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Samurai 101Follow

#1 Jul 15 2004 at 8:25 AM Rating: Excellent
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I am making this post in hope that I can help samurai that need/want it. I will write what I know, and what I have learned.

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What a Samurai does
A samurai is there to skillchain. Samurai do not match the damage per second(dps) with that of dark knight, dragoon, or ranger. Samurai do not match the tanking abilities with that of paladin, ninja, or warrior. But what we can do, is gain TP quicker then most all other jobs (ranger being the only one to beat me), and skillchain with someone, Meditate, then skillchain with another. We can also back-up tank if needed, if the tank disconnects, dies, or is afk during an aggro or accidental pull. A very important role of Samurai in the party is to be the Thief's trick partner. If the Samurai has provoke, then he/she can provoke the mob when the puller gets back, so the Thief can fuidama onto the tank. Once that is done, the Samurai lets the Thief load on the fuidamas. This is what samurai are for.

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How to get the job

Please refer to: http://ffxi.allakhazam.com/db/quests.html?realm=&fquest=103

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Weapons

Use a great katana, a polearm is another option, but should only be used to spam penta during farming, and after the TP patch, this is less useful. Though, if you are SAM/RNG, you may want to focus a lot on Bows and archery.

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Subjobs

Monk: Monk is not generally the best sub job to pick for samurai, but it will work. The best you could get out of monk, is Boost at level 10, Focus at level 50, and Chakra at level 70. Boost, you could use pre-weapon skill, or chain boost during the pull. Focus would probably be the most helpful out of these, seeing as how samurai rely on accuracy. Chakra would most likely be used after an AoE. Any other passive traits, or abilities you would get wouldn't be worth subbing monk for.

Thief: This is probably the second most used sub for samurai. The added DEX is nice, though minute, every little bit helps. For thief, the most useful things you can get, are Steal at 10, Sneak Attack and Treasure Hunter at 30, Flee at 50, and Trick Attack at 60. Steal, Flee, and most everything not listed is for self-benefit. Sneak Attack as a sub ability is only a simple critical, not multiplied damage. Though, it is useful for a guarenteed critical every minute, and higher damage on a weapon skill. Treasure Hunter will benefit both you, and your party. More drops is equal to more gil, in exp parties, or in farming. Flee, as said above, is mainly for self-benefit. If you get aggro, you can flee, and most likely escape death. Trick Attack, just like Sneak Attack, is not as useful as it is on a thief. It does not do multiplied damage, but it will transfer some enmity none the less.

Warrior: This is the most often used sub for samurai. It provides STR, and a small upgrade in DEX. For warrior, you would get Provoke at 10, Berserk at 30, Defender and Double Attack at 50, Pysical Attack I at 60, and Warcry at 70. Provoke is one of the most useful abilties there are. It produces enmity, usually enough enmity to get the mob off of whomever is in need of help. This usually won't be used for samurai, unless in an emergency, but it is still useful. Berserk is used whenever able to be used. Especially before the samurai do a few skillchains. Defender will be used in an emergency, when the samurai is up for tanking because the tank died or disconnected. It decreases attack, so it won't be used in normal fighting. Double Attack does just what it says, every time you hit, theres a percent of a chance that you will hit the mob twice. This is not affected by the multi-hit TP patch, so you will get the TP equal to two normal hits. Physical Attack I, there isn't much to this, it just simply increases your attack. Warcry increases the attack of all party members in the area for a short period of time.

Dark Knight: This can be a sub, but it is rare. You really don't get much out of a Dark Knight sub. Arcane Circle at 10, Physical Attack I at 20, Last Resort at 30, Physical Attack II and Souleater at 60. Arcane Circle is rarely used, and arcana mobs are rarely used for exp parties. Physical Attack I will increase your attack. Last Resort is good for pre-weapon skill, but simply using this ability adds a good amount of enmity, and doesn't last as long as Berserk. Physical Attack II increases your attack a second time. Souleater really isn't very nice as a sub job ability.

