159 posts

So, I've had this for a few days now, full +2.

Idea: Occ. Spikes TP/WS Damage. (Hit a 7892 Drakesbane on Ironclad Smiter) And I've been having some very high end regular hits as well as critical hits, ranging from: 1400-1600 in Abyssea.

Outside of Abyssea, had 1492 non critical hit to deadly dodo, and d procs ranging from 700-1200. Both critical, and not.

Weapon: Gungnir Lv. 90 133 D STR88+38, ATK602. Wyvern HP 100%.

Haven't done any testing with a different weapon, since relic does have a triple d. processing. But even then, when Relics proc they don't do so for 1500 non critical, I thought that was strange.

Has anyone else been seeing some high end spike damage by using anywhere from 2-5 pieces of the af +2?

Idea: Occ. Spikes TP/WS Damage. (Hit a 7892 Drakesbane on Ironclad Smiter) And I've been having some very high end regular hits as well as critical hits, ranging from: 1400-1600 in Abyssea.

Outside of Abyssea, had 1492 non critical hit to deadly dodo, and d procs ranging from 700-1200. Both critical, and not.

Weapon: Gungnir Lv. 90 133 D STR88+38, ATK602. Wyvern HP 100%.

Haven't done any testing with a different weapon, since relic does have a triple d. processing. But even then, when Relics proc they don't do so for 1500 non critical, I thought that was strange.

Has anyone else been seeing some high end spike damage by using anywhere from 2-5 pieces of the af +2?

589 posts

Since you've got full +2 already, would it be possible to get you to grab a different polearm to go test proc rates for 3 pieces? I think I speak for most people here that typically in both TP and Jump/WS situations we're all likely to be wearing at least 3 pieces at all times(body/head/feet for TP, body/hands/legs for WS/jump with feet for spirit jump), once anyone got all 5. Testing a random +damage proc with a weapon that already has one is sort of counter productive, I think everyone here is really interested to hear what the proc rate is like.

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724 posts

Nice to see that finally someone is testing the set bonus of that type. I am a drk and a drg and the set bonus for both AF3 are similar, one is based on wyvern HP, one is based on my HP. And I have heard ppl saying that it doesn't proc on WS without any basis. From what I can tell, it definitely can proc on WS. I am 4/5 on DRK af3+2, and would like to get an idea on the proc rate with 3 pieces to determine if I want to include 3 or 1 piece in my WS set.

Caladbolg - 1/3/11

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159 posts

Been skilling up for a while, staff on Seaboard Vultures...

Primate Staff +1 D: 69 ATK: 464, Food: Pamamas - STR+41 - Full AF3

Averageing low damage, with a lot of consistant damage spikes that appear to be double damage procs, and or greater...

IE:

Amador hits the Seaboard Vulture for 94 points of damage.

Amador hits the Seaboard Vulture for 241 points of damage.

Amador scores a critical hit!

The Seaboard Vulture takes 176 points of damage.

Amador hits the Seaboard Vulture for 88 points of damage.

Amador scores a critical hit!

The Seaboard Vulture takes 429 points of damage.

Amador hits the Seaboard Vulture for 123 points of damage.

This is happening a lot.. it's fairly frequent. I really can't provide a % but, I'd say it's not 10%. These damage spikes are even more noticable with Gungnir from what I saw, possible that the proc rates stack.

Seems to work on WS's as well, Jumps, and Relic Triple D Processing.

Set Bonus Occ. Deals Double Damage? This doesn't seem like an attack boost... but I'll keep checking.

Edit Reason: My staff isn't capped, incase this matters... it's only: 252

*Edited, Jan 13th 2011 1:11am by TaoDRG *

Primate Staff +1 D: 69 ATK: 464, Food: Pamamas - STR+41 - Full AF3

Averageing low damage, with a lot of consistant damage spikes that appear to be double damage procs, and or greater...

IE:

Amador hits the Seaboard Vulture for 94 points of damage.

Amador hits the Seaboard Vulture for 241 points of damage.

Amador scores a critical hit!

