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#902 Mar 05 2010 at 11:04 PM Rating: Decent
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Currently level 70 trying to gear up before i continue on with anything!

Colossal Lance
S.H
Spiked Necklace (trying to get a chiv chain but no one is selling)
X2 Spike Earrings
Snipers Ring
Ecphoria Ring
Life Belt
Amemet Mantle
Barone Coscioles
Feral Ledelsens
Smart Grenade
Mythril Grip+1
Walkure Mask
Drachen Finger Gauntlets (Irn Spiked Gauntlets are 500k+ is it worth buying for that much?)

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#903 Mar 06 2010 at 5:49 PM Rating: Decent
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It's been a long time since I've posted gear to rate instead of advice to help.

But here it goes:

Super Jump is down, Seigan only took one hit and I might have ****** off teh mob a bit...:

Darksteel Cap +1
Orochi Nodawa
Assault Earring
Brutal Earring
Darksteel Harness
Dst. Mittens +1
latronus Ring
Jelly Ring
Amemet Mantle +1
Swift Belt
Gavial Cuisses
Askar Gambieras

Needs HQ legs and body... apart from that am I missing anything?

The Soulflayer starts casting Blizzaga IV...:

Gavial Mask +1
Orochi Nodawa
Merman's Earring
Merman's Earring
Crm. Scale Mail
Homam Manopolas
Merman's Ring
Merman's Ring
Lamia Mantle +1
Swift Belt
Coral Cuisses +1
Askar Gambieras

Need Gavial Hands +1 and a Leitenant's Sash, the first don't exist and the 2nd is about 56k Imperial Standing...

Wondering if theres anything else I can improve upon.
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#904 Mar 06 2010 at 11:45 PM Rating: Good
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YaseiGauKi wrote:
Currently level 70 trying to gear up before i continue on with anything!

Colossal Lance
S.H
Spiked Necklace (trying to get a chiv chain but no one is selling)
X2 Spike Earrings
Snipers Ring
Ecphoria Ring
Life Belt
Amemet Mantle
Barone Coscioles
Feral Ledelsens
Smart Grenade
Mythril Grip+1
Walkure Mask
Drachen Finger Gauntlets (Irn Spiked Gauntlets are 500k+ is it worth buying for that much?)



chiv chain yes, asap
amemet mantle +1
pole grip
zeal hat if u don't have ohat
nq tarasque mitts are ~60k unless you're on cerberus (put drachen gauntlets in storage and never take them out until you +1)
assault earring + fowling earring
dusk gloves/feet/legs at 72
tiphia sting marginal over smart grenade



here's my question, buy upgrade askar body to aurum for TP and WS for 2M or buy heca body(1M) hands and feet (500k each), not including the cost of cursed gear. ********* that cursed gear is mighty expensive... guess i'll go for aurum, unless someone can convince me that any 1 of heca will improve me moreso.

TP is:

input /equip main "Thalassocrat";
input /equip head "Walahra Turban";
input /equip neck "Peacock Charm";
input /equip ear1 "Fowling Earring";
input /equip body "Askar Korazin";
input /equip hands "Askar Manopolas";
input /equip ring1 "Woodsman Ring";
input /equip ring2 "Woodsman Ring";
input /equip back "Amemet Mantle +1";
input /equip legs "Barone Cosciales";
input /equip ammo "Tiphia Sting";
input /equip feet "Dusk Ledelsens";
input /equip sub "Pole Grip";
input /equip ear2 "Assault Earring";
input /equip waist "Virtuoso Belt";

yea i need to get dusk legs/asa legs...
WS is penta and mostly the same gear, swaps are: nq tarasque mitts, ohat, ruby ring x2, savage gaiters. my ws set is pretty crap. 8/8 polearm. acc is **** near cap for birds, if not there.



Edited, Mar 7th 2010 12:59am by moffatt
#905 Mar 07 2010 at 1:08 AM Rating: Good
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You don't have Rajas ring so askar won't give you 6hit and is thus ****.

Right now I'd worry less about aurum and buying abjs, and more about completing CoP and joining a sea and sky shell.
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#906 Mar 07 2010 at 1:30 AM Rating: Good
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in a sea a sky shell, but got no sea access. i figured i'd just wait until this summer when CoP zones go uncapped since it will be so much easier. sky shell i'm in doesn't have a transparent looting system, but they purport to lowman things so it shouldn't take too long anyways, but i can only go to events 2-3 days a week due to school, and i don't really know if i'm gona last with them. really i just have 2M that i've been sitting on for about 3 months and i feel like actually spending it on something. anyways, i can gimp 6 hit w/ askar + rose strap, which i usually do. if i get aurum i can have a true 6 hit w/ rose.
#907 Mar 07 2010 at 11:15 PM Rating: Default
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How can i improve my gear? Suggestions? What should i work on?

TP
Thal
Pole Grip
Tiphia
Walahra Turban
PCC
Assault
Fowling
Zahak's
Dusk Gloves
Lava/Kusha Rings
Forager's Mantle
virtuoso belt
Dusk Legs
Dusk Feet

WS (Penta)
Thal
Pole Grip
Tiphia
Wyvern Helm
PCC
Assault
Fowling
Zahak's
Alky's
Flame Rings
Forager's Mantle
virtuoso belt
Dusk Legs
Marine Feet
#908 Mar 08 2010 at 6:36 PM Rating: Good
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Lechnage wrote:
How can i improve my gear? Suggestions? What should i work on?
Sky and Sea access,
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#909 Mar 10 2010 at 4:11 PM Rating: Good
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Penta is str and dex modified, why you using alky braclets? o.o
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#910 Mar 10 2010 at 6:24 PM Rating: Good
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Tuvae wrote:
Penta is str and dex modified, why you using alky braclets? o.o
The DEX mod is so tiny that he only loses one or two points of damage. The real concern is with the loss of about 4-5 points of Accuracy, which is fairly huge on a five-hitter.
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#911 Mar 30 2010 at 9:47 PM Rating: Decent
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Coming back to the game soon and going to do some more work on Drg gear. I've already had a friend pick up dusk hands/feet, If I remember right I'm sitting on an Armed gears pop still just need to find an LS that can do it since my last attempt just went bad. Zahaks eventually after I save up the gil, no swift belt as of yet due to the static I had falling out over stupid drama. Picking up dusk pants when I get back in game depending on how much gil I've got on me. I've got sky just never any drops from there. Any suggestions are appreciated.


Yes I know get sea...


TP

Thras
Rose Strap
Tiphia Sting
Walmart turban
Chiv chain
Assault Jerkin => Zahaks at some point
Dusk hands
life belt => Virtuoso belt
barone legs => Shantoto legs (thinking Haste/ACC due to being a good ways off of sea)
dusk feet
Woodsman ring
Blood ring

WS

Thras
Rose Strap
Tiphia Sting
O.hat => Moogle hat (stats?)
chive chain
Assault Jerkin => Zahaks at some point
tarasque mitts +1
life belt => Virtuoso belt
barone legs => Dusk legs
Rutter sabatons
Woodsman ring
Blood ring
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#912 Apr 02 2010 at 8:16 PM Rating: Good
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Hi everyone, I just came back to the game and was in bad need of gear advice. I'm working on polearm merits mainly solo right now through campaign and birds.