Dragoon: I have seen this once, I believe. You won't get much out of a dragoon sub. Ancient Circle at 10, Jump and Physical Attack I at 20. Accuracy Bonus I at 60, and High Jump at 70. Ancient Circle will be rarely used, as dragons are rarely found. Jump will do about the damage of one hit, every one minute 30 seconds. Physical Attack I increases your attack. Accuracy Bonus I increases your accuracy, this is the most helpful thing from a dragoon sub. High Jump will do about the same damage as Jump, and relieve you of some of the little hate you have. Though, Jump/High Jump will allow for solo-skillchain wihtout the use of Meikyo Shisui.

Ninja: I've seen this about three times, all in Valkurm Dunes. The most helpful things you'll get, are Tonko: Ichi at 18, Utsusemi: Ichi at 24, Tonko: Ni at 68, and Utsusemi: Ni at 74. Tonko will only be helpful in the rare occasion of a sight aggro mob. Utsusemi could be used for tanking, but you won't be much of a tank, because you won't have provoke. Though, used often in HNM battles, as the only weapon skill that can do any major amount of damage is Spirits Within.

Paladin: I've yet to see this. You won't get much out of the paladin sub, seeing as how you won't be tanking. The most useful things you will get out of a paladin sub, are Holy Circle at 10 and Sentinel at 60. Holy Circle is the most useful of the circles, because it undead are rather common. Sentinel increases your defense without an effect on your attack.

Ranger: This is probably tied with thief sub in popularity, and tied with warrior sub in effectivness. Samurai, I believe, have the best bow skill asides from ranger. You get a lot out of this sub, including Sharp Shot and Wide Scan at 2, Accuracy Up I at 20, Rapid Shot at 30, Camoflage at 40, Barrage and Accuracy Up II at 60. Sharp Shot would be nice to use before Barrage or Sidewinder, this increases your ranged accuracy. Wide Scan will allow you to see if danger is around the corner, on the map. Accuracy Up I will increase your accuracy. Rapid Shot will randomly take away delay off of a bow attack. Camoflage won't be as helpful as the other abilities, but it will be helpful in the rare occasion of a sight aggro mob. Barrage will shoot multiple arrows at once at the mob, this will cause a good bit of damage. Accuracy Up II will increase your accuracy a second time. Though all of these are useful, the most useful thing that will come out of a ranger sub, is Sidewinder.

NOTE: I did not mention Black Mage, White Mage, Bard, Beast Master, Red Mage, or Summoner, because they are not worth mentioning for a samurai sub.

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Races

Mithra: I personally think this is the best race for Samurai, because I believe that Samurai need to focus on accuracy. Mithra will provide a higher DEX, but lower STR.

Elvaan: This is for the people that enjoy hitting hard. Elvaan will provide a higher STR, but lower DEX.

Tarutaru: Tarutaru are decent samurai, due to the DEX. Tarutaru will provide you with a medium amount of DEX, but a lower STR.

Galka: Galkans tend to be good melee characters. Galka will provide a decent amount of STR and DEX.

Hume: Hume is the average race, no high or low points. Hume will provide a decent amount of STR and DEX.

Important stats in order from highest to lowest:

DEX: Mithra, Tarutaru, Hume, Galka, Elvaan
STR: Elvaan, Galka, Hume, Mithra, Tarutaru

On the case of STR/DEX/ATK/ACC:

2 STR = 1 ATK
2 DEX = 1 ACC
Please note, that +1 ACC is not better then +1 DEX. DEX affects how many critical hits you get. The same goes for STR/ATK, STR increases your damage per hit, where as attack raises your max damage cap.

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Food

Meat Mithkabobs are generally used throughout the game for samurai, Cheifkabobs if you can afford them. Tonosama riceballs, with the AF Kote, give attack +45, defense +32, double attack +1, HP+15, DEX+3, VIT+3, CHR+3. Shogun rice balls, the upgraded Tonosama rice balls, give everything listed above, but they give +8 Double Attack, HP+30, DEX+4, VIT+4, CHR+4.

