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#1 Jul 30 2010 at 11:21 AM Rating: Decent
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So, I finally hit 751, and am wondering what I should do before moving on and taking DRG to 80. I figure Polearm merits can wait until I'm 802, but maybe I should put a merit into Empathy, if only for the Spirit Link TP bonus? My current list of things to do before moving on is:

- Drakesbane3
- Impulse Drive4
- 1/5 Empathy
- 1/5 Angon

Short version: If you had just dinged 75 DRG, what would you consider necessary before moving on to 80? Thanks in advance.

1and subsequently 76, it was a good Abyssea party
2since I could spend 30k limit points for +2 skill, or I could spend ~45k XP for +5 skill from leveling up
3I already have Runic Key + Radiant Lance, this will be done in ~2 hours, if that
4Since I'm already dragging my brother's DNC out to get WS points for Drakesbane, might as well finish off Spear of Trials while I'm at it, and Water Leaper is a lolEasy RDM solo
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#2 Jul 30 2010 at 11:58 AM Rating: Decent
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I would prioritize Drakesbane first since you already have runic key and with a WS partner this can be done in no time. It is extremely powerful (not sure what WS gear you have but the better your WS gear gets the better this WS gets compared to penta).

Second I would try to get level 80. This will do more for you then any merits.

Third depends on what you do, but I would unlock angon and deep breathing (just unlock it for now). They are nice to have in a pinch.

Fourth would be cap polearm merits (or get as many as you want to get). The extra attack/acc is nice.

I honestly wouldnt even bother with Impulse Drive. I have the spear of trials unlocked but havent turned it in because I cant think of a single time I would use the WS. Can do light with Drakesbane (and it is more powerful), and then use Sonic Thrust or Wheeling Thrust if mob defense/evasion starts going up beyond Drakesbanes comfort zone. If anyone can tell me a reason for Impulse Drive then maybe I'll get it but I havent heard anything so I wouldnt bother wasting your time.

After polearm merits I would go for a longer angon for sure. Other than that it depends a little on playstyle. If you solo a lot then Deep Breathing may be the way to go (this is the route I plan to go). Empathy seems pretty meh to me, but someone may have more insight on it. Giving a random buff just seems not worth it to me. I would rather go 5/5 angon/deep breathing.
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#3 Jul 30 2010 at 12:06 PM Rating: Good
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Aliekber wrote:
So, I finally hit 751, and am wondering what I should do before moving on and taking DRG to 80. I figure Polearm merits can wait until I'm 802, but maybe I should put a merit into Empathy, if only for the Spirit Link TP bonus? My current list of things to do before moving on is:

- Drakesbane3
- Impulse Drive4
- 1/5 Empathy
- 1/5 Angon

Short version: If you had just dinged 75 DRG, what would you consider necessary before moving on to 80? Thanks in advance.

1and subsequently 76, it was a good Abyssea party
2since I could spend 30k limit points for +2 skill, or I could spend ~45k XP for +5 skill from leveling up
3I already have Runic Key + Radiant Lance, this will be done in ~2 hours, if that
4Since I'm already dragging my brother's DNC out to get WS points for Drakesbane, might as well finish off Spear of Trials while I'm at it, and Water Leaper is a lolEasy RDM solo


Congratulations on 76.

I would definitely say Polearm merits are a good choice, but not enough to stop you from EXPing. You can get Sonic Thrust a bit early (with 16 polearm merits, you can learn Sonic Thrust before your base skill actually hits 300); I'm still experimenting with it for EXP targets, but it's great for lower level targets where you can hit 3-4 targets for 900-1.4k each. I had Critical Hit merits maxed from my previous job; I don't remember the order I did Group merits but you should put one in Angon right away anyways. It's not as valuable since Colibri parties are out (where Angon could save a chain), but it's a versatile and unique ability.

If you don't do Nyzul (or Campaign regularly), I really can't advocate Empathy at all. I'm not sure what you mean about the TP bonus with Empathy; I don't think it changes anything. The Spirit Link TP bonus is nice on paper, but typically, you'll rarely get decent returns on it. If you're /sam, you should be wsing faster than your wyvern can make decent TP returns. If you're /mage, every Healing Breath will wipe TP, so you won't get anything good there either if you're fighting moderately difficult targets. The only time Spirit Link really comes in handy is if you're farming EP mobs (Signet and Sigil bonuses make them a joke; they hardly hit hard enough to register MP for an Ethereal Earring, if they can hit you), where your wyvern will always have a massive store of TP.