Tp setup
Main - thal + pole grip
Ammo - tiphia
Head- wyvern helm ( LOL I know )
Neck - pcc
Ear - brutal / assault
Body- homam
Hands - dusk
Rings- woodsman / rajas
Back - amemet + 1
Waist - life belt
Legs - barone
Feet - dusk

Ws gear ( all the same sceptre these changes )
Hands - heca
Rings - flame / rajas
Legs - dusk
Feet - heca

I really need nyzul. Thanks ^^

All advice is greatly appreciated ^^
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#913 Apr 02 2010 at 9:25 PM Rating: Decent
TP Setup:

Thal
Pole Grip
Tiphia Sting
W.Turban
PCC
Fowling
Assault Earring
Assault Jerkin
Dusk Gloves
Woodsmanx2
Amemet+1
Warwolf Belt (augment +3acc 2att)
Barone
Tabin Boots+1



WS Setup:

Thal, Pole Grip, Tiphia
Wyvern Helm (Augment +5 att)
PCC
Fowling
Assault Earring
Hecatomb Harness
Hecatomb Mittens
Ruby Ring
Woodsman Ring
Amemet+1
Warwolf Belt (augment +3acc 2 att)
Barone
Creek M Clomps



8/8 PLM merits


I clearly need to beat CoP (Still on Ouryu fight).. and it has been a long time since I logged in.. I might actually have Hecatomb Feet not RSE2 Boots.



Solo Set: (/whm)

Turban (AF Helm for healing breath)
PCC
Fowling
Assault (I might actually be using something else here.. for MP.. i don't remember)
Hydra Mail+1
Dusk Gloves
+MP ring and Jelly Ring
Amemet+!
Warwolf
Hydra+1 Legs
Blood Greaves (Crimson+1)

WS set while soloing is still the same..


I know there is alot I need to work on.. but How am I doing so far?
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#914 Apr 02 2010 at 9:47 PM Rating: Default
Quote:
Darksteel Cap +1
Orochi Nodawa
Assault Earring
Brutal Earring
Darksteel Harness
Dst. Mittens +1
latronus Ring
Jelly Ring
Amemet Mantle +1
Swift Belt
Gavial Cuisses
Askar Gambieras


I just read up a few posts... if this is for soloing and you are going for -phys/mag damage... buy Hydra over Gavial and Darksteel.. it is lvl 72.. sort of a beefed up version of gavial.


Hydra Mask Dex+1 Agi+2 ACC/EVA+5 mag damage-2%
Hydra Body dex3 agi3 ACC/EVA+9 phys/mag damage-3%
Hydra Hands Vit+3 ACC/EVA+5 ATT+3 mag damage-2%
Hydra Legs Dex+2 Vit+2 ACC/EVA+3 phys damage-3%
Hydra Feet Vit+2 Agi+2 ACC/ATT/EVA+2 phys damage-2%

Body Legs and Maybe feet seem slightly better than what you are currently using (might even beat Askar Feet a tiny bit if you can get hydra+1)
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#915 Apr 05 2010 at 3:13 PM Rating: Good
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Repostingan!!!! With updates.

Drg75/Sam37 usually unless I'm soloing

TP
Wep: Fay Lance Dmg+5 Str/Dex+2
Grip: Pole
Ammo: Smart Grenade
Head: Askar
Neck: Chiv
Body: Nuevo Acc/Att+10, Askar
Gloves: Askar, Dusk
Waist: Swift
Legs: Homam
Feet: Aurum
Back: Amemet +1
Ears: Brutal/Assault, Aesir Ear pendant (unless assault is still better)
Rings: Rajas/Ulthalam's

WS
DB
Head: Champion's Galea Str+4 Acc+10 Atk+5 WS Acc+15
Neck: Flame gorget
Hands: Pallas, Tarasque, Creek M Mitts, Heca (finally)
Waist: Warwolf
Legs: Aurum
Feet: Heca
Rings: Raja/Ruby (Not gonna spend 800K+ for 1 str >,>)

For Penta it's just the neck changes really. Keeping chiv on for penta since I don't have torque for it.

I've used carb, but now that I have Askar body I don't see the need. Friend gave me Yellow Curry Buns, haven't tried pizzas yet since my drg only really sees play in the odd event and solo. Mostly I use meat.

I know the helm has too much acc, but ppl haven't been to into helping redo the quest.

I've been try to snag a cheap PCC.. but it's not easy. Altho, I'm pretty sure I don't need PCC.

Zahaks is kinda outta my price range. I still have my nuevo acc/atk10 but, not entirely sure where to slip it in. Don't think I need it anymore.

Aurum Body is outta reach till we have more then 3 ppl wanting to do ZNMs.

Oh, and Ares outta reach too. I've had only enough assault points to do 8 runs for a year. Altho I've been hearing Red vs Blue is good. But, no ones static for it seems open.

After all that... What else is there? Oh, heca harness may come... in another year or 2. And, I'm not sure I wanna hire a merc ls for heca cap. What else is there? Also, Aesir cape... is the dbl atk worth losing the extra atk from Amemets+1?
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#916 Apr 06 2010 at 8:06 AM Rating: Decent
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More gear help than rate:
Weapon: Fay Lance 4 DMG STR/DEX 2- Im shooting for a D+5 weapon while working on magian weapon
Strap: Rose or Pole
AMmo- Tiphia Sting
Head- Wal Mart Turban
Neck- Chiv Chain
Earrings: Brutal/Fowling
Body: Askar Korazin- Have Homam and Nuevo +10 Acc +Dbl Atk (Sounded good at the time, would reaug at some point)
Hands- Homam
Rings: Raja's/Ult
Back: Amem +1
Waist: Swift
Legs: Homam
Feet: Aurum

Weaponskill:
Head: Champions: +6 STR +15 WSAcc
Hands: Hecta
Rings: -Ult +Ruby
Back: Amem +1(Smilo +1 for Wheeling)
Waist: Warwolf
Legs: Aurum and Ares's


So I just got the Ares's this morning and not sure if they would be best for all WSs or just Wheeling or what. In the near future upgrades that are likely- N Body N Feet

So any upgrades I'd just like general ideas where my fund raising can go
#917 Apr 06 2010 at 5:36 PM Rating: Decent
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Hit 67 today.

Had trouble hitting higher numbers on Colibri around 61-63 synced party.
Used mithkabob, /war and kept my acc gear on at all time in the end. Started with BRD in pt, later replaced by a COR.
I only hit a lil over 1k, twice, with berserk ofcourse. Getting penta to hit 5 times wasent exactly happening often. Maybe I shoulda used sole sushi instead?

RNG popped out 1000-1300 dmg WS's most of the time, while the DRK average were 800-1000.
My average penta's were 700ish.


http://ffxi.allakhazam.com/profile.xml?199273


This is what I usually wear for TP building.


Any advice will get a warm welcome.



[EDIT: Gear updated. hit 70 today. Oh all the new sweet pieces of gear! WUHU!]

Edited, Apr 7th 2010 1:42am by Kanash

Edited, Apr 10th 2010 11:45pm by Kanash
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#918 May 22 2010 at 5:18 AM Rating: Decent
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75, 8/8 polearm, Hume

Stribog(95dmg, def down)/Thal(when need Angon)
Pole grip
Tiphia Sting
W.Turban(TP)/MKE Hat(4str 15ws acc, 10acc 5atk)(WS)
PCC
Brutal
Assault earring
Askar body
Dusk(TP)/Pallas(WS)
Rajas
Blood Ring(TP)/Ruby Ring(WS)
Forager's Mantle
Swift(TP)/Warwolf(WS)
Askar
Amir boots

Questions:
1) For hands, shall I use Hume RSE? If str is way to go will save gil for Alky
2) Been thinking about make the Str/Atk ToM polearm, but as it's 480dly cant decide between a) Use Rose strap & maintain 6 hit or b) Give up 6 hit(for example change body to ACP hauby) or c) Maintain current setup
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#919 May 25 2010 at 9:42 AM Rating: Decent
5 posts
Daythos wrote:
Repostingan!!!! With updates.

Drg75/Sam37 usually unless I'm soloing

TP
Wep: Fay Lance Dmg+5 Str/Dex+2
Grip: Pole
Ammo: Smart Grenade
Head: Askar
Neck: Chiv
Body: Nuevo Acc/Att+10, Askar
Gloves: Askar, Dusk
Waist: Swift
Legs: Homam
Feet: Aurum
Back: Amemet +1
Ears: Brutal/Assault, Aesir Ear pendant (unless assault is still better)
Rings: Rajas/Ulthalam's

WS
DB
Head: Champion's Galea Str+4 Acc+10 Atk+5 WS Acc+15
Neck: Flame gorget
Hands: Pallas, Tarasque, Creek M Mitts, Heca (finally)
Waist: Warwolf
Legs: Aurum
Feet: Heca
Rings: Raja/Ruby (Not gonna spend 800K+ for 1 str >,>)

For Penta it's just the neck changes really. Keeping chiv on for penta since I don't have torque for it.

