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#1 Jun 29 2009 at 4:57 AM Rating: Good
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So, what augments to go for? Hmm...

Could increase WS damage by 2%, but I don't know how great that would be in comparison to the other options the helm for TPing.

Don't need the weapon skill acc, so the Str+4 one is kinda wasted. Unless it's for penta thrust, then it's not half bad; but to make a piece solely for polearms is kinda meh. But if you did, then acc+10 atk+5 str+4 and wsacc+15 would be ok I guess.

Most of the options I see are side grades I guess... kinda really stuck on this one @_@.

Edited, Jun 29th 2009 9:04am by Salodin
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#2 Jun 29 2009 at 6:10 AM Rating: Good
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It could be made into a +6 STR headpiece for WS. Really, the +2% WS damage and +4 STR would probably out-do a +6 STR helm.
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#3 Jun 29 2009 at 6:12 AM Rating: Good
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They made this one a lot harder to choose than the body piece, what with all the combo bonuses. I'm thinking either Acc+10/Att+5 and STR+2/Haste+2% for a more accuracy oriented piece, OR stack STR and DEX+2 and get a Haste +4% bonus, but then again, that's just a gimp Askar helm and an even more gimp Ace's.

The obvious answer for me is that I'm going to use it for WHM or COR, probably WHM. MP+20, Conserve MP+3, MND+3, Cure Potency +3%, Macc+3 and hMP+3 on one headpiece would be hard to pass up. Or MND+2, Fast Cast +2%...

Lord this is going to be hard. I'll probably base it on the fact that the WHM and SAM hats looks like they're straight out of a child's comic book.

Edited, Jun 29th 2009 7:15am by Filian
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#4 Jun 29 2009 at 8:11 AM Rating: Good
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Lord this is going to be hard. I'll probably base it on the fact that the WHM and SAM hats looks like they're straight out of a child's comic book.


What he said. I'll be .dat swapping the **** out of it so I don't look like I'm wearing an inflatable gladiator's helmet on my proud, elvaan head.

The prospect of a STR+6 Headpiece would be tempting, but I'm thinking the best combination of augments (for SAM-onry usage) would be...

*STR+4 WS Accuracy +15 (lol)
*AGI+4 (again, lol) WS damage +2%

It's 1 STR off of a Wyvern's Helm with an added +2% WS damage (and +15 WS accuracy thrown in >.>)

Editsu!: Here's a Screenshot of the possible augments to choose from that were announced today.

Edited, Jun 29th 2009 12:19pm by Beltenebros
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#5 Jun 29 2009 at 8:12 AM Rating: Excellent
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HSSamuraiLillea wrote:
It could be made into a +6 STR headpiece for WS. Really, the +2% WS damage and +4 STR would probably out-do a +6 STR helm.


That is if it really is +2% to total WS damage. If its +0.02 fTP, it becomes much lower than 2%.

Either way, +4 STR and +15 WSacc is a given on any WS piece. The other bonus is the doubt:

+4 Agi and +2% WS damage?
+2 STR?
+10 acc and +5 Atk?

The last one is the best for any multi-hit WS. The other two are a toss up for YGK, we need to know if its fTP bonus or straight out 2% damage.
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#6 Jun 29 2009 at 8:31 AM Rating: Decent
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str+4, WS acc +15, acc+10, atk+5 would be a very nice penta|rana ws piece, and most likely replace my shura hea also :P
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#7 Jun 29 2009 at 9:15 AM Rating: Excellent
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gut reactions would be:

5% haste 2STR
5% haste 2DEX
3% haste 4sTP
4 STR +2%WSdmg

5% fastcast is also extremely temping

Edited, Jun 29th 2009 1:21pm by shintasama
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#8 Jun 29 2009 at 10:26 AM Rating: Excellent
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*STR+4 WS Accuracy +15 (lol)
*AGI+4 (again, lol) WS damage +2%


very nice for penta thrust, and the occasional sidewinder. i doubt its fTP+.02, which would be horrible.

i'll probably get STR+4 ACC+15, ACC+10 ATT+5 for asuran fists, though i'll have to think about WS damage +2% a bit... unless there's a huge ACC redundancy, 2% WS damage can't touch either of those for AF (shrug).
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#9 Jun 29 2009 at 10:33 AM Rating: Decent
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milich wrote:
i'll probably get STR+4 ACC+15, ACC+10 ATT+5 for asuran fists, though i'll have to think about WS damage +2% a bit... unless there's a huge ACC redundancy, 2% WS damage can't touch either of those for AF (shrug).