Drakesbane should be a priority since it's the quickest and most beneficial thing you can unlock right now, along with Angon. I don't know what your gear looks like, but whatever you might be lacking will be replaced in two levels by Perle. It doubles as a pretty solid WS set if you're stuck to AH variants.


tldr: Get Drakesbane, get Angon, spend whatever remaining merits you can on Polearm skill, then get back into the grind. Don't avoid parties because you're not fully merited.
#4 Jul 30 2010 at 12:13 PM Rating: Good
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Well, the main reason I'm getting Impulse Drive is because I'm a completionist like that, and also because part of the deal of my brother helping me by opening Light for my Wheeling Thrust to close for Drakesbane points is that I'm helping him with his Magian Trial (he has to kill worms with his DNC's dagger), so after I unlock Drakesbane I'm going to be there anyway until the trial is done, so I might as well get WS points while I do it.

After I turn in the spear, I'll just go solo Water Leaper sometime when I'm bored on RDM; I'm certainly not going to put off leveling just to kill a WSNM for a WS that isn't even good.

So you wouldn't stop even to get one merit trait/ability? If so, I'll just hop right back into Abyssea once I get Drakesbane.

Regarding my WS gear, you'd know better than I would how good it is for DB:

Skystrider1/Rose Strap/Tiphia Sting
Askar Zucchetto/Chivalrous Chain/Assault Earring/Brutal Earring
Scorpion Harness/Tarasque Mitts2/Ruby Ring/Rajas Ring
Forager's Mantle/Warwolf Belt/Barone Cosciales/Marine M Boots

1I should have enough for a Thalassocrat sometime this weekend, so I'll be selling back Skystrider soon since I don't have Supremacy Earring.
2Will buy Tarasque +1 once my Spiked Finger Gauntlets sell, I have 1/2 a Byakko pop so it's only a matter of time before I get Heca, as long as I'm lucky
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#5 Jul 30 2010 at 1:41 PM Rating: Decent
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Well if you are bored then by all means get Impulse Drive, I was just stating that it is not a priority whatsoever, so get it when you want. Like I said, getting level 80 will be the biggest increase to your damage you can do so get that first. The perle set is also now the best TP set a dragoon can get so just get that when you get 78. This is also a very good WS set. I wouldnt even bother with heca hands since perle moufles are very close to these and much, much cheaper. You could save that heca hand gil for a different upgrade.

As for the Skystrider -> Thal upgrade, you could hold off on this if you are short on gil and wait until you get 80 and then work on the Stp magian polearm. This will keep your 6 hit on /sam while being able to use full perle and doesnt require rose strap (I HATE campaign so not getting one until I direly need it). It also is straight up a better polearm as it has higher damage than Thal. It can also bump you from a 8 hit to a 7 hit if you are not /sam.

Also, if you get a really good abyssea party you can go from 76 -> 80 with capped buffer and capped merits (not sure exactly how commmon this is but I have heard of it happening), so at that point you could spend your merits on unlocking Angon/Deep Breathing or getting polearm merits. I really wouldnt advocate Empathy, but then again I have never used it so maybe its better than I think.
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#6 Jul 30 2010 at 1:58 PM Rating: Excellent
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Personally, as long as you were carrying your weight in an abyssea pt, I wouldn't mind if you unlocked drakesbane while leveling there. The weapon isn't very weak compared to thal. Might as well use it to get weaponskill points on your way up to 80.

Edit: So I would say
2a Level 80
2b Unlock Drakesbane while doing 2a.

Edited, Jul 30th 2010 3:01pm by Meldi
#7 Jul 30 2010 at 2:51 PM Rating: Good
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If you plan on doing events as drg, 1 angon then power to 80 getting drakes when you can (dont have to stop leveling).