I've used carb, but now that I have Askar body I don't see the need. Friend gave me Yellow Curry Buns, haven't tried pizzas yet since my drg only really sees play in the odd event and solo. Mostly I use meat.

I know the helm has too much acc, but ppl haven't been to into helping redo the quest.

I've been try to snag a cheap PCC.. but it's not easy. Altho, I'm pretty sure I don't need PCC.

Zahaks is kinda outta my price range. I still have my nuevo acc/atk10 but, not entirely sure where to slip it in. Don't think I need it anymore.

Aurum Body is outta reach till we have more then 3 ppl wanting to do ZNMs.

Oh, and Ares outta reach too. I've had only enough assault points to do 8 runs for a year. Altho I've been hearing Red vs Blue is good. But, no ones static for it seems open.

After all that... What else is there? Oh, heca harness may come... in another year or 2. And, I'm not sure I wanna hire a merc ls for heca cap. What else is there? Also, Aesir cape... is the dbl atk worth losing the extra atk from Amemets+1?


A couple possible upgrades I see are Forager's Mantle over the Amemet +1 (200k on my server for 1 extra STR), and Flame Ring over the Ruby Ring (~400k). The Aesir Pendant's 1% DA would only equate to a .917% increase due to the other 9% DA you're already wearing, and likely would not outweigh the 7 Atk and 2-3 STR you'd be giving up. Since you say all you really do is the occasional event and solo play with your DRG, you probably don't have to really worry about accuracy... if you were to take this TP setup into a bird meripo, however, keep in mind, assuming max polearm merits, you'd be about 26 accuracy shy of capping on the higher birds (around a 82% Hit Rate), so there'd be some room for upgrade there.
#920 May 25 2010 at 10:23 AM Rating: Decent
5 posts
Freedoomone wrote:
75, 8/8 polearm, Hume

Stribog(95dmg, def down)/Thal(when need Angon)
Pole grip
Tiphia Sting
W.Turban(TP)/MKE Hat(4str 15ws acc, 10acc 5atk)(WS)
PCC
Brutal
Assault earring
Askar body
Dusk(TP)/Pallas(WS)
Rajas
Blood Ring(TP)/Ruby Ring(WS)
Forager's Mantle
Swift(TP)/Warwolf(WS)
Askar
Amir boots

Questions:
1) For hands, shall I use Hume RSE? If str is way to go will save gil for Alky
2) Been thinking about make the Str/Atk ToM polearm, but as it's 480dly cant decide between a) Use Rose strap & maintain 6 hit or b) Give up 6 hit(for example change body to ACP hauby) or c) Maintain current setup


1) Ideally you'd get a pair of Heca Hands for WSs, but as I'm not sure whether or not you're active in sky, this may not be possible. Otherwise, Hume RSE is probably a downgrade from Pallas Bracelets, since all your accuracy loss seems to be getting made up with the MKE head anyway, and you're not approaching the amount of DEX needed to make it a significant factor on your Drakesbane Crits. Alky's would be an upgrade.

2) If you decide to go with a STR+ ToM Polearm, I'd recommend using the Rose Strap over the Pole Grip. You'd be losing the 1.87% DoT from the DA, but that can be made up from the STR and Attack on the new weapon (even with 3 less base DMG). If let it go to a 7-hit, though, then it doesn't become worth it, and you're better off with the 492 Delay weapon.
#921 May 25 2010 at 10:48 AM Rating: Decent
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DRG/SAM 75

TP gear

Weapon: Mezraq
sub: Pole Grip
ranged: Angon
Head: Champion's Galea (Accuracy +10 Attack +5 STR +4 WS Accuracy +15)
Neck: Love Torque
Ear1: Ethereal
Ear2: Brutal
Body: Assault Jerkin (still trying to get my askar korazin =( )
Hands: Homam
Ring1: Ulthalum's
Ring2: Rajas
Back: amememt +1
waist: swift belt
legs: Blitzer Poleyn (Haste +3 Double attack +2)
Feet: Homam

Changes for Drakesbane

Ear2: Bushinomimi
Body: Hecatomb
Hands: pallas
ring1: flame
waist: warwolf
feet: Hecatomb
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#922 May 25 2010 at 3:39 PM Rating: Good
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RalosDrg wrote:
DRG/SAM 75

TP gear

Weapon: Mezraq
sub: Pole Grip
ranged: Angon
Head: Champion's Galea (Accuracy +10 Attack +5 STR +4 WS Accuracy +15)
Neck: Love Torque
Ear1: Ethereal
Ear2: Brutal
Body: Assault Jerkin (still trying to get my askar korazin =( )
Hands: Homam
Ring1: Ulthalum's
Ring2: Rajas
Back: amememt +1
waist: swift belt
legs: Blitzer Poleyn (Haste +3 Double attack +2)
Feet: Homam

Changes for Drakesbane

Ear2: Bushinomimi
Body: Hecatomb
Hands: pallas
ring1: flame
waist: warwolf
feet: Hecatomb

Replace head piece with Walmart Turban or Askar.
Replace Etheral with a more damage-orientated earring like Fowling or Assault.

Also, for Drakesbane I'd say that switching Bushinomimi with Etheral would be the better choice as I doubt 5ATT is going to beat 2.4%~DA. For the hands, Heca would be best. If inaccessible, reach for Alky.
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#923 May 25 2010 at 4:23 PM Rating: Decent
5 posts
RalosDrg wrote:
DRG/SAM 75

TP gear

Weapon: Mezraq
sub: Pole Grip
ranged: Angon
Head: Champion's Galea (Accuracy +10 Attack +5 STR +4 WS Accuracy +15)
Neck: Love Torque
Ear1: Ethereal
Ear2: Brutal
Body: Assault Jerkin (still trying to get my askar korazin =( )
Hands: Homam
Ring1: Ulthalum's
Ring2: Rajas
Back: amememt +1
waist: swift belt
legs: Blitzer Poleyn (Haste +3 Double attack +2)
Feet: Homam

Changes for Drakesbane

Ear2: Bushinomimi
Body: Hecatomb
Hands: pallas
ring1: flame
waist: warwolf
feet: Hecatomb


I guess Mezraq may be a matter of preference, but there's only a 50% chance that the 2STR on it will off set the loss of 1 base DMG compared to Thalassocrat, and a 100% chance of losing the 2DEX from Thal. Shouldn't fulltime Angon, just macro in when you wanna throw it, otherwise try to get your hands on an Astrolabe, Tiphia Sting, or even a Smart Grenade. Should definitely get a Walahra Turban for your TP set, and leave the Galea for WSs. Love Torque is ****, I'm jealous. Ethereal is good, but if you could grab an Assault Earring it's got the same attack but with 2 Accuracy as well. I notice from your sig you have PLD75 as well, so I'm guessing ACP body is out of the question, but while waiting on your Askar Body to drop you could try your luck at a Thrakon Breastplate. Even a Scorpion Harness would more than likely out perform the Assault Jerkin in your current set. Back piece could be upgraded to a Forager's Mantle for an extra STR. And I would personally suggest redoing those ASA pants and switching it to Acc +7 Haste +3%, the Acc +7 would parse out at at least twice the increase you get from the DA in uncapped situation, which would likely be the case given this setup (DA +2% is a 1.87% increase with your current setup, whereas 7 more Acc would net a minimum of 3.8% increase).

