //  Sil  // Slow  // Blind // Para  //       //       // 
LM + DM      //       //       //       //       //       //       // 
-------------//-------//-------//-------//-------//-------//-------// 
LM + DM + IM //  Sil  // Slow  //  DoT  //  Poi  //       //       // 
LM + DM + WM //       //       //       //       //       //       // 
LM + IM + WM //  DoT  //  Sil  // Slow  // Blind //  Poi  //       // 
DM + IM + WM //  Sil  // Slow  //  DoT  //  Poi  //       //       // 
-------------//-------//-------//-------//-------//-------//-------// 
 
 


#2

 
 
 
Maneuver(s)  //  S1   //  S2   //  S3   //  S4   //  S5   //  S6   //  S7   // 
-------------//-------//-------//-------//-------//-------//-------//-------// 
none         //  DoT  //  Poi  //  Sil  // Slow  // Blind //       //       // 
-------------//-------//-------//-------//-------//-------//-------//-------// 
DM           //  Sil  // Slow  //  DoT  //  Poi  // Blind // ????  //       // 
IM           //  DoT  //  Poi  //  Sil  // ????  //       //       //       // 
LM           //  DoT  //  Poi  //  Sil  // ????  //       //       //       // 
WM           //  DoT  //  Sil  // Slow  //  Poi  // ????  //       //       // 
-------------//-------//-------//-------//-------//-------//-------//-------// 
DM + IM      //  Sil  // Slow  //  DoT  //  Poi  // ????  //       //       // 
DM + LM      //  Sil  // Slow  //  DoT  //  Poi  // ????  //       //       // 
DM + WM      //  Sil  // Slow  //  DoT  //  Poi  // ????  //       //       // 
IM + LM      //  DoT  //  Poi  // ????  //       //       //       //       // 
IM + WM      //  DoT  //  Sil  // Slow  // Blind //  Poi  // ????  //       // 
LM + WM      //  DoT  //  Sil  // Slow  //  Poi  // ????  //       //       // 
-------------//-------//-------//-------//-------//-------//-------//-------// 
DM + IM + LM //  Sil  // Slow  //  DoT  //  Poi  // ????  //       //       // 
DM + IM + WM //  Sil  // Slow  //  DoT  //  Poi  // ????  //       //       // 
DM + LM + WM //  Sil  // Slow  //  DoT  //  Poi  // ????  //       //       // 
IM + LM + WM //  DoT  //  Sil  // Slow  //  Poi  // ????  //       //       // 
-------------//-------//-------//-------//-------//-------//-------//-------// 
 



#3


 
 
Maneuver(s)  //  S1   //  S2   //  S3   //  S4   //  S5   //  S6   //  S7   // 
-------------//-------//-------//-------//-------//-------//-------//-------// 
none         //  DoT  //  Poi  //  Sil  // Slow  // Blind // Para  //       // 
-------------//-------//-------//-------//-------//-------//-------//-------// 
DM           //  Sil  // Slow  //  DoT  //  Poi  // ????  //       //       // 
IM           //  DoT  //  Poi  // ????  //       //       //       //       // 
LM           //  DoT  //  Poi  // ????  //       //       //       //       // 
WM           //  DoT  //  Sil  // Slow  // ????  //       //       //       // 
-------------//-------//-------//-------//-------//-------//-------//-------// 
DM + IM      //  Sil  // Slow  //  DoT  //  Poi  //  ???? //       //       // 
DM + LM      //  Sil  // Slow  //  DoT  //  Poi  //  ???? //       //       // 
DM + WM      //  Sil  // Slow  //  DoT  // ????  //       //       //       // 
IM + LM      //  DoT  //  Poi  // ????  //       //       //       //       // 
IM + WM      //  DoT  //  Sil  // Slow  // ????  //       //       //       // 
LM + WM      //  DoT  //  Sil  // Slow  // ????  //       //       //       // 
-------------//-------//-------//-------//-------//-------//-------//-------// 
DM + IM + LM //  Sil  // Slow  //  DoT  //  Poi  //  ???? //       //       // 
DM + IM + WM //  Sil  // Slow  //  DoT  // ????  //       //       //       // 
DM + LM + WM //  Sil  // Slow  //  DoT  // ????  //       //       //       // 
IM + LM + WM //  DoT  //  Sil  // Slow  // ????  //       //       //       // 
-------------//-------//-------//-------//-------//-------//-------//-------// 
 
 
 



test 4

 
  <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> 
<> <>                 Otani & Nine                  <> <> 
<> <>       Proud Puppetmaster of Pandemonium       <> <> 
  <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> 



       /\  /\             Otani & Nine              /\  /\            It puts automation oil on its skin 
       \/  \/   Proud Puppetmaster of Pandemonium   \/  \/            or else it gets the hose again


/\ Puppetmaster of Pandemonium
\/ (Starter's Guide (F.A.Q.))
/\ (I'll show you mine if you show me yours)
\/ Otani & Nine // It puts automaton oil on its skin, or else it gets the hose again


♥ Puppetmaster ♥ Pandemonium
♥
(Starter's Guide (F.A.Q.))
♥
(I'll show you mine if you show me yours)
♥ Otani&Nine ♥ It puts automaton oil on its skin, or else it gets the hose again


♥Otani & Nine ♥
♥ FFxi ♥ Puppetmaster ♥ Pandemonium ♥
♥ ♥ I have moved to a private forum. ♥
♥ ♥ Check with me in-game. ♥
♥ Otani & Nine ♥ It puts automaton oil on its skin, or else it gets the hose again ♥



♥ Otani & Nine ♥
♥ FFxi ♥ Puppetmaster ♥ Pandemonium ♥
♥ ♥ I have moved to a private forum ♥
♥ ♥ Check with me in-game ♥
♥ Otani & Nine ♥ It puts automaton oil on its skin, or else it gets the hose again ♥



                    ~   ~  ~ ~ ~ ~ ~ ~  ~   ~ 
       /\  /\             Otani & Nine              /\  /\ 
       \/  \/   Proud Puppetmaster of Pandemonium   \/  \/ 
                    ~   ~  ~ ~ ~ ~ ~ ~  ~   ~


test 5

 Level   Magic Cap   New Spells if Magic Capped 
 Lv.10      31        Dia(1), Cure(12)         
                      Stone(15), Poison(18)    
                      Paralyze(21), Blind(27)  
                      Water(30)                     
 Lv.11      34        Bio(33)                   
 Lv.12      36                                  
 Lv.13      39                                  
 Lv.14      42        Slow(42)                  
 Lv.15      45        Aero(45), Cure2(45)       
 Lv.16      48                                  
 Lv.17      51                                  
 Lv.18      54                                  
 Lv.19      57        Silence(57)               
 Lv.20      60        Fire(60)                  
 Lv.21      63                                  
 Lv.22      65                                  
 Lv.23      68                                  
 Lv.24      71                                  
 Lv.25      74                                  
 Lv.26      77        Blizzard(75)              
 Lv.27      80                                  
 Lv.28      83        Cure3(81)                 
 Lv.29      86                                  
 Lv.30      89                                  
 Lv.31      92        Thunder(90)               
 Lv.32      94                                  
 Lv.33      97                                  
 Lv.34      100                                 
 Lv.35      103                                 
 Lv.36      106                                 
 Lv.37      109       Stone2(108)               
 Lv.38      112       Bio2(111)                 
 Lv.39      115                                 
 Lv.40      118                                 
 Lv.41      121                                 
 Lv.42      123       Water2(123)               
 Lv.43      126                                 
 Lv.44      129                                 
 Lv.45      132                                 
 Lv.46      135                                 
 Lv.47      138       Aero2(138)                
 Lv.48      141                                 
 Lv.49      144                                 
 Lv.50      147       Cure4(147)                
 Lv.51      151                                 
 Lv.52      156       Fire2(153)                
 Lv.53      161                                 
 Lv.54      166                                 
 Lv.55      171                                 
 Lv.56      176                                 
 Lv.57      181       Blizzard2(178)            
 Lv.58      186                                 
 Lv.59      191                                 
 Lv.60      196                                 
 Lv.61      198                                 
 Lv.62      201                                 
 Lv.63      204       Thunder2(203)             
 Lv.64      206                                 
 Lv.65      209                                 
 Lv.66      212                                 
 Lv.67      214                                 
 Lv.68      217                                 
 Lv.69      220                                 
 Lv.70      223                                 
 Lv.71      226                                 
 Lv.72      229       Stone3(227)               
 Lv.73      232                                 
 Lv.74      236       Water3(236)               
 Lv.75      240                                 


[block=yellow]
[block=white] hello
[block=yellow]
hello

Would their ******* child be half lemmibear & half pigman or would it be half lemmipig & half manbear?

Oops! FFXIclopedia does not have a page with this exact name.
Click here to start this page.



Edited, Jul 21st 2006 at 1:34pm EDT by YuriOtani

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#2 Jul 16 2006 at 1:25 AM Rating: Decent
**
524 posts
nevermind...seems the problem was in the preview mode.

 * () * () * () * 
      Light       
 * () * () * () * 

Flashbulb
What they say: (Use "Flash")
What we say: "Gives the puppet the ability to use flash with no MP cost"
Frame: All

Elemental Cost: 2 light
Trigger: Needs active light maneuver and timer must be ready
Recast time: ~49 seconds
Variables with # of active maneuvers: #( ??? )#

Effect with 0 light maneuvers: no effect
Effect with 1 light maneuvers: uses flash ability
Effect with 2 light maneuvers: uses flash ability
Effect with 3 light maneuvers: uses flash ability

Damage Gauge
What they say: (Prioritizes curing)
What we say: "Makes curing a priority in most insances, and alters the %HP when curing is triggered"
Frame: Harlequin, Stormwaker

Elemental Cost: 1 light
Trigger: %HP of puppetmaster or Puppet, and spell timer must be ready
Recast time: cures count as spells, and therefore this uses spell delay timer
Variables with # of active maneuvers: %HP trigger varies with light maneuvers

Effect with 0 light maneuvers: %HP trigger is 50%
Effect with 1 light maneuvers: %HP trigger raised to 60%
Effect with 2 light maneuvers: %HP trigger raised to 70%
Effect with 3 light maneuvers: %HP trigger raised to 80%

Auto Repair Kit
What they say: (Increases HP ; Adds "Regen" effect to Light Maneuver)
What we say: "Raises your puppet's max HP and gives the puppet the ability to use regen with no MP cost"
Frame: All

Elemental Cost: 2 light
Trigger: Needs active lght maneuver
Recast time: N/A
Variables with # of active maneuvers: Strength of HP regen

