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Current Ninja Merits?Follow

#1 Mar 31 2011 at 1:38 AM Rating: Decent
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Just wondering if in the post abyssea world people are changing their merits for ninja?

what would u suggest now? A budy of mine never merited his ninja, (was not worth it back when merits where time consuming) but now he has them to spare and was asking what to merit, since my nin is 50...

Figured i would ask here.
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#2 Mar 31 2011 at 1:58 AM Rating: Good
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As atractive as Subtle blow is, I don't think its needed anymore due to gear and spells.

I changed my SB merits and all 6/6 SAN spells to:

5/5 Hyoton Effect
5/5 Raiton Effect

5/5 Hyoton: San
5/5 Raiton: San


Reason being, the wheel works very nicely with just the 2 extra powerful San spellz added into it. The element resistance down is the same whether its from a Ni spell or a San spell.

Edited, Mar 31st 2011 4:02am by Sandmasterr
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#3 Mar 31 2011 at 10:36 PM Rating: Decent
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If you have throwing leveled and smithing at a high lv or a friend with smithing at a high level. I suggest meriting the sange ability. Having it fully meritied and using it with manji shurikens provides a very nice supplement to your dmg. It is overlooked by most NINs, but iit is indeed worth it!
#4 Apr 01 2011 at 6:40 AM Rating: Decent
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Meh, Ninja merits,

4 on expertise and unlocked all 6 San Spells, If you Brew on Ninja, San Spells can be kinda entertaining.
#5 Apr 01 2011 at 2:10 PM Rating: Good
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Maybe, but in the current game, if a NIN Is serious about every aspect of tanking then some of the completely melee unfriendly mobs can be nicely done with a good INT/MAB wheel back tanking set. Cycling the 6 San spells would be sub-par due to the casting times and other things. With Maxing out 2 spells, for example you max out Fire(Katon) dmg and max out Katon: San, you just add Katon: San into the wheel before Katon: Ni.

Ofc, Ninjitsu skill is a big part of nuking, and nins that have fast tracked the job just won't have the skill for it ;;
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#6 Apr 01 2011 at 8:35 PM Rating: Excellent
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I concur with Sandmasterr Scholar here. I have also merited my ninjustu in a similiar way. With MM and Ultimate atma, along with the proper gear and mab katanas. Makes for some solid nuking on non-melee friendly mobs. Definitely a worthy setup to have.
#7 Apr 11 2011 at 8:43 AM Rating: Decent
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Subtle Blow merits are better than ever, since you can basically level yourself a WHM mule and duo almost any mob. Maybe an extra San would help on a mob here and there, but for the most part you just go nuts on anything with your katanas and the less time spent recasting/stunned/terrorized/whatever the faster they go down. Ninjutsu is for staggering mobs or for azuring ephemerals only, for the most part.

I did Subtle Blow, Hyoton effect, Ninja Tool Expertise, and Hyoton: San.
#8 Apr 19 2011 at 7:43 AM Rating: Good
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If trying to max out two san spells, are there really any benefits to picking one spell over another? It seems to me that there's not much of a difference. Though it might be good to have one light based, one dark based, and to have the weaknesses related.

Thoughts?

Edited, Apr 19th 2011 9:57am by darnimsexy
#9 Apr 19 2011 at 12:15 PM Rating: Decent
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Quote:
Subtle Blow merits are better than ever, since you can basically level yourself a WHM mule and duo almost any mob. Maybe an extra San would help on a mob here and there, but for the most part you just go nuts on anything with your katanas and the less time spent recasting/stunned/terrorized/whatever the faster they go down. Ninjutsu is for staggering mobs or for azuring ephemerals only, for the most part.


SB merits are more than likely negating the benefits of Myoshu. Depending on gear choices; Rajas and Heed ring put you at 37%, merits at 42%. It'd be useful to know the exact amount of SB Myoshu gives, but i'm betting its more than 10SB. Either way solo-ing or tanking I generally keep Myoshu and yurin up on mob and I'd hate for my buff to not give me the full amount of its potential because I have SB from other sources.

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#10 Apr 19 2011 at 12:20 PM Rating: Good
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If trying to max out two san spells, are there really any benefits to picking one spell over another? It seems to me that there's not much of a difference. Though it might be good to have one light based, one dark based, and to have the weaknesses related
.

