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#852 Nov 14 2009 at 5:04 PM Rating: Default
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Lechnage wrote:
TP

Main: Thal
Sub: Pole Grip
Ammo: Tiph Sting
Head:Walahra Turban
Neck:Chiv chain > PCC
ER:Assault
ER:Fowling
Body:Zahak's
Hands:Dusk
Ring:Spinel>.<
Ring:Spinel>.<
Back:Forager's
Waist:Warwolf > life belt / swift belt
Legs:Barone > dusk
Feet:Dusk

WS Penta

Main: Thal
Sub: Pole Grip
Ammo: Tiph Sting
Head: Wyvern Helm > ohat
Neck: Chiv chain > PCC
ER: Assault
ER: Fowling
Body: Zahak's
Hands: Dusk > tarasque mitts /+1 / relic hands
Ring: Spinel>.< > ruby/flame
Ring: Spinel>.< > ruby/flame
Back: Forager's
Waist: Warwolf > life belt
Legs: Barone > dusk
Feet: Dusk > pritty much anything else

I need help>.< and yes i'm going to replace those dex rings with acc rings. Where should i start upgrading(besides rings) and in what order?

thx


ohat and life belt for penta should put you at pretty near capped acc on birds if you're /sam w/ hasso so str rings will be better than acc rings there (str rings + ohat > wyvern + acc rings). There are alot of ra/ex options for feet for WS that will outdo dusk, and a few AH pieces, look for something w/ atleast 3 str. Of course heca is always a good choice for any slot. PCC is optional due to price, but it's more or less the next upgrade next to sea torque. never TP in warwolf unless you've got capped acc, and swift is always better than life unless you have horribly bad acc.

life belt and NQ tarasque are less than 100k each, so i'd start w/ them. then acc rings, followed by str rings if you don't already have them, then dusk legs. dusk feet get blown away by homam/amir/aurum for WS, but AH goods offer only a slight improvement. If you don't already have an ohat, try to get a run together ASAP. PCC/PCA get at your own leisure.


edit: bolded changes to quote

Edited, Nov 14th 2009 6:08pm by moffatt
#853 Nov 19 2009 at 4:48 PM Rating: Decent
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My brother and I are arguing over the best augments for his Shantotto legs (Haste+3% is a no-brainer and we both agree on it), so rather than start a new thread I thought I'd ask in this one, since I assume it will depend on his existing set (since I'm pushing for the +7 ACC augment, which will be useless if he's already capping; he wants to do Double Attack +2%).

TP:
Thalassocrat
Pole Grip
Smart Grenade
Askar Zucchetto
Chivalrous Chain
Fowling Earring
Brutal Earring
Askar Korazin
Dusk Gloves
Uthalam's Ring
Rajas Ring
Amemet Mantle +1
Swift Belt
Shantotto Legs (Augments: Haste+3%, ???)
Dusk Ledelsens (2 pop sets for Armed Gears which will be used in a week or two)

Events he does: ZNM, Dynamis, Einherjar (just joined, hasn't attended a run yet)
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#854 Nov 21 2009 at 10:07 AM Rating: Decent
29 posts
Currently 68


TPing

GKL, MG+1, vacant, Tiphia Sting
Walkure, Chiv chain, minuet/spike(BRD dependant), Assault earrring
AJ, Battle gloves, Uthalams, Woodsmans
AM+1, life belt, Republic Sub, Jaridah


WS Penta

EHP, Spike necklace, Minuet, Assault
SH, Battle gloves, Uthalams, Rajas
AM+1, Potent, Rep subligar, Jaridah

Thought I would see if I'm on the right track. Any input is appreciated.
#855 Nov 21 2009 at 9:21 PM Rating: Decent
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Quote:
My brother and I are arguing over the best augments for his Shantotto legs (Haste+3% is a no-brainer and we both agree on it), so rather than start a new thread I thought I'd ask in this one, since I assume it will depend on his existing set (since I'm pushing for the +7 ACC augment, which will be useless if he's already capping; he wants to do Double Attack +2%).

TP:
Thalassocrat
Pole Grip
Smart Grenade
Askar Zucchetto
Chivalrous Chain
Fowling Earring
Brutal Earring
Askar Korazin
Dusk Gloves
Uthalam's Ring
Rajas Ring
Amemet Mantle +1
Swift Belt
Shantotto Legs (Augments: Haste+3%, ???)
Dusk Ledelsens (2 pop sets for Armed Gears which will be used in a week or two)

Events he does: ZNM, Dynamis, Einherjar (just joined, hasn't attended a run yet)


he's not capping acc, so +7 acc is the best.


ValeforeJaylan wrote:
Currently 68


TPing

GKL, MG+1, vacant, Tiphia Sting
Walkure, Chiv chain, minuet/spike(BRD dependant), Assault earrring
AJ, Battle gloves, Uthalams, Woodsmans
AM+1, life belt, Republic Sub, Jaridah


WS Penta

EHP, Spike necklace, Minuet, Assault
SH, Battle gloves, Uthalams, Rajas
AM+1, Potent, Rep subligar, Jaridah

Thought I would see if I'm on the right track. Any input is appreciated.


TP in SH and WS in your TP gear. get a pole grip asap. could change jaridah to NQ tabin for a sidegrade and gain 10k+ gil, or go to tabin +1 for an upgrade. if you have a swift belt, use it for TP. everything else is good.
#856 Nov 22 2009 at 1:34 AM Rating: Default
Edited by bsphil
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moffatt wrote:
TP in SH and WS in your TP gear.
God not this again. AJ has been proven time and time again to be a better TP body compared to SH unless you have really godawful acc. You don't need to be close to the acc cap.

Anyway:

ValeforeJaylan wrote:
Currently 68


TPing

GKL, MG+1, vacant, Tiphia Sting
Walkure, Chiv chain, minuet/spike(BRD dependant), Assault earrring
AJ, Battle gloves, Uthalams, Woodsmans
AM+1, life belt, Republic Sub, Jaridah


WS Penta

EHP, Spike necklace, Minuet, Assault
SH, Battle gloves, Uthalams, Rajas
AM+1, Potent, Rep subligar, Jaridah

Thought I would see if I'm on the right track. Any input is appreciated.


Combine the two.