The simple fact is gettign 5 more levels will be better than any offensive merits you can get (polearm/crit etc). Also dont merit empathy(now). You get the TP from your wyvern just using regular spirit link, you dont need empathy to access that.

I only reccommend angon if you will be participating in other events as a drg before you hit 80, and is still a great boon for exp mobs. Lv1 angon is 30sec and that covers any zerg situation and exp mobs handily while still being a nice boost on 'boss' mobs like einherjar, sky gods or anything really that is meleed. But if your not participating in events as drg yet, its debatable weather that 30k is better spent on angon or just most of another level.

Priorities i would say are Angon>Drakes are the only things you should really consider to actually slow yo roll any.

Edit: Actually, just level up to perle set #1 priority. That sh*t is absurdly good.

Edited, Jul 30th 2010 4:54pm by Banalaty
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#8 Jul 30 2010 at 3:57 PM Rating: Good
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Thanks everyone for the help. My LS does Abyssea XP marathons every Saturday, so ideally I'll be 80 or close to it by tomorrow night (since I won't be spending any time in Merit mode instead of leveling), and I should be able to unlock Drakesbane tonight easily.

And yeah, I have 70,000 cruor at the moment, so I'll be Confluxing to the entrance and buying 5/5 Perle the moment I ding 78.
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#9 Jul 30 2010 at 4:11 PM Rating: Good
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Just get it beforehand if your inventory can take it ;)
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#10 Jul 30 2010 at 4:27 PM Rating: Good
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hyunkyl wrote:
Just get it beforehand if your inventory can take it ;)


I've already got mine macro'd and ready to go, and I just hit 75 today...
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#11 Jul 30 2010 at 6:41 PM Rating: Decent
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Quote:
If you don't do Nyzul (or Campaign regularly), I really can't advocate Empathy at all. I'm not sure what you mean about the TP bonus with Empathy; I don't think it changes anything. The Spirit Link TP bonus is nice on paper, but typically, you'll rarely get decent returns on it. If you're /sam, you should be wsing faster than your wyvern can make decent TP returns. If you're /mage, every Healing Breath will wipe TP, so you won't get anything good there either if you're fighting moderately difficult targets. The only time Spirit Link really comes in handy is if you're farming EP mobs (Signet and Sigil bonuses make them a joke; they hardly hit hard enough to register MP for an Ethereal Earring, if they can hit you), where your wyvern will always have a massive store of TP.


No...

Let me start of by saying empathy is a fantastic underutilized trait that you should be getting benefits from without even trying. If just for giving your wyvern protect and shell, it's very useful for prolonging your wyverns lifespan. You should always be keeping your wyvern alive so you should be using spirit link semi-regularly, and if you're not in any danger of having your wyvern take damage, empathy allows you to spirit link at 100%petHP so you could be using it even MORE frequently.

Now for some examples of how to use, what my friends and I have dubbed "MEDISPIRITLINKITATE!!!™"

/sam
One of the best ways to use this /sam is as a shortcut with our newly aquired subjob ability, sekkanoki. You can use MEDISPIRITLINKITATE™ as a shortcut while building up to 200%~ for an easy self skillchain, or just for some drakes ravaging.

TP up to about 120~, by this time your wyvern should have 80-100TP as well. Sekka > spirit link and you'll be at about 180TP~ ws and there you go. another 100TP to burn instantly.

/mage

I'm not entirely sure why you downplayed it's use while EP soloing. In case you've forgotten, EPs are the best target for these dozens of magian trials there are to do. (I myself am working on 5, maybe 6 polearms) It's pretty bad ass popping out 2 ws back to back when you're /mage, doubly awesome when you're working on a stingray.

Besides that, when soloing harder monsters, as long as you're not spamming HBs, you can still use spirit link before you trigger a cure to get a free 20-50TP. Just be smart about when you use it, 5 levels adds a fair chunk of extra HP to keep yourself a little safer.

Maybe you never sub mage in a party circumstance, but I do ALL THE TIME. /whm rocks my socks, and most people are happy to have me come it. And the thing about parties, is generally, someone has shadows and doesn't need constant cures, or even there's a mage, PLD or dnc throwing out cures topping people off too. MEDISPIRITLINKITATE™! is awesome here as well.