Meat Mithkabobs: http://ffxi.allakhazam.com/db/item.html?fitem=1167

Tonosama Riceballs: http://ffxi.allakhazam.com/db/item.html?fitem=2772

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Artifact Gear

Refer to:

AF1 - The Sacred Katana
http://ffxi.allakhazam.com/db/quests.html?realm=&fquest=250

AF2 - Yomi Okuri
http://ffxi.allakhazam.com/db/quests.html?realm=&fquest=316

AF3 - A Thief in Norg!?
http://ffxi.allakhazam.com/db/quests.html?realm=&fquest=359

AF4 - Borghertz's Loyal Hands
http://ffxi.allakhazam.com/db/quests.html?realm=&fquest=417

AF5 - Quicksand Caves Coffer
http://ffxi.allakhazam.com/db/quests.html?realm=&fquest=317

AF6 - Temple of Uggalepih Coffer
http://ffxi.allakhazam.com/db/quests.html?realm=&fquest=418


For the maps: http://www.speakeasy.org/~sticks/ffxi/treasure/title.html

Coffer Help:
http://vnboards.ign.com/The_Samurai/b22542/65034522/?46

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Tradeskills

The best tradeskills for samurai:

Clothcraft: http://ffxi.allakhazam.com/dyn/guilds/Clothcraft.html
-This will provide option of making the "Gi" gear (MNK/SAM/NIN).

Cooking:
http://ffxi.allakhazam.com/dyn/guilds/Cooking.html
-This will provide the option of making your own food.

Smithing:
http://ffxi.allakhazam.com/dyn/guilds/Smithing.html
-This will provide the option of making some useful armor.
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Samurai in parties late game

There have been some rumours going around saying that samurai are not useful in parties 50+. This is false. Samurai are always useful parties.

Also, please refer to my response at: http://ffxi.allakhazam.com/db/jobs.html?fjob=13&mid=1088266630202852326

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Skillchaining

As most of you know, Skillchains, also called Renkei, are what a samurai focuses on. Skillchains are when two weapon skills are linked together to make an elemental effect.

At level 30, samurai get Meditate, which gives them 20% TP every two seconds until the samurai gets 100% TP from this skill. This being so, it allows samurai to skillchain with someone, then another right after using meditate.

There are 14 different Skillchain effects. Eight level 1 skillchains, four level 2 skillchains, and two level 3 skillchains.

Level 1 skillchains: Liquefaction (Fire), Induration (Ice), Detonation (Wind), Scission (Earth), Impaction (Lightning), Reverberation (Water), Transfixion (Light), and Compression (Dark)

Level 2 skillchains: Fusion (Fire/Light), Fragmentation (Wind/Lightning), Distortion (Ice/Water), and Gravitation (Earth/Dark)

Level 3 skillchains: Light (Fire/Light/Wind/Lightning) and Dark (Ice/Water/Earth/Dark)

While setting up skillchains, you need to look for the following:

-The mob's elemental weakness.
-The black mage's(if there is one) strongest spell.
-Each persons strongest weapon skill.

Then, you try to make the best combonation using those three bits of information.

A very nice, detailed Skillchain chart: http://ffvault.ign.com/screenshots/?ss=162

Another nice Skillchain chart:
http://ffvault.ign.com/screenshots/?ss=474

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Weapon Skill Acquisition

Weapon Skill -- Skill Level -- Character Level

Tachi: Enpi -- 10 -- 3
Tachi: Hobaku -- 30 -- 9
Tachi: Goten -- 70 -- 23
Tachi: Kagero -- 100 -- 33
Tachi: Jinpu -- 150 -- 49
Tachi: Koki -- 175 -- 55
Tachi: Yukikaze -- 200 -- 60
Tachi: Gekko -- 225 -- 65
Tachi: Kasha -- 250 -- 71 -- Completion of "The Potential Within"

The Potential Within:
NPC starter: Jaucribiax in Norg
Pre-requisites: level 71 and 250+ great katana skill.