The Seaboard Vulture takes 176 points of damage.

Amador hits the Seaboard Vulture for 88 points of damage.

Amador scores a critical hit!

The Seaboard Vulture takes 429 points of damage.

Amador hits the Seaboard Vulture for 123 points of damage.

This is happening a lot.. it's fairly frequent. I really can't provide a % but, I'd say it's not 10%. These damage spikes are even more noticable with Gungnir from what I saw, possible that the proc rates stack.

Seems to work on WS's as well, Jumps, and Relic Triple D Processing.

Set Bonus Occ. Deals Double Damage? This doesn't seem like an attack boost... but I'll keep checking.

Edit Reason: My staff isn't capped, incase this matters... it's only: 252

589 posts

TaoDRG wrote:

Been skilling up for a while, staff on Seaboard Vultures...

Primate Staff +1 D: 69 ATK: 464, Food: Pamamas - STR+41 - Full AF3

Averageing low damage, with a lot of consistant damage spikes that appear to be double damage procs, and or greater...

IE:

Amador hits the Seaboard Vulture for 94 points of damage.

Amador hits the Seaboard Vulture for 241 points of damage.

Amador scores a critical hit!

The Seaboard Vulture takes 176 points of damage.

Amador hits the Seaboard Vulture for 88 points of damage.

Amador scores a critical hit!

The Seaboard Vulture takes 429 points of damage.

Amador hits the Seaboard Vulture for 123 points of damage.

This is happening a lot.. it's fairly frequent. I really can't provide a % but, I'd say it's not 10%. These damage spikes are even more noticable with Gungnir from what I saw, possible that the proc rates stack.

Seems to work on WS's as well, Jumps, and Relic Triple D Processing.

Set Bonus Occ. Deals Double Damage? This doesn't seem like an attack boost... but I'll keep checking.

Edit Reason: My staff isn't capped, incase this matters... it's only: 252

*Edited, Jan 13th 2011 1:11am by TaoDRG *

Primate Staff +1 D: 69 ATK: 464, Food: Pamamas - STR+41 - Full AF3

Averageing low damage, with a lot of consistant damage spikes that appear to be double damage procs, and or greater...

IE:

Amador hits the Seaboard Vulture for 94 points of damage.

Amador hits the Seaboard Vulture for 241 points of damage.

Amador scores a critical hit!

The Seaboard Vulture takes 176 points of damage.

Amador hits the Seaboard Vulture for 88 points of damage.

Amador scores a critical hit!

The Seaboard Vulture takes 429 points of damage.

Amador hits the Seaboard Vulture for 123 points of damage.

This is happening a lot.. it's fairly frequent. I really can't provide a % but, I'd say it's not 10%. These damage spikes are even more noticable with Gungnir from what I saw, possible that the proc rates stack.

Seems to work on WS's as well, Jumps, and Relic Triple D Processing.

Set Bonus Occ. Deals Double Damage? This doesn't seem like an attack boost... but I'll keep checking.

Edit Reason: My staff isn't capped, incase this matters... it's only: 252

It's the same bonus that's listed on the Magnus weapons, and they deal double damage on stone procs. Difference here is the bonus is going to be tied to your Wyvern's HP...Restoring Breath is one of my favorite things they've added in forever because it lets me use spirit link to keep my wyvern alive more freely without worrying about being as much of an MP sink or distraction from keeping more important people alive. It's a great help considering how important keeping your wyvern up is to our damage now.

Speaking of spirit link, what do the AF3+2 hands do to enhance it?

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724 posts

You said it is not 10% so 5% probably? And glad to hear that it can proc on WS, tho have you tested it specificly? If you use full swing, it will probably be very obvious when it proc, cuz DA full swing doesn't add too much damage due to the high ftp of the WS.

Caladbolg - 1/3/11

Creators of Rune Chopper Zerg - 6/26/2007

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159 posts

I just meant it was probably a greater boost than 10%.

724 posts

wow, if it is greater than 10%, it is a huge improvement from having 3 or 4 pieces I think. I have heard that 3 pieces is 1.5% proc rate or something awfully low like that. Would you mind testing with just 3 or 4 pieces? Thank you.