Effect with 0 light maneuvers: Raises HP by #( ??? )#
Effect with 1 light maneuvers: Raises HP by #( ??? )# ; Automation gains HP regen of 1HP/tick
Effect with 2 light maneuvers: Raises HP by #( ??? )# ; Automation gains HP regen of 2HP/tick
Effect with 3 light maneuvers: Raises HP by #( ??? )# ; Automation gains HP regen of 3HP/tick

Auto Repair Kit II
What they say: (Increases HP ; Adds "Regen" effect to Light Maneuver)
What we say: "Raises your puppet's max HP and gives the puppet the ability to use regen with no MP cost"
Frame: All

Elemental Cost: 3 light
Trigger: Needs active lght maneuver
Recast time: N/A
Variables with # of active maneuvers: Strength of HP regen

Effect with 0 light maneuvers: Raises HP by #( ??? )#
Effect with 1 light maneuvers: Raises HP by #( ??? )# ; Automation gains HP regen of 2HP/tick
Effect with 2 light maneuvers: Raises HP by #( ??? )# ; Automation gains HP regen of 3HP/tick
Effect with 3 light maneuvers: Raises HP by #( ??? )# ; Automation gains HP regen of 4HP/tick

Eraser
What they say: #( ??? )#
What we say: #( ??? )#
Frame: #( ??? )#

Elemental Cost: 2 light
Trigger: #( ??? )#
Recast time: #( ??? )#
Variables with # of active maneuvers: #( ??? )#

Effect with 0 light maneuvers: #( ??? )#
Effect with 1 light maneuvers: #( ??? )#
Effect with 2 light maneuvers: #( ??? )#
Effect with 3 light maneuvers: #( ??? )#

 * () * () * () * 
     Darkness     
 * () * () * () * 

Mana Converter

Mana Conserver

Mana Tank

Mana Tank II

Smoke Screen

 * () * () * () * 
       Ice        
 * () * () * () * 

Scanner

Mana Booster

Loudspeaker

Loudspeaker II

Tactical Processor

 * () * () * () * 
      Water       
 * () * () * () * 

Heatsink

Stealth Screen

Mana Jammer

Mana Jammer II

Mana Channeler

 * () * () * () * 
      Earth       
 * () * () * () * 

Shock Absorber

Analyzer

Armor Plate

Armor Plate II

Equalizer

 * () * () * () * 
       Wind       
 * () * () * () * 

Pattern Reader

Scope

Accelerator

Accelerator II

Drum Magazine


 * () * () * () * 
     Thunder      
 * () * () * () * 

Volt Gun

Heat Seeker

Stabilizer

Stabilizer II

Target Marker


 * () * () * () * 
       Fire       
 * () * () * () * 

Strobe

Inhibitor

Tension Spring

Tension Spring II

Attuner

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Part 2 Part 2 Part 2
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



 
0 maneuvers: 
      none =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
 
1 maneuver: 
      Ice     =  DoT  >  Poi  >  Sil  > Slow  > Blind >       > 
      Dark    =  Sil  > Slow  > Blind > Para  >       >       > 
      Water   =  Sil  > Slow  > Blind > Para  >  DoT  >       > 
      Light   =  DoT  >  Poi  >       >       >       >       > 
      Thunder =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Fire    =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Wind    =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Earth   =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
 
2 maneuvers: 
      Ice + Dark      =  Sil  > Slow  >  DoT  >  Poi  >       >       > 
      Ice + Water     =  DoT  >  Sil  > Slow  > Blind >  Poi  >       > 
      Ice + Light     =  DoT  >  Poi  >  Sil  > Slow  > Blind >       > 
      Ice + Thunder   =  DoT  >  Poi  >  Sil  > Slow  > Blind >       > 
      Ice + Fire      =  DoT  >  Poi  >  Sil  > Slow  > Blind >       > 
      Ice + Wind      =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Ice + Earth     =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Dark + Water    =  Sil  > Slow  > Blind > Para  >       >       > 
      Dark + Light    =       >       >       >       >       >       > 
      Dark + Thunder  =  Sil  > Slow  > Blind > Para  >       >       > 
      Dark + Fire     =  Sil  > Slow  > Blind > Para  >       >       > 
      Dark + Wind     =  Sil  > Slow  > Blind > Para  >       >       > 
      Dark + Earth    =  Sil  > Slow  > Blind > Para  >       >       > 
      Water + Light   =  DoT  >       >       >       >       >       > 
      Water + Thunder =  Sil  > Slow  > Blind > Para  >  DoT  >       > 
      Water + Fire    =  Sil  > Slow  > Blind > Para  >  DoT  >       > 
      Water + Wind    =  Sil  > Slow  > Blind > Para  >  DoT  >       > 
      Water + Earth   =  Sil  > Slow  > Blind > Para  >  DoT  >       > 
      Light + Thunder =  DoT  >  Poi  >       >       >       >       > 
      Light + Fire    =  DoT  >  Poi  >       >       >       >       > 
      Light + Wind    =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Light + Earth   =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Thunder + Fire  =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Thunder + Wind  =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Thunder + Earth =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Fire + Wind     =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Fire + Earth    =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Wind + Earth    =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
 
3 maneuvers: 
      Ice + Dark + Water      =  Sil  > Slow  >  DoT  >  Poi  >       >       > 
      Ice + Dark + Light      =  Sil  > Slow  >  DoT  >  Poi  >       >       > 
      Ice + Dark + Thunder    =  Sil  > Slow  >  DoT  >  Poi  >       >       > 
      Ice + Dark + Fire       =  Sil  > Slow  >  DoT  >  Poi  >       >       > 
      Ice + Dark + Wind       =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Ice + Dark + Earth      =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Ice + Water + Light     =  DoT  >  Sil  > Slow  > Blind >  Poi  >       > 
      Ice + Water + Thunder   =  DoT  >  Sil  > Slow  > Blind >  Poi  >       > 
      Ice + Water + Fire      =  DoT  >  Sil  > Slow  > Blind >  Poi  >       > 
      Ice + Water + Wind      =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Ice + Water + Earth     =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Ice + Light + Thunder   =  DoT  >  Poi  >  Sil  > Slow  > Blind >       > 
      Ice + Light + Fire      =  DoT  >  Poi  >  Sil  > Slow  > Blind >       > 
      Ice + Light + Wind      =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Ice + Light + Earth     =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Ice + Thunder + Fire    =  DoT  >  Poi  >  Sil  > Slow  > Blind >       > 
      Ice + Thunder + Wind    =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Ice + Thunder + Earth   =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Ice + Fire + Wind       =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Ice + Fire + Earth      =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Ice + Wind + Earth      =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Dark + Water + Light    =       >       >       >       >       >       > 
      Dark + Water + Thunder  =  Sil  > Slow  > Blind > Para  >       >       > 
      Dark + Water + Fire     =  Sil  > Slow  > Blind > Para  >       >       > 
      Dark + Water + Wind     =  Sil  > Slow  > Blind > Para  >       >       > 
      Dark + Water + Earth    =  Sil  > Slow  > Blind > Para  >       >       > 
      Dark + Light + Thunder  =       >       >       >       >       >       > 
      Dark + Light + Fire     =       >       >       >       >       >       > 
      Dark + Light + Wind     =  Sil  > Slow  > Blind > Para  >       >       > 
      Dark + Light + Earth    =  Sil  > Slow  > Blind > Para  >       >       > 
      Dark + Thunder + Fire   =  Sil  > Slow  > Blind > Para  >       >       > 
      Dark + Thunder + Wind   =  Sil  > Slow  > Blind > Para  >       >       > 
      Dark + Thunder + Earth  =  Sil  > Slow  > Blind > Para  >       >       > 
      Dark + Fire + Wind      =  Sil  > Slow  > Blind > Para  >       >       > 
      Dark + Fire + Earth     =  Sil  > Slow  > Blind > Para  >       >       > 
      Dark + Wind + Earth     =  Sil  > Slow  > Blind > Para  >       >       > 
      Water + Light + Thunder =  DoT  >       >       >       >       >       > 
      Water + Light + Fire    =  DoT  >       >       >       >       >       > 
      Water + Light + Wind    =  Sil  > Slow  > Blind > Para  >  DoT  >       > 
      Water + Light + Earth   =  Sil  > Slow  > Blind > Para  >  DoT  >       > 
      Water + Thunder + Fire  =  Sil  > Slow  > Blind > Para  >  DoT  >       > 
      Water + Thunder + Wind  =  Sil  > Slow  > Blind > Para  >  DoT  >       > 
      Water + Thunder + Earth =  Sil  > Slow  > Blind > Para  >  DoT  >       > 
      Water + Fire + Wind     =  Sil  > Slow  > Blind > Para  >  DoT  >       > 
      Water + Fire + Earth    =  Sil  > Slow  > Blind > Para  >  DoT  >       > 
      Water + Wind + Earth    =  Sil  > Slow  > Blind > Para  >  DoT  >       > 
      Light + Thunder + Fire  =  DoT  >  Poi  >       >       >       >       > 
      Light + Thunder + Wind  =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Light + Thunder + Earth =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Light + Fire + Wind     =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Light + Fire + Earth    =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Light + Wind + Earth    =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Thunder + Fire + Wind   =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Thunder + Fire + Earth  =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Thunder + Wind + Earth  =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
      Fire + Wind + Earth     =  Sil  > Slow  > Blind > Para  >  DoT  >  Poi  > 
 




Edited, Aug 21st 2006 at 9:43pm EDT by YuriOtani

Edited, Aug 21st 2006 at 9:52pm EDT by YuriOtani
#3 Aug 10 2006 at 12:17 PM Rating: Decent
**
524 posts
Thread Title: Gear Listings for Puppetmasters
Thread Started: August 10, 2006
Last Official Update: August 13, 2006
Stats on gear taken from: http://ffxi.cannotlinkto/

Typos and Corrections:
With this much data I'm sure I must have made the occasional mistake or typo.
If you catch some, please make a post and I'll make the corrections as time permits.
Thank You.

Please Note:
As stated in my current forum signature, I'm not currently an active player in ffxi.
Therefore, expect some possible delay in replies, and some delay in updates as this
thread is just me tieing up loose ends (you know...closure).

It's very much a work in progress as I busy myself with other offline adventures.
I figured I would start posting data early instead of waiting until it was completed,
just in case there's a problem in the formatting. Better to catch such things early
when it's not impossible to fix.

What this guide does and does not do:
No gear guide can make everyone happy. This one is no exception.

This guide will NOT tell you what to wear or how to play (because I refuse to do such things).
However, if you are aware of the type of gear you need based on your race, level,
style of gameplay, mobs you'll be facing, whether in a party or soloing, then you may find
these lists useful in finding the gear you need.