1. Talk to Jaucribiax and recieve "Writing of Practice" and "Tachi of Trials".
2. Use "Tachi of Trials" until latent effect goes away.
3. Give the upgraded "Tachi of Trials" to Jaucribiax and get "The map of a trial".
4. Go to Kuftal Tunnel (L-7) and investigate the ???.
5. NM Kattenkaefer will spawn. Kill it.
6. Investigate the ???. You'll recieve "Writing of a trial".
7. Talk to Jaucribiax.

*IMPORTANT*
8. Go out and enjoy Tachi: Yukikaze -> Tachi: Gekko -> Tachi: Kasha. ^^

To get rid of the latent effect, you must get 300 points. There are several ways to get said points.

Use a weapon skill: 1 point
End a level 1 skillchain: 2 points
End a level 2 skillchain: 3 points
End a level 3 skillchain: 5 points

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Level 3 Skillchains

There are two level 3 Skillchains, Light and Dark.

Each of the two level 3 skillchains have 4 elemental properties. To get each level 3 skillchain, you need to get all four elemental properties.

Light: Fire, Light, Wind, Lightning
Dark: Earth, Dark, Water, Ice

each of the second highest weapon skills have a level 2 skillchain property.

You can get the level 3 skillchains two different ways:
Get a level 2 skillchain, then link a high level weapon skill with the two missing elements to the skillchain.

e.g. Tacho: Yukikaze -> Tachi: Gekko (Fragmentation) -> Tachi: Kasha(Light)

e.g. Shark Bite -> Tachi: Kasha

A list of each elemental property weapon skill

Club
-(220) Hexa Strike: Fusion (Light/Fire)
-(230) Black Halo: Fragmentation (Wind/Lightning)

Dagger
-(225) Shark Bite: Fragmentation (Wind/Lightning)
-(230) Evisceration: Gravitation (Dark/Earth)

Hand to Hand
-(225) Dragon Kick: Fragmentation (Wind/Lightning)
-(250) Asuran Fists: Gravitation (Dark/Earth)

Sword
-(225) Swift Blade: Gravitation (Dark/Earth)
-(240) Savage Blade: Fragmentation (Wind/Lightning)

Great Sword
-(225) Spinning Slash: Fragmentation (Wind/Lightning)
-(250) Ground Strike: Fragmentation (Wind/Lightning)

Axe
-(225) Mistral Axe: Fusion (Light/Fire)
-(240) Decimation: Fusion (Light/Fire)

Bow
-(225) Arching Arrow: Fusion (Light/Fire)
-(250) Empyrial Arrow: Fusion (Light/Fire)

Great Katana
-(225) Tachi: Gekko: Distortion (Ice/Water)
-(250) Tachi: Kasha: Fusion (Light/Fire)

Gun
-(225) Heavy Shot: Fusion (Light/Fire)
-(250) Detonator: Fusion (Light/Fire)

Spear
-(225) Wheeling Thrust: Fusion (Light/Fire)
-(240) Impulse Drive: Gravitation (Dark/Earth)

Great Axe
-(225) Full Break: Distortion (Ice/Water)
-(240) Steel Cyclone: Distortion (Ice/Water)

Scythe
-(225) Cross Reaper: Distortion (Ice/Water)
-(240) Spiral ****: Distortoin (Ice/Water)

Staff
-(230) Retribution: Gravitation (Dark/Earth)

Katana
-(225) Blade: Ten: Gravitation (Dark/Earth)
-(250) Blade: Ku: Gravitation (Dark/Earth)

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A very nice, detailed Skillchain chart: http://ffvault.ign.com/screenshots/?ss=162

Another nice Skillchain chart:
http://ffvault.ign.com/screenshots/?ss=474

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If you have any questions, please post it on this thread, I will check it whenever I get the chance.

I will try to update this whenever it needs it.

