Forum Settings
       
Reply To Thread

Ninja Equipment Guide III (Update: 10/17/2008)Follow

#27 Jul 31 2008 at 8:33 AM Rating: Excellent
***
2,726 posts
Basics on stats

At low levels, ninja can be a hard job to gear. Your hate-keeping tools are minimal, your spells take a long time to cast and have low accuracy/attack, and you only have utsu: ichi. Essentially, you'll be reliant upon your co-tank - if you don't have one, there's pretty much nothing you can do to make ninja pre-ni a success. As such, I'll focus more on 37+, where solo tanking and DD roles become more viable, thanks first to Utsu Ni, then the elemental wheel, and eventually due to access to strong DD and haste gear.

Where a piece of +int, magic accuracy, or magic attack gear is listed, this willl normally be for the elemental wheel - your elemental nukes. Like a blm's nuke, these deal damage based on your magic attack, magic accuracy, and intelligence stats, with your ninjutsu magic skill affecting their accuracy. These are very potent between level 40 and 55 or so - after that, their effectiveness drops off compared to melee DD. At higher levels, pieces raising ninjutsu skill might be used to help land enfeebles.

When gearing for melee DD, you have a few different stats to balance. The main ones will be attack and accuracy - accuracy, obviously, to hit more often, and attack for more damage. Raising your attack is more effective, generally, than raising your strength, due to how damage calculations are worked out. For weaponskills, the focus shifts a bit more onto the modifiers of the WS in question - for most katana WS, these are str and dex. However, attack can also be effective for WS if available in large amounts (e.g, O-kotes). Dex also helps with accuracy - +2 dex = 1 acc for katanas - but it's rare to find places where you could gear for dex where more accuracy isn't available. And remember! Ninja isn't like warrior or other jobs which can tear monsters apart with a huge weapon skill. Our DD potential comes from a steady stream of hits, with weapon skills providing small spikes.

Haste is also important, especially in large amounts (generally, 10%+). The way haste is calculated means that it gets better and better as you add more, so while 3% alone may not be a big upgrade (such as Fumas at lvl 39), it's increasing availability at higher levels, plus March and Haste spells, makes it highly valued. Of course, haste is pointless for DDing if it only means you miss the mob faster, but it also has an effect on reducing your spell re-cast timers as well as the delay between melee attacks.

Evasion in exp can be a hard thing to use properly, but is worth considering, especially for certain level ranges (between 40 and 55, I found using an evasion build and ninjutsu nukes to be an amazing way of tanking and DDing at the same time, without taking much damage). If you find yourself holding hate comfortably, it can be worth swapping a few pieces of evasion gear in to make your life easier. At high levels though, it's generally reserved for soloing, or tanking in low-man events or certain NMs, such as Charby. +agi also aids with evasion, with two points of agi raising evasion by one. Also, note that evasion and evasion skill are slightly different.

Enmity gains increasing importance at mid-high levels (after the wheeel stops being so effective), and then again for end-game. In exp, it's worth using if you don't sacrifice too much in terms of DD stats - for example, I'd say using Eris earrings over Spike earrings makes sense, but I prefered haubergeon over Arhat's Gi. The mid-high levels in exp can be very hard on ninja. Popular exp targets have low defence, and DDs gain their strongest weapon skills and such - e.g rampage. It can be hard to compete on pure DD terms, so making using of enmity will help.

[----------]

That any help? It ended up being longer than I anticipated.

Edited, Jul 31st 2008 12:35pm by MithraDooom
____________________________
I has a journal. It has nice things. - updated whenever

war/nin/rdm/thf/brd/pld/mnk/drg/smn/sam/dnc/bone100/maat's cap/phoenix
( ')< shadow duck approves of this message.

Findanniin wrote:
"Last reply Mithradoom. Well, someone had to go rain on the happy parade" was exactly what went through my head. xD


Keliaffxi wrote:

ITT: The Gimpire Strikes Back
#28 Jul 31 2008 at 9:30 AM Rating: Good
One flew over the cuckoo's nest
Avatar
******
29,185 posts
VeyronMick, ****** Superhero wrote:

tordall wrote:

I also find it rather painful that you recommend Alki's for weaponskills and only mention the AF+1 hands as 'a good WS piece.'


This is where the fun starts so many of these choices could be seen in a +ive or -ive light. As mentioned earlier the decision about WS hands was whether STR beats the heavy attack pieces. i.e. Alky vs O.kotes on a multihit WS. As AF+1 has less STR it would seem that o.kotes would be a more natural choice.