And let's be serious, we've already got morons REMOVING angon merits cause of that stupid fkin -def down magian weapon. Strafe is useless as @#%^. Half the retards playing drg are too stupid/lazy to actually use deep breathing. So why not merit Empathy? At the very least, drg/thf Flee > spirit link is hillarious.
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#12 Jul 30 2010 at 7:34 PM Rating: Good
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Byxfluzba wrote:
Let me start of by saying empathy is a fantastic underutilized trait that you should be getting benefits from without even trying. If just for giving your wyvern protect and shell, it's very useful for prolonging your wyverns lifespan. You should always be keeping your wyvern alive so you should be using spirit link semi-regularly, and if you're not in any danger of having your wyvern take damage, empathy allows you to spirit link at 100%petHP so you could be using it even MORE frequently.

I can't comment on this too much. The only endgame I used to do was Limbus and some Dynamis, that was about it. Depending on the Dynamis and size, it wasn't difficult to keep my wyvern alive without Empathy. Limbus, it was usually a non-issue; on some floors--like the slimes floor in Temenos and Apollyon--your wyvern is going to die no matter how many Empathy buffs you copy over and how often you Spirit Link.

Anything stronger than that and Pro/Shell won't stop the inevitable--a dead wyvern.

Byxfluzba wrote:
Now for some examples of how to use, what my friends and I have dubbed "MEDISPIRITLINKITATE!!!™"

/sam
One of the best ways to use this /sam is as a shortcut with our newly aquired subjob ability, sekkanoki. You can use MEDISPIRITLINKITATE™ as a shortcut while building up to 200%~ for an easy self skillchain, or just for some drakes ravaging.

TP up to about 120~, by this time your wyvern should have 80-100TP as well. Sekka > spirit link and you'll be at about 180TP~ ws and there you go. another 100TP to burn instantly.

How does this relate to Empathy? Any DRG can do that without merits in it.

Byxfluzba wrote:
/mage

I'm not entirely sure why you downplayed it's use while EP soloing. In case you've forgotten, EPs are the best target for these dozens of magian trials there are to do. (I myself am working on 5, maybe 6 polearms) It's pretty bad ass popping out 2 ws back to back when you're /mage, doubly awesome when you're working on a stingray.

If anything, I was suggesting that Spirit Link was at its most useful for EP soloing... Not sure why you thought I was downplaying it.

Byxfluzba wrote:
Besides that, when soloing harder monsters, as long as you're not spamming HBs, you can still use spirit link before you trigger a cure to get a free 20-50TP. Just be smart about when you use it, 5 levels adds a fair chunk of extra HP to keep yourself a little safer.

When do you solo anything considered "hard" that doesn't require HB spam? It's very polarized. Either you fight EP-DC mobs that are severely nerfed by Signet/Sigil bonuses, or you fight EM-T targets which will still leave you recasting a few seconds later, no matter how strong your HB setup is. Greater Colibri are about the easiest "hard" solo I can think of; at 75, your wyvern won't have time to build a meaningful store of TP. I haven't bothered fighting them at 80 but considering that Sanction doesn't have the DEF/EVA bonus Signet and Sigil have, I imagine it's still the same situation.

Again, though, this is an issue independent of Empathy.

Byxfluzba wrote:
Maybe you never sub mage in a party circumstance, but I do ALL THE TIME. /whm rocks my socks, and most people are happy to have me come it. And the thing about parties, is generally, someone has shadows and doesn't need constant cures, or even there's a mage, PLD or dnc throwing out cures topping people off too. MEDISPIRITLINKITATE™! is awesome here as well.

Actually, I can count the number of times I've joined an EXP party as /sam on one hand. I've also /maged a fair bit in Limbus. I've led 28-30k/hr parties as drg/whm (or /blu usually, I play aggressively and end up tanking often); my HB set is fully maxed ('sides that new Lancer's Torque). I'm just as crazy about /whm as you are. Outside of Nyzul, Empathy is useless to me; whatever is going to kill my wyvern is going to kill it, no matter what Protect or Shell I copy over. There's an argument for haste but considering that the process is randomized, you'll probably snag Hasso, Pro/Shell, or whatever other buffs you might have on you.