Enjoy playing Samurai. ^^

--Nekojin
Gilgamesh


Edited, Wed Aug 4 20:59:23 2004 by Kyoujin

Edited, Wed Aug 4 21:10:17 2004 by Kyoujin

Edited, Wed Nov 3 16:26:09 2004 by Kyoujin
#2 Jul 15 2004 at 2:28 PM Rating: Decent
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congrats on getting a sticky up! finally!
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Job(s): 58 SAM, 24 WAR
Samurai wa totemo subarashii rate me down yo. Tarutaru daikirai rate me down.
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#3 Jul 15 2004 at 5:22 PM Rating: Decent
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I had this bookmarked before the sticky, I'm glad it got stickied.
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#4 Jul 15 2004 at 5:34 PM Rating: Decent
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Awexome! Our work was not in vain!
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#5 Jul 16 2004 at 1:47 PM Rating: Decent
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Wow this is a REALLY good post! Congrats on the sticky for it!
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#6 Jul 17 2004 at 7:38 AM Rating: Decent
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ah, us samurai are a force to be reckoned with. though, as a thief is pretty boring before 15, a samurai is a little, if not boring, before 30. reading this made me wanna go back to samurai. i think i will.

great guide! props!
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WAR/34, MNK/35, PLD/51 DRK/05 RNG/10, SAM/20, NIN/13
#7 Jul 17 2004 at 9:30 AM Rating: Default
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Finally!!!
#8 Jul 21 2004 at 1:17 PM Rating: Decent
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Very nice. My Sam is currently at lvl 14 and I can't wait to get him up there. Thanks for a great post.
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Odin Server
90 SAM | BST | BLM | NIN
Smithing 100+2
#9 Jul 24 2004 at 8:51 PM Rating: Default
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Kyoujin, I know you didn't add any of the Mages as subjob cause they are absolutely worthless during party exp situations or BCNM fights, but.............. I'm now levelling RDM/BLM because I feel (I might be wrong...) that spells like Warp, Sneak, Invisible, Cure, Protect, Ethunder etc etc, might be actually usefull while questing or doing missions.
I feel I wasted enough Conquest points on Instant Wap scrolls durning quest and missions like Rank 5 for example....If I had BLM levelled I sureley would have subbed it. And not to talk about those trips to Norg and Rabao...I would have loved to have been able to cast Invisible and sneak instead of buying expensive Prism Poweder and Silent Oil.

This might be something to think about ....
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DRK 75 ~ COR 75 ~ SAM 75 ~ BST 75 ~ THF 73

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#10 Jul 26 2004 at 8:35 PM Rating: Decent
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Quote:
DEX: Mithra, Tarutaru, Hume, Galka, Elvaan
STR: Elvaan, Galka, Hume, Mithra, Tarutaru

On the case of STR/DEX/ATK/ACC:

2 STR = 1 ATK
2 DEX = 1 ACC
Please note, that +1 ACC is not better then +1 DEX. DEX affects how many critical hits you get. The same goes for STR/ATK, STR increases your damage per hit, where as attack raises your max damage cap.


I have a question regarding this. I'm a Taru who's just started playing SAM. I tried it first with WAR and THF, but eventually went with RNG, as I felt I was doing better with Archery with the RNG sub, and I like to open with a good arrow shot to grab the mob and, hopefully, hit it hard before it even gets in range to hit me.

You wrote that Taru was one of the worst races for SAM, but say that the purpose of the SAM is to build TP for Skillchains, and that Taru have the second best DEX, which increases accuracy, which should give Tarus the second best chance of not missing (if I understand that right). Tarus have less strength, yes, but as you say, SAM isn't there to be a damage dealer, we're there to get Skillchains going. Wouldn't the second best DEX make us the second best SAM as far as starting Skillchains go?
#11 Jul 27 2004 at 11:19 AM Rating: Default
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True I said that samurai should focus on accuracy. But they should not entirely brush off strength. It may not be as important as dexterity, but it is still a factor in the skillchains quality. The more damage you do with the second weapon skill, the more damage the skillchain effect does. Anyways, you do make a good point, and I will change it around some.
#12 Jul 27 2004 at 11:21 AM Rating: Default
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Galoer wrote:
Kyoujin, I know you didn't add any of the Mages as subjob cause they are absolutely worthless during party exp situations or BCNM fights, but.............. I'm now levelling RDM/BLM because I feel (I might be wrong...) that spells like Warp, Sneak, Invisible, Cure, Protect, Ethunder etc etc, might be actually usefull while questing or doing missions.