What gear was chosen for these lists:
Any piece with a positive enhancement of any one of the following categories
was included in the list.

Accuracy (ACC)
Evasion (EVA)
Strength (STR)
Dexterity (DEX)
Attack (ATT)
HP
MP
Haste
Skill

For any piece listed, other stats also attached to this gear is listed under 'other'

An attempt was made not to discriminate against any subjob or play style. Whether you're
looking for a STR build, ACC build, or MP build, these lists should help find out what
is available.

But please remember, not all available gear is listed. For examples, pieces offering only DEF,
or only AGI, or only INT would not find their way to these lists. If your focus is something
other than the categories I chose, then these list might not be of much use to you,
for which I apologize.

Notation:
If the '***' notation is found, it means the status needs an explanation
(such as a latent condition), and will be described under the 'other' column.

Order of lists by gear slot:
1) Head - (as of August 10, 2006)
2) Neck - (as of August 10, 2006)
3) Earring - (as of August 10, 2006)
4) Body - (as of August 10, 2006)
5) Hands - (as of August 11, 2006)
6) Ring - (as of August 11, 2006)
7) Back - (as of August 11, 2006)
8) Waist - (as of August 13, 2006)
9) Legs - (as of August 13, 2006)
10) Feet - (as of August 13, 2006)
 