TP:

GKL, pole grip, ___, tiphia sting
walkure, chiv chain, spike, assault
AJ, battle gloves, ulthalam's, rajas
amemet+1, life belt, republic subligar, tabin+1

WS:

walkure, chiv chain, spike, assault
AJ, battle gloves, ulthalam's, rajas
amemet+1, life belt, republic subligar, tabin+1

Hey, look how nicely that turned out! You really don't need a separate WS set if you're not using haste gear at that level. Just remember to jump in AF feet

Edited, Nov 22nd 2009 1:43am by bsphil
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#857 Nov 22 2009 at 7:41 PM Rating: Decent
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bsphil wrote:
moffatt wrote:
TP in SH and WS in your TP gear.
God not this again. AJ has been proven time and time again to be a better TP body compared to SH unless you have really godawful acc. You don't need to be close to the acc cap.


clearly you missed a few weeks:

http://ffxi.allakhazam.com/db/jobs.html?fjob=14&mid=125253610613657190&page=1&howmany=50#m125254057339818873

http://ffxi.allakhazam.com/db/jobs.html?fjob=14&mid=123410001230051607&page=2&howmany=50#m1251901889136489815

even NQ SH is better than AJ unless acc is capped, which it won't be at at 68.
#858 Nov 23 2009 at 2:11 PM Rating: Decent
Been out the game for a long time, due to deployments but here is what I have:

Thal/Pole Strap

Haste Set
Ammo: Smart Grenade
Head: Walahara Turban
Neck: Chivalrous Chain
Earring 1: Ethereal Earring
Earring 2: Brutal Earring
Body: Homam Corazza
Hands: Askar Manopolas
Ring 1: Ulthalam's Ring
Ring 2: Rajas Ring
Back: Forager's Mantle
Waist: Swift Belt
Legs: Barbarossa's Zerehs
Feet: Homam Gambieras


Drakesbane/Penta Thrust Set (Drakes mainly)
Ammo: Balm sachet
Head: Wyvern Helm
Neck: Shadow/Flame Gorget
Earring 1: Fowling Earring
Earring 2: Brutal Earring
Body: Hecatomb Harness
Hands: Hecatomb Mittens
Ring 1: Flame Ring
Ring 2: Rajas Ring
Back: Forager's Mantle
Waist: Warwolf Belt
Legs: Askar dirs
Feet: Hecatomb Leggings

I left just as ACP came out, and just bought Moogle and Shantotto right before maintenance. That being said I do not have that fancy new gear or augmented stuff that everyone is up to date on and do not know where to start getting these items. I'm probably broker then my crackhead cousin living in Bumpass VA, and only the ls I have is social. So please help me out with gear, augments, and advice.
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#859 Nov 23 2009 at 5:18 PM Rating: Good
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King blackgodzilla wrote:
Been out the game for a long time, due to deployments but here is what I have:

Thal/Pole Strap

Haste Set
Ammo: Smart Grenade
Head: Walahara Turban
Neck: Chivalrous Chain
Earring 1: Ethereal Earring
Earring 2: Brutal Earring
Body: Homam Corazza
Hands: Askar Manopolas
Ring 1: Ulthalam's Ring
Ring 2: Rajas Ring
Back: Forager's Mantle
Waist: Swift Belt
Legs: Barbarossa's Zerehs
Feet: Homam Gambieras


Drakesbane/Penta Thrust Set (Drakes mainly)
Ammo: Balm sachet
Head: Wyvern Helm
Neck: Shadow/Flame Gorget
Earring 1: Fowling Earring
Earring 2: Brutal Earring
Body: Hecatomb Harness
Hands: Hecatomb Mittens
Ring 1: Flame Ring
Ring 2: Rajas Ring
Back: Forager's Mantle
Waist: Warwolf Belt
Legs: Askar dirs
Feet: Hecatomb Leggings

I left just as ACP came out, and just bought Moogle and Shantotto right before maintenance. That being said I do not have that fancy new gear or augmented stuff that everyone is up to date on and do not know where to start getting these items. I'm probably broker then my crackhead cousin living in Bumpass VA, and only the ls I have is social. So please help me out with gear, augments, and advice.


TP Set:
Well, not really a whole lot you can do to improve this set to tell the truth. If you are ever /sam, I strongly recommend you go for a 6-hit build. You can do this one of 3 ways really.

Easiest way (for you probably, since you have high Nyzul already) is to get an Askar Korazin. Now switching Homam Corazza out for that means I would probably advise you switch your smart grenade for a Tiphia Sting (or if you have 9 Million gil, a black Tathlum), and probably either a Fowling earring (less) or an Assault Earring (more). If you have money for the black tathlum, drop some more for a peacock charm, as it should provide slightly more benefit than the chivalrous chain. Other than that, not really much to upgrade besides Dusk Gloves from Askar, but that is really so close, that it almost isn't even worth the 70-200k that the gloves are going to cost for the heartache of worrying about having them on for movement speed down.

Your second option also involves a new body armor. Aurum Cuirass, this piece I think is probably one of the most underrated armors in the game for any 2-hd DD. Very powerful. The other gear recommendations for Askar Korazin would apply as well.

The third option would be to get a rose strap. Would allow you to keep your Homam Corazza and still reach a 6-hit build with what you have.

Independent of all that, if you feel you need a little bit more accuracy, you can try the Cuchulain Mantle.

WS Set:
Hard to say here, but you need higher DEX if you want to take advantage of the crit potential of Drakesbane. For Penta Thrust this is a great setup. As a mithra(me, not you), I have 72 base DEX as a drg/sam. That means, I need to aim for approximately +45 DEX if I want capped crit rate on most of the events that I do (merits, limbus runs, einherjar, nyzul[could probably go less for this]). That means in some slots I have to consider switching out STR for DEX, and whether or not it would just be better to leave the STR in for the +50% STR mod. That being said, if you want a fairly strong DEX build for WS, you need Zahak's Mail or Aurum Cuiriass for the body.

Consider the following swaps and whether they are worth it:
Flame Ring >> Thunder Ring
Wyvern Helm >> Askar Helm (At least until you could get Hecatomb)
Foragers Mantle >> Cuchulain's Mantle

Other things you could aim for that would increase your dex
Ares Cuisses or Hecatomb Subligar
Hecatomb Cap
MKD Champion's Galea with +4 STR, +4 DEX, +15 WS acc, +2% Crit Damage
ACP Body with +10 acc and either +10 atk, +3% crit, or +4 sTP


I feel like I am missing something, but those are my thoughts.
#860 Nov 29 2009 at 8:56 PM Rating: Excellent
48 posts
First time poster on the DRG forums, but been 75 for a while now and really wanting to get the most out of my DRG.

Loking for any improvements or additions I can make to these.

TP:
Thal/Pole Grip/Smart Grenade
Turban/Chiv Chain/Assault/Brutal
Askar/Homam/Rajas/Iota
Cerb/Velocious/Homam/Homam

Unfortunately my Penta and Drakesbane share the same gear, since I'm unable to really figure out what direction I wanna go in this area.