Again... the Spirit Link TP transfer is independent of Empathy.

Byxfluzba wrote:
And let's be serious, we've already got morons REMOVING angon merits cause of that stupid fkin -def down magian weapon. Strafe is useless as @#%^. Half the retards playing drg are too stupid/lazy to actually use deep breathing. So why not merit Empathy? At the very least, drg/thf Flee > spirit link is hillarious.

Agreed on all points! Except the Empathy sentiment.*

Edit: Typos. And clarifying my feelings about Empathy. *cough*

Edited, Jul 30th 2010 9:42pm by jprvoices
#13 Jul 30 2010 at 8:58 PM Rating: Excellent
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If someone's too lazy to use deep breathing, why wouldn't they also be too lazy to use spirit link?
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#14 Jul 30 2010 at 10:55 PM Rating: Decent
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I'd also agree with unlocking Drakesbane first, then putting at least one merit into Angon - for most of the "big" stuff you fight, Angon is the reason that you're on DRG in the first place, although DRG is even more of a beast since the 80-cap, with CTP, Spirit Link TP transfer, Spirit Jump etc.

jprvoices wrote:
Byxfluzba wrote:
Now for some examples of how to use, what my friends and I have dubbed "MEDISPIRITLINKITATE!!!™"

/sam
One of the best ways to use this /sam is as a shortcut with our newly aquired subjob ability, sekkanoki. You can use MEDISPIRITLINKITATE™ as a shortcut while building up to 200%~ for an easy self skillchain, or just for some drakes ravaging.

TP up to about 120~, by this time your wyvern should have 80-100TP as well. Sekka > spirit link and you'll be at about 180TP~ ws and there you go. another 100TP to burn instantly.

How does this relate to Empathy? Any DRG can do that without merits in it.


I think what Byx is getting at is that Spirit Link cannot be used if your Wvern is at 100% HP, which is quite often if you aren't fighting mobs with AoE (although I get around this by macroing in Wyvern HP+ gear when I use Spirit Link, but I guess with Empathy you don't have to worry about the delay).
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#15Byxfluzba, Posted: Jul 30 2010 at 11:54 PM, Rating: Sub-Default, (Expand Post) Let me reiterate:
#16 Jul 31 2010 at 10:25 AM Rating: Good
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Byxfluzba wrote:
Let me reiterate:
Quote:
empathy allows you to spirit link at 100%petHP.


It makes spirit link easier to access. Simple enough for you?

A bit touchy, aren't we?

In any case, cool, I didn't know that. Thank you both for pointing that out. I think I will keep my Empathy merit, in that case.
#17 Jul 31 2010 at 2:42 PM Rating: Decent
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Empathy is useful, and nice to transfer haste or BRD/COR buffs (although you usually end up transferring stupid sh*t like seigan, which makes having 2 merits a better idea), but I don't see it living up to the above standards.

Protect is largely a placebo. It's nice if you're loaded with DEF but otherwise you're putting on a sweater to stop a bullet (half of Einherjars I get to come on DRG see a plopped wyvern within the first 10 minutes). Shell is nice, though.

I've yet to have any remarkable TP returns on Spirit Link. I'm perpetually /SAM and have TP before my wyvern scores a handful of hits. My linkshell focuses on heavy DDing, strongly supported, sometimes with no tanks at all for a lot of the things we do. If the AOE is too dangerous then I'm on SAM/NIN or RNG/NIN instead.

I agree with the sentiment that you need to get Drakesbane ASAP. Angon can also be something worth stopping for at 78.

Edit: Based on the syntax of the thread title, I just thought I'd make a note here. NEVER have /p jump macros. They're used far too often and it gets old FAST. This goes for everyone.

Edited, Jul 31st 2010 4:44pm by FaffyOfDiabolos
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#18 Jul 31 2010 at 8:07 PM Rating: Good
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Actually, I got Drakesbane last night, yay me.

And no, I don't use /p Jump macros. Or any /p macros at all, other than Convert (which is reasonable to have a /p macro for).
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#19 Aug 02 2010 at 9:06 AM Rating: Decent
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Aliekber wrote:
Actually, I got Drakesbane last night, yay me.