Gear Listings for Puppetmasters: Head
(Lv) Item DEF ACC EVA STR DEX ATT HP MP Haste Other
(01) Copper Hairpin
DEF+0 HP-2 MP+5
(01) Copper Hairpin +1
DEF+0 HP-2 MP+6
(05) Bone Hairpin
DEF+0 HP-1 MP+3 <Dark>+2
(05) Bone Hairpin
DEF+0 HP-1 MP+4 <Dark>+3
(05) Eldritch Bone Hairpin
DEF+0 HP-1 MP+3 <Dark>+2; Enchantment:(INT+2,MND+2)
(09) Compound Eye Circlet
DEF+4 EVA+5
(10) Brass Hairpin
DEF+0 HP-4 MP+10
(10) Brass Hairpin +1
DEF+0 HP-4 MP+11
(14) Cotton Headband
DEF+3 EVA+3
(14) Erudite's Headband
DEF+4 EVA+3 INT+1
(14) Shell Hairpin
DEF+0 HP-3 MP+9 <Water>+6
(14) Shell Hairpin+1
DEF+0 HP-3 MP+10 <Water>+7
(18) Bonze's Circlet
DEF+7 MP+2
(20) Silver Hairpin
DEF+0 HP-6 MP+15
(20) Silver Hairpin +1
DEF+0 HP-6 MP+16
(20) Trump Crown
DEF+10 HP+14 HP+14 CHR+2
(24) Emperor Hairpin
DEF+0 EVA+10 DEX+3 HP-15 AGI+3
(24) Empress Hairpin
DEF+0 EVA+10 DEX+3 HP-15 AGI+3
(26) Dodge Headband
DEF+5 EVA+3
(30) Horn Hairpin
DEF+0 HP-4 MP+12 <Earth>+8
(30) Horn Hairpin +1
DEF+0 HP-4 MP+13 <Earth>+9
(30) Eldritch Horn Hairpin
DEF+0 HP-4 MP+12 <Earth>+8; Enchantment:(INT+3,MND+3)
(30) Mercenary Captain's Headgear
DEF+10 STR+1 DEX+1
(32) Kosshin
DEF+0 HP+20 MP+20
(34) Windurstian Headgear
DEF+11 STR+1 DEX+1 *** Inside of Nation Controlled Area:(MP+10)
(34) Federation Headgear
DEF+12 STR+1 DEX+1 *** Inside of Nation Controlled Area:(MP+12)
(36) Alluring Headband
DEF+7 EVA+4 CHR+1
(36) Flax Headband
DEF+6 EVA+4
(36) Blink Band
DEF+6 EVA+4 Enchantment:(Blink)
(39) Dobson Bandanna
DEF+0 EVA+5 AGI+3; Enhances Resist Poison Effect
(39) Sinister Mask
DEF+12 STR+2 VIT-2; INT+2; MND-2
(40) Electrum Hairpin
DEF+0 HP-10 MP+25
(41) Rain Hat
DEF+0 MP+20 MND+2; CHR+2; Rainy Weather:(Adds 'Regen' Effect)
(41) Voyager Sallet
DEF+0 STR+3 DEX+4
(44) Corsair's Hat
DEF+14 DEX+1 <Fire>+8; <Lightning>-6; <Water>+8
(44) Corsair's Hat +1
DEF+14 DEX+2 <Fire>+9; <Lightning>-6; <Water>+9
(46) Jester's Headband
DEF+8 EVA+4 DEX-1 CHR+2
(46) Juggler's Headband
DEF+9 EVA+5 DEX+2 CHR-1
(50) Crow Beret
DEF+15 EVA+4 Enmity-7
(50) Raven Beret
DEF+16 EVA+5 Enmity-8
(50) Gold Hairpin
DEF+0 HP-12 MP+30
(50) Gold Hairpin +1
DEF+0 HP-12 MP+33
(50) Rival Ribbon
DEF+15 MP+16 Enmity+2
(50) Storm Turban
DEF+15 MP+18 Magic Defense Bonus +2; hMP+1
(50) Storm Zucchetto
DEF+15 ACC+5 Magic Accuracy+2
(51) Vampire Mask
DEF+17 *** During Night Only:ACC+3
(52) Super Ribbon
DEF+0 ACC+1 EVA+1 STR+1 DEX+1 ATT+1 HP+5 MP+5 VIT+1; AGI+1; INT+1; MND+1; CHR+1; RATT+1; RACC+1
(54) Silk Headband
DEF+9 EVA+5
(54) Silk Headband +1
DEF+10 EVA+7
(60) Coral Hairpin
DEF+0 HP-7 MP+21 <Water>+14
(60) Merman's Hairpin
DEF+0 HP-7 MP+24 <Water>+15
(60) Reraise Hairpin
DEF+0 HP-7 MP+21 <Water>+14; Enchantment:(Reraise II)
(60) Puppetry Taj
DEF+15 DEX+3 HP+10 MND+3; Automation:(hHP+3,hMP+3)
(65) Green Beret
DEF+19 ACC+1 EVA+1
(65) Green Beret +1
DEF+20 ACC+2 EVA+2
(65) Opo-opo Crown
DEF+0 STR+1 DEX+1 *** *** VIT+1; AGI+1; INT+1; MND+1; CHR-7; Food:(Pamama gives additional CHR+14,HP+50,MP+50)
(67) Rainbow Headband
DEF+10 EVA+7
(67) Prism Headband
DEF+11 EVA+8
(70) Faerie Hairpin
DEF+0 HP-20 MP+55
(70) Maat's Cap
DEF+0 STR+7 DEX+7 VIT+7; AGI+7; INT+7; MND+7; CHR+7; Enchantment:(Teleport)
(70) Optical Hat
DEF+0 ACC+10 EVA+10 RACC+10
(72) Puhluwan Qalansuwa
DEF+15 ACC+7 ATT+5 RACC+7
(73) Roshi Jinpachi +1
DEF+0 HP+20 Enhances Effects of Rice Balls
(75) Walahra Turban
DEF+0 HP+30 MP+30 Haste+5%
Gear Listings for Puppetmasters: Neck
(Lv) Item DEF ACC EVA STR DEX ATT HP MP Haste Skill Other
(01) Yagudo Charm
DEF+0 DEX+1 AGI+1
(10) Green Scarf
DEF+1 HP+2
(10) Republican Bronze Medal
DEF+0 MP+2
(15) Bird Whistle
DEF+0 HP+5 CHR+3
(20) Bloodbead Amulet
DEF+0 HP+15
(21) Fang Necklace
DEF+0 STR+2 DEX+2 MND-4
(21) Spike Necklace
DEF+0 STR+3 DEX+3 MND-6
(24) Tiger Stole
DEF+2 ATT+5
(26) Holy Phial
DEF+3 MP+9 MND+3
(30) Paisley Scarf
DEF+2 HP+6
(30) Republican Iron Medal
DEF+0 MP+6
(33) Peacock Charm
DEF+0 ACC+10 RACC+10; <Dark>-10
(33) Peacock Amulet
DEF+0 ACC+10 RACC+10; <Dark>-10
(35) Shield Pendant
DEF+0 HP+20 MP-20
(38) Spirit Torque
DEF+0 EVA+5 MP+10
(40) Agile Gorget
DEF+3 EVA+1 AGI+2
(47) Auditory Torque
DEF+5 *** Latent with any bard song:(STR+4,VIT+4)
(48) Promise Badge
DEF+3 HP+10 MND+5
(50) Storm Gorget
DEF+4 DEX+2 ATT+6 AGI-2
(54) Ashura Necklace
DEF+1 STR+1 DEX+1 VIT+1; AGI+1
(55) Checkered Scarf
DEF+4 HP+12
(55) Republican Mythril Medal
DEF+0 MP+12
(59) Star Necklace
DEF+1 *** *** Convert HP to MP +15
(60) Chivalrous Chain
DEF+4 ACC+5 STR+3 StoreTP +1
(60) Fortified Chain
DEF+4 *** *** Evasion Skill+3; Shield Skill+3; Parrying Skill+3
(60) Grandiose Chain
DEF+0 HP+10 MP+10 hHP+2; hMP+2
(60) Tempered Chain
DEF+8 HP+20
(61) Opo-opo Necklace
DEF+0 DEX+1 <Lightning>+3; While Asleep:(Raise TP)
(65) Evasion Torque
DEF+0 *** HP+7 *** Evasion Skill+7
(65) Grand Temple Knight's Collar
DEF+0 ACC+5 ATT+5 Outside of Nation Controlled Area:(DEF+7)
(65) Guarding Torque
DEF+0 HP+7 *** Guard Skill+7
(65) Merrow No.17's Locket
DEF+2 MP+10 <Water>+30; Enhances Resist Charm
(65) Parrying Torque
DEF+0 HP+7 *** Parrying Skill+7
(65) Republican Gold Medal
DEF+0 *** Outside of Nation Controlled Area:(MP+50)
(65) Shield Torque
DEF+0 HP+7 *** Shield Skill+7
(65) Windurstian Scarf
DEF+0 EVA+7 HP+15 Outside of Nation Controlled Area:(DEF+7)
(70) Fenrir's Torque
DEF+0 *** During Day Only:(MP+30); During Night Only:(Enmity-3)
(70) Jeweled Collar +1
DEF+0 STR+1 DEX+1 <Fire>+10; <Ice>+10; <Wind>+10; <Earth>+10; <Lightning>+10; <Water>+10; VIT+1; AGI+1; INT+1; MND+1
(70) Uggalepih Pendant
DEF+0 MP+20 Latent when under 50% MP or when current spell will reduce you below 50% MP:(Magic Attack Bonus+8)
(72) Light Gorget
DEF+0 Increases Weapon Skill Accuracy and Damage
(72) Shadow Gorget
DEF+0 Increases Weapon Skill Accuracy and Damage
(72) Snow Gorget
DEF+0 Increases Weapon Skill Accuracy and Damage
(72) Soil Gorget
DEF+0 Increases Weapon Skill Accuracy and Damage
(72) Thunder Gorget
DEF+0 Increases Weapon Skill Accuracy and Damage
(72) Aqua Gorget
DEF+0 Increases Weapon Skill Accuracy and Damage
(72) Breeze Gorget
DEF+0 Increases Weapon Skill Accuracy and Damage
(72) Flame Gorget
DEF+0 Increases Weapon Skill Accuracy and Damage
(72) Harmonia's Torque
DEF+7 STR+2 VIT-5; Enmity+3
(73) Faith Torque
DEF+0 *** Hand-to-Hand Skill+7; Marksmanship Skill+7; MND+5
(73) Justice Torque
DEF+0 STR+5 Scythe Skill+7; Great Katana Skill+7
(73) Love Torque
DEF+0 DEX+5 *** Dagger Skill+7; Polearm Skill+7
Gear Listings for Puppetmasters: Earring
(Lv) Item DEF ACC EVA STR DEX ATT HP MP Haste Skill Other
(01) Cassie Earring
DEF+2 STR+1 *** *** Convert MP to HP +50; VIT+1
(10) Energy Earring
DEF+0 MP+3 <Dark>+3
(10) Energy Earring +1
DEF+1 MP+4 <Dark>+4
(10) Hope Earring
DEF+0 HP+3 <Light>+3
(10) Hope Earring +1
DEF+0 HP+4 <Light>+4
(10) Onyx Earring
DEF+0 MP+2 <Dark>+2
(10) Opal Earring
DEF+0 HP+2 <Light>+2
(10) Optical Earring
DEF+1 ACC+1 ATT-2
(10) Physical Earring
DEF+0 *** *** Convert MP to HP +25
(14) Silver Earring
DEF+0 EVA+1 ATT-1
(14) Silver Earring +1
DEF+0 EVA+2 ATT-2
(16) Bone Earring
DEF+0 EVA-1 ATT+1
(16) Bone Earring +1
DEF+0 EVA-1 ATT+2
(17) Valor Earring
DEF+0 HP+3 MP+3
(20) Mecurial Earring
DEF+1 *** Garrison:(EVA+1)
(20) Shield Earring
DEF+0 HP+10 MP-10
(21) Beetle Earring
DEF+0 EVA-2 ATT+2
(21) Beetle Earring +1
DEF+0 EVA-2 ATT+3
(24) Mythril Earring