WS:
Thal/Pole Grip/Smart Grenade
Askar/Chiv Chain/Fowling/Brutal
Ares's/Heca/Rajas/Iota
Cerb/Virtuoso/Ares's/Heca

Working on the WS gorgets, and they will come soon. Gonna change Pole Grip to Rose Strap, and TP in Ares's body. I also have 2 polearm merits, but will be upgrading to 6 eventually.
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#861 Jan 15 2010 at 11:08 AM Rating: Decent
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Ok still not 75 but here is what I have

Thal/Pole Strap

TP
Ammo: Probably RSE / or one of the lvl 70 PFC Throwing Items
Head: Walahara Turban
Neck: PCC
Earring 1: Fowling
Earring 2: Brutal Earring
Body: Askar
Hands: Homan
Ring 1: Sniper's
Ring 2: Rajas Ring
Back: Amemet +1
Waist: Swift Belt
Legs: Barone
Feet: Homam Gambieras


Drakesbane/Penta Thrust Set (Drakes mainly)
Ammo: Probably RSE
Head: MDK Helm with 4 str 25 ACC
Neck: PCC / or maybe good old Spike??
Earring 1: Fowling Earring
Earring 2: Brutal Earring
Body: Hecatomb Harness
Hands: Hecatomb Mittens
Ring 1: Str +4 ring
Ring 2: Rajas Ring
Back: Amemet +1
Waist: Warwolf Belt
Legs: Barone
Feet: Hecatomb Leggings

My weak spot is legs and neck. Working on homan and askar legs. Though if I finish SA first i will get haste 3 acc 7 legs. (can always request later)

So spike collar for WS? any other tips?

If it helps I am elvaan with 5 str merits 4 crit. I am changing my weapon merits to add between 4 to 6 merits in polearm. (/sigh such a pain to drop merits)



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#862 Jan 16 2010 at 10:26 AM Rating: Decent
Edited by bsphil
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21,739 posts
Tyleron wrote:
Ok still not 75 but here is what I have

Thal/Pole Strap

TP
Ammo: Probably RSE / or one of the lvl 70 PFC Throwing Items
Head: Walahara Turban
Neck: PCC
Earring 1: Fowling
Earring 2: Brutal Earring
Body: Askar
Hands: Homan
Ring 1: Sniper's
Ring 2: Rajas Ring
Back: Amemet +1
Waist: Swift Belt
Legs: Barone
Feet: Homam Gambieras


Drakesbane/Penta Thrust Set (Drakes mainly)
Ammo: Probably RSE
Head: MDK Helm with 4 str 25 ACC
Neck: PCC / or maybe good old Spike??
Earring 1: Fowling Earring
Earring 2: Brutal Earring
Body: Hecatomb Harness
Hands: Hecatomb Mittens
Ring 1: Str +4 ring
Ring 2: Rajas Ring
Back: Amemet +1
Waist: Warwolf Belt
Legs: Barone
Feet: Hecatomb Leggings

My weak spot is legs and neck. Working on homan and askar legs. Though if I finish SA first i will get haste 3 acc 7 legs. (can always request later)

So spike collar for WS? any other tips?

If it helps I am elvaan with 5 str merits 4 crit. I am changing my weapon merits to add between 4 to 6 merits in polearm. (/sigh such a pain to drop merits)
Work on flame/light gorget. For legs, dusk trousers.

Probably RSE satchel? Get a Tiphia sting.



Edited, Jan 16th 2010 10:34am by bsphil
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#863 Jan 17 2010 at 12:17 PM Rating: Decent
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Also, 25Acc is definitely overkill for a Drg WSonly hat. This can be found in older topics, but the general idea is that if anything's a high enough level that you'd actually need that extra acc, then it probably falls into wheeling thrust terratory anyway.

I'd probably consider Str/Dex+4 WSacc+15 Crit damage+2%. That'd be a much better drakesbane piece.
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#864 Jan 17 2010 at 1:26 PM Rating: Good
29 posts
TPing set
Thas, Pole, nothing, tiphia sting
Walmart, chiv chain, brutal, assault
SH, dusk, ulthalams, woodsmans
foragers, potent, homam, dusk

WS pent
same 1st line
Ohat, chiv chain, spike, assaule
Assault jerkin, dusk, ulthalams, woodsmans
foragers, potent, rep subligar, dusk


WS wheeling thrust
same 1st line
Wyvern, spike, spike, assault
Assault jerkin, dusk, ulthalams, rajas
foragers, warwolf, repsubligar, dusk


I have no idea how to gear for eash WS. The only thing that I am pretty sure I'm doing right is the TPing set(maybe change out SH for AJ though?)

Thanx for input
#865 Jan 17 2010 at 2:46 PM Rating: Decent
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ValeforeJaylan wrote:
TPing set
Thas, Pole, nothing, tiphia sting
Walmart, chiv chain, brutal, assault
SH, dusk, ulthalams, woodsmans
foragers, potent, homam, dusk

WS pent
same 1st line
Ohat, chiv chain, spike, assaule
Assault jerkin, dusk, ulthalams, woodsmans
foragers, potent, rep subligar, dusk


WS wheeling thrust
same 1st line
Wyvern, spike, spike, assault
Assault jerkin, dusk, ulthalams, rajas
foragers, warwolf, repsubligar, dusk


I have no idea how to gear for eash WS. The only thing that I am pretty sure I'm doing right is the TPing set(maybe change out SH for AJ though?)

Thanx for input


use rajas/ulth for TP and penta.
use rajas/flame or rajas/ruby for wheeling.
fulltime brutal earring.
get a str body for wheeling, fourth brunne is good.
swap out dusk for WS. tarasque are good hands for penta, gigas line for wheeling. amir boots are good for penta, rutter sabotons are good for both.
use chiv for wheeling.
get some barone cosciales, they work for penta and wheeling. dusk legs are better for penta though.
ultimately you're going to be looking for alot of heca for both WS.
#866 Jan 17 2010 at 5:03 PM Rating: Good
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moffatt wrote:
ValeforeJaylan wrote:
TPing set
Thas, Pole, nothing, tiphia sting
Walmart, chiv chain, brutal, assault
SH, dusk, ulthalams, woodsmans
foragers, potent, homam, dusk

WS pent
same 1st line
Ohat, chiv chain, spike, assaule
Assault jerkin, dusk, ulthalams, woodsmans
foragers, potent, rep subligar, dusk


WS wheeling thrust
same 1st line
Wyvern, spike, spike, assault
Assault jerkin, dusk, ulthalams, rajas
foragers, warwolf, repsubligar, dusk


I have no idea how to gear for eash WS. The only thing that I am pretty sure I'm doing right is the TPing set(maybe change out SH for AJ though?)

Thanx for input


use rajas/ulth for TP and penta.
use rajas/flame or rajas/ruby for wheeling.
fulltime brutal earring.
get a str body for wheeling, fourth brunne is good.
swap out dusk for WS. tarasque are good hands for penta, gigas line for wheeling. amir boots are good for penta, rutter sabotons are good for both.
use chiv for wheeling.
get some barone cosciales, they work for penta and wheeling. dusk legs are better for penta though.
ultimately you're going to be looking for alot of heca for both WS.
I am too tired to give anything more than a vague wave and say "some and/or all of this"

also, lose the AJ.
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#867 Jan 17 2010 at 6:04 PM Rating: Decent
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You do limbus (You have homam legs), so get AF+1 legs. They'll sort you out for WS.
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#868 Jan 19 2010 at 6:28 PM Rating: Decent
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hey guys,
I am a career drg at heart. But I don't play that much. I came up during the time when every one was saying drg wasn't a good job. took a break due to school and now i play on breaks and sometime during the summer.