Have people parsed these in the past, if there is data there I'd love to see it, and I'll include the links to those posts.


you're forgetting about the huge amount of -dex on alky, and the +dex on af+1. alky definately do not belong anywhere near a nin.
____________________________
BANNED

Creator and Leader of the Anti-Rog faction
#29 Jul 31 2008 at 12:42 PM Rating: Good
**
375 posts
The - DEX on the Gigas line of hand gear has nothing to do with Jin stat mods and everything to do with loss of ACC. As mentioned, don't use them for multi-hit WS. Can use on Blade: Ten, but not Jin. They are popular among DDs with single hit WS (Great Katana).

I think Diabolo's Earring and Hollow Earring are worth adding. Hollow is actually a better DD earring than Ethereal. If you have suppa, ACC and DEX are great stats for a WS swap, if you don't have Suppa they can be worn full time.

Also, be cautious about loading up on STR for WS. Due to the relatively low damage on katanas, too much STR isn't going to be doing much for you. STR affects damage via fSTR, which is based on your STR minus the enemy's VIT.

fSTR caps at Weapon Rank + 8.

Weapon Rank = Damage/9

So for 37 or 38 damage Katana:

37/9 or 38/9 ---> Weapon rank = 4 (always rounded down)

Then fSTR max = 8 + 4 = 12

fSTR = (your STR - emeny VIT + 4)/4

So for colbri, VIT = 67

so fSTR max: 12 = (STR-67+4)/4

STR = 111

So if your STR is greater than 111 the only thing STR is doing for you is adding a little Attack.

Of course harder mobs have higher VIT and thus higher fSTR caps, but keep in mind at some point STR stops being super effective at increasing damage (and no the fact that Jin has a WS mod of 30% STR is not a good reason to pack it on).
#30 Jul 31 2008 at 2:00 PM Rating: Good
MithraDooom wrote:
Basics on stats
That any help? It ended up being longer than I anticipated.


That is perfect. I'll replace the first post with this (it was waffle anyway)

I'll just reformat it a bit so I can use it when I add some colour to the different types of armour.
____________________________
Fangs ~ Shiva ~ Rank 10 Windhurst.
MNK75|WAR75|SAM75|NIN50|THF37|DNC37|DRG37

Veyron ~ Shiva ~ Rank 7 San d'Orian.
WAR75|BRD75|PLD68|NIN54|THF37|WHM37|RDM37

Mikc ~ Shiva ~ Rank 7 Bastok - Retired
DRK75|BLM64|RNG58|SAM44|THF37|WAR37|NIN37|WHM37|RDM37
#31 Jul 31 2008 at 3:22 PM Rating: Good
Scholar
***
1,622 posts
akisushiva wrote:
The - DEX on the Gigas line of hand gear has nothing to do with Jin stat mods and everything to do with loss of ACC. As mentioned, don't use them for multi-hit WS. Can use on Blade: Ten, but not Jin. They are popular among DDs with single hit WS (Great Katana).

I think Diabolo's Earring and Hollow Earring are worth adding. Hollow is actually a better DD earring than Ethereal. If you have suppa, ACC and DEX are great stats for a WS swap, if you don't have Suppa they can be worn full time.

Also, be cautious about loading up on STR for WS. Due to the relatively low damage on katanas, too much STR isn't going to be doing much for you. STR affects damage via fSTR, which is based on your STR minus the enemy's VIT.

fSTR caps at Weapon Rank + 8.

Weapon Rank = Damage/9

So for 37 or 38 damage Katana:

37/9 or 38/9 ---> Weapon rank = 4 (always rounded down)

Then fSTR max = 8 + 4 = 12

fSTR = (your STR - emeny VIT + 4)/4

So for colbri, VIT = 67

so fSTR max: 12 = (STR-67+4)/4

STR = 111

So if your STR is greater than 111 the only thing STR is doing for you is adding a little Attack.

Of course harder mobs have higher VIT and thus higher fSTR caps, but keep in mind at some point STR stops being super effective at increasing damage (and no the fact that Jin has a WS mod of 30% STR is not a good reason to pack it on).


What you say is true of DEX as it only adds acc when it caps. Is there a chart I can see that shows every ToAU merit mobs agi & vit so I can maximize my STR & DEX in every scenario?

Edited, Jul 31st 2008 4:22pm by Kittyn
____________________________
December 1, 2008

Premium subscription expired. All challenges & Gil Making Guide have been sealed away forever

#32 Jul 31 2008 at 3:27 PM Rating: Excellent
***
2,726 posts
Glad it was of some use :) but you missed the third "o" out in my name! It's the sound, not the word, geddit?