DEF+0 EVA+2 ATT-2
(24) Mythril Earring +1
DEF+0 EVA+3 ATT-3
(24) Reraise Earring
DEF+0 EVA+2 ATT-2 Enchantment:(Raraise)
(29) Dodge Earring
DEF+0 EVA+3
(30) Killer Earring
DEF+0 *** Latent with DRK subjob:(ATT+5)
(30) Pilferer's Earring
DEF+0 *** Latent with THF subjob:(DEX+2)
(30) Singer's Earring
DEF+0 *** Latent with BRD subjob:(EVA+5)
(30) Trimmer's Earring
DEF+0 *** Latent with BST subjob:(ACC+5)
(30) Wrestler's Earring
DEF+0 *** Latent with MNK subjob:(HP+30)
(30) Wyvern's Earring
DEF+0 *** Latent with DRG subjob:(Haste+5%)
(30) Morion Earring
DEF+0 MP+4 INT+1
(30) Morion Earring +1
DEF+0 MP+5 INT+2
(31) Aura Earring
DEF+0 MP+5 <Dark>+5
(31) Aura Earring +1
DEF+1 MP+6 <Dark>+6
(31) Black Earring
DEF+0 MP+4 <Dark>+4
(31) Loyalty Earring
DEF+0 HP+5 <Light>+5
(31) Loyalty Earring +1
DEF+1 HP+6 <Light>+6
(31) Pearl Earring
DEF+0 HP+4 <Light>+4
(32) Bloodbead Earring
DEF+0 HP+25
(33) Pigeon Earring
DEF+0 HP+20 <Water>+5
(33) Pigeon Earring +1
DEF+0 HP+25 <Water>+7
(35) Evasion Earring
DEF+0 *** *** Evasion Skill+3
(35) Guarding Earring
DEF+0 *** Guard Skill+3
(35) Singing Earring
DEF+0 *** Singing Skill+3
(37) Bull Earring
DEF+0 EVA-2 HP+5
(38) Geist Earring
DEF+0 MP+5 MND+1
(40) Enhancing Earring
DEF+0 HP+5 MP+5
(40) Intruder Earring
DEF+6 DEX+1 *** *** AGI+1; Outside of Nation Controlled Area:(Convert MP to HP +40)
(45) Astral Earring
DEF+0 *** *** Convert HP to MP +25
(45) Gold Earring
DEF+0 EVA+3 ATT-3
(45) Gold Earring +1
DEF+0 EVA+4 ATT-4
(45) Tortoise Earring
DEF+0 EVA-3 ATT+3
(45) Tortoise Earring +1
DEF+0 EVA-2 ATT+4
(49) Allure Earring
DEF+0 HP+8 <Light>+8
(49) Allure Earring +1
DEF+1 HP+10 <Light>+10
(49) Harvest Earring
DEF+0 DEX+1 AGI+1; MND+1
(49) Heims Earring
DEF+0 STR+1 VIT+1; INT+1; CHR+1
(49) Mana Earring
DEF+0 MP+8 <Dark>+8
(49) Mana Earring +1
DEF+1 MP+10 <Dark>+10
(49) Moon Earring
DEF+0 HP+6 <Light>+6
(49) Night Earring
DEF+0 MP+6 <Dark>+6
(50) Antivenom Earring
DEF+0 MP+15 hMP+1; Enhances Resist Poison Effect
(50) Insomnia Earring
DEF+0 HP+15 MP+15 Enhances Resist Sleep Effect
(50) Stoic Earring
DEF+0 HP+20 hHP+1; Enhances Resist Stun Effect
(50) Storm Loop
DEF+0 ATT+5
(50) Velocity Earring
DEF+0 EVA+4 Enhances Resist Slow Effect
(52) Accurate Earring
DEF+0 ACC+2
(52) Melody Earring
DEF+0 *** Latent with any bard song:(EVA+5); CHR+1
(52) Melody Earring +1
DEF+0 *** Latent with any bard song:(EVA+6); CHR+2
(55) Belinky's Earring
DEF+0 DEX+1 HP+10 VIT+1
(55) Desamilion Earring
DEF+0 MP+15 INT+2
(55) Feyuh's Earring
DEF+0 STR+1 VIT+2
(55) Gayanj's Earring
DEF+0 MP+10 INT+2
(55) Melnina's Earring
DEF+0 DEX+2 AGI+1
(55) Morukaka Earring
DEF+0 HP+35
(55) Quantz's Earring
DEF+0 MP+10 INT+1; MND+1
(55) Ryakho's Earring
DEF+0 HP+10 MND+2
(55) Waetoto's Earring
DEF+0 STR+2 VIT+1
(55) Zedoma's Earring
DEF+0 MP+30
(55) Fang Earring
DEF+0 EVA-4 ATT+4
(55) Spike Earring
DEF+0 EVA-5 ATT+5
(57) Bat Earring
DEF+0 *** MP+5 While Blinded:(EVA+15)
(60) Busker's Earring
DEF+0 *** Latent:(Guard Skill+5)
(60) Elusive Earring
DEF+1 EVA+5
(60) Phantom Earring
DEF+0 MP+8 INT+1
(60) Phantom Earring +1
DEF+0 MP+10 INT+2
(60) Platinum Earring
DEF+0 EVA+4 ATT+4
(60) Platinum Earring +1
DEF+0 EVA+5 ATT+5
(61) Minuet Earring
DEF+0 *** STR+1 DEX+1 With Minuet:(ACC+3)
(63) Coral Earring
DEF+0 EVA-5 ATT+5 Magic Damage Taken-1%
(63) Merman's Earring
DEF+0 EVA-4 ATT+6 Magic Damage Taken-2%
(65) Diabolos's Earring
DEF+0 ACC+3 Dark Weather:(ACC-3,Magic ACC+2)
(67) Adroit Earring
DEF+0 DEX+2 <Lighting>+11; <Water>+11
(67) Adroit Earring +1
DEF+1 DEX+2 <Lighting>+12; <Water>+12
(67) Angel's Earring
DEF+0 HP+10 <Light>+10
(67) Death Earring
DEF+0 MP+10 <Dark>+10
(67) Hades Earring
DEF+0 MP+11 <Dark>+11; Enmity+1
(67) Hades Earring +1
DEF+1 MP+12 <Dark>+12; Enmity+2
(67) Heavens Earring
DEF+0 HP+11 <Light>+11; Enmity-1
(67) Heavens Earring +1
DEF+1 HP+12 <Light>+12; Enmity-2
(67) Triumph Earring
DEF+0 STR+2 <Fire>+11; <Ice>+11
(67) Triumph Earring +1
DEF+1 STR+2 <Fire>+12; <Ice>+12
(70) Fenrir's Earring
DEF+0 *** During Day Only:(ATT+10); During Night Only:(RATT+10)
(70) Musical Earring
DEF+0 EVA+5 String Instrument Skill+5; Wind Instrument Skill+5
(70) Pixie Earring
DEF+0 DEX+3
(70) Rapture Earring
DEF+0 MP+10 hMP+1
(72) Beastly Earring
DEF+0 EVA+5 CHR+2; Axe Skill+5
(72) Bushinomimi
DEF+0 STR+2 Great Katana Skill+5; Parrying Skill+5
(72) Ethereal Earring
DEF+0 EVA+5 ATT+5 HP+15 *** Converts 3% of Damage Taken to MP
(72) Hollow Earring
DEF+0 ACC+3 DEX+2 RACC+3; Sword Enhancement Spell Damage+3
(72) Magnetic Earring
DEF+0 MP+20 ConserveMP+5; hMP+1; Spell Interruption Rate -8%
(75) Brutal Earring
DEF+0 Enhances Double Attack Effect; StoreTP+1
(75) Novia Earring
DEF+0 EVA+7 Emnity-7
(75) Orichalcum Earring
DEF+0 EVA-5 ATT+5
(75) Triton Earring
DEF+0 EVA-6 ATT+6
Gear Listings for Puppetmasters: Body
(Lv) Item DEF ACC EVA STR DEX ATT HP MP Haste Skill Other
(15) Kingdom Tunic
DEF+14 MP+6 Cannot Wear Headgear; AGI+1; INT+1
(15) San d'Orian Tunic
DEF+13 MP+4 Cannot Wear Headgear; AGI+1; INT+1
(18) Garrison Tunica
DEF+15 DEX+1 CHR+1
(27) Faerie Tunic
DEF+22 HP+6 Cannot Wear Headgear; <Fire>+2; <Ice>+2; <Wind>+2; <Earth>+2; <Lightning>+2; <Water>+2; <Light>+2; <Dark>+2
(29) Seer's Tunic
DEF+18 MP+8 hMP+1
(29) Seer's Tunic +1
DEF+19 MP+9 hMP+1
(30) Mercenary Captain's Doublet
DEF+20 DEX+1 AGI+1
(33) Custom Tunic (Hume Male RSE)
DEF+18 HP+32 VIT+3; INT-1; CHR+1
(33) Custom Vest (Hume Female RSE)
DEF+18 HP+32 VIT+3; INT-1; CHR+1
(33) Elder's Surcoat (Galka RSE)
DEF+18 MP+32 INT+1; CHR+1
(33) Magna Bodice (Elvaan Female RSE)
DEF+18 DEX+1 HP+24 MP+4 INT+1
(33) Magna Jerkin (Elvaan Male RSE)
DEF+18 DEX+1 HP+24 MP+4 INT+1
(33) Savage Separates (Mithra RSE)
DEF+18 STR+1 HP+32 CHR+1
(33) Wonder Kaftan (Tarutaru RSE)
DEF+18 STR+1 HP+36 VIT+2; MND+1
(33) Frost Robe
DEF+21 MP+6 <Ice>+2
(33) Linen Doublet +1
DEF+23 EVA+5
(34) Federation Doublet
DEF+22 DEX+1 AGI+1; Inside of Nation Controlled Area:(CHR+2)
(34) Windurstian Doublet
DEF+21 DEX+1 AGI+1; Inside of Nation Controlled Area:(CHR+1)
(35) Bishop's Robe
DEF+22 MP+3 MND+2; <Dark>+3
(35) Bishop's Robe +1
DEF+23 MP+4 MND+3; <Dark>+4
(38) Mage's Robe
DEF+25 MP+3 INT+1
(40) Combat Caster's Cloak
DEF+32 STR+2 Cannot Wear Headgead; INT+2; MND-2
(40) Fomor Tunic
DEF+32 STR+3 DEX+3 HP-25 Cannot Wear Headgear; VIT-6
(40) Royal Squire's Robe
DEF+26 MP+10
(42) Wool Doublet +1
DEF+28 EVA+5
(43) Combat Caster's Cloak +1
DEF+33 STR+2 Cannot Wear Headgead; INT+2; MND-2; Inside of Nation Controlled Area:(EVA+4)
(43) Combat Caster's Cloak +2
DEF+34 STR+2 Cannot Wear Headgead; INT+2; MND-2; Inside of Nation Controlled Area:(EVA+6)
(43) Royal Squire's Robe +1
DEF+27 MP+10 Inside of Nation Controlled Area:(INT+2)
(43) Royal Squire's Robe +2
DEF+28 MP+10 Inside of Nation Controlled Area:(INT+3)
(45) Pyro Robe
DEF+29 MP+8 <Fire>+4
(50) Crow Jupon
DEF+28 EVA+8 Enmity-8
(50) Raven Jupon
DEF+29 EVA+9 Enmity-9
(52) Tactician Magician's Coat +1
DEF+32 *** INT+1; MND+1; CHR+1; <Light>+3; <Dark>+3; Inside of Nation Controlled Area:(MP+18)
(52) Tactician Magician's Coat +1
DEF+32 *** INT+1; MND+1; CHR+1; <Light>+3; <Dark>+3; Inside of Nation Controlled Area:(MP+20)
(55) Royal Knight's Aketon
DEF+36 EVA+5 <Dark>+12
(56) Shaman's Cloak
DEF+43 MP+25 Cannot Wear Headgear; INT+4; Enfeebling Magic Skill+5; Elemental Magic Skill+5
