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Store TP when using OaT LanceFollow

#1 Apr 30 2012 at 10:20 AM Rating: Decent
Scholar
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1,778 posts
How much is needed for a 5-hit (507 Delay)?
When you're /WAR
When you're /SAM

____________________________
Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

Invictus -- William Ernest Henley
#2 Apr 30 2012 at 3:15 PM Rating: Good
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1,250 posts
I don't mean to be rude, but this takes about 10 minutes to look up on ffxiclopedia (or gamerescape) by searching for TP or store TP. I am bored though, so I am also going to answer your question.

http://ffxi.gamerescape.com/wiki/TP

Basically, your base TP per hit with no store TP is 13.8 tp per hit.

For a true 5-hit build (a build that will always give 100 tp after 5 hits) you need 45 store TP. Which after 5 hits would literally give you exactly 100 tp. That means that, depending on your weaponskill, you can't swap out store tp gear for damage.

This is fairly easy with /sam, as you get a base of 15 from the subjob, so you just need 30 from there. I haven't played in almost a year, but that was actually possible fairly easily with AF3 +2 Body, Rose Strap, Rajas Ring, +4 stp ring, goading belt, Brutal Earring, and 1 more storetp from any slot of ammo, back, legs, hands, feet, neck, ear, etc. It is even easier now if you have a nyzul Askar +5 head.

For /war, you would probably need that Askar +5 head if you want to do it realistically without sacrificing other important stats.
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