Unfortunately not because the lowered elemental resistance is the same from the Ni or the San ninjitsu. Ice and Thunder fit nicely into the wheel and they are one light and one dark based. I think thats what you meant right?
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#11 Apr 20 2011 at 11:14 AM Rating: Decent
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If trying to max out two san spells, are there really any benefits to picking one spell over another? It seems to me that there's not much of a difference. Though it might be good to have one light based, one dark based, and to have the weaknesses related.


People usually pick Ice as one of them just because the tools are dirt cheap.

Edited, Apr 20th 2011 1:14pm by Lothiriel
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#12 Apr 20 2011 at 12:00 PM Rating: Good
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Lothiriel wrote:
Quote:
If trying to max out two san spells, are there really any benefits to picking one spell over another? It seems to me that there's not much of a difference. Though it might be good to have one light based, one dark based, and to have the weaknesses related.


People usually pick Ice as one of them just because the tools are dirt cheap.

Edited, Apr 20th 2011 1:14pm by Lothiriel

That's certainly why I decided to max out Hyoton San and Hyoton Effect.
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#13 Apr 24 2011 at 2:28 AM Rating: Decent
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There's also the Atma of Beyond with it's Mab+30 Ice Damage+30 giving you effectively +60mab for ice spells.
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#14 Apr 24 2011 at 3:49 AM Rating: Good
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akiraokami wrote:
There's also the Atma of Beyond with it's Mab+30 Ice Damage+30 giving you effectively +60mab for ice spells.


Well, that's not quite right, but the atma is still a good reason.
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#15 Apr 26 2011 at 7:53 AM Rating: Excellent
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Sandmasterr wrote:
Quote:
Subtle Blow merits are better than ever, since you can basically level yourself a WHM mule and duo almost any mob. Maybe an extra San would help on a mob here and there, but for the most part you just go nuts on anything with your katanas and the less time spent recasting/stunned/terrorized/whatever the faster they go down. Ninjutsu is for staggering mobs or for azuring ephemerals only, for the most part.


SB merits are more than likely negating the benefits of Myoshu. Depending on gear choices; Rajas and Heed ring put you at 37%, merits at 42%. It'd be useful to know the exact amount of SB Myoshu gives, but i'm betting its more than 10SB. Either way solo-ing or tanking I generally keep Myoshu and yurin up on mob and I'd hate for my buff to not give me the full amount of its potential because I have SB from other sources.



Myoshu: +10 Subtle Blow
Yurin: -10% TP given, calculated before Subtle Blow

Source: http://www.bluegartr.com/threads/101018-Yurin-Ichi-and-Myoshu-Ichi-testing

#16 Apr 26 2011 at 12:19 PM Rating: Good
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Ahh good to know. Shame Yurin's only -10% TP given, would hope for it to be more than that. Maybe a piece of gear will enhance it in the future.

I'll re-organise my merits too so I'm at 40SB from gear/traits/merits. Will more than likely have to keep re-organising them in the future depending on gear choices. Swapping out Iga neck and Heed ring for epona's and Torero torque eventually whilst keeping Rajas would put a nin at 39% SB, so only need 1 merit would be needed. If using epona's and Iga neck then 5 merits would be useful. Oh well.
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#17 May 19 2011 at 4:56 PM Rating: Good
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(sorry for the mini-necro, but for the sake of having some conversation...)

To me, regardless of whether SB 5/5 is redundant in some gear sets, I'd rather have those merits in my pocket for (a) when I'm using gear that doesn't cap SB (which would happen to me if I upgraded my Heed/Rajas combo for Epona/Rajas) and (b) times when Myoshu isn't up.

Myoshu might not be up for many reasons - busy doing other stuff like recasting shadows or doing damage to hold hate instead of casting spells, dispel, etc. And let's face it, I could toss Myoshu/Yurin at everything, but why spend the tools on things that aren't hard enough to warrant it. For instance, you might still get less downtime by not wasting time casting slow-ass Ichi spells when farming weaker stuff where it's really hard to justify the wasted time/tools, but innate SB is still helpful enough to give a minor benefit. Maybe it even shaves a few mob TP attacks off that aren't so threatening as to be a risk of death, but which might slow things down a little bit due to need to spend some TP on /DNC or something.

If the San spells were actually particularly useful, it would be one thing. But since they really aren't that great...

SB 5/5
NTE 5/5
Pick a San spell 5/5 G1 and 5/5 G2 (and then proceed to use it almost never)

And honestly, if you have other job or general merits to get, you can easily prioritize those over NIN G1/G2 merits. San spell merits were the very last thing I looked at for all of my general and other job merits, and I can't say I really ever missed them. NTE is just saving you a little gil. And SB merits are moderately useful but nothing amazing.