I have been trying my harders to do the best that i can for my drg. I don't have alot of money and don't have any crafts fully levelled. I mainly do low man events and the occasional assault and missions. I don't really have time for an endgame ls. the one i had that was allowing me to go with them to sky and such broke. I had amassed about 400+ points but it broke and i never got anythng from sky. long story short this is my gear and i would like to know how i can upgrade it, I would like to start off with reasonable upgrades. i am used to takin it slow. not go from ok to omfg im leet! in like a day. but if thats what u have in mind thanks.

Merits:
polearm 8/8
Str 5/5
Crit 4/4
jump 5/5
high J 4/5
angon 2/?
deep breathing 1/5

Tp gear
Thal- pole- blank- elvaan rse
askar head- C.chain-assault ear- fowling ear
Dusk gloves - Rajas- woodsman- swift belt
ammet +1 (getting foragers) askar legs aurum sabatons
askar korazin
Ws gear

same as above for first line
O.hat C.chain assault fowling
Tarasque +1 Rajas woodsman warwolf belt
askar korazin askar dirs aurum sabatons
Smilod. +1


this is what i am working with any suggestions?
I was thinkign of changing hands to Af+1 or is it relic+1 the ones with str and dex +5 and back foragers (once it goes on sale for like 350k) I also am trying to go for aurum body. I doubt i want to buy add-on scenarios's don't got the money for that (well don't wanna shell it out)
thanks in advance for the help and the advice.

Edit: apparently el ole el drg translates into I'm a moron... so i changed it.

Edited, Jan 20th 2010 9:33am by crimsonstalker
#869 Jan 19 2010 at 7:46 PM Rating: Decent
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Waiting for Bsphil to drop in since his coments are pretty helpfull, but my 2 cents. The add on's are worth the money.

They are low man (6 or less) and the battles are pretty fun. The gear is worth it and if you spec to drg will make a signficant impact

I thought the story was pretty weak, but I kind of like the moogle one better.


Edited, Jan 19th 2010 5:55pm by Tyleron
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Arcari wrote:
It's the animation. All Drakesbane does is poke a mob and make lights appear. Ukko's Fury smashes a hole through existence itself to damage an opponent.

#870 Jan 20 2010 at 5:04 PM Rating: Decent
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55 posts
hello again,
i would like to add that i have looked at the stickies and such from the posted guides, but I am having a little problem finding what the reason is for my lack damage when it comes to ws damage(mainly drakesbane). I think it may be accuracy. but a friend of mine told me that gear looks pretty good for drg.

I am seriously trying to figure out what is wrong with my ws set. my highest ws has been a 1.9k drakesbane. not sure what the enfeeblements were on the bird. but i know i was getting haste from brd and rdm aswell as att bonus. i think angon coulda been on but not sure. but i don't have consistent results like this, i normally get like 900ish on ws damage... and that makes me worry about my gear. please help me out if u have any info.

#871 Jan 20 2010 at 9:45 PM Rating: Excellent
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6,964 posts
crimsonstalker wrote:
Tp gear
Thal- pole- blank- elvaan rse
askar head- C.chain-assault ear- fowling ear
Dusk gloves - Rajas- woodsman- swift belt
ammet +1 (getting foragers) askar legs aurum sabatons
askar korazin
Ws gear

same as above for first line
O.hat C.chain assault fowling
Tarasque +1 Rajas woodsman warwolf belt
askar korazin askar dirs aurum sabatons
Smilod. +1


For TP work toward Homam. The Aurum body you said you're working toward is great. Work toward coins for Brutal earring; it's a huge upgrade over Fowling. Don't worry about AM+1 -> Foragers until after you've made some other purchases. C.chain to PCC comes to mind.

For WS work toward appropriate gorgets from sea. AF+1 hands are great if you can't get Heca. Don't swap to Smilo+1 over AM+1 for multi hit WSs. Heca pieces are great for WS...but if you're not wanting to do endgame (sky...endgame...lol) then they're out. Uh...I personally wouldn't buy them just for the item...but the hat from the expansion is pretty much the best you're going to get outside of heca hat.
#872 Feb 03 2010 at 6:43 PM Rating: Good
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Bump because apparently no one wants to scroll down an inch...
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#873 Feb 07 2010 at 12:57 PM Rating: Good
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Drg75/Sam37 usually unless I'm soloing

TP
Wep: Fay Lance Dmg+5 Str/Dex+2
Grip: Pole
Ammo: Smart Grenade
Head: Askar
Neck: Chiv
Body: Nuevo Acc/Att+10
Gloves: Askar
Waist: Swift
Legs: Homam
Feet: Aurum
Back: Amemet +1
Ears: Brutal/Assault
Rings: Rajas/Ulthalam's

WS

Head: Champion's Galea Str+4 Acc+10 Atk+5 WS Acc+15
Neck: Flame gorget
Hands: Pallas
Waist: Warwolf
Legs: Aurum


I know the Pallas hurt me alittle but I keep missing when Heca hands drop.
Decent Gear, but I would like to know what I could do to push my numbers higher.
Since I don't play often enough I don't get to merit much, so my combat merits are lacking (my main is rdm so it gets them all) Polearm 2/8 Crit 2/8
Coming into some gil, but alot of it being poured into Rdm but I'll have some leftover for Drg love.
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#874 Feb 07 2010 at 4:07 PM Rating: Good
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Daythos wrote:
Drg75/Sam37 usually unless I'm soloing

TP
Wep: Fay Lance Dmg+5 Str/Dex+2
Grip: Pole
Ammo: Smart Grenade
Head: Askar
Neck: Chiv
Body: Nuevo Acc/Att+10
Gloves: Askar
Waist: Swift
Legs: Homam
Feet: Aurum
Back: Amemet +1
Ears: Brutal/Assault
Rings: Rajas/Ulthalam's

WS

Head: Champion's Galea Str+4 Acc+10 Atk+5 WS Acc+15
Neck: Flame gorget
Hands: Pallas
Waist: Warwolf
Legs: Aurum


I know the Pallas hurt me alittle but I keep missing when Heca hands drop.
Decent Gear, but I would like to know what I could do to push my numbers higher.
Since I don't play often enough I don't get to merit much, so my combat merits are lacking (my main is rdm so it gets them all) Polearm 2/8 Crit 2/8
Coming into some gil, but alot of it being poured into Rdm but I'll have some leftover for Drg love.


Are you using Penta or Drakes? I haven't done the math to see the difference between Pallas/Alky vs other on Drakes, but on Penta, when Alky is compared to Heca, they ended up being the same base damage and 7.5 acc less(including fstr). As you mentioned you can't get Heca yet, there are still other alternatives which should be better:

Drachen Finger Gauntlets +1
Wyrm Finger Gauntlets from Dynamis Jeuno
Even without having to wait for ra/ex drops, the benefit of straight ATK boost from something like Tarasque Mitts(or +1) should be quite easy to get and shouldn't be ignored.