As for your WS set, I'd say definitely get the Champion's Galea in, and if you're still active in sky see if you can get some Heca Hands, otherwise perhaps upgrade to Alky's if you have the money.
#924 May 26 2010 at 6:14 AM Rating: Decent
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Ok its been quite sometime since ive posted
in this gear thread, So, im going to post what
Ive got now and see how things have come along
since last time!

TP:

Main: Thalassocrat or fay Lance (DMG+4 STR+2 Fire dmg+something)
Sub: Pole grip
Ranged:
Ammo: Tiphia Sting
Head: Walahra turban
Neck: Chiv Chain
Earrings: Fowling/Brutal
Body: zahaks
Hands: Askar Manopolas
Rings: Rajas/Echporia
Back: Foragers
Waist: Headlong
Legs: Askar Dirs
Feet: Dusk Ledelsens

WS:

Main: Thala or Fay Lance
Sub: Pole Grip
Ranged:
Ammo: Tiphia Sting
Head: Champions Galae (str+4 dex+4 WS acc+15 crit dmg+2%)
Neck: chiv Chain
Earrings: Fowling/Brutal
Body: zahaks
Hands: Hecatomb Mitts
Rings: Rajas/flame
Back: Foragers
Waist: Warwolf
Legs: Askar dirs
Feet: Hecatomb leggings

always /sam to events/merit parties.
Been thinking of getting Rose Strap since still
not Askar body, right idea yeh?
Thanks for the input and yes, its a shed load
better than when i posted previously around christmas time.
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Server: Ragnarok
Jobs 75: DRG Capped Merits
DRG Merits: polearm 8/8 str 5/5 crit rate 4/4 angon 5/5 jump 5/5 High jump 5/5 deep breathing 5/5

#925 May 30 2010 at 11:19 AM Rating: Decent
Noodles wrote:
It's been a long time since I've posted gear to rate instead of advice to help.

But here it goes:

Super Jump is down, Seigan only took one hit and I might have ****** off teh mob a bit...:

Darksteel Cap +1
Orochi Nodawa
Assault Earring
Brutal Earring
Darksteel Harness
Dst. Mittens +1
latronus Ring
Jelly Ring
Amemet Mantle +1
Swift Belt
Gavial Cuisses
Askar Gambieras

Needs HQ legs and body... apart from that am I missing anything?

The Soulflayer starts casting Blizzaga IV...:

Gavial Mask +1
Orochi Nodawa
Merman's Earring
Merman's Earring
Crm. Scale Mail
Homam Manopolas
Merman's Ring
Merman's Ring
Lamia Mantle +1
Swift Belt
Coral Cuisses +1
Askar Gambieras

Need Gavial Hands +1 and a Leitenant's Sash, the first don't exist and the 2nd is about 56k Imperial Standing...

Wondering if theres anything else I can improve upon.


Physical reduction additions:

I used ffxiah power search: physical damage taken in description; restrict job to drg, then submit
Boxer's Mantle for physical set, wyrm or warwolf for vit/def; boxer's has same def and some parry/eva that might proc. it's better than just def. if you have it anyways.

bibiki shell for 4 more vit, Ethereal Earring for 15 more hp (gives healers a little more time to react after they cure you to full)

The carapace +1 helm/body/hands might be worth considering, situationally set

hydra greaves +1 would give -1% over askar, but inv -1 too.

hydra body +1 -4% dmg mag and phys (rare and expensive)

If it's bad enough that you're sure you'll die; swap in a terra/earth staff for -20% phys (i have this since i'm blm main) [worth losing tp to stay alive]

Magical reduction additions:

I used ffxiah power serach: magic damage taken in description field; restrict job to drg, submit; voila
Coral +1 body or again, hydra +1 covers both types

resentment cape (not sure if you lvld pld and have one lying around?)
if not, the Alexander reward Colossus's Mantle gives -2%; 3 with latent

lastly, if you do a lot of campaign there's mirror tiara, but unless you need the hmp on your mages (if you have any; this may not be worth the price tag)

Also, consider your lil budy, relic hands/legs for their protection, too.

I think that covers a majority of the extreme options; excluding dynamis/shadowlord drops.

if you're feeling lucky and have the TP; try leg sweep!

edited for URL fails.



Edited, May 30th 2010 1:33pm by ZacheusofGilgamesh

Edited, May 30th 2010 1:33pm by ZacheusofGilgamesh
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Windurst :10 CoP:8-5 ZM:18 ToAU:48 WotG: 19
#926 Jun 02 2010 at 3:41 AM Rating: Default
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179 posts
Ok, been a while since i posted here, thought of making a new thread, but found this instead. Ok, HUUUUUUGE acc problems i think. I dont have access to a parser, but it didnt take a genious to know i had acc issues at birds today, and well, every other day unless rolls/songs are acc, which they rarely are of course.

To start off, i have 20/20 combat merits dedicated to 2 of my other 7 jobs :( , so polearm merits are kinda not happening atm.

I tried crab sushi at birds, but wasnt impressed, of course, eyeballing my acc is a **** poor way of knowing what it is, thus why im here lol.

Most of my drakesbanes were doing around 1200 ish, with a march and min, which imo is crap. of course with double brd or cor and an acc roll i seem to be in the 1500-1700 average.

Tp set

turban
pcc
brutal
assault
ares body
homam hands
rajas
toreadors
cuchulains
swift
homam legs
homam feet

Eyeballing im probably around 70% ish on tp, maybe more, i know i get a natural 22 acc from job trait.

Ok, WS is where i seem to have all my problems

Heca cap
flame gorget
brutal
mermans/ can go to triumph (maybe should do minuets lol)
ares body
heca hands
rajas
flame/ (can swap in tor ring)
cuch
warwolf (was swapping in potent, seemed nice)
dusk legs(aurum should be mine soon, or af+1)
heca feet

Ok, eatting meat on my ws's i seem to have huge issues, like i said, around the 1200 average. with 1 min and a march.
In any case, any ideas on what im doing wrong gear wise? i figure flame to toreadors, and warwolf to potent, but is that enough? i really dont wanna swap heca cap for O hat :(

ty guys for reading this, and any tips are greatly appreciated. SE PLEASE LET ME MERIT MOAR COMBAT STUFFS
#927 Jun 02 2010 at 12:08 PM Rating: Decent
matthewschmalz wrote:

Heca cap
flame gorget
brutal
mermans/ can go to triumph (maybe should do minuets lol)
ares body
heca hands
rajas
flame/ (can swap in tor ring)
cuch
warwolf (was swapping in potent, seemed nice)
dusk legs(aurum should be mine soon, or af+1)
heca feet


assault for 2nd earring, or another atk piece
askar legs
consider dex ring
virtuoso/wyrm belt
conte legs
af+1 hands

basically switch it up so you can mix in dex acc and atk as it seems you have str gear covered

sad that you have ares body and don't know this.
____________________________
TARU<(^.^)> 75::BLM SCH RDM SMN WHM:: DRG75 5/6
Relic: BLM:5/6 RDM:5/6 SCH:4/6 SMN:5/6 WHM:5/6
Obi:8/8 Novio\a:O Nashira:4/5 H.Gaiters: O
LS:AirshipRaiders/ValyrieRiders/NoEnkiduForU
Windurst :10 CoP:8-5 ZM:18 ToAU:48 WotG: 19
#928 Jul 01 2010 at 11:54 AM Rating: Decent
11 posts
Thanks for any advice:
80DRG/40SAM

TP set:
Main: Stingray (DMG:98 Delay:492 Store TP+8)
Sub: Pole Grip
Head: Walhara Turban
Neck: Peacock Charm
Ear1: Aesir Ear Pendant
Ear2: Brutal Earring
Body: Paluhwan Kahzagand
Hands: Duck Gloves
Ring1: Iota Ring
Ring2: Rajas Ring
Back: Amement Mantle+1
Waist: Swift Belt
Legs: Perle Brayettes
Feet: Ducks Ledelsens