Caladbolg - 1/3/11

Creators of Rune Chopper Zerg - 6/26/2007

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159 posts

To be honest, it maybe worthwhile WSing in the full set while Wyvern is out...

Also, there it maybe possible that the set has a % of activation without a Wyvern. I'll see what happens.

But yeah, if you're planning on going 4/5 you're better off in 5/5, "ideal" for most is 3/5, due to heca cap/feet.

My greater than 10% was in regards to TP gear, not WS. It'd be hard to get an accurate number on WS... especially on a multi hit. Unless the WS far exceeded your average/highest damage ws.

IE: 7.89k ws to 3-5k norm.

In anycase... does anyone else have 5/5 or 4/5 even x.x;?

Also, there it maybe possible that the set has a % of activation without a Wyvern. I'll see what happens.

But yeah, if you're planning on going 4/5 you're better off in 5/5, "ideal" for most is 3/5, due to heca cap/feet.

My greater than 10% was in regards to TP gear, not WS. It'd be hard to get an accurate number on WS... especially on a multi hit. Unless the WS far exceeded your average/highest damage ws.

IE: 7.89k ws to 3-5k norm.

In anycase... does anyone else have 5/5 or 4/5 even x.x;?

724 posts

I am planning to do 3/5 on WS that's why I asked. If the bonus is 10%, then I am definitely going to do 5/5. I am 4/5 currently. I suspect TP proc rate and WS proc rate should be the same if it can proc on both, I see no reason that the rate would be different tho.

Caladbolg - 1/3/11

Creators of Rune Chopper Zerg - 6/26/2007

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Scholar

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If its the same as pup, it was roughly

2% for 2 piece

5% for 3 pieces

7% for 4

and 10% for all 5

Needless to say I wear 5/5 of the pup set when I ws now.

2% for 2 piece

5% for 3 pieces

7% for 4

and 10% for all 5

Needless to say I wear 5/5 of the pup set when I ws now.

724 posts

That's nice wow. I have no idea how ppl tested DRK to be 1.5% with 3 pieces.... I am definitely going to test tonight with 4/5 and see if I get 7%. If that's the case, then we can assume all set bonus based on HP of XX is the same and can proc on WS.

Edit: Unless obviously SE wants to ***** DRKs and make it half or 1/3 of the % of other jobs... Wouldn't surprise me one bit.

*Edited, Jan 14th 2011 10:23am by pochenlai *

Edit: Unless obviously SE wants to ***** DRKs and make it half or 1/3 of the % of other jobs... Wouldn't surprise me one bit.

Caladbolg - 1/3/11

Creators of Rune Chopper Zerg - 6/26/2007

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Sage

2,270 posts

I now have 4/5 +2s (no body +1/2 yet). If i get a chance ill see what i can come up with as well.

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724 posts

Tested 3/5 drk, it is about 3% in my 500 swings. I would assume 4 pieces is 4% and 5 pieces is 5% unless there is a bonus for having 5. I will test 4/5 later.

*Edited, Jan 14th 2011 8:14pm by pochenlai *

Caladbolg - 1/3/11

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724 posts

did about 780 swings with 4/5. Only 2% proc rate. Weird..... All the tests were done with dagger that I had 230 skill with on fortification. Perhaps skill or rank of the weapon matters? Any suggestion on what good place to test with a A rank weapon?

Caladbolg - 1/3/11

Creators of Rune Chopper Zerg - 6/26/2007

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159 posts

That sounds rather broken lol, not exactly sure what the DRK bonus is... but it's possible that it maybe different from what PUP and DRG set bonus is, even if worded the same... maybe it functions differently when an ability is used, or only during certain types of attacks, and or WS exclusive?

Well, Wiki says this: â– Occasionally increases damage in direct proportion to the percentage of current HP. At 100% HP, damage is doubled when triggered, at 50% HP, damage increases by 50%, and so on.