Edited, Feb 7th 2010 5:08pm by Souji
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#875 Feb 07 2010 at 5:15 PM Rating: Good
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I usually stick to DB, but when ever I get a long chain of no crits and low dmg I'll throw a Penta or 2 and failing that I'll go Wheeling. It's usually against Dynamis mobs, or sea mobs. I'm not allowed in Sky as drg since rdm is my main.

And when I'm solo I use MP build, usually passing on some pieces so I don't mess up my max MP.

I've been out lotted on 3 pairs of heca, and the last pair that dropped went free lot when I wasn't there -,-. 5/5 afv2 so I've got wyrm. I don't even wanna think about trying to get the items for af+1. It took a year alone to get the 2 pieces for my Helm+1 and I've yet to see them drop again and we do limbus twice a week.

Oh, just thought about it. How important would Heca boots be? I've got Aurum, Homam, Askar, but usually keep the Aurum in for the atk(dex, an acc) and ease of macro space.
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#876 Feb 08 2010 at 12:47 PM Rating: Decent
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TP:

Polearm: Thalassocrat
Grip: Pole Grip
Head: Walahra Turban
Body: Nuevo Coselete "ACC+ 10 DA+2%"
Hands: Askar Manopolas
Legs: Homam Cosciales
Feet: Aurum Sabatons
Neck: Peacock Charm
Ear: Brutal earring
Ear: Assault Earring
Waist: Swift Belt
Ring: Ulthalam's Ring
Ring: Iota ring
Back: Forager's Mantle
Ammo: Tiphia Sting

WS Drake's:

Head: Champion's Galea "STR/DEX+4 WS ACC+15 Crit. Damage+2%"
Body: Zahak's Mail
Hands: Hecatomb Mittens
Legs: Aurum Cuisses
Feet: Hecatomb Leggings
Neck: Chivalrous Chain
Ear: Brutal earring
Ear: Fowling Earring
Waist: Warwolf Belt
Ring: Ruby Ring
Ring: Spinel Ring "Att+2"
Ammo: Astrolabe

WS Penta:

Head: Champion's Galea "STR/DEX+4 WS ACC+15 Crit. Damage+2%"
Body: Zahak's Mail
Hands: Hecatomb Mittens
Legs: Wyrm Brais
Feet: Hecatomb Leggings
Neck: Chivalrous Chain
Ear: Brutal earring
Ear: Fowling Earring
Waist: Wyrm Belt
Ring: Ulthalam's Ring
Ring: Spinel Ring "Att+2"
Ammo: Astrolabe

I have looked over a lot of DRG threds and just want to know if I'm on the right track. I'm working on getting WS gorget, Homan feet/hands, and Ares legs.
#877 Feb 09 2010 at 3:39 AM Rating: Decent
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Souji wrote:
Daythos wrote:
Drg75/Sam37 usually unless I'm soloing

TP
Wep: Fay Lance Dmg+5 Str/Dex+2
Grip: Pole
Ammo: Smart Grenade
Head: Askar
Neck: Chiv
Body: Nuevo Acc/Att+10
Gloves: Askar
Waist: Swift
Legs: Homam
Feet: Aurum
Back: Amemet +1
Ears: Brutal/Assault
Rings: Rajas/Ulthalam's

WS

Head: Champion's Galea Str+4 Acc+10 Atk+5 WS Acc+15
Neck: Flame gorget
Hands: Pallas
Waist: Warwolf
Legs: Aurum


I know the Pallas hurt me alittle but I keep missing when Heca hands drop.
Decent Gear, but I would like to know what I could do to push my numbers higher.
Since I don't play often enough I don't get to merit much, so my combat merits are lacking (my main is rdm so it gets them all) Polearm 2/8 Crit 2/8
Coming into some gil, but alot of it being poured into Rdm but I'll have some leftover for Drg love.


Are you using Penta or Drakes? I haven't done the math to see the difference between Pallas/Alky vs other on Drakes, but on Penta, when Alky is compared to Heca, they ended up being the same base damage and 7.5 acc less(including fstr). As you mentioned you can't get Heca yet, there are still other alternatives which should be better:

Drachen Finger Gauntlets +1
Wyrm Finger Gauntlets from Dynamis Jeuno
Even without having to wait for ra/ex drops, the benefit of straight ATK boost from something like Tarasque Mitts(or +1) should be quite easy to get and shouldn't be ignored.

Edited, Feb 7th 2010 5:08pm by Souji

Also request MKD hat and remove 10Acc/5Att. You don't need 25WSAcc. Get Agi/Dmg instead.
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#878 Feb 09 2010 at 3:41 AM Rating: Decent
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thewhiterider wrote:
TP:

Polearm: Thalassocrat
Grip: Pole Grip
Head: Walahra Turban
Body: Nuevo Coselete "ACC+ 10 DA+2%"
Hands: Askar Manopolas
Legs: Homam Cosciales
Feet: Aurum Sabatons
Neck: Peacock Charm
Ear: Brutal earring
Ear: Assault Earring
Waist: Swift Belt
Ring: Ulthalam's Ring
Ring: Iota ring
Back: Forager's Mantle
Ammo: Tiphia Sting

WS Drake's:

Head: Champion's Galea "STR/DEX+4 WS ACC+15 Crit. Damage+2%"
Body: Zahak's Mail
Hands: Hecatomb Mittens
Legs: Aurum Cuisses
Feet: Hecatomb Leggings
Neck: Chivalrous Chain
Ear: Brutal earring
Ear: Fowling Earring
Waist: Warwolf Belt
Ring: Ruby Ring
Ring: Spinel Ring "Att+2"
Ammo: Astrolabe

WS Penta:

Head: Champion's Galea "STR/DEX+4 WS ACC+15 Crit. Damage+2%"
Body: Zahak's Mail
Hands: Hecatomb Mittens
Legs: Wyrm Brais
Feet: Hecatomb Leggings
Neck: Chivalrous Chain
Ear: Brutal earring
Ear: Fowling Earring
Waist: Wyrm Belt
Ring: Ulthalam's Ring
Ring: Spinel Ring "Att+2"
Ammo: Astrolabe

I have looked over a lot of DRG threds and just want to know if I'm on the right track. I'm working on getting WS gorget, Homan feet/hands, and Ares legs.
I'd keep PCC for WSs too. Also no Rajas?
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#879 Feb 09 2010 at 12:05 PM Rating: Decent
36 posts
"Also no Rajas?" No, I got the mage CoP ring since my other main job is RDM. Also thank you for the input guys.
#880 Feb 10 2010 at 4:47 AM Rating: Decent
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Well if you care enough about Drg to buy stuff like Zhakas, I'm sure you'll realise that the unique benefits of Rajas will outweigh the -3Enmity, +30MP and Inv+1 of Tamas Ring.

Edited, Feb 10th 2010 10:50am by Noodles
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#881 Feb 11 2010 at 3:16 PM Rating: Good
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thewhiterider wrote:
"Also no Rajas?" No, I got the mage CoP ring since my other main job is RDM. Also thank you for the input guys.