And no, I don't use /p Jump macros. Or any /p macros at all, other than Convert (which is reasonable to have a /p macro for).


Convert macros should always be /sh "HELP!!!! OH THE HUME-ANITY!!!"

Oh....and I have to point out this idiocy:

jprvoices wrote:
I can't comment on this too much. The only endgame I used to do was Limbus and some Dynamis, that was about it. Depending on the Dynamis and size, it wasn't difficult to keep my wyvern alive without Empathy. Limbus, it was usually a non-issue; on some floors--like the slimes floor in Temenos and Apollyon--your wyvern is going to die no matter how many Empathy buffs you copy over and how often you Spirit Link.

Anything stronger than that and Pro/Shell won't stop the inevitable--a dead wyvern.


Ya ya, it does "nothing" right? There's only two situations in this world apparently, the kind that don't harm your wyvern at all and the kind that slaughter him mercilessly. Please instruct all your mages in the future to be sure to leave you out when they're casting shell in the future as I'm sure it won't do anything for you either.
#20 Aug 02 2010 at 10:01 AM Rating: Decent
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Empathy HELPS. But the question is not if it does anything or not, (obviously it does something). The question is does it do MORE than other merits.

5/5 angon=given. Its like 5/5 feint on thf. Just hands down the best choice for 99% of situations you would be on drg for.

Other 5:
Empathy vs Deep breathing Vs strafe.

Strafe is collectively known to be garbage. Deep breathing does the job of boosting wyvern breaths overall damage (probably more so) while not being wasted when you are /mage.

Leaves us with deep breathing vs empathy.

Unlock Deep breathing at LEAST. Its a 1point wonder.

4 left. Empathy gets better the more you have (transfering 4 buffs will actually get you the stuff you want on your wyvern without spamming every 3 min for 9 min to get past pro/shell/hasso to DD buffs). It is NOT a 1 point wonder in that sense.

At this point it personal prefecence, but for me, I went deep breathing 5/5 because its not situational at all. Drg/DD you just spam every 5 min for free damage like wars charge on a 5min timer for ~3-400 more damage than a normal breath. /mage has obvious uses. Its always good in any situation and doesnt require cure spam just to use the ability and waste mage MP on me. I solo /blu so there is nothing to transfer when i solo since wyvern wont get any useful buffs...yay cocoon when wyvern never gets hit >_>. In group scenarios, i hate sponging more MP to keep haste/songs on a wyvern for a slight DD output (ie spamming link when wyvern isnt taking damage just for buff transfer). Deep breathing boosts damage output and costs me nothing. This leaves the ONLY use for me that I would ever consider empathy for is purely for wyvern survival. Between my AF+1 helm spirit link and a 20 min call timer....you really DO have to be fighting some mobs that spam AOEs (slimes in ein, -ga casting mage mobs etc) that do more damage than i can heal and kill it with a long time remaining on call wyvern. If were fighting mobs like that, i think mages have bigger things to worry about than another cure 4-5 every 3 min because i want to keep my wyvern alive. I just let it die. Short version, if my wyvern is going to die, i dont struggle to keep it alive wasting more MP on a lost cause. Sure shell may have let it live through 1 more aoe, but either way its breaths will suck because it is fluctuating in HP anyway so its not really going to help much even if it IS alive.

There is nothing situational about a 5min timer divine seal/elemental seal combo for wyvern breaths. There isnt anything situational about 1:30 duration angon. There is a lot of situational when you transfer buffs you may or may not have that may or may not be useful (hasso, cocoon when soloing, pro/shell when its not taking damage etc). I far prefer consistent abilities than stuff i only use sometimes. Thus my preference for deep breathing over strafe (strafe does jack /mage) and for similar reasoning why i chose DB over empathy.

Edited, Aug 2nd 2010 12:03pm by Banalaty
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#21 Aug 02 2010 at 1:01 PM Rating: Good
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hellbringerx wrote:
Aliekber wrote:
Actually, I got Drakesbane last night, yay me.

And no, I don't use /p Jump macros. Or any /p macros at all, other than Convert (which is reasonable to have a /p macro for).