This seems to be % based indeed. However, what I have noticed from DRG, is that as your Wyvern's HP decreases so does the damage you deal...

I believe having your Wyvern out activates the effect at a certain %, however % HP of Wyvern affects how much of your damage is increased.

So, they seem different.

Well, Wiki says this: â– Occasionally increases damage in direct proportion to the percentage of current HP. At 100% HP, damage is doubled when triggered, at 50% HP, damage increases by 50%, and so on.

This seems to be % based indeed. However, what I have noticed from DRG, is that as your Wyvern's HP decreases so does the damage you deal...

I believe having your Wyvern out activates the effect at a certain %, however % HP of Wyvern affects how much of your damage is increased.

So, they seem different.

724 posts

They are the exact same thing from what I can tell.

One is based on the Drk's HP, one is based on the Pet's HP, which is probably reasonable that they make one higher than the other cuz Pets might not be alive at all time.

As a drk, if I have 50% HP, my proc will do 50% more damage of my regular swing. As a drg, if my wyvern have 50% HP, my proc will do 50% more damage of my regular swing. It is the same thing really.

I have further tested 4/5, and it was about 3%, however, since I did about 1000 swings, someone told me that there would be a 1-1.5% variance on the test, so I think it is probably 4% and 5/5 is 5%.

I will test with 5/5 after I have my glove +1, 6/6 on the coin but 4/8 on the seals lol....

One is based on the Drk's HP, one is based on the Pet's HP, which is probably reasonable that they make one higher than the other cuz Pets might not be alive at all time.

As a drk, if I have 50% HP, my proc will do 50% more damage of my regular swing. As a drg, if my wyvern have 50% HP, my proc will do 50% more damage of my regular swing. It is the same thing really.

I have further tested 4/5, and it was about 3%, however, since I did about 1000 swings, someone told me that there would be a 1-1.5% variance on the test, so I think it is probably 4% and 5/5 is 5%.

I will test with 5/5 after I have my glove +1, 6/6 on the coin but 4/8 on the seals lol....

Caladbolg - 1/3/11

Creators of Rune Chopper Zerg - 6/26/2007

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2,721 posts

Great, our pets get one shotted all the time on NMs. Useless.

One to be born

from a dragon

hoisting the light

and the dark

arises high

up in the sky

to the still land.

Veiling the moon with the light of eternity

it brings another promise to mother Earth

with a bounty and mercy.

1,060 posts

Soooo did anyone find out whether or not it procs on WS or not? I've yet to hear anything definitive. And does it proc on jumps as well?

Sage

2,270 posts

I cant give you the exact numbers, but i was on skype with a drg friend who was checking it on rabbits with jumps and wheeling thrust (cant crit so much better test WS) and was working with him to discern what the damage numbers were telling us. Jumps yes, WS no (so far). Though I cant confirm exactly how many he did. I may go do some testing soon now that I have 5/5 +2 just to confirm and get a sample size. (also he only had 4/5 so my sample can be smaller with 5/5).

But jumps are 100% yes. WS is looking grim unless he just got really unlucky and never saw a proc.

But jumps are 100% yes. WS is looking grim unless he just got really unlucky and never saw a proc.

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Scholar

1,274 posts

Banalaty wrote:

I cant give you the exact numbers, but i was on skype with a drg friend who was checking it on rabbits with jumps and wheeling thrust (cant crit so much better test WS) and was working with him to discern what the damage numbers were telling us. Jumps yes, WS no (so far). Though I cant confirm exactly how many he did. I may go do some testing soon now that I have 5/5 +2 just to confirm and get a sample size. (also he only had 4/5 so my sample can be smaller with 5/5).

But jumps are 100% yes. WS is looking grim unless he just got really unlucky and never saw a proc.

But jumps are 100% yes. WS is looking grim unless he just got really unlucky and never saw a proc.

Is there a definitive yes or no to this then?

Scholar

1,176 posts

I'd say I've done over 1000 jumps so far since I got full 5/5 and I haven't seen a single proc.

*Edited, Nov 18th 2011 7:37pm by heldemon *

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