I have black mage up to 17, and white mage I will soon level to 25 (currently 20). This is something all jobs should look into.
#13 Jul 27 2004 at 12:53 PM Rating: Decent
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WHM to 37 is something sadly, all Melee have to do eventually. The hardest HNMs in the game require melees to be able to put stoneskin up :/ It's not something I'm looking forward to, but I guess such is the game :)
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#14 Jul 29 2004 at 12:11 AM Rating: Decent
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im a tid bit bugged by something. you said DEX is the most important skill so i farmed 19k to buy a balance ring, STR is second most important. what buggs me is i was partying on quifim with another lv 22 SAM , Hume M and he focused mainly on STR (Courage ring, the +1 STR ring, and a Mercenary Hachimaki) his hits landed more often than mine did and yet i had 31 DEX which he couldnt possibly have because
all the had was regular def armor and STR+ armor. Why arnt my hits landing as much? the mobs were only IT crabs and Pugs.

P.S. he had his war sub at lv 6, while mine was at lv 11 (we were both subbing war). and we both used a bow/arrow for extra TP but i used my bow more often. the DEX+ armor i had were Balance ring and Nation ring, and Fng necklace. not sure if it mattered but he was useing Gunromaro and i was useing my Nodachi



Edited, Thu Jul 29 04:18:09 2004 by EnormousBaloth
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#15 Jul 31 2004 at 1:38 AM Rating: Decent
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To EnormousBaloth, it seems you have the same problem I do. I play an Elvaan, although I am going WAR main. I do plan on getting SAM to at least 37, though. As for you not hitting even with an high DEX (for that level), the game hates your slow, Elvaan ****. How do I know you are Elvaan? It hates mine, too. I think there is a latent ability on all gear in Vana'diel that makes +DEX not work for us.

That's the best I can offer.
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Allatards/uber casuals hate elitists.

Allatards/uber casuals hate haste, as valuing it would acknowledge that elitists are right


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PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#16 Aug 03 2004 at 1:22 AM Rating: Decent
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Oh man, i have to give you props for this one, i was about 20 seconds away from posting something asking for a mentor in samurai to guide me! You saved my life man!! Major awesome advice and you've just helped me get from lvl 1-75 with ease in mind, knowing this sticky is always here for me to refer to! Hey, mind if i print it out? So i dont have to cancel FFXI everytime i'm lost? i never knew there was that much work in being a SAM... skillchains are more in dept then i though... being a PLD n thf for so long. i might switch my main back to PLD lol, well nice info, thanks a million and RiceBalls? Who knew!
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Name: Cubby
Server: Valefor
Job: 72THF,60PLD,60NIN,56SAM,51RDM,40RNG ect....
So many people mock you for what they know nothing of, shut your mouth America, you know nothing.
Current gil on Account: 133M
Force is useful, words solve nothing.
#17 Aug 03 2004 at 5:03 PM Rating: Decent
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Nice! You pretty much nailed that one! Im not a noob, but i hav a noob question...i dont know this solely cause i havnt gotten any higher than 30...so i guess u can call me a noob...

but my question is do u kno at what lvl the ws caps are met?
like at what lvl you attain the ws? thnx...

call me a noob, i dont care....
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lvl 32 Samurai-Ifrit server