As a fellow main RDM (who is going to take up DRG if I ever get the free time to finish /WAR and /SAM, dagnabit!) who as a melee job (in my case, BLU) I'd say that Rajas is unequivocally the best choice. This is coming from someone who will take a situational RDM upgrade over a big upgrade for another job (I took Tatsumaki Sitagoromo for Haste and Movement Speed instead of making Homam Cosciales +1 for my BLU, which still has no Homam, if that's any indication of my dedication to RDM), so believe me when I say that the difference between a single Diamond+Sapphire Ring and Tamas is practically unnoticeable, and an Aqua+Snow Ring will give the exact same results as Tamas, other than the Enmity and MP.

Sure, the extra inventory is nice, but the 6-hit possibilities Rajas opens up really make a big difference for DRG (not even going to get started on how awesome that ring is for BLU), compared to the barely-significant minor advantage Tamas gives RDM.
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#882 Feb 11 2010 at 10:23 PM Rating: Decent
36 posts
Ok, if I did request it what ring would I replace. Ultima or Iota?
#883 Feb 12 2010 at 3:31 AM Rating: Good
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I'd be inclined to say Iota, personally. Rajas also stays in for WS, no exceptions, so ditch that Spinel Ring.
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#884 Feb 12 2010 at 9:28 AM Rating: Decent
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2/3 on Ares body, and will hopefully have Homam body for TP soon (if **** heart would drop). Homam legs list is insane, and also not inclined to drop often. I don't do ZNMs.

TP
Weapon/Sub: Thal/Pole Grip
Ammo: Tiphia Sting
Head: Walahra Turban
Neck: Chivalrous Chain
Ears: Brutal/Fowling
Body: Askar
Hands: Askar
Rings: Ulthalam's/Rajas
Back: Cuchulain's Mantle
Waist: Swift Belt
Legs: Pahluwan
Feet: Homam

WS (Drakesbane)
Weapon/Sub: Thal/Pole Grip
Ammo: Tiphia Sting
Head: Askar
Neck: Light Gorget
Ears: Brutal/Fowling
Body: Askar
Hands: Hecatomb
Rings: Flame/Rajas
Back: Cuchulain's
Waist: Warwolf
Legs: Dusk
Feet: Hecatomb

EDIT: I have 8/8 Polearm merits, 4/4 Crit hit up.

Edited, Feb 12th 2010 12:00pm by iniadelphinae

Edited, Feb 12th 2010 2:06pm by iniadelphinae
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#885 Feb 12 2010 at 2:34 PM Rating: Good
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Lucinus wrote:
I'd be inclined to say Iota, personally. Rajas also stays in for WS, no exceptions, so ditch that Spinel Ring.


This. Also, fire off an e-mail to SE asking for the ability to re-quest your ToAU ring so you can trade your Uthalam's in for a Balrahn's. A Tamas RDM + Uthalam's DRG is not nearly as good as a Balrahn's RDM + Rajas DRG. Unfortunately, you can't swap ToAU reward rings because SE was too retarded to just put swapping capability in originally, but if enough people complain, they probably will.
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#886 Feb 12 2010 at 6:37 PM Rating: Decent
3 posts
Hey guys, I've just recently reactivated my account and I'm not sure how my gear is anymore. My char is lvl 39 at the moment and here's what he has equipped:

Main: Lance
Sub: Brass Grip +1
Ammo: none
Head: Merc Captain's Headgear
Neck: Spike Necklace
ER: Beetle Earring +1
ER: Beetle Earring +1
Body: Merc Captain's Doublet
Hands: Battle Gloves
Ring: Balance Ring
Ring: Balance Ring
Back: Dhalmel Mantle
Waist: Warrior's Belt
Legs: Centurion's Cuisses
Feet: Merc Captain's Gaiters

I'd love to have an emperor's hairpin or a pair of leaping boots, but I just don't have that kind of money. What should I focus on upgrading, I have about 50k gil to my name?

Edit: I have a Tilt Belt waiting in my mog safe for when I hit 40

Edited, Feb 12th 2010 8:09pm by Valfrid
#887 Feb 12 2010 at 8:21 PM Rating: Good
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Hey everyone~

I need some serious help with my Penta Thrust set. I was meritting last night with what I thought was a great new set, but without buffs, I was doing only about 800-900 Penta Thrusts on average. From eyeballing TP, I was landing 5/5 the majority of the time.

Setup:
Weapon: Fay Lance
Grip: Pole Grip
Ammo: Smart Grenade
Head: Champion's Galea with str +4 ws. acc+15, acc+10, attack+5
Neck: Chivalrous Chain
Ear1: Spike Earring
Ear2: Spike Earring (I realize I need to upgrade these, will get sea for Brutal Earring eventually)
Body: Nuevo Hauby
Hands: Tarasque Mitts +1
Ring1: Str+3 ring (waiting for Ruby's to pop up on AH)
Ring2: Str+3
Back: Amemet Mantle +1
Waist: Warwolf Belt
Legs: Dusk Trousers
Feet: Amir Boots

I realize that earrings and rings could use a tweak, but I thought this set would yield me some pretty good results. To put things in perspective, my Skewer was outdoing Penta sometimes. Still have yet to get a Radiant Lance drop, so I figure I'll switch over to Drakesbane once I do.

Thanks in advance

*edit* I'm aiming for heca in the future, but looking for a semi-quick resolution.

Edited, Feb 12th 2010 9:22pm by Neonaa
#888 Feb 13 2010 at 1:15 AM Rating: Decent
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Outside of the issues you already pointed out (also need a WS Gorget), your set looks fine pre-Hecatomb. I think it would be more to do with your buffs than anything. Food/Bard songs/COR rolls etc. Attack is a huge deal to Penta! If Skewer is catching up, typically this means your Attack compared to the enemy Defence is low.
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#889 Feb 13 2010 at 2:36 AM Rating: Decent
36 posts
Valfrid wrote:
Hey guys, I've just recently reactivated my account and I'm not sure how my gear is anymore. My char is lvl 39 at the moment and here's what he has equipped:

Main: Lance
Sub: Brass Grip +1
Ammo: none
Head: Merc Captain's Headgear
Neck: Spike Necklace
ER: Beetle Earring +1
ER: Beetle Earring +1
Body: Merc Captain's Doublet
Hands: Battle Gloves
Ring: Balance Ring
Ring: Balance Ring
Back: Dhalmel Mantle
Waist: Warrior's Belt
Legs: Centurion's Cuisses
Feet: Merc Captain's Gaiters

I'd love to have an emperor's hairpin or a pair of leaping boots, but I just don't have that kind of money. What should I focus on upgrading, I have about 50k gil to my name?