Edited, May 19th 2011 7:06pm by Anza
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#18 May 20 2011 at 2:19 AM Rating: Good
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To me, regardless of whether SB 5/5 is redundant in some gear sets, I'd rather have those merits in my pocket for (a) when I'm using gear that doesn't cap SB (which would happen to me if I upgraded my Heed/Rajas combo for Epona/Rajas) and (b) times when Myoshu isn't up.

Myoshu might not be up for many reasons - busy doing other stuff like recasting shadows or doing damage to hold hate instead of casting spells, dispel, etc. And let's face it, I could toss Myoshu/Yurin at everything, but why spend the tools on things that aren't hard enough to warrant it. For instance, you might still get less downtime by not wasting time casting slow-ass Ichi spells when farming weaker stuff where it's really hard to justify the wasted time/tools, but innate SB is still helpful enough to give a minor benefit. Maybe it even shaves a few mob TP attacks off that aren't so threatening as to be a risk of death, but which might slow things down a little bit due to need to spend some TP on /DNC or something.

If the San spells were actually particularly useful, it would be one thing. But since they really aren't that great...

SB 5/5
NTE 5/5
Pick a San spell 5/5 G1 and 5/5 G2
(and then proceed to use it almost never)

And honestly, if you have other job or general merits to get, you can easily prioritize those over NIN G1/G2 merits. San spell merits were the very last thing I looked at for all of my general and other job merits, and I can't say I really ever missed them. NTE is just saving you a little gil. And SB merits are moderately useful but nothing amazing.



Funny you should bring this up again now. The San spellz were the last thing I mereted out of all my jobs too lol. In anycase, I think i'm going to now agree with you on the bolded part because Ninja tools are costing me a god **** fortune atm. I'm on nin all the time, generally in La'Theine gathering helms or building T3 VNM colours, but the cost of it all is massive. I'm bringing in an average daily income of 50-150K just from selling additional pop items and Tumbler trunks now n then but that just gets spent on Food (30k/stack) Shihe (120k/stack) and all the individual elemental tool are around 20K/stack except the nice Tsuaru, Self enhancing tools (30K) Foe damaging tools (25-30K use alot of these).

I find I do use the wheel a fair bit, everytime my backs turned to the NM for w/e reason I'm spamming the wheel using a very lightly put together Nuke set, I can get 600ish dmg of Futae enhanced Hyoton:San so I don't see using it as pointless dmg. BUT to make life easier, I think i'll be happy losing my Raiton G1 and G2 merits to max SB and especially NTE (which was actually included in the update notes as changes been made to it?)

Either way, both options are ok, i'm just sad Myoshu is gradually losing it effectivness. Would ppl still bother putting it up if you were say sitting around 46-47% SB?

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#19 May 20 2011 at 5:54 AM Rating: Good
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Yeah for the longest time all I had on NIN merits we're Subtle Blow 5/5 since it was harder back then to cap that, today I can cap with SB 4/5 merits>Torero Torque>Heed + Raja's rings and that's all you need lol

So with all the limit points you get in Abyssea I ended up with SB 4/5 and 1 in each of the effect merits for Tier 1, Tier 2 I have NTE 4/5 and 1 of each of the San spells; I just wanted to have the complete San line they aren't that much more useful than Ni only slightly stronger and the effect merits do work with them as well, plus they look cool... maybe somewhere between 90-99 they will become more effective or they will adjust them :P

Sandmasterr wrote:
especially NTE (which was actually included in the update notes as changes been made to it?
What changes did they make, I don't remember seeing anything about NTE in notes was it this last update or the one before? :o


Edited, May 20th 2011 1:39pm by KelgarVlondett
#20 May 20 2011 at 7:01 AM Rating: Good
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* The following job traits and attributes will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities.

Critical Hit Rate / Critical Hit Damage / Beast Killer / Plantoid Killer / Vermin Killer / Lizard Killer / Bird Killer / Amorph Killer / Aquan Killer / Undead Killer / Arcana Killer / Demon Killer / Dragon Killer / Fast Cast / Kick Attacks / Skillchain Bonus / Conserve MP / Magic Burst Bonus / Snap Shot / Recycle / Ninja Tool Expertise


I have no idea what that means though for NTE
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