I'll Probably take the same augments for the same reason on my upcoming monk. with the added reason of Blade: Jin on my ninja. so fairly sure my sam wont be seeing this. which is good cos i think it looks crap. but thats just me

Edited, Jun 29th 2009 2:35pm by Dzian
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#10 Jun 29 2009 at 10:41 AM Rating: Good
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Not being a Sam, let me ask this:

If you take the 4 Str/ws acc 15 option, would you need the acc 10 on ws? I'm guessing 'yes' for penta but 'no' for GK? I don't know much about acc bonuses on ws for 2hander/Sam etc but as someone who has ninja, cor, and ranger there will be a decision to be made on whether to get ranged acc/att or melee acc/att. If I were to level Sam would I regret taking the ranged accuracy/att along with the 4 str/15wsacc option? Or does Sam have so much acc on WS it doesn't even matter?

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#11 Jun 29 2009 at 10:45 AM Rating: Excellent
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BarberofSeville wrote:
Not being a Sam, let me ask this:

If you take the 4 Str/ws acc 15 option, would you need the acc 10 on ws? I'm guessing 'yes' for penta but 'no' for GK? I don't know much about acc bonuses on ws for 2hander/Sam etc but as someone who has ninja, cor, and ranger there will be a decision to be made on whether to get ranged acc/att or melee acc/att. If I were to level Sam would I regret taking the ranged accuracy/att along with the 4 str/15wsacc option? Or does Sam have so much acc on WS it doesn't even matter?



if you're talking about tachi: gekko, tachi: yukikaze, tachi: kasha, you need equip literally no +ACC or +WSACC. in all but apparently 1 situation (some dhalmel somewhere), the ACC bonus on these WS is so great that it caps its own ACC without any help from you.

for penta, there's no "do you need WS ACC?" general answer. there's just mob stats, your stats, and the comparison between them. do you somehow have 407 ACC already in your penta macro @ nyzul colibri? then you'll get no more benefit from further ACC or WS ACC. have 360 ACC instead? then you'll see some benefit from more ACC. works like that.
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#12 Jun 29 2009 at 12:48 PM Rating: Good
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very nice for penta thrust, and the occasional sidewinder. i doubt its fTP+.02, which would be horrible.

i'll probably get STR+4 ACC+15, ACC+10 ATT+5 for asuran fists, though i'll have to think about WS damage +2% a bit... unless there's a huge ACC redundancy, 2% WS damage can't touch either of those for AF (shrug).


My Hissho Hachimaki and I have had a good run, too. Go go inflatable gladiator helmet >.<
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#13 Jun 30 2009 at 5:07 AM Rating: Good
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I'm very conflicted by which augment would benefit me more. Can someone please confirm this. So the +15 WS ACC is totally useless for Y/G/K no matter your merits/gear? Only possible use would be a situational mob with super evasion or Penta/Rani WS's, right?

That all being said, would I be a gimp if I used Askar head for TP and this STR+4/WSACC+15/+2STR 300 inspired helm? I honestly don't want to do this fight twice because I ***** up again.
#14 Jun 30 2009 at 8:53 AM Rating: Excellent
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ShadowedgeFFXI wrote:
I'm very conflicted by which augment would benefit me more. Can someone please confirm this. So the +15 WS ACC is totally useless for Y/G/K no matter your merits/gear?


Yes. There are tests on these boards that show a sam TPing on THF goblins in bibiki with no acc gear whatsoever. Melee acc was ~65%, and WS acc was capped. That implies that YGK have at least +60 acc tied to them.