Edit: I have a Tilt Belt waiting in my mog safe for when I hit 40


You can camp the NMs for Emp pin and Leaping boots prity easy now a days. Since SE turned the armor to r/ex and everyone has got it, there isn't much counter camping any more. If you want acc and at that lvl you can do sushi emp pin for "2.5 acc" or Precision Bandana "3 acc" from an NM. I would replace legs with republican subs. I would do tilt at 40.
#890 Feb 13 2010 at 3:26 AM Rating: Good
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thewhiterider wrote:
Valfrid wrote:
Hey guys, I've just recently reactivated my account and I'm not sure how my gear is anymore. My char is lvl 39 at the moment and here's what he has equipped:

Main: Lance
Sub: Brass Grip +1
Ammo: none
Head: Merc Captain's Headgear
Neck: Spike Necklace
ER: Beetle Earring +1
ER: Beetle Earring +1
Body: Merc Captain's Doublet
Hands: Battle Gloves
Ring: Balance Ring
Ring: Balance Ring
Back: Dhalmel Mantle
Waist: Warrior's Belt
Legs: Centurion's Cuisses
Feet: Merc Captain's Gaiters

I'd love to have an emperor's hairpin or a pair of leaping boots, but I just don't have that kind of money. What should I focus on upgrading, I have about 50k gil to my name?

Edit: I have a Tilt Belt waiting in my mog safe for when I hit 40


You can camp the NMs for Emp pin and Leaping boots prity easy now a days. Since SE turned the armor to r/ex and everyone has got it, there isn't much counter camping any more. If you want acc and at that lvl you can do sushi emp pin for "2.5 acc" or Precision Bandana "3 acc" from an NM. I would replace legs with republican subs. I would do tilt at 40.
Bad call on the Emp Pin, Walkure Mask is four levels away. Also, sushi on DRG is never the right answer; we have pizza now if you need Accuracy food.
I do agree that camping Leaping Lizzy is a good move though.

Valfrid, aside from your awful ring choices you're doing it sorta right so far. Small shopping list for you:
-Behourd Lance to tide you over until Peregrine
-Walkure Mask
-two Woodsman Rings (get farming)
-maybe Exactitiude Mantle +1 but that isn't compulsory
-you have the Tilt Belt already
-Republic Subligar

You'll have to farm a bit, but I should hope you know how to do that by now...
-

Edited, Feb 13th 2010 4:28am by Lucinus
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#891 Feb 13 2010 at 1:26 PM Rating: Decent
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Quote:
You can camp the NMs for Emp pin and Leaping boots prity easy now a days. Since SE turned the armor to r/ex and everyone has got it, there isn't much counter camping any more. If you want acc and at that lvl you can do sushi emp pin for "2.5 acc" or Precision Bandana "3 acc" from an NM. I would replace legs with republican subs. I would do tilt at 40.

Bad call on the Emp Pin, Walkure Mask is four levels away. Also, sushi on DRG is never the right answer; we have pizza now if you need Accuracy food.
I do agree that camping Leaping Lizzy is a good move though.

Valfrid, aside from your awful ring choices you're doing it sorta right so far. Small shopping list for you:
-Behourd Lance to tide you over until Peregrine
-Walkure Mask
-two Woodsman Rings (get farming)
-maybe Exactitiude Mantle +1 but that isn't compulsory
-you have the Tilt Belt already
-Republic Subligar

You'll have to farm a bit, but I should hope you know how to do that by now...



Thanks for the feedback guys! I've had bad luck with leaping lizzy in the past but I suppose it's worth another try. I just discovered that I have a Behourd Lance in my mog safe along with the tilt belt so that's good news. I really appreciate the input, thanks again!
#892 Feb 15 2010 at 12:17 PM Rating: Decent
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Got a few new pieces and just thought I'd get some comments.


TP Gear:
Weapon: Fay Lance (DMG:+4 STR+3/DEX+2)
Sub: Pole Strap (This and Askar or Rose Strap + Homam?)
Ranged: None.
Ammo: Tiphia Sting

Head: Walahra Turban
Neck: Peacock Amulet
Ear1: Brutal Earring
Ear2: Fowling (or Minuet) Earring (Assault just doesn't look worthwhile to me.)

Body: Askar Korazin (This and Pole Strap or Homam + Rose Strap?)
Hands: Homam Manopolas
Ring1: Ecphoria Ring (How does a Blitz Ring compare?)
Ring2: Rajas Ring

Back: Cerberus Mantle (Use it on Paladin so... Why not?)
Waist: Swift Belt
Legs: Homam Cosciales
Feet: Dusk Ledelsens

Penta Bane Wheeling Skewer
Main: Fay Lance
Sub: Pole Strap
Ranged: None
Ammo: Tiphia Sting

Head: Optical Hat (Voyager for Wheeling Thrust)
Ear1: Brutal Earring
Ear2: Fowling or (Minuet) Earring

Body: Askar Korazin
Hands: Pallas's Bracelets
Ring1: Moliones's Ring
Ring2: Rajas Ring

Back: Cerberus Mantle
Waist: Warwolf Belt
Legs: Askar Dirs
Feet: Rutter Sabatons


Jump
Main: Fay Lance
Sub: Pole Strap
Ranged: None
Ammo: Bibiki Seashell (Tiphia for High Jump)

Head: Optical Hat
Neck: Peacock Amulet
Ear1: Brutal Earring
Ear2: Fowling (Minuet) Earring

Body: Askar Korazin
Hands: Homam Manopolas
Ring1: Ecphoria Ring
Ring2: Rajas Ring

Back: Cerberus Mantle
Waist: Warwolf Belt
Legs: Askar Dirs (Wyrm Brais for High Jump.)
Feet: Rutter Sabatons




Solo (Fighting [Which is pretty much PT gear] / HP Set)
Weapon: Iron Ram Lance (If it's a hard fight)
Sub: Pole Strap
Ranged: None
Ammo: Bibiki Seashell

Head: Walahra Turban / Drachen Armet / Saurian Helm Askar Zucchetto would be great... Probably end up using it for PTs and WS too though huh?
Neck: Peacock Amulet / Tempered Chain
Ear1: Brutal / Physical Earring
Ear2: Ethereal / Physical Earring

Body: Askar Korazin (or DS Harness) / Wyrm Mail
Hands: Homam Manopolas / Pallas's Bracelets
Ring1: Ecphoria or Patronus Ring
Ring2: Rajas or Jelly Ring Both depend on what I'm fighting.

Back: Cerberus Mantle / Gigant Mantle
Waist: Swift Belt / Forest Sash
Legs: Homam Cosciales / Drachen Brais +1
Feet: Askar Gamberias

Edited, Feb 20th 2010 11:24am by Xelltrix
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#893 Feb 16 2010 at 6:52 PM Rating: Decent
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Assume a gearset something like this: http://ffxi.allakhazam.com/db/jobs.html?fjob=14&mid=1265057575321491670&num=8&page=1... 4/4 crit, 8/8 polearm, 5/5 str.

Question 1
What would you guys do with AMKD helm (Champion's Galea) for DRG WS? Relevant stats for relevant options:

1) STR+6, WSacc+15
2) STR+4, WSacc+15, Dex+4, crit dmg +2%
3) STR+4, WSacc+15, WS dmg +2%

This thread seems to imply that option (2) is best for both Penta and DB: http://ffxi.allakhazam.com/db/jobs.html?fjob=14;mid=123410001230051607;num=16;page=1. Given Penta's STR+DEX modifiers, it seems (2) would be best for it. And given that DB can crit, (2) seems pretty solid for it as well... though I wonder if (1) or (3) (depending on the math, which I need to review) could beat (2) for DB in some cases. My problem is that I don't think my DRG will (maybe ever) have Hecatomb Cap, so I want to figure out what my top WS helm would be.