WS set:
Main: Stingray
Sub: Pole Grip
Head: Wyvern Helm
Neck: Peacock Charm
Ear1: Aesir Ear Pendant
Ear2: Brutal Earring
Body: Hecatomb Harness
Hands: Custom M Gloves
Ring1: Iota Ring
Ring2: Rajas Ring
Back: Amement Mantle +1
Waist: Warwolf Belt
Legs: Perle Brayettes
Feet: Marine M Boots

Notes:

1) I am currently top tier in my sky LS for Nept Hands/Feet, just waiting for them to drop. Also top tier for Aurum boots in my ZNM LS, also waiting for them to drop.
2) I'm currently on Floor 56 of Nyzul Isle, and I do not yet have Drakesbane. Penta seems to be doing decent dmg at this point until I break this Radiant Lance.
3) Aesir Ear Pendant seems to make the Conserve TP Job Trait Proc very often, I want to say almost every weaponskill. Has anyone tested this by chance?
4) I have some questions about gear options going into 80+. I was wondering if the folllowing would be wise considering Haste/ACC/Crit% on a TP build /SAM (I have 4 Crit merits 8/8 Polearm):

Main: Stingray (DMG:98 Delay:492 Store TP+8)
Sub: Pole Grip
Head: Askar Zucheetto
Neck: Peacock Charm
Ear1: Aesir Ear Pendant
Ear2: Brutal Earring
Body: Perle Hauberk
Hands: Askar Manopolas
Ring1: Iota Ring
Ring2: Rajas Ring
Back: Chuchulain's Mantle
Waist: Swift Belt
Legs: Perele Brayettes
Feet: Aurum Sabotans

+39 DEX +45ACC (w/o DEX mods) +14 Haste Store TP+14

If so, these are all very obtainable pieces for me. The only thing eluding me atm is Love Torque, seeig as there arnt any sea LS around anymore, only Limbus (JoL being one of the harder to do). Also I should note that I don't have any Homam in my build, bc I just got sea acces after this last update. Thanks for your advice.

#929 Jul 02 2010 at 3:58 PM Rating: Good
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4,416 posts
Current Set (51 DRG/WAR):

Mythril Lance/Brass Grip +1
Voyager Sallet/Peacock Charm/Beetle Earring +1/Beetle Earring +1
Brigandine/Spiked Finger Gauntlets/Woodsman Ring/Rajas Ring
Jaguar Mantle/Swift Belt*/Republic Subligar/Bounding Boots

*Haven't made it to the AH since I was 47 (and I went 47-51 in the same party), so I haven't grabbed a Life Belt yet. It will be the first thing I do as soon as there is one on the AH.

Prospective set (60 DRG/SAM(?)) Bold = haven't bought yet

Dark Mezraq/Pole Grip/Tiphia Sting
Voyager Sallet/Peacock Charm/Spike Earring/Assault Earring
Scorpion Harness/Spiked Finger Gauntlets/Woodsman Ring/Rajas Ring
Jaguar Mantle/Swift Belt/Republic Subligar/Bounding Boots


- At 60, it would be possible for me to equip a "gimp" 6-hit (Dark Mez(492), Rose Strap + Rajas + Ecphoria = 10 sTP). Is it worth it for me to swap PCC to Chiv Chain to make it a true 6-hit? I'm leaning toward no, but I wanted to confirm it since this is my first 2-hander so I'm new at this.

- Is it worth forgoing Pole Grip in favor of Rose Strap to get the "gimp" 6-hit at all? I'm leaning toward yes, but again, wanted to confirm.

- Should I even be /SAM at that level (since it allows the 6-hit + Hasso + Meditate), or should I stick to /WAR till 70 (or is it party-dependent?)? I've seen differing opinions all over the place, otherwise I wouldn't be asking this and would assume /SAM is correct post-60.

- It seems to me that in low-haste situations, Swift Belt wouldn't be worth using over Life Belt (if only due to the -Attack), but also that if I have Hasso + Haste or Hasso + March, the stacked Haste would make Swift Belt worthwhile. I use SpellCast, so it's trivial to make my TP set depend on what buffs I have.

Thoughts? Pointers? Angry rantings?
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#930 Jul 03 2010 at 4:46 PM Rating: Decent
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6,580 posts
Overlord Reichleiu wrote:
Quote:
Darksteel Cap +1
Orochi Nodawa
Assault Earring
Brutal Earring
Darksteel Harness
Dst. Mittens +1
latronus Ring
Jelly Ring
Amemet Mantle +1
Swift Belt
Gavial Cuisses
Askar Gambieras


I just read up a few posts... if this is for soloing and you are going for -phys/mag damage... buy Hydra over Gavial and Darksteel.. it is lvl 72.. sort of a beefed up version of gavial.
It's not for soloing, it's a general "oh ****!" PDT set that every good melee should have.
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#931 Jul 05 2010 at 7:34 AM Rating: Good
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1,060 posts
Just curious, but how does my current set:

Valkyrie's Fork
Pole Grip
Astrolabe
Walahra Turban
Peacock Charm
Aesir Ear Pendant
Brutal Earring
Askar Korazin
Homam Manopolas
Blitz Ring
Rajas Ring
Cuchulain's Mantle
Swift Belt
Homam Cosciales
Homam Gambieras

compare to the new Perle Hauberk Set

Valkyrie's Fork
Rose Grip
Astrolabe
Perle Salade
Peacock Charm
Aesir Ear Pendant
Brutal Earring
Perle Hauberk
Perle Moufles
Blitz Ring
Rajas Ring
Cuchulain's Mantle
Swift Belt
Perle Brayettes
Perle Solerets

I know the original set would be better in normal pt situations where I'd have haste, march x2 etc. But how does perle stack up when you have no outside haste? Does the lost of 1% haste outweigh the fairly large gain of str, dex and attack under less than favorable conditions? I'll be holding onto the body for situations where I need an acc body, but is there any need to have the rest?

Also: Hecatomb body vs perle body for drakesbane?
#932 Jul 05 2010 at 11:54 AM Rating: Good
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Reiterpallasch wrote:
Just curious, but how does my current set:

Valkyrie's Fork
Pole Grip
Astrolabe
Walahra Turban
Peacock Charm
Aesir Ear Pendant
Brutal Earring
Askar Korazin
Homam Manopolas
Blitz Ring
Rajas Ring
Cuchulain's Mantle
Swift Belt
Homam Cosciales
Homam Gambieras

compare to the new Perle Hauberk Set

Valkyrie's Fork
Rose Grip
Astrolabe
Perle Salade
Peacock Charm
Aesir Ear Pendant
Brutal Earring
Perle Hauberk
Perle Moufles
Blitz Ring
Rajas Ring
Cuchulain's Mantle
Swift Belt
Perle Brayettes
Perle Solerets

I know the original set would be better in normal pt situations where I'd have haste, march x2 etc. But how does perle stack up when you have no outside haste? Does the lost of 1% haste outweigh the fairly large gain of str, dex and attack under less than favorable conditions? I'll be holding onto the body for situations where I need an acc body, but is there any need to have the rest?

Also: Hecatomb body vs perle body for drakesbane?

I, on BG, wrote:
Compare:
Turban/Aurum/Homam x3 vs Full Perle:
14Str, 9-10 Acc, 12-13 Att, Crit+2%

1% Haste is gonna be 2.85% increase going from 19%>20% gear haste + hasso + 2 march + spell (65>66%). If you need at least 6 of the 9-10Acc to cap, then it wins befor you look at the str/att/crit.

If you're acc capped, And have say 80Str, 500 Att in the Homam set with a D98 Lance (That Lv90 STP+8 magian one for example), the Str gives you either 3 or 4 DMG, for 2.5% or 3.4% increases. The attack against a 350def mob (Something stronger than colibri/mamools, with dia) say 7 lvls above you will give about a 3.2% increase through cratio. That's 5.7 or 6.6 increase to TP phase damage (40% of total).
Total: Giving 3fStr, around 2.3% increase, giving 4 fStr, 2.6%. That's befor the 2% Crit, because I don't know how to calulate increases in DoT through crit hit increase. But if the +DoT through 2% Crit+ is over 0.5% increase to total DoT, then the set breaks even with Homam set.