Cant never could! (^_^)
#18 Aug 04 2004 at 1:29 AM Rating: Decent
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Master, dont worry about being called a newb so much man, everyone starts sometime... and there is many definitions of newb... a level 75 can be a noob, i've seen plenty of people in there 40's that dont have a clue on wtf is going on, being a newb is not measured by your level, its measured by your ability to learn the game and what you know of the game
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Name: Cubby
Server: Valefor
Job: 72THF,60PLD,60NIN,56SAM,51RDM,40RNG ect....
So many people mock you for what they know nothing of, shut your mouth America, you know nothing.
Current gil on Account: 133M
Force is useful, words solve nothing.
#19 Aug 04 2004 at 1:31 AM Rating: Decent
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lol, so true...
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lvl 32 Samurai-Ifrit server


Cant never could! (^_^)
#20 Aug 04 2004 at 8:03 PM Rating: Default
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Edited some, added in "Weapon Skill Acquisition".

NOTE: I got the Tachi: Kasha quest from Mystery Tour. I couldn't find it on allakhazam.

Edited, Wed Aug 4 21:03:36 2004 by Kyoujin
#21 Aug 04 2004 at 9:14 PM Rating: Decent
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Cool, now i know where to come when i need info on anything that has anything to do with sam...im glad i stumbled on this site^^
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lvl 32 Samurai-Ifrit server


Cant never could! (^_^)
#22 Aug 06 2004 at 1:24 PM Rating: Decent
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good job on the guide, i would correct the sam/rng tidbits though.

Sidewinder, a weapon skill aquired by samurai that sub ranger and have 175+ archery, is SO inaccurate that you will probably have a 50% chance of landing it at 300% TP. no party i was ever in actively requested a bow weapon skill at all, simply because samurai have such low agility and ranged accuracy.

A ranger at level 60 will have about +50 to +60 ranged accuracy, and 3 accuracy Up traits (possibly +10 rng acc each) and have access to the same abilities, namely sharpshot. I have seen said rangers miss sidewinder at 300% with sharpshot up.

The only reason you sub ranger in parties:

More damage when pulling
Accuracy bonus I
Accuracy bonus II
Barrage
Sharpshot- allows you to switch off to ranged attacks for a short bit, gain more TP and do significantly more damage.
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DRG all the way.


Quote:
That's because everyone else can get into a pt, while every other DRG is LFP.



#23 Aug 06 2004 at 8:23 PM Rating: Decent
44 posts
And now I'll just print this out... ^^
____________________________
Server: Cerberus
Name: Voulrath
Race: Elvaan M
Character: 75SAM 75 WAR 38 THF
Rank: 10
Nation: Bastok
Alchemy: 100+1
WhirlingWind member
#24 Aug 19 2004 at 1:21 AM Rating: Decent
8 posts
In the initial post, you stated that Samurai are the best bow users besides Rangers. Does this mean that a Samurai will be expected to pull mobs?
#25 Aug 19 2004 at 10:47 AM Rating: Default
Scholar
*
137 posts
In a party without a Thief or a Ranger, yes, I pull the mobs.
#26 Aug 23 2004 at 1:16 PM Rating: Decent
43 posts
Hello!

I'm currently a 12th lvl Sam on the cerberus server and I am enjoying playing this job. The only thing that bothers me about this job is the lack of new abilities and/or skills at low lvls. As someone mentioned before it just seems like a Sam is just a dumbed down warrior with a Great Katana. There just isn't much to do at this lvl and it seems it will pretty much continue until I hit 30. I wonder why SE made the Sam job like this. I mean a lot of other jobs get at least one nice bump up ability or several small one at around 15th. Does meditate make up for this that much?

Thanks!
Halflin - 36 Monk / 20 WAR / 12 SAM
____________________________
Rank 10 - LVL 75 Monk/ 75 Ninja/ 41 Warrior/ 38 Whm/ 37 Sam/ 37 Drk/ 36 Thf/ 26 Blm/ 26 PUP/ 22 Brd
Alchemy - 95, Woodworking - 60, Goldsmithing - 48, Smithing 22, Cloth - 8,
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