ShadowedgeFFXI wrote:
Only possible use would be a situational mob with super evasion or Penta/Rani WS's, right?


Only super evasion mob it seems to matter is a MMM Dhalmel. Even on high end stuff like wyrms people are having capped acc.

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That all being said, would I be a gimp if I used Askar head for TP and this STR+4/WSACC+15/+2STR 300 inspired helm? I honestly don't want to do this fight twice because I ***** up again.


You are probably better off with +4STR, +2%WS damage on Sam for YGK. +2% damage is likely going to be better than +2 STR.

For any multi-hit WS though, the choice is +4 STR, +10acc/+5atk.

Thats all considering a WS piece. You could get either a +5% haste, +2 STR piece that outclasses Askar and Turban for TP, or a +3% haste, +10acc / +5atk piece, that is likely to outclass askar whenever those +7 acc come to play.

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#15 Jun 30 2009 at 12:20 PM Rating: Good
I'm not sure what I want to do either. Normally, I WS in Maat's Cap (+7 STR). It seems that if I do get this with SAM in mind I am making nominal improvements over my current headware (wal turban for tp, maat's cap for ws). I'm leaning toward just getting the +5% haste, with the little bit of STR bonus for tp'ing and continue to WS with maat's. I do 90% of my meriting solo, with TE, so the +3 counter would be a nice bonus.
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#16 Jun 30 2009 at 12:44 PM Rating: Decent
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TheKhory wrote:

Yes. There are tests on these boards that show a sam TPing on THF goblins in bibiki with no acc gear whatsoever. Melee acc was ~65%, and WS acc was capped. That implies that YGK have at least +60 acc tied to them.


Cool, that answers my question. Thanks

Quote:

You are probably better off with +4STR, +2%WS damage on Sam for YGK. +2% damage is likely going to be better than +2 STR.

For any multi-hit WS though, the choice is +4 STR, +10acc/+5atk.


This is the problem though. Rana/Penta are multi-hit and this helm would help a lot. However, say I picked +4str/15 WS and the +10ACC/+5ATK. I don't see that as much of an improvement over the TP Askar helm unless you figure in the +5ATK. I'm speaking for Y/G/K of course. Right now, I see AF+1 helm,Wyvern, Askar,Hachiman, or this helm as my WS choice. My other dilemma is my PLD could use the ACC/ATK build for Vorpal blade too when Atonement isn't ready yet.

The +2WS% damage interests me, but it doesn't make sense yet in my head how that bonus applies. What confused me above is some aren't sure how the 2% is calculated yet and that could be the difference.

Quote:

Thats all considering a WS piece. You could get either a +5% haste, +2 STR piece that outclasses Askar and Turban for TP, or a +3% haste, +10acc / +5atk piece, that is likely to outclass askar whenever those +7 acc come to play.



So 5% haste and +2 STR (like +2atk) is better than +4str and +4% haste? >< I hate this game sometimes, just got a **** Askar head not long ago. In regard to ACC not being capped, are we talking about non-merit GK or non pizza situations? Never mind the dhamel with super powers for now. :P Thanks again
#17 Jun 30 2009 at 1:32 PM Rating: Decent
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I think this helm for SAM is pretty much only for if you have other jobs that can use it, no other jobs that benefit from different ones, or super hard core SAM main. Mainly can only make sidegrades....well besides for pentaspam.
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#18 Jun 30 2009 at 4:52 PM Rating: Good
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HunterGamma wrote:
I think this helm for SAM is pretty much only for if you have other jobs that can use it, no other jobs that benefit from different ones, or super hard core SAM main. Mainly can only make sidegrades....well besides for pentaspam.


I agree. For a SAM only player, it is a marginal upgrade only. It is great for many other jobs, just not SAM.
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#19 Jul 02 2009 at 6:42 PM Rating: Good
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I agree. For a SAM only player, it is a marginal upgrade only. It is great for many other jobs, just not SAM.


Heh, wasn't that the general consensus on the ACP body too? I'm a COR 1A / SAM 1B player and it looks like my COR is getting yet another gear upgrade cuz these just aren't that hot for SAM.
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