So basically, uncapped acc, perle wins confortably. Capped acc, they're about even

Aurum over Askar has 3Str and about 4Att, wont change much. The Askar set also has 4% Double Attack not accounted for in the above comparison.

Basically, if you're uncapped Acc, Perle will win.
If you're capped Acc, Askar/etc will win

I'd concider perle for times when you'd normally swap in an acc ring and ace's over turban/blitz for example.
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#933 Jul 08 2010 at 6:06 PM Rating: Good
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So, looking at TP gear now, I'm running some numbers and it looks like Perle has enough extra bonuses to beat my turban-3/5 homam-DRG hauby setup. Clicky on the sig image for the direct link with neato stats and so on, but this is what I'm using for TP. For most stuff I'm doing, I'm either capping hit rate or over 90% (parsed, not eyeballed).

Thalassocrat
Pole Grip
Smart Grenade
Walahra Turban
Chivalrous Chain
Brutal Earring
Assault Earring
Neuvo Cosolete as DRG Hauby
Homam Manopolas
Rajas Ring
Woodsman Ring
Foragers Mantle
Wyrm Belt
Homam Cosciales
Homam Gambieras

Very 2009, I know. I'm looking for ways to improve this without spending a fortune. In particular, I've been looking at the Perle vs. what-I-have and Perle is looking sickeningly good. This setup has 1% haste over Perle full set, but gives up a lot in STR/ATK, DEX (even on acc considering 3/4 DEX), and misses out on the crit hit 2%. Homam/Turban gives me a ton of HP/MP (still use that for /WHM anyway?) but those aren't DD stats if I'm quick enough to switch to Seigan. I hate to give up 1% haste, but is that really better than STR+17 and ATK+27 (taking STR into account) while maintaining the same ACC?

Let's leave WS/Jump macro gear out of this for the time. I can make those comparisons more easily, and I'm more concerned with getting my TP gear right first.

I'm not going to throw away the Homam in case it gets good Trials augments later, but in the meantime...?
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#934 Jul 16 2010 at 3:38 PM Rating: Good
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Repostingan II: With even newer updates!

Drg80/Sam40 usually unless I'm soloing

TP
Wep: Fay Lance Dmg+5 Str/Dex+2
Grip: Pole
Ammo: Smart Grenade
Head: Askar Perle
Neck: Chiv Peacock Charm
Body: Nuevo Acc/Att+10, Askar
Gloves: Askar, Dusk Perle
Waist: Swift Headlong
Legs: Homam Perle
Feet: Aurum
Back: Amemet +1
Ears: Brutal/Assaltu, Aesir Ear pendant
Rings: Rajas/Ulthalam's

WS
DB
Head: Champion's Galea Str+4 Acc+10 Atk+5 WS Acc+15
Neck: Flame gorget
Hands: Pallas, Tarasque, Creek M Mitts, Heca
Waist: Warwolf
Legs: Aurum
Feet: Heca
Rings: Raja/Ruby

Sonic Thrust
Same as above, except neck.
Neck: PCC


Now, this was done to -try- and improve my Atk as much as I could figure. My acc is fine. But, my biggest problem is my WS dmg. I don't run a parse, but I have a LS mate that does every so often. Suffice to say my average over 300 battles was 380 dmg. Which makes me sad. Now, I was however only beaten by 2 very well geared drks overall, but I was also 2-4 levels ahead of all the other DD. We were on the black mandies in Abyssea-Tahrongi. Haste every once in awhile and no bard/cor. Also no Hasso, Seigan and riding 3rd Eye as much as possible.

Now, I wanna figure out what I'm doing wrong and need to fix. Cause I just dunno. I have 1 merit in Str, and only 2 in polearm. Pre-update my Drg rarely got any playtime since I'm a career Rdm.

Another little note, I don't wanna hear anything from Drgs that -ONLY- do birds. I rarely fight anything that's weak to piercing unless we go to Limbus and I get to come Drg (even rarer). I'd like to know what I need to improve my general WS dmg that I'm just not seeing. Once I unlocked Sonic Thrust I was doing fairly steady 500 dmg, but considering I've seen people posting much better numbers I'm just saddened even more.

Any help?


Edited, Jul 16th 2010 5:40pm by Daythos

Edited, Jul 16th 2010 5:41pm by Daythos
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#935 Jul 19 2010 at 6:06 AM Rating: Good
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416 posts
Quote:
So, looking at TP gear now, I'm running some numbers and it looks like Perle has enough extra bonuses to beat my turban-3/5 homam-DRG hauby setup. Clicky on the sig image for the direct link with neato stats and so on, but this is what I'm using for TP. For most stuff I'm doing, I'm either capping hit rate or over 90% (parsed, not eyeballed).

Thalassocrat
Pole Grip
Smart Grenade
Walahra Turban
Chivalrous Chain
Brutal Earring
Assault Earring
Neuvo Cosolete as DRG Hauby
Homam Manopolas
Rajas Ring
Woodsman Ring
Foragers Mantle
Wyrm Belt
Homam Cosciales
Homam Gambieras

Very 2009, I know. I'm looking for ways to improve this without spending a fortune. In particular, I've been looking at the Perle vs. what-I-have and Perle is looking sickeningly good. This setup has 1% haste over Perle full set, but gives up a lot in STR/ATK, DEX (even on acc considering 3/4 DEX), and misses out on the crit hit 2%. Homam/Turban gives me a ton of HP/MP (still use that for /WHM anyway?) but those aren't DD stats if I'm quick enough to switch to Seigan. I hate to give up 1% haste, but is that really better than STR+17 and ATK+27 (taking STR into account) while maintaining the same ACC?

Let's leave WS/Jump macro gear out of this for the time. I can make those comparisons more easily, and I'm more concerned with getting my TP gear right first.

I'm not going to throw away the Homam in case it gets good Trials augments later, but in the meantime...?


It seems there is a translation error for the perle head gear in regards to its haste value, so full perle have the same haste as turban/homam. Keep the homam for HB tricker though. And go solo a swift belt.
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#936 Jul 22 2010 at 7:26 AM Rating: Good
Daythos wrote:
Repostingan II: With even newer updates!

Drg80/Sam40 usually unless I'm soloing

TP
Wep: Fay Lance Dmg+5 Str/Dex+2
Grip: Pole
Ammo: Smart Grenade
Head: Askar Perle
Neck: Chiv Peacock Charm
Body: Nuevo Acc/Att+10, Askar
Gloves: Askar, Dusk Perle
Waist: Swift Headlong
Legs: Homam Perle
Feet: Aurum
Back: Amemet +1
Ears: Brutal/Assaltu, Aesir Ear pendant
Rings: Rajas/Ulthalam's

WS
DB
Head: Champion's Galea Str+4 Acc+10 Atk+5 WS Acc+15
Neck: Flame gorget
Hands: Pallas, Tarasque, Creek M Mitts, Heca
Waist: Warwolf
Legs: Aurum
Feet: Heca
Rings: Raja/Ruby

Sonic Thrust
Same as above, except neck.
Neck: PCC


Now, this was done to -try- and improve my Atk as much as I could figure. My acc is fine. But, my biggest problem is my WS dmg. I don't run a parse, but I have a LS mate that does every so often. Suffice to say my average over 300 battles was 380 dmg. Which makes me sad. Now, I was however only beaten by 2 very well geared drks overall, but I was also 2-4 levels ahead of all the other DD. We were on the black mandies in Abyssea-Tahrongi. Haste every once in awhile and no bard/cor. Also no Hasso, Seigan and riding 3rd Eye as much as possible.

Now, I wanna figure out what I'm doing wrong and need to fix. Cause I just dunno. I have 1 merit in Str, and only 2 in polearm. Pre-update my Drg rarely got any playtime since I'm a career Rdm.