(58) Healing Justaucorps
DEF+36 STR-1 DEX-1 HP+10 VIT-1; AGI-1; INT+2; MND+2; CHR+2; Enchantment:(Recover HP)
(58) Justaucorps
DEF+36 STR-1 DEX-1 HP+10 VIT-1; AGI-1; INT+2; MND+2; CHR+2
(58) Justaucorps +1
DEF+37 STR-1 DEX-1 HP+15 VIT-1; AGI-1; INT+3; MND+3; CHR+3
(58) Puppetry Tobe
DEF+36 ACC+5 HP+12 Automation:(Max HP Boost,Max MP Boost)
(59) Black Cotehardie
DEF+39 STR+3 DEX+2 *** *** VIT-2; AGI+3; INT+2; MND-3; CHR-3; Convert HP to MP +25; <Fire>-30; <Ice>+3; <Wind>+3; <Earth>+3; <Lightning>+3; <Water>+3; <Light>+3; <Dark>+3
(59) Flora Cotehardie
DEF+40 STR+4 DEX+3 *** *** VIT-2; AGI+4; INT+3; MND-3; CHR-3; Convert HP to MP +30; <Fire>-25; <Ice>+5; <Wind>+5; <Earth>+5; <Lightning>+5; <Water>+5; <Light>+5; <Dark>+5
(59) Royal Cloak
DEF+47 EVA-10 *** Cannot Wear Headgear; MP+20; MP+1%; Adds 'Refresh' Effect
(59) Vermillion Cloak
DEF+46 EVA-10 *** Cannot Wear Headgear; MP+10; MP+1%; Adds 'Refresh' Effect
(60) Aketon
DEF+39 EVA+5 HP+10 AGI+5; <Fire>+1; <Ice>+1; <Wind>+1; <Earth>+1; <Lightning>+1; <Water>+1
(60) Aketon +1
DEF+40 EVA+7 HP+15 AGI+6; <Fire>+3; <Ice>+3; <Wind>+3; <Earth>+3; <Lightning>+3; <Water>+3
(62) Monstrel's Coat
DEF+40 EVA+3 HP+15 Wind Instrument Skill+3; String Instrument Skill+3
(64) Silk Cloak
DEF+44 HP+12 Cannot Wear Headgear; <Light>+9; <Dark>-9
(64) Silk Cloak +1
DEF+45 HP+14 Cannot Wear Headgear; <Light>+10; <Dark>-8
(65) Battle Jupon
DEF+36 DEX+1
(65) Battle Jupon +1
DEF+37 DEX+2
(72) Pahluwan Khazagand
DEF+42 ACC+10 HP+20 RACC+10; hHP+2; Increases Rate of Critical Hits; Full Set:(Enhances 'Subtle Blow; effect)
Gear Listings for Puppetmasters: Hands
(Lv) Item DEF ACC EVA STR DEX ATT HP MP Haste Skill Other
(11) Zealot's Mitts
DEF+3 MP+5 INT-2; MND+3
(12) Linen Cuffs +1
DEF+4 STR+1 <Fire>+3
(14) Battle Gloves
DEF+4 ACC+3 EVA+3
(16) Scentless Armlets
DEF+4 EVA+5
(20) Baron's Cuffs
DEF+6 MP+4 MND+1
(20) White Mitts +1
DEF+5 EVA+2 MP+3
(27) Custom F. Gloves (Hume Female RSE)
DEF+6 STR+3 DEX+3 HP+12 MP+4 VIT-1; AGI-1
(27) Custom M. Gloves (Hume Male RSE)
DEF+6 STR+3 DEX+3 HP+12 MP+4 VIT-1; AGI-1
(27) Elder's Bracers (Galka RSE)
DEF+6 MP+32 INT+2
(27) Magna Gauntlets (Elvaan Male RSE)
DEF+6 DEX+2 MP+24 INT+1
(27) Magna Gloves (Elvaan Female RSE)
DEF+6 DEX+2 MP+24 INT+1
(27) Savage Gauntlets (Mithra RSE)
DEF+6 MP+16 VIT+4; MND+2
(27) Wonder Mitts (Tarutaru RSE)
DEF+6 STR+3 HP+12
(27) Devotee's Mitts
DEF+5 MP+8 INT-4; MND+5
(27) Devotee's Mitts +1
DEF+6 MP+9 INT-3; MND+6
(34) Windurstian Gloves
DEF+7 *** AGI+1; Inside of Nation Controlled Area:(ATT+5,RATT+5)
(34) Federation Gloves
DEF+8 *** AGI+1; Inside of Nation Controlled Area:(ATT+7,RATT+7)
(36) New Moon Armlets
DEF+8 MP+8
(40) Combat Caster's Mitts
DEF+8 ATT+5
(43) Combat Caster's Mitts +1
DEF+9 ATT+5 *** Inside of Nation Controlled Area:(HP+14)
(43) Combat Caster's Mitts +2
DEF+10 ATT+5 *** Inside of Nation Controlled Area:(HP+16)
(50) Crow Bracers
DEF+10 EVA+5 Enmity-4
(50) Raven Bracers
DEF+11 EVA+6 Enmity-5
(50) Sly Gauntlets
DEF+10 HP+8 AGI-1; INT+3
(50) Storm Gages
DEF+11 MP+22
(50) Storm Manopolas
DEF+16 EVA+6 Enmity+3
(50) Tactician Magician's Cuffs
DEF+10 EVA+5
(51) Aiming Bracelets
DEF+6 ACC+6 ATT-18
(52) Tactician Magician's Cuffs +1
DEF+11 *** EVA+5 Inside of Nation Controlled Area:(ACC+5)
(52) Tactician Magician's Cuffs +2
DEF+12 *** EVA+5 Inside of Nation Controlled Area:(ACC+6)
(56) Magical Mitts
DEF+16 HP+20 MP+20
(56) Puppetry Dastanas
DEF+12 HP+13 AGI+3; Enhances 'Maneuver' Effects; Reduces 'Overload' Rate
(57) Light Gauntlets
DEF+15 STR+3 HP+5 VIT+3
(61) Silk Mitts
DEF+11 HP+5 <Light>+3; <Dark>-3
(61) Silk Mitts +1
DEF+12 HP+6 <Light>+4; <Dark>-2
(62) Creek M Mitts (Tarutaru Male RSE)
DEF+11 STR+6 HP+65 VIT+2; AGI-3
(62) Creek F Mitts (Tarutaru Female RSE)
DEF+11 STR+6 HP+65 VIT+2; AGI-3
(62) Dune Bracers (Galka RSE)
DEF+11 HP-35 MP+65 VIT-5; INT+2; MND+2
(62) Marine F Gloves (Hume Female RSE)
DEF+11 MP+35 VIT-3; AGI-3; INT+4; MND+4; CHR+3
(62) Marine M Gloves (Hume Male RSE)
DEF+11 MP+35 VIT-3; AGI-3; INT+4; MND+4; CHR+3
(62) Wood Gauntlets (Elvaan Male RSE)
DEF+11 DEX+4 HP-30 MP+55 VIT-3; INT+4
(62) Wood Gloves (Elvaan Female RSE)
DEF+11 DEX+4 HP-30 MP+55 VIT-3; INT+4
(62) River Gauntlets (Mithra RSE)
DEF+11 HP+60 VIT+6; AGI-5; MND+1
(63) Garden Bangles
DEF+12 HP+30 VIT+2; During Day Only:(Adds 'Regen' Effect)
(63) Feronia's Bangles
DEF+13 HP+35 VIT+3; During Day Only:(Adds 'Regen' Effect)
(65) Battle Bracers
DEF+13 ACC+1
(65) Battle Bracers +1
DEF+14 ACC+3
(65) Fencing Bracers
DEF+16 EVA+4 ATT+6 HP+18
(65) Grand Temple Knight's Bangles
DEF+11 *** *** Evasion Skill+7; Outside of Nation Controlled Area:(AGI+2)
(65) Master Caster's Mitts
DEF+15 *** *** Evasion Skill+10; Outside of Nation Controlled Area:(AGI+2)
(65) Praefectus's Gloves
DEF+11 *** *** Evasion Skill+5; Parrying Skill+5; Outside of Nation Controlled Area:(VIT+2)
(72) Errant Cuffs
DEF+20 HP-20 MP+20 INT+5; Enmity-2
(72) Mahatma Cuffs
DEF+21 HP-25 MP+25 INT+6; Enmity-3
(72) Puhluwan Dastanas
DEF+19 ACC+5 RACC+5; RATT+5; Full Set:(Enhances 'Subtle Blow; effect)
(73) Rune Bangles
DEF+0 *** Latent with MP drain:(EVA+5,DEF+32)
Gear Listings for Puppetmasters: Ring
(Lv) Item DEF ACC EVA STR DEX ATT HP MP Haste Skill Other
(01) Bastokan Ring
DEF+0 DEX+1 VIT+1
(01) Copper Ring
DEF+0 HP+1 MP-1
(01) Copper Ring +1
DEF+0 HP+2 MP-1
(01) San d'Orian Ring
DEF+2 STR+1 MND+1
(01) Windurstian Ring
DEF+0 MP+3 AGI+1; INT+1
(07) Brass Ring
DEF+0 HP+2 MP-2
(07) Brass Ring +1
DEF+0 HP+3 MP-2
(10) Astral Ring
DEF+0 *** *** Convert HP to MP +25
(14) Amethyst Ring
DEF+0 DEX+1 <Lightning>+3
(14) Balance Ring
DEF+0 DEX+2 <Lightning>+4
(14) Balance Ring +1
DEF+1 DEX+2 <Lightning>+5
(14) Vision Ring
DEF+0 *** DEX+1 <Lightning>+3; Enchantment:(ACC+2,RACC+2)
(14) Sardonyx Ring
DEF+0 STR+1 <Fire>+3
(14) Courage Ring
DEF+0 STR+2 <Fire>+4
(14) Courage Ring +1
DEF+1 STR+2 <Fire>+5
(14) Mighty Ring
DEF+0 STR+1 *** <Fire>+3; Enchantment:(ATT+5,RATT+5)
(14) Onyx Ring
DEF+0 MP+2 <Dark>+3
(14) Energy Ring
DEF+0 MP+3 <Dark>+4
(14) Energy Ring +1
DEF+1 MP+5 <Dark>+5
(14) Poisona Ring
DEF+0 HP+3 MP-3 Enchantment:(Poisona)
(14) Silver Ring
DEF+0 HP+3 MP-3
(14) Silver Ring +1
DEF+0 HP+4 MP-4
(15) Fasting Ring
DEF+0 STR+1 HP-20 MP+10
(16) Bomb Ring
DEF+2 HP+15 <Fire>-5
(20) Protean Ring
DEF+0 *** Garrison:(ATT+3,RATT+3)
(20) Variable Ring
DEF+0 *** Garrison:(MP+28,hMP+1)
(24) Mythril Ring
DEF+0 HP+4 MP-4
(24) Mythril Ring +1
DEF+0 HP+5 MP-5
(25) Carect Ring
DEF+0 MP+20 MND+1
(30) Archer's Ring
DEF+0 ACC+2 RACC+2
(30) Rajas Ring
DEF+0 *** *** STR+2~5; DEX+2~5; StoreTP+5; Subtle Blow+5
(30) Sattva Ring
DEF+0 *** HP+15~30; VIT+2~5; AGI+2~5; Enmity+3
(30) Tamas Ring
DEF+0 *** MP+15~30; INT+2~5; MND+2~5; Enmity-3
(30) Shikaree Ring
DEF+0 ACC+2 RACC+2
(34) Venerer Ring
DEF+0 ACC+3
(36) Ametrine Ring
DEF+0 DEX+2 <Lightning>+5
(36) Deft Ring
DEF+0 DEX+3 <Lightning>+6
(36) Deft Ring +1
DEF+2 DEX+3 <Lightning>+7
(36) Garnet Ring
DEF+0 STR+2 <Fire>+5
(36) Puissance Ring
DEF+0 STR+3 <Fire>+6
(36) Puissance Ring +1
DEF+2 STR+3 <Fire>+7
(36) Aura Ring
DEF+0 MP+5 <Dark>+6
(36) Aura Ring +1
DEF+2 MP+7 <Dark>+7
(36) Black Ring
DEF+0 MP+4 <Dark>+5
(40) Electrum Ring
DEF+0 HP-20 MP+20
(40) Ether Ring
DEF+0 *** *** Convert HP to MP +30
(40) Mana Ring
DEF+0 MP+15
(40) Sniper's Ring
DEF+0 ACC+5 <Dark>-20; RACC+5; DEF-10
