Yes. There are tests on these boards that show a sam TPing on THF goblins in bibiki with no acc gear whatsoever. Melee acc was ~65%, and WS acc was capped. That implies that YGK have at least +60 acc tied to them.
Cool, that answers my question. Thanks
You are probably better off with +4STR, +2%WS damage on Sam for YGK. +2% damage is likely going to be better than +2 STR.
For any multi-hit WS though, the choice is +4 STR, +10acc/+5atk.
This is the problem though. Rana/Penta are multi-hit and this helm would help a lot. However, say I picked +4str/15 WS and the +10ACC/+5ATK. I don't see that as much of an improvement over the TP Askar helm unless you figure in the +5ATK. I'm speaking for Y/G/K of course. Right now, I see AF+1 helm,Wyvern, Askar,Hachiman, or this helm as my WS choice. My other dilemma is my PLD could use the ACC/ATK build for Vorpal blade too when Atonement isn't ready yet.
The +2WS% damage interests me, but it doesn't make sense yet in my head how that bonus applies. What confused me above is some aren't sure how the 2% is calculated yet and that could be the difference.
Thats all considering a WS piece. You could get either a +5% haste, +2 STR piece that outclasses Askar and Turban for TP, or a +3% haste, +10acc / +5atk piece, that is likely to outclass askar whenever those +7 acc come to play.
So 5% haste and +2 STR (like +2atk) is better than +4str and +4% haste? >< I hate this game sometimes, just got a damn Askar head not long ago. In regard to ACC not being capped, are we talking about non-merit GK or non pizza situations? Never mind the dhamel with super powers for now. :P Thanks again
If it doesn't happen, we're left with just one option. While we can talk about PlayStation 4 as a mid-range PC in a miniature box, to comprehensively best the console's most powerful elements, once again it seems likely that PC owners will need more money to brute-force their way through to improved performance. Source