Another little note, I don't wanna hear anything from Drgs that -ONLY- do birds. I rarely fight anything that's weak to piercing unless we go to Limbus and I get to come Drg (even rarer). I'd like to know what I need to improve my general WS dmg that I'm just not seeing. Once I unlocked Sonic Thrust I was doing fairly steady 500 dmg, but considering I've seen people posting much better numbers I'm just saddened even more.

Any help?


Edited, Jul 16th 2010 5:40pm by Daythos

Edited, Jul 16th 2010 5:41pm by Daythos


Just go ahead and get full perle for TP, for starters. The haste you've already lost on the individual pieces of it you've swapped in are hurting your damage more than gains you're making in other places with it. Honestly, with how easy it is to acquire and how much better it is than most everything else for non-solo situations, excluding some very situational circumstances, we could practically replace most of this thread with 'Get full Perle'. If you have it already, go back to swift belt, you lose 9 attack but that 1% haste and 3 accuracy are almost definitely going to beat it, especially if you're going back to full perle +14% haste to start.

Your WS issues...I have no idea. 380 Average on those mandies is abysmal for Drakesbane, are you sure your friend got the parse right? I don't see any major issues with your WS gear. I guess first off I'd say finish your polearm merits. Your accuracy isn't as good as you think, and my best guess is that you're not landing all of the hits consistently. The 25Acc WS head doesn't mean you don't need more elsewhere, especially and even if you had capped merits.
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#937 Jul 22 2010 at 8:59 AM Rating: Decent
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4,126 posts
Quote:
Now, I wanna figure out what I'm doing wrong and need to fix.


You're not researching your target. So yes your doing it wrong. xD

Sorry had too.


Black Mandy have a very high Guard/Counter rate. Land all your WS from behind and I guarantee you raise your average.
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#938 Jul 22 2010 at 10:49 AM Rating: Good
Deadonarrival wrote:
Quote:
Now, I wanna figure out what I'm doing wrong and need to fix.


You're not researching your target. So yes your doing it wrong. xD

Sorry had too.


Black Mandy have a very high Guard/Counter rate. Land all your WS from behind and I guarantee you raise your average.


That's actually a lot more relevant than my answer on the WS issue, didn't even think of that.
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#939 Jul 24 2010 at 7:15 PM Rating: Good
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Still refining DRG WS set a bit late into the game compared to the rest of the veteran DRGs. Until N.Head or Noct Helm fall into my lap, not even going to finish MKE at this rate, what would be a good head piece for DRG to WS in?

I'm thinking Perle Salade maybe? So far Askar Helm is what I use. For the rest of my gear:

Oathkeeper DMG101/Pole Grip/ N-A /Thew Bomblet
Askar Helm/Flame Gorget/Brutal/Etheral
Ares's Body/Heca Gloves/Rajas/Flame
Forager's/Warwolf/Perle/Perle

Edited, Jul 24th 2010 7:18pm by RaideLeonn

Edited, Jul 25th 2010 11:57am by RaideLeonn
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#940 Oct 03 2010 at 2:28 PM Rating: Good
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Slowly working on gearing my DRG. the best I can, might as well post here to see what I could be missing.

TP: Weapon: Stingray with STP, strap is pole, never campaigned enough for rose
Head, Body, hands, legs, and feet: Perle
Neck: Chivalrous Chain
Ammo: Tiphia Sting (haven't really had a chance to get a Thew bomblet)
Ear1: Fowling Earring
Ear2: Spike earring (saving for an assault, slacking on CoP so no Brutal yet)
Ring1&2: Woodsman (see above for reason for no Rajas, also saving for a blitz)
Waist: Swift Belt (One day a bullwhip will drop
Back: Lancer's

Weaponskill: DB:
Head: V. Helm (I havent had any problems getting this to work)
Neck: Chiv (No Love torque, no gorget, and I'm like 0/12 on Lancer's)
Ear1: Fowling
Ear2: Bushi
Ring 1&2: Flame
Waist: Warwolf
Back: Amemet+1 (Saving for forager's)
Hands: Heca
Legs: Perle
Feet: Perle
Body: Perle (Zahak's soon I hope)

Penta:
Head: Perle
Neck: Chiv
Ear1: Fowling
Ear2: Bushi
Ring1: Flame
ring2: Woodsman (Just a little extra acc for safety)
Waist: Warwolf
Back: Amemet+1
Hands: Heca
Legs: Perle (Looking to see if what is better until I finish Lancer's)
Feet: Perle
Body: Perle

Wheeling&Sonic: Both are close in sets
Head: V.Helm
Neck: Chiv (plan on replacing this with an Ire+1)
Ear1: Bushi
Ear2: Fowling
Ring1&2: Flame
Waist: Warwolf
Back: Amemet+1 (Plan on replacing this with Fortis)
Hands: Heca (Gonna be using Alky for Wheeling)
Legs: Barone (Would perle be better for now for sonic?)
Feet: Perle
Body: Perle

Jump: This is for when Wyvern is down, I resort back to regular jumps
Head: V. Helm
Neck: Chiv
Ear1: bushi
Ear2: fowling
Ring1&2: Flame
Waist: Wyrm
Back: Amemet+1
Hands: Perle
Legs: Barone
Feet: Creek M. Clomps
body: Perle

Upgrades I know of and am working on are; CoP (Rajas and Brutal), Zahaks, Ire+1, Fortis, Forager's, Thew, Lancer Legs+1/+2, Str+6 rings, Lancer's Torque, gorgets.

Critique all you want, I appreciate all the help I can get.
#941 Oct 04 2010 at 3:32 PM Rating: Good
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Trixtaaaa wrote:
Slowly working on gearing my DRG. the best I can, might as well post here to see what I could be missing.

TP: Weapon: Stingray with STP, strap is pole, never campaigned enough for rose
Head, Body, hands, legs, and feet: Perle
Neck: Chivalrous Chain
Ammo: Tiphia Sting (haven't really had a chance to get a Thew bomblet)
Ear1: Fowling Earring
Ear2: Spike earring (saving for an assault, slacking on CoP so no Brutal yet)
Ring1&2: Woodsman (see above for reason for no Rajas, also saving for a blitz)
Waist: Swift Belt (One day a bullwhip will drop
Back: Lancer's


Have you completed the Aht Urhgan missions? If so, you can get an Aesir Ear Pendant (Att+7, Conserve TP +3). It's a good fulltime piece, especially if you're cramped for inventory. Thew Bomblet isn't entirely difficult if you know some people; I got my Thew Bomblet by trioing the NM with DRG/WHM, PLD/RDM, and WHM/RDM (80, WHM was 79). We didn't have any atmas back then and few abyssites, but I think you could probably duo him (DRG/WHM for status cures and hateless heals, and another DD for killspeed) if you have certain atmas (Refresh atmas and Ebon Hoof for the tank, specifically).

You should get started on CoP right away though. Everything up until the airship fight is soloable; I triod that for some friends with DRG/WHM, DRK and PLD. Both of them died at the end but it's certainly doable with some tweaking and actually using CCB Polymers.


Trixtaaaa wrote:
Weaponskill: DB:
Head: V. Helm (I havent had any problems getting this to work)
Neck: Chiv (No Love torque, no gorget, and I'm like 0/12 on Lancer's)
Ear1: Fowling
Ear2: Bushi
Ring 1&2: Flame
Waist: Warwolf
Back: Amemet+1 (Saving for forager's)
Hands: Heca
Legs: Perle
Feet: Perle
Body: Perle (Zahak's soon I hope)

Do you have Polearm merits? You're kind of shot for accuracy if not, though Marinara Pizza +1 would help a lot. If you don't fight Abyssea NMs (about the only things where Varangian Helm's -accuracy would matter), then Pizza +1 should help any accuracy issues.