(40) Sniper's Ring +1
DEF+0 ACC+7 <Dark>-25; RACC+7; DEF-12
(40) Vilma's Ring
DEF+0 *** *** Convert HP to MP +25; MND+1; CHR+1; INT+1
(40) Woodmans Ring
DEF+0 ACC+5 EVA-5 RACC+5
(42) Assailant's Ring
DEF+0 ATT+5
(45) Gold Ring
DEF+0 HP+5 MP-5
(45) Gold Ring +1
DEF+0 HP+6 MP-6
(49) Kshama Ring No.2
DEF+0 ACC+2 DEX+3
(49) Kshama Ring No.3
DEF+0 EVA+1 AGI+3
(49) Kshama Ring No.5
DEF+0 MP+5 INT+3
(49) Kshama Ring No.6
DEF+0 MP+6 CHR+3
(49) Kshama Ring No.8
DEF+0 STR+3 ATT+3
(49) Kshama Ring No.9
DEF+0 MP+5 MND+3
(50) Ebullient Ring
DEF+0 HP+15 MP+15 Enhances Resist Paralyze Effect
(50) Garrulous Ring
DEF+0 STR+3 AGI+3; Enhances Resist Silence Effect
(50) Unyielding Ring
DEF+7 DEX+3 VIT+3; Enhances Resist Charm Effect
(51) Serket Ring
DEF+3 *** *** Convert HP to MP +50
(54) Fluorite Ring
DEF+0 DEX+3 <Lightning>+7
(54) Grace Ring
DEF+0 DEX+4 <Lightning>+8
(54) Grace Ring +1
DEF+3 DEX+4 <Lightning>+9
(54) Sun Ring
DEF+0 STR+3 <Fire>+7
(54) Victory Ring
DEF+0 STR+4 <Fire>+8
(54) Victory Ring +1
DEF+3 STR+4 <Fire>+9
(54) Painite Ring
DEF+0 MP+6 <Dark>+7
(54) Mystic Ring
DEF+0 MP+7 <Dark>+8
(54) Mystic Ring +1
DEF+3 MP+9 <Dark>+9
(56) Zoredonite Ring
DEF+0 MP+20 INT+1
(57) Bomb Queen Ring
DEF+0 HP+75 <Fire>-75
(57) Toreador's Ring
DEF+1 ACC+7 HP+10
(59) Peace Ring
DEF+0 *** *** Convert HP to MP +10
(59) Tiger Ring
DEF+2 ATT+2 AGI+2
(60) Demon's Ring
DEF+2 HP+10 MP+10 <Light>-20; <Dark>+10
(60) Demon's Ring +1
DEF+3 HP+13 MP+13 <Light>-20; <Dark>+13
(60) Dominion Ring
DEF+2 *** STR-2; DEX-2; INT+2; MND+2; Latent:(MP+30)
(60) Grand Knight's Ring
DEF+0 *** *** Inside of Nation Controlled Area:(DEX+2,MND+3,MP+6)
(60) Patriarch Protector's Ring
DEF+0 *** *** Inside of Nation Controlled Area:(STR+2,INT+3,HP+6)
(60) Platinum Ring
DEF+0 HP+8 MP-8
(60) Platinum Ring +1
DEF+0 HP+9 MP-7
(60) Random Ring
DEF+0 *** Enchantment:(DEX+1~8)
(61) Vivian Ring
DEF+2 *** *** Convert HP to MP +50; MND+1; INT+1
(62) Bloodbead Ring
DEF+2 HP+50 MP-10
(63) Jelly Ring
DEF+0 Physical Damage Taken -5%; Magic Damage Taken +5%
(65) Fire Ring
DEF+2 *** *** Firesday:(HP-15%,ATT+15,RATT+15)
(65) Lightning Ring
DEF+2 *** *** Lightningday:(ACC+15,RACC+15,HP-15%)
(65) Wind Ring
DEF+2 *** *** Windsday:(EVA+15,HP-15%)
(65) Orichalcum Ring
DEF+0 HP+10 MP-10
(65) Triton Ring
DEF+0 HP+11 MP-11
(65) Poseidon's Ring
DEF+0 HP+10 MP-10 Enchantment:(Water Spirit)
(70) Behemoth Ring
DEF+2 ACC-11 HP+10 RACC+11
(70) Behemoth Ring +1
DEF+3 ACC-10 HP+12 RACC+12
(70) Defending Ring
DEF+0 Damage Taken -10%
(71) Shining Ring
DEF+0 STR+1 DEX+1 VIT+1; AGI+1; INT+1; MND+1; CHR+1; Enhances Resist Virus Effect
(71) Scintillant Ring
DEF+0 STR+2 DEX+2 VIT+2; AGI+2; INT+2; MND+2; CHR+2; Enhances Resist Virus Effect
(72) Spinel Ring
DEF+0 DEX+4 <Lightning>+9
(72) Adroit Ring
DEF+0 DEX+5 <Lightning>+10
(72) Adroit Ring +1
DEF+4 DEX+5 <Lightning>+11
(72) Ruby Ring
DEF+0 STR+4 <Fire>+9
(72) Triumph Ring
DEF+0 STR+5 <Fire>+10
(72) Triumph Ring +1
DEF+4 STR+5 <Fire>+11
(72) Death Ring
DEF+0 MP+8 <Dark>+9
(72) Hades Ring
DEF+0 MP+9 <Dark>+10
(72) Hades Ring +1
DEF+4 MP+11 <Dark>+11
(74) Light Ring
DEF+3 STR-1 DEX-1 HP+20 MP-20 VIT-1; AGI-1; INT-1; MND-1; CHR+5
(74) Apollo's Ring
DEF+4 STR-2 DEX-2 HP+22 MP-22 VIT-2; AGI-2; INT-2; MND-2; CHR+6
(74) Dark Ring
DEF+3 STR+1 DEX+1 HP-20 MP+20 VIT+1; AGI+1; INT+1; MND+1; CHR+1
(74) Pluto's Ring
DEF+4 STR+2 DEX+2 HP-22 MP+22 VIT+2; AGI+2; INT+2; MND+2; CHR+2
(74) Aqua Ring
DEF+3 STR+2 DEX-2 MND+5
(74) Neptune's Ring
DEF+4 STR+3 DEX-3 MND+6
(74) Flame Ring
DEF+3 STR+5 INT+2; MND-2
(74) Vulcan's Ring
DEF+4 STR+6 INT+3; MND-3
(74) Thunder Ring
DEF+3 DEX+5 VIT-2; MND+2
(74) Jupiter's Ring
DEF+4 DEX+6 VIT-3; MND+3
(74) Soil Ring
DEF+3 DEX+2 VIT+5; AGI-2
(74) Terra's Ring
DEF+4 DEX+3 VIT+6; AGI-3
(75) Cerberus Ring
DEF+3 ATT+3 RATT+4; <Fire>+5
(75) Cerberus Ring +1
DEF+4 ATT+4 RATT+5; <Fire>+6
(75) Mars's Ring
DEF+0 ACC+8 EVA-8 ATT+8 DEF-8
Gear Listings for Puppetmasters: Back
(Lv) Item DEF ACC EVA STR DEX ATT HP MP Haste Skill Other
(18) Talisman Cape
DEF+2 *** Enchantment:(MP+12,Enmity-2)
(20) Variable Cape
DEF+2 MP+3
(25) Bronze Cape
DEF+2 MP+3
(30) Sarcenet Cape
DEF+3 EVA+3 <Dark>+5
(30) Midnight Cape
DEF+4 EVA+4 <Dark>+6
(30) Pilferer's Mantle
DEF+2 *** Latent with THF subjob:(EVA+4)
(30) Wrestler's Mantle
DEF+2 Latent with MNK subjob:(Enhances Martial Arts Effect)
(30) Wyvern Mantle
DEF+2 *** Latent with DRG subjob:(ATT+6)
(42) Lucent Cape
DEF+5 HP+7 MP+7 CHR+3
(44) Aurora Mantle
DEF+5 MP+10 <Ice>+7; <Wind>+7
(44) Aurora Mantle +1
DEF+6 MP+12 <Ice>+8; <Wind>+8
(49) Dodge Cape
DEF+4 EVA+5
(50) Esoteric Mantle
DEF+2 MP+7 Enmity-1
(50) Storm Mantle
DEF+5 HP+30
(50) Storm Cape
DEF+4 MP+30
(52) Bellicose Mantle
DEF+3 ATT+6 HP-10
(55) Federal Army Mantle
DEF+6 MP+6 AGI+2; INT+2
(55) Republic Army Mantle
DEF+6 DEX+2 HP+6 VIT+2
(55) Royal Army Mantle
DEF+9 STR+2 MND+2
(60) Intensifying Cape
DEF+5 HP+30 MP+30
(60) Invigorating Cape
DEF+5 EVA+3 *** MP+1%; hMP+1
(60) Miraculous Cape
DEF+5 MP+15 MND+3; CHR+3; Enmity-1
(62) Desert Mantle
DEF+8 HP+10 In Sandstorms:(VIT+2,AGI+2)
(62) Desert Mantle +1
DEF+9 HP+15 In Sandstorms:(VIT+3,AGI+3)
(65) Taffeta Cape
DEF+5 EVA+4 <Dark>+13
(65) Taffeta Cape +1
DEF+6 EVA+5 <Dark>+14
(68) Blue Cape
DEF+6 *** *** MP+15; Convert HP to MP +15; <Fire>-10; <Lightning>-10; <Ice>+5; <Wind>+5; <Earth>+5; <Water>+5; <Light>+5; <Dark>+5
(68) Blue Cape +1
DEF+7 *** *** MP+20; Convert HP to MP +20; <Fire>-8; <Lightning>-8; <Ice>+7; <Wind>+7; <Earth>+7; <Water>+7; <Light>+7; <Dark>+7
(68) Cheviot Cape
DEF+5 <Dark>+13; Physical Damage Taken -5%
(68) Umbra Cape
DEF+6 <Dark>+14; Physical Damage Taken -6%; During Night Only:(Physical Damage Taken -12%)
(69) Birdman Cape
DEF+7 MP+30 CHR+9; Enhances Resist Paralyze Effect
(69) Purple Cape
DEF+6 HP+7 MP+7 INT+1; MND+1; CHR+1
(70) Boxer's Mantle
DEF+8 *** *** Evasion Skill+10; Guard Skill+10; Parrying Skill+10; Shield Skill+10
(70) Gigant Mantle
DEF+4 HP+80
(71) Rainbow Cape
DEF+7 HP+9 MP+9 INT+3; MND+3; CHR+3
(71) Prism Cape
DEF+8 HP+10 MP+10 INT+4; MND+4; CHR+4
(72) Hexerei Cape
DEF+5 MP+8 Damage Taken -3%
(72) Toreador's Cape
DEF+7 EVA+9 Enmity+4
(73) Altruistic Cape
DEF+0 MP+25 Divine Magic Skill+5; Healing Magic Skill+5; Enfeebling Magic Skill+5
(73) Astute Cape
DEF+0 MP+25 *** Summoning Magic Skill+5; Ninjutsu Skill+5; Singing Skill+5
(73) Merciful Cape
DEF+0 MP+25 Enhancing Magic Skill+5; Elemental Magic Skill+5; Dark Magic Skill+5
(73) Errant Cape
DEF+9 MP+30 Enmity-5
(73) Mahatma Cape
DEF+10 MP+32 Enmity-6
Gear Listings for Puppetmasters: Waist
(Lv) Item DEF ACC EVA STR DEX ATT HP MP Haste Skill Other
(01) Blood Stone
DEF+0 HP+5
(01) Blood Stone +1
DEF+0 HP+7
(01) Bronze Moogle Belt
DEF+0 HP+1% <Water>+1
(01) Silver Moogle Belt
DEF+0 HP+2% <Water>+2
(01) Gold Moogle Belt
DEF+0 HP+3% <Water>+3
(08) Talisman Obi
DEF+1 *** Enchantment:(MP+12,Enmity-2)
(14) Friar's Rope
DEF+2 MP+5 MND+1; <Light>+2; <Dark>+2
(18) Magic Belt
DEF+2 MP+2
(18) Magic Belt +1
DEF+3 MP+5
(27) Force Belt
DEF+3 HP+3 MP+3
(28) Shaman's Belt
DEF+2 MP+5 INT+1
(30) Cestus Belt
DEF+0 *** Latent with MNK subjob:(Hand-to-Hand Skill+5)
(30) Dagger Belt
DEF+0 *** Latent with THF subjob:(Dagger Skill+5)
(30) Sarashi Belt
DEF+0 *** Latent with NIN subjob:(Enhances Dual Wield)
(30) Song Belt