Convert macros should always be /sh "HELP!!!! OH THE HUME-ANITY!!!"


My favorite Convert macro (that I use when camping Joyeuse for people) is:

Quote:
/p Charybdis {Found it!}{Fishing}<call14>
/wait 2
/ja "Convert" <me>
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#22 Aug 02 2010 at 2:27 PM Rating: Good
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Banalaty wrote:

At this point it personal prefecence, but for me, I went deep breathing 5/5 because its not situational at all. Drg/DD you just spam every 5 min for free damage like wars charge on a 5min timer for ~3-400 more damage than a normal breath. /mage has obvious uses. Its always good in any situation and doesnt require cure spam just to use the ability and waste mage MP on me. I solo /blu so there is nothing to transfer when i solo since wyvern wont get any useful buffs...yay cocoon when wyvern never gets hit >_>. In group scenarios, i hate sponging more MP to keep haste/songs on a wyvern for a slight DD output (ie spamming link when wyvern isnt taking damage just for buff transfer). Deep breathing boosts damage output and costs me nothing. This leaves the ONLY use for me that I would ever consider empathy for is purely for wyvern survival. Between my AF+1 helm spirit link and a 20 min call timer....you really DO have to be fighting some mobs that spam AOEs (slimes in ein, -ga casting mage mobs etc) that do more damage than i can heal and kill it with a long time remaining on call wyvern. If were fighting mobs like that, i think mages have bigger things to worry about than another cure 4-5 every 3 min because i want to keep my wyvern alive. I just let it die. Short version, if my wyvern is going to die, i dont struggle to keep it alive wasting more MP on a lost cause. Sure shell may have let it live through 1 more aoe, but either way its breaths will suck because it is fluctuating in HP anyway so its not really going to help much even if it IS alive.

There is nothing situational about a 5min timer divine seal/elemental seal combo for wyvern breaths. There isnt anything situational about 1:30 duration angon. There is a lot of situational when you transfer buffs you may or may not have that may or may not be useful (hasso, cocoon when soloing, pro/shell when its not taking damage etc). I far prefer consistent abilities than stuff i only use sometimes. Thus my preference for deep breathing over strafe (strafe does jack /mage) and for similar reasoning why i chose DB over empathy.


I'm not done pleading my case for empathy o_o. For the record, I'm 5/5 angon, 3/5 empathy, 2/5 deep breathing.

Point 1: At 75 with max HP, max XP bonus and wyrm armet, a wyvern will do 255 unresisted breaths. With Deep breathing, it will do 510 breaths. Not quite 300-400 more damage. I can't say I've done anything at 80 /sam because of sync and /whm so I don't actually know how much that will do. o_o;

Point 2: Drachen armet +1 adds 15 hp to spirit link... I tested this personally on these forums, but I can't for the life of me remember what thread it's under.

Point 3: A wyvern that has lost HP will do less and less damage with his breaths reducing the benefit of deep breathing. One could comment that having a happy living wyvern with max or near max HP could be considered a situation. >.> One could also comment that needing to recover 927hp (DB/MaxXP) instead of 569 and having the lack of urgency in that need that you can delay the process with the use a job ability that adds another second~ to the process. Unless you're a Galka I guess. o_o; Things need to live for 90 seconds for adding 60 seconds to angon to matter. Bad ass monster = situation.

Anyways, personal preference, blah blah blah, medispiritlinkitate, blah blah blah, max wyvern HP spirit links for free tp removes some of the situationalitynot a real word from empathy. And I'll stop argueing now.


Edited, Aug 2nd 2010 3:30pm by Byxfluzba
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#23 Aug 02 2010 at 3:29 PM Rating: Decent
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Not gonna drag this down into the depths of dead horseness as the points are the same, just representing the deep breathing side again as it came up. It really does come down to personal preference strongly influenced on the activities you do. The above is why I didnt do it based on my events (often fighting mobs over 1.5 min etc). With haste now, if i ever solod /whm i might care because i could toss it pro/shell/haste. But im a /blu lover so it wont help me for example.