Question 2
I know that 25 WS Acc is overkill... but given the above gear/merits, would 15 WS Acc be overkill too? If so, I might just use the Galea as a Turban+0.1 (counter is fun~) for TP and stick with Askar for DRG WS.

Edited, Feb 16th 2010 8:19pm by soopafeen
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#894 Feb 16 2010 at 11:27 PM Rating: Good
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The general consensus here seems to be option 3 will win out over the others every time.

I still went with option 2 though.
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#895 Feb 22 2010 at 1:28 AM Rating: Decent
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Byxfluzba wrote:
The general consensus here seems to be option 3 will win out over the others every time. I still went with option 2 though.


Any math you could point me towards? Most of what I've found on this forum just discredits the 25acc option, doesn't compare these 2. I don't have any other 2h DD jobs, and am trying to use this to figure out if the DEX would be worth it for crit tiers. http://www.bluegartrls.com/forum/showpost.php?p=3497520&postcount=970.
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#896 Feb 22 2010 at 8:42 AM Rating: Good
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http://ffxi.allakhazam.com/db/jobs.html?fjob=14;mid=1264533251281588007#m126500933341415564
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#897 Feb 22 2010 at 11:35 AM Rating: Decent
Edited by bsphil
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The only time DEX+ starts getting competitive with WS dmg+ is when your dDEX is 40+.

If you have the build for it, fine, if not, don't bother. Straight damage+ will be far more reliable.

Edited, Feb 22nd 2010 11:36am by bsphil
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#898 Feb 23 2010 at 6:03 AM Rating: Decent
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No comments on previous post? Would like to know if a finally say has been made about Askar/Pole vs. Homam Rose or about using a Blitz Ring.

Edited, Feb 24th 2010 4:39pm by Xelltrix
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#899 Feb 23 2010 at 8:31 AM Rating: Good
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I am currently trying to maximize my Drakesbanes damage. Of course increasing my overall TP damage would also help. I am listing the items I use now and the other options I own in parentheses. Please note, at this time I do not attend Salvage so I do not have access to Ares gear.

Current Food: Coeurl Subs

TP
Weapon: Sarissa [WS ACC +8, Crit +3%]
Sub: Pole Grip (Rose Grip, Claymore Grip, Axe Grip)
Ranged:
Ammo: Astrolabe
Head: Askar Zucchetto
Neck: Love Torque
L. Ear: Brutal Earring
R. Ear: Ethereal Earring (Assualt Earring)
Body: Aurum Cuirass
Hands: Homam Manopolas
L. Ring: Iota Ring
R. Ring: Rajas Ring
Back: Forager’s Mantle
Waist: Swift Belt
Legs: Homam Cosciales
Feet: Homam Gambieras

Drakesbane
Weapon: Sarissa [WS ACC +8, Crit +3%]
Sub: Pole Grip (Rose Grip, Claymore Grip, Axe Grip)
Ranged:
Ammo: Astrolabe
Head: Champion’s Galea (STR +4, DEX +4, WS ACC +15, Crit Damage +2%)
Neck: Flame Gorget
L. Ear: Brutal Earring
R. Ear: Ethereal Earring (Assualt Earring)
Body: Aurum Cuirass (Hecatomb Harness)
Hands: Hecatomb Mittens (Alkyoneus’ Bracelets :P)
L. Ring: Flame Ring (Iota Ring)
R. Ring: Rajas Ring
Back: Forager’s Mantle
Waist: Warwolf’s Belt
Legs: Aurum Cuisses (Conte Cosciales)
Feet: Hecatomb Leggings (Aurum Sabatons)

I previously used a Skystrider with Supremecy Earring but I was lucky enough to get a Blunt Lance and some decent Evoliths. I am currently working on the mythical +6% Crit and WS ACC +12 Evoliths.

My chief concern is whether the purchase of Zahak’s mail would be worthwile instead of Aurum or Hecatomb (which I already have). Additionally, would the Blitzer Poleyn with 7 ACC and Crit Hit Damage +3% be more worthwhile than Aurum Cuisses?

Thank you for all of your help.


Xelltrix,

You are looking at:

Askar Korazin/Pole Grip
12 Attack
5 STR
5 Store TP
4% Double Attack

Homam Corazza/Rose Grip
15 Accuracy
4 Store TP
1(~2%) Triple Attack
28 HP/MP

I believe the Askar/pole is a much better option. For Jump, I would use Tiphia over a +4 VIT piece, and the AF (+1) boots.


Edited, Feb 23rd 2010 12:14pm by SyrusSquirple
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#900 Mar 02 2010 at 12:37 PM Rating: Good
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TP:
Fay Lance(DMG+5 Dex+2) Pole grip Tiphia sting
Askar zuchetto, peacock charm, brutal, ethereal
Askar korazin, homam, rajas, ulthalam's
amemet+1, swift, homam, homam

Drakes:
Fay, pole, tiphia
Askar zuchetto, flame gorget, brutal, ethereal
Nuevo w/ acc and STP(sam piece), drachen+1, rajas, ruby
amemet+1, warwolf, askar, rutters

Question is, which is the better pickup: Heca cap for 4 mil or Aurum body for 3 mil?
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#901 Mar 04 2010 at 4:17 AM Rating: Decent
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Update to my previous post, since my tp gear has changed a bit and I've tweaked my ws set a bit (still needs work)

TP Gear

Main: Thalassocrat (Odin refuses to drop V fork when I am there ; ;)
Sub: Rose Strap
Ammo: Tiphia Sting
Head: Ace's Helm
Neck: Love Torque
Ear1: Brutal Earring
Ear2: Assault Earring
Body: Are's Cuirass
Hands: Homam Manopolas
Ring1: Raja's Ring
Ring2: Ulthalam's Ring
Back: Forager's Mantle
Belt: Swift Belt
Legs: Homam Cosciales
Feet: Homam Gambieras

Drakesbane gear
only posting stuff that changes from tp gear

Head: Champion's Galea (STR/DEX+4 WS Acc +15 Crit Dmg +2%)
Hands: Hecatomb Mittens
Waist: Warwolf Belt
Legs: Ares's Flanchard
Feet: Aurum Sabatons

Jump/High Jump
Again, only stuff that changes from tp gear

Head: Askar Zucchetto
Body: Barone Corazza
Hands: Ares's Gauntlets
Waist: Wyrm Belt
Legs: Barone Cosciales
Feet: Drachen Greaves

I am a sucker for the extra TP on the Barone gear.

I have sets for Wheeling Thrust and Penta Thrust as well, but to lazy to post them.


Edited, Mar 4th 2010 4:19am by Grenger
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