DEF+0 *** Latent with BRD subjob:(Singing Skill+5)
(30) Mercenary Captain's Belt
DEF+3 DEX+1 VIT+1; AGI+1; INT+1; MND+1; CHR+1
(39) Oracle's Belt
DEF+3 MP+7 MND+1
(40) Mantra
DEF+3 STR-1 *** *** INT+1; MND+1; Convert MP to HP +10
(40) Tilt Belt
DEF+3 ACC+5 EVA-5
(42) Adept's Rope
DEF+3 HP+8 MP+8
(44) Powerful Rope
DEF+0 HP+20 MP+20
(48) Life Belt
DEF+0 ACC+10
(50) Desert Belt (Galka RSE)
DEF+5 STR+2 HP+20 AGI+3; INT-5
(50) Desert Stone (Galka RSE)
DEF+1 DEX-5 MP+40 INT+3; CHR+2
(50) Forest Belt (Elvaan RSE)
DEF+5 DEX+3 HP+20 AGI+2; MND-5
(50) Forest Stone (Elvaan RSE)
DEF+1 DEX-5 MP+40 AGI+2; INT+3
(50) Jungle Belt (Mithra RSE)
DEF+4 STR+3 HP+30 VIT+2; INT-5
(50) Jungle Stone (Mithra RSE)
DEF+2 MP+30 AGI-5; INT+2; MND+3
(50) Ocean Belt (Hume RSE)
DEF+4 STR+3 DEX+2 HP+30 INT-5
(50) Ocean Stone (Hume RSE)
DEF+1 STR-5 MP+30 INT+3; MND+2
(50) Steppe Belt (Tarutaru RSE)
DEF+3 STR+2 HP+40 VIT+3; INT-5
(50) Steppe Stone (Tarutaru RSE)
DEF+3 STR-5 MP+20 VIT+2; MND+3
(50) Storm Sash
DEF+3 MP+20
(50) Swift Belt
DEF+0 ACC+3 ATT-5 Haste+4%
(53) Flagellant's Rope
DEF+4 *** AGI+1; <Wind>+3; While Paralyzed:(Haste+8%)
(60) Potent Belt
DEF+5 ACC+8 STR+3
(60) Precise Belt
DEF+5 ACC+5 RACC+5
(60) Spectral Belt
DEF+5 MP+10 Enmity-4
(65) Fire Belt
DEF+6 *** <Ice>+20; <Water>-20; Firesday:(STR+3)
(65) Lightning Belt
DEF+6 *** <Earth>-20; <Water>+20; Lightningday:(DEX+3)
(65) Mithran Stone
DEF+5 ACC+3 EVA+3
(70) Desert Rope (Galka RSE)
DEF+6 MP+60 VIT-4; INT+4
(70) Desert Sash (Galka RSE)
DEF+7 HP+30 AGI+4; INT-4
(70) Forest Rope (Elvaan RSE)
DEF+3 DEX-4 MP+60 INT+4
(70) Forest Sash (Elvaan RSE)
DEF+7 DEX+4 HP+30 INT-4
(70) Jungle Rope (Mithra RSE)
DEF+4 DEX-4 MP+45 INT+4
(70) Jungle Sash (Mithra RSE)
DEF+6 STR+4 HP+45 MND-4
(70) Ocean Rope (Hume RSE)
DEF+4 STR-4 MP+45 INT+4
(70) Ocean Sash (hume RSE)
DEF+6 STR+4 HP+45 INT-4
(70) Steppe Rope (Tarutaru RSE)
DEF+5 STR-4 MP+30 MND+4
(70) Steppe Sash (Tarutaru RSE)
DEF+5 HP+60 VIT+4; MND-4
(70) Star Sash
DEF+8 MP+15 Spell Interruption Rate -8%
(70) Tarutaru Sash
DEF+7 MP+10 Spell Interruption Rate -6%
(71) Al Zahbi Sash
DEF+4 MP+15 INT+2; MND+2; CHR+2; Spell Interruption Rate -6%
(71) Moon Sash
DEF+5 MP+17 INT+3; MND+3; CHR+3; Spell Interruption Rate -8%
(75) Ninurta's Sash
DEF+6 ATT+6 Haste+6% Subtle Blow+6; Spell Interruption Rate -6%
Gear Listings for Puppetmasters: Legs
(Lv) Item DEF ACC EVA STR DEX ATT HP MP Haste Skill Other
(07) Sturdy Slacks
DEF+5 *** *** Enchantment:(HP+7,MP+7)
(15) Windurstian Slops
DEF+4 MP+4
(15) Federation Slops
DEF+5 MP+6
(21) Garrison Hose
DEF+9 STR+1 DEX+1
(23) Battle Slops
DEF+12 DEX+2 ATT+5
(24) Martial Slacks
DEF+12 EVA+3 AGI+2
(29) Seer's Slacks
DEF+12 MP+9 INT+1
(29) Seer's Slacks +1
DEF+13 MP+10 INT+1
(30) Mercenary Captain's Hose
DEF+14 EVA+2
(31) Custom Pants (Hume Female RSE)
DEF+12 STR-1 MP+32 MND+3; CHR+1
(31) Custom Slacks (Hume Male RSE)
DEF+12 STR-1 MP+32 MND+3; CHR+1
(31) Elder's Braguette(Galka RSE)
DEF+12 MP+20 AGI+2; INT+1; CHR+2
(31) Magna F Chausses (Elvaan Female RSE)
DEF+12 DEX+2 HP+12 MP+12 AGI+2
(31) Magna M Chausses (Elvaan Male RSE)
DEF+12 DEX+2 HP+12 MP+12 AGI+2
(31) Savage Loincloth (Mithra RSE)
DEF+12 MP+32 VIT+1; MND+1
(31) Wonder Braccae (Tarutaru RSE)
DEF+12 STR+1 HP+21 VIT+2; MND+2
(34) Windurstian Brais
DEF+15 EVA+2 *** Inside of Nation Controlled Area:(HP+10)
(34) Federation Brais
DEF+16 EVA+2 *** Inside of Nation Controlled Area:(HP+12)
(38) Mage's Slops
DEF+18 MP+2
(40) Combat Caster's Slacks
DEF+17 EVA+5
(42) Frog Trousers
DEF+19 HP-5 MP+20 <Water>+7
(43) Combat Caster's Slacks +1
DEF+18 EVA+5 *** Inside of Nation Controlled Area:(MP+14)
(43) Combat Caster's Slacks +2
DEF+19 EVA+5 *** Inside of Nation Controlled Area:(MP+16)
(50) Crow Hose
DEF+20 EVA+5 Enmity-5
(50) Raven Hose
DEF+21 EVA+6 Enmity-6
(52) Puppetry Churidars
DEF+25 HP+11 CHR+3; Automation:(Enhances 'Cure' Potency,Spell interruption Rate Down)
(63) Silk Slacks
DEF+24 HP+8 <Light>+5; <Dark>-5
(63) Silk Slacks +1
DEF+25 HP+9 <Light>+6; <Dark>-4
(72) Pahluwan Seraweels
DEF+36 ACC+4 STR+3 RACC+4; Full Set:(Enhances 'Subtle Blow; effect)
(75) Bahamut's Hose
DEF+31 Kick Attacks+6; Breath Damage Taken -5%
Gear Listings for Puppetmasters: Feet
(Lv) Item DEF ACC EVA STR DEX ATT HP MP Haste Skill Other
(13) Light Soleas
DEF+4 EVA+3
(20) Baron's Pigaches
DEF+5 MP+3
(20) Mage's Sandals
DEF+5 MP+3 AGI+1
(25) San d'Orian Clogs
DEF+6 HP+3 MP+3 AGI+1
(25) Kingdom Clogs
DEF+7 HP+4 MP+4 AGI+1
(28) Air Solea
DEF+5 EVA+4 <Wind>+3
(28) Air Solea +1
DEF+6 EVA+5 <Wind>+4
(29) Custom F Boots (Hume Female RSE)
DEF+5 DEX-1 HP+4 MP+12 AGI+3; INT+3; MND-1
(29) Custom M Boots (Hume Male RSE)
DEF+5 DEX-1 HP+4 MP+12 AGI+3; INT+3; MND-1
(29) Elder's Sandals (Galka RSE)
DEF+5 MP+12 AGI+3; INT+2
(29) Magna F Ledelsens (Elvaan Female RSE)
DEF+5 MP+20 AGI+3; INT+2
(29) Savage Gaiters (Mithra RSE)
DEF+5 STR+3 HP+16 CHR+2
(29) Wonder Clomps (Tarutaru RSE)
DEF+5 STR+2 HP+20
(29) Seer's Pumps
DEF+6 MP+4 MND+1
(29) Seer's Pumps +1
DEF+7 MP+5 MND+2
(34) Windurstian Gaiters
DEF+6 *** AGI+1; Inside of Nation Controlled Area:(ATT+5,RATT+5)
(34) Federation Gaiters
DEF+7 *** AGI+1; Inside of Nation Controlled Area:(ATT+7,RATT+7)
(35) Mannequin Pumps
DEF+6 MP+12 INT+1; MND+2
(38) Mountain Gaiters
DEF+7 EVA+2 STR+1 INT+2; Spell Interruption Rate -5%
(41) Inferno Sabots
DEF+7 MP+10 During New Moon Only:(INT+1,Dark Magic Skill+3)
(41) Inferno Sabots +1
DEF+8 MP+13 During New Moon Only:(INT+2,Dark Magic Skill+5)
(47) Spirit Moccasins
DEF+1 MP+25
(50) Crow Gaiters
DEF+8 EVA+4 Enmity-4
(50) Raven Gaiters
DEF+9 EVA+5 Enmity-5
(50) Storm Gambieras
DEF+9 STR+2 hHP+2
(53) Pigaches +1
DEF+10 HP+3
(54) Puppetry Babouches
DEF+11 STR+3 <Lightning>+10; Enhances 'Repair' Effect
(59) Battle Boots
DEF+11 EVA+1
(59) Battle Boots +1
DEF+12 EVA+3
(59) Vampire Boots
DEF+11 *** During Night Only:(EVA+10)
(61) Silk Pumps
DEF+9 HP+5 <Light>+3; <Dark>-3
(61) Silk Pumps +1
DEF+10 HP+6 <Light>+4; <Dark>-2
(62) Desert Boots
DEF+11 HP+10 AGI+1; In Sandstorms:(Movement Speed +12%)
(62) Desert Boots +1
DEF+12 HP+12 AGI+2; In Sandstorms:(Movement Speed +12%)
(62) Creek F Clomps (Tarutaru Female RSE)
DEF+9 STR+4 HP+35 MP-35 VIT+4; INT-3
(62) Creek M Clomps (Tarutaru Male RSE)
DEF+9 STR+4 HP+35 MP-35 VIT+4; INT-3
(62) Dune Sandals (Galka RSE)
DEF+9 HP-20 MP+45 VIT-3; CHR+4
(62) Marine F Boots (Hume Female RSE)
DEF+9 STR+3 DEX+3 HP+60 VIT+2; AGI+2; INT-3; MND-3; CHR-3
(62) Marine M Boots (Hume Male RSE)
DEF+9 STR+3 DEX+3 HP+60 VIT+2; AGI+2; INT-3; MND-3; CHR-3
(62) River Gaiters (Mithra RSE)
DEF+9 DEX-3 MP+35 INT+4; MND+4
(62) Wood F Ledelsens (Elvaan Female RSE)
DEF+9 STR-3 MP+30 AGI+6; INT+3
(62) Wood M Ledelsens (Elvaan Male RSE)
DEF+9 STR-3 MP+30 AGI+6; INT+3
(69) Root Sabots
DEF+18 HP+35 Bind:(Adds 'Regen' Effect); Enchantment:(Bind)
(72) Arborist Nails
DEF+13 MP+18 Enmity-5; hMP+1
(72) Dance Shoes
DEF+13 EVA+6 VIT-2; CHR+3
(72) Dance Shoes +1
DEF+14 EVA+7 VIT-3; CHR+4
(72) Errant Pigaches
DEF+18 HP-20 MP+20 MND+5; Enmity-2
(72) Mahatma Pigaches
DEF+19 HP-25 MP+25 MND+6; Enmity-3
(72) Pahluwan Crackows
DEF+13 ACC+3 DEX+4 RACC+3; Full Set:(Enhances 'Subtle Blow; effect)
(75) Rostrum Pumps
DEF+20 HP-30 MP+30 INT+3; MND+3; Enhances Fast Cast Effect


Edited, Aug 13th 2006 at 8:42pm EDT by YuriOtani
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