Trixtaaaa wrote:
Wheeling&Sonic: Both are close in sets
Head: V.Helm
Neck: Chiv (plan on replacing this with an Ire+1)
Ear1: Bushi
Ear2: Fowling
Ring1&2: Flame
Waist: Warwolf
Back: Amemet+1 (Plan on replacing this with Fortis)
Hands: Heca (Gonna be using Alky for Wheeling)
Legs: Barone (Would perle be better for now for sonic?)
Feet: Perle
Body: Perle

I don't think there's ever a scenario that will call for Wheeling Thrust anymore. Drakesbane thoroughly stomps it. Sonic Thrust is still nice for a single hit, though. Set looks fine for what you have to work with. Couldn't really tell you about the Barone Cosciales vs Perle Brayettes.

Trixtaaaa wrote:
Upgrades I know of and am working on are; CoP (Rajas and Brutal), Zahaks, Ire+1, Fortis, Forager's, Thew, Lancer Legs+1/+2, Str+6 rings, Lancer's Torque, gorgets.

Critique all you want, I appreciate all the help I can get.

I would definitely suggest you focus on CoP exclusively for a while. What chapter are you on? A lot of it is soloable, and if you're a /mage user, even some of the later chapters can be soloed.

I wouldn't waste your time or gil with Lancer's Torque (for WS use; still a good HB piece) or Ire Torque +1. Gorgets are better than them, easily.
#942 Oct 05 2010 at 3:17 PM Rating: Good
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I am 8/8 polearm, and have been playing around a little with extra acc gear for drakes. As for CoP, I am on three paths and am slowly moving through it. I have also been soloing Cep-Kamuy lately on BLM in hopes for a Kemas Earring, seems like a good WS and TP earring.
#943 Nov 18 2010 at 1:16 PM Rating: Good
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Hello everyone!

New drg so need advice on my Drakesbane WS setup:

No polearm merits yet, maybe gonna do 6/8 down the road

Stingray(WS% or STP, still havent decided yet)
Pole/rose strap
Thew bomblet
Heca cap
Light gorget
Brutal/hollow earring
Ares/Perle body (Aurum someday)
Heca hands
Flame or Jupiter/Rajas rings
Nifty mantle(Cuch someday)
Warwolf belt
Perle legs
Heca feet

Obviously, I'll try to grab AF3+1 pieces but any advice would be great ;)
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#944 Nov 19 2010 at 4:48 AM Rating: Good
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DEX build isn't worth it unless you know targets VIT. Go for

Kemas Earring over Hollow Earring
Flame over Jupiter
Forager's Mantle over Nifty Mantle
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#945 Nov 19 2010 at 10:43 AM Rating: Good
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Mostly gonna use DRG on old content anyway, still working on the big atmas for abyssea content :(
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#946 Nov 19 2010 at 12:36 PM Rating: Good
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http://www.ffxiah.com/item-sets/187898

Low level TP set, not quite level 30. Which slots could use some improvement?
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#947 Nov 22 2010 at 4:25 AM Rating: Good
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Quote:
Mostly gonna use DRG on old content anyway, still working on the big atmas for abyssea content :(

Not sure if base DEX have raised enough to make it worthwhile. Basically, if you get to +40DEX over a mobs AGI, each point of DEX after that stands a good chance of raising your crit% by 1%, especially going from +45DEX to +50DEX, that extra 5DEX should yield 5% Crit. Quoted from here.

Quote:
http://www.ffxiah.com/item-sets/187898

Low level TP set, not quite level 30. Which slots could use some improvement?

Looking good. Grab a Platoon Lance if you can or wait for Lance at 34. Generaly stick to lance over spear.
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#948 Dec 21 2010 at 7:46 PM Rating: Good
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since soul/spirt jumps have no special stat mods like regular jump and auto crit, should we be focusing on atk besides crit dmg+, considering that inside abyssea fstr will likely be capped?

currently using:

head "varangian helm";
body "askar korazin";
hands "perle moufles";
ring1 "rajas ring";
ring2 "ruby ring";
feet "perle solerets";
legs "lancer's cuissots +1";
waist "virtuoso belt";
back "Amemet mantle +1";
ear1 "brutal earring";
ear2 "spike earring";
neck "ire torque";
ammo "thew bomblet";

thinking
ring: ruby -> keen ring
feet -> AF3
belt -> fierce/anguinus
neck -> tiger stole/agasaya

also some minor atk upgrades like aurum gloves, probably a new ear
#949 Feb 01 2011 at 6:49 PM Rating: Good
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So, I'm having a hard time trying to decide, which set would be better tp.

Weapon in both is Stingray +1 (Store tp, will be +2 soon, until I finish the Corsesca) and Pole Grip

Set #1
Head: Lancer's +1
Neck: Chiv Chain (Low in LS on Love torque, bad luck on Vnm neck)
Body: Timarli
Hands: Ace's
Legs: Perle
Feet: Lancer's +1 (1 card from +2)
Rings: Hoard (To cancel ace's - until I get Raja's) and Keen
Ears: Brutal and Kemas
Back: Lancer's
Ammo: Thew

or

Set #2
Head: Brisk
Neck: Chiv Chain (Low in LS on Love torque, bad luck on Vnm neck)
Body: Lancer's +1
Hands: Dusk
Legs: Perle
Feet: Ace's
Rings: Hoard (until I get Raja's) and Keen
Ears: Brutal and Kemas
Back: Lancer's
Ammo: Thew

Set 1 is 25% haste (26% when I'm done with the feet) with a 6-hit, but set 2 is a 5-hit with slightly less haste, and I can't really decide which would be better.
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#950 Feb 02 2011 at 9:16 AM Rating: Decent
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Trixtaaaa wrote:
So, I'm having a hard time trying to decide, which set would be better tp.

Weapon in both is Stingray +1 (Store tp, will be +2 soon, until I finish the Corsesca) and Pole Grip

Set #1
Head: Lancer's +1
Neck: Chiv Chain (Low in LS on Love torque, bad luck on Vnm neck)
Body: Timarli
Hands: Ace's
Legs: Perle
Feet: Lancer's +1 (1 card from +2)
Rings: Hoard (To cancel ace's - until I get Raja's) and Keen
Ears: Brutal and Kemas
Back: Lancer's
Ammo: Thew

or

Set #2
Head: Brisk
Neck: Chiv Chain (Low in LS on Love torque, bad luck on Vnm neck)
Body: Lancer's +1
Hands: Dusk
Legs: Perle
Feet: Ace's
Rings: Hoard (until I get Raja's) and Keen
Ears: Brutal and Kemas
Back: Lancer's
Ammo: Thew

Set 1 is 25% haste (26% when I'm done with the feet) with a 6-hit, but set 2 is a 5-hit with slightly less haste, and I can't really decide which would be better.
Assuming Acc is capped, just concidering the 3% Double Attack and 1% Haste, Atheling mantle beats Lancer's Pelerine in both sets unless you have double marches (1% haste equals 3% DA at about 65% haste). Essentially, Pelerine is only better if you're attack and haste are very high (Read: you're in a zerg).

I'm assuming you use Speed belt? (it's the only belt that would make you 25% with af+1 hat/feet, pearl legs, aces gloves and timarli body.
Assuming we remove Lancer's Pelerine from both sets, the difference in haste will be 24% vs 19%. Assume hasso and haste, no marches: increase in dot from HASTE ONLY: 9.8%.
Drg damage distribution is something like 30%TP, 10-15% Jump, 55-60% WS. Going from 6hit to 5hit is an increase in WS frequency of 20%. Even if WS ratio is low estimate of 55%, that's an increase of 11% total dot.

Purely in terms of the haste vs 5hit, you need one march for the first set to pull ahead. THIS DOES NOT TAKE INTO ACCOUNT THE OTHER DD STATS IN THE COMPARISON. The 5hit set also has 3Str and 15ish attack over the higher haste set, but this will hardly contribute at all to your total DoT (TP phase damage is only 30% of you're damage anyway).
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#951 Feb 02 2011 at 11:20 AM Rating: Good
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I knew I forgot something, I use Bullwhip for my belt.
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