But to clarify:
Quote:
Point 1: At 75 with max HP, max XP bonus and wyrm armet, a wyvern will do 255 unresisted breaths. With Deep breathing, it will do 510 breaths. Not quite 300-400 more damage. I can't say I've done anything at 80 /sam because of sync and /whm so I don't actually know how much that will do. o_o;


I say 3-400 because you RARELY see the 255 unresisted on anything of anything you would be in a group to kill. My parses even on squishy mobs like ein show my avg breath damage around 130ish and ~100 on HNMs (need to 2xCheck that when i actually get home) and thats WITH deep breathing spam. So, from my experience, you get 70ish usually due to its abysmal resist rates, so deep breathing actually DOES boost by 3-400 damage over a "normal" breath.

Ill check some parses on non-aoe mobs (no fluctuating wyern HP) like some old colibri parses or something when i get back to verify that from-memory estimate above.
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Ryunohige-75: 1/7/2012
Mandau-75: 3/9/2012

Maat-1/1 Thf Meleed (pansies steal)
Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#24 Aug 02 2010 at 7:42 PM Rating: Good
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I would say my wyvern generally does 25% more damage than the wyvern of others, and I can chalk this up to two things: previously, superior TP gear (not anymore, THANKS perle!) means more wyvern breaths in general, plus Deep Breathing and Wyrm Armet swap after WS.

What does that mean in terms of MY overall contribution to party damage? Maybe just 1 or 2%. But there are few other merits that will give you such an increase on their own, anyway.

Finally, just one point in Deep Breathing means you do about 300-400 more damage at the start of a zerg; as most things you zerg will be of sufficiently high level that your breath would have been greatly resisted.
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#25 Aug 02 2010 at 11:01 PM Rating: Good
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Found a couple bird parties for some real #s. Note, this was lv 75 parse.


In this party there were 2 drgs. My wyvern did 64 breaths, 10 of which were DB. Max 458 (i dont swap in relic), avg was 167 with almost 1/6 DB doing 450+. Other drg only did 2 DB and 58 breaths total. A little skew from the 2, but pretty good idea of what its like without DB. His avg was 102. There was no HP dif because both of our max was 458. Identical wyvern HP.

If he had no DB at all (only used x2) his avg would be under 100 while mine would have been the same 167. <100 avg breath vs 458 with DB. It really is 3-400 (360+ in this case).

On top of this i was slacking bad in this parse apparently. My min time between DB was 5:53. Max was 19:08. Avg time between DB uses was 10:02. If i had been really on my game i could have basically DOUBLED my DB rate. This is basically only half power of ideal DB in practice.

Anyway, this just gets to the point that im making. The resist rate really is bad on normal breaths. You can expect ~100 ish on VT type mobs (little more at lv 80) while DB does 458 with no relic helm (also more at 80). It really is a warriors charge on a 5 min timer that also heals you /mage. 3-400 damage isnt an exaggeration. 350 is actually quite accurate according to my experience. Obviously even more on HNMs that resist normal breaths even more.

Edit: this was apparently a pretty slow party as another i found at MMJSP (GREAT party. Cor/Brd/Nin/MandauThf/MeDrg and went on for a while) had me using DB every 7:34 (more on the ball), used x19 but wyvern did 142 breaths. 1/7ish were DB as opposed to 1/6 in other party even though i used more often. Obviously haste makes the dif on how much of your total damage it contributes, but it is still a 5 min timer boom stick for free 350+ damage (more if you use relic). I believe i hit lv 77-78 or 78-80 in that party as well so avg is a bit higher due to that. (max DB was 464).

Edited, Aug 3rd 2010 1:11am by Banalaty
Edit: wow that really was terrible. Mind just went to HB mode. Fixd sorry about that.

Edited, Aug 3rd 2010 9:16am by Banalaty
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Aanalaty, Mithra of San d'Oria
99Thf/99Drg/99Rng/95Pld/Secret Job 92
Bonecraft-100+3 7/29/08
Lu Shangs-5/28/08
Twashtar-90
Ryunohige-75: 1/7/2012
Mandau-75: 3/9/2012

Maat-1/1 Thf Meleed (pansies steal)
Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#26 Aug 03 2010 at 2:12 AM Rating: Good
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Banalaty your random interchanging of HB and DB makes that really confusing to read.
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