1. soboro/yochi sam/drg
2. plm sam/war
3. kclub/yochi rng/(hear conflicting things on subs)
4. mnk/war with relic h2h
5. drg/sam with relic
6. war/sam with relic
7. regular pimped drg/sam
8. regular pimped war/sam
9. drk/sam with relic
10. mnk/war with shens
those are top 10 jobs def for meripo, as you can see plm sam is at top with a yochi. The only real deciding fact is that a yochi will be able to put out so many more ws its not funny, literally with avg of 2 swings on soboro you are looking at a ws off every 6-7~ sec, while the plm will need around 9~. Also the reason mnk so high before you start is they will have hate from time of engaging and counters add to the dmg... really skews it but it doesnt show in parse, got to manually add it in, but you can figure a 70% counter rate, and a bird attacking the mnk probably 3 times before its dead can easily give 250~ dmg per mob. Thats a significant amount (about 4%). Also some might have issues with a kclub rng but they are drool worthy if you have never tried one. Its just you have the have a suicidal one with capped melee acc.. most run like 70%~ with club which kills me... might as well 5 hit it up and stand back like that. Also to all those egotistical drks..... i think #10 might actually be generous, cata just doesnt put out the #s needed.
That list isnt even remotely correct. You can tell your opinion is biased toward drk, and most of this is off bandwagon/favortism/lack of experience vs actual job mechanics.
Apoc drk is going to be top 3 regardless of camp. With that setup, you putting the drk at perma 80% haste, and depending on gear probably 4-5 hit build. Which means its ws every 5-7 seconds if not less.
Monk relic wont beat out drg at bird camp. And definately not a relic drg. Outside of bird camp is another story.
Sam polearm is awesome at bird camp, but outside that, its performance drops to just great and nothing more.
And dont even bring up, "I beat this job before, I saw this job beat this job before, I got beat by this job, I saw this, and that" etc etc etc, it all means diddlysquat. What you saw was the player beating another player. Nothing more nothing less. When all things are equal, player aggressiveness will bring out the better of a job, but even then, no 2 players engage at the same time, react to whats going on as fast as each etc etc.
The math is as close to the ideal potential a job can achieve, the rest is up to the player inregards to how much of that potential he can bring out.
There are some jobs that you can really f-up and others that you dont have to try so hard and can out perform a lot of other jobs very easily.
Sam and war are very easy jobs to get good performance vs player. Example, I could gear my sam in AH gear and perform better than another job thats geared great but the player sucks.
Drgs, monk and drks require more player aggression to bring out its full potential(for drgs , outside bird camp, probably inside too for some~)its why you get a lot of ignorant ppl putting drk lower on the list of things, b/c we've all had our handful of loldrks that just plain out fail. Monk use to be like sam, very easy to beat out a lot of jobs, after the update, now you need to be on your game and aggressive to perform as good or just slightly on the top DDs *** in performance.
@Sandmaster, and just imagine, going by your gear now(not sure if its updated) you werent at optimal gear(full usu/ftorque etc) vs his gear which was. Edited, Dec 9th 2009 9:24am by hitoseijuro