Also, the post on weapon rank is helpful. Thank you!

edit - and regarding Jin, the -dex doesn't just hurt accuracy, but it's chance to crit too. Just like Rampage and Raging Rush for warrior, big jins result first from landing all hits, and then from having those hits land as crits. -dex hurts on both accounts.

Edited, Jul 31st 2008 7:28pm by MithraDooom
____________________________
I has a journal. It has nice things. - updated whenever

war/nin/rdm/thf/brd/pld/mnk/drg/smn/sam/dnc/bone100/maat's cap/phoenix
( ')< shadow duck approves of this message.

Findanniin wrote:
"Last reply Mithradoom. Well, someone had to go rain on the happy parade" was exactly what went through my head. xD


Keliaffxi wrote:

ITT: The Gimpire Strikes Back
#33 Jul 31 2008 at 3:44 PM Rating: Good
MithraDooom wrote:
Glad it was of some use :)

To be honest it is excellent.
I've added a comment from Isiolia in the haste section. It seems relevant.


MithraDooom wrote:

but you missed the third "o" out in my name! It's the sound, not the word, geddit?


Fixed. lol


I've combined another large batch of comments and suggestions into the armour section. I apologise if I've missed a few, staring at all the HTML code for links along with descriptions etc. is straining the **** out of my eyes.
____________________________
Fangs ~ Shiva ~ Rank 10 Windhurst.
MNK75|WAR75|SAM75|NIN50|THF37|DNC37|DRG37

Veyron ~ Shiva ~ Rank 7 San d'Orian.
WAR75|BRD75|PLD68|NIN54|THF37|WHM37|RDM37

Mikc ~ Shiva ~ Rank 7 Bastok - Retired
DRK75|BLM64|RNG58|SAM44|THF37|WAR37|NIN37|WHM37|RDM37
#34 Aug 01 2008 at 7:21 AM Rating: Good
Scholar
***
3,432 posts
W/ regaurd to the Str and Dex thing for :jin.

Once Dex gets past a certain point it really starts to drive up the crit hit rate, which is really where you get boosts in blade:jin damage from.

Anyway, from just stats, even counting the fSTR thing, alkies are weaker than nin tekko+1 for blade:jin.

Under ideal circmstances (Str isn't capping out, Dex isn't in the crit hit range):

Koga tekko (+12 str) : 6.6
Nin Tekko+1 (+6 str +6 dex) : 5.1
Alkies (+11 str -6 dex) : 4.25

If you've got enough +str gear to start capping out the fStr contribution, or if your dex is high enough so your crit hit rate is increasing with your dex, they just get worse.

If the FStr thing is capped out w/o the hand slot:

Kogga Tekko: 3.6
Nin Tekko+1: 3.6
Alkies: 1.5
Hume RSE hands (level 27 +3 str +3 dex): 1.8

I think it's generally accepted that Okotes are better than level 27 hume RSE gloves. And if you've got a good +str weaponskill gear, the hume RSE hands do more for blade:jin than Alkies. So, please take Alkies off the list.

Gloves for Ninja weaponskills should really only mention stuff that's better than Okotes, or dramatically cheaper than Okotes.
____________________________
Tordall - BC:100+3 LC:60+1 AL:60+1 WW:60 CO:60 CC:60 BS:60 GS:60 Fish:91
Sugared - CO:100+3 WW:15
Kinarii - AL: 87+2 BS:14 GS:1
#35 Aug 01 2008 at 7:40 AM Rating: Good
tordall wrote:
So, please take Alkies off the list.
Gloves for Ninja weaponskills should really only mention stuff that's better than Okotes, or dramatically cheaper than Okotes.


Yup that makes sense to me, I'll remove them now.
If there is a good counter argument I can always add them back later.


Edited, Aug 1st 2008 11:41am by VeyronMick
____________________________
Fangs ~ Shiva ~ Rank 10 Windhurst.
MNK75|WAR75|SAM75|NIN50|THF37|DNC37|DRG37

Veyron ~ Shiva ~ Rank 7 San d'Orian.
WAR75|BRD75|PLD68|NIN54|THF37|WHM37|RDM37

Mikc ~ Shiva ~ Rank 7 Bastok - Retired
DRK75|BLM64|RNG58|SAM44|THF37|WAR37|NIN37|WHM37|RDM37
#36 Aug 01 2008 at 8:04 AM Rating: Good
Scholar
***
3,432 posts
I definitely won't have time today to do this, but might tommorow or sunday.

Anyway, I think it would be a good idea to do make 'ideal' builds for various things at 75, and maybe for each interesting level cap. Hopefully the descriptions of these builds can include at least the first couple of choices for each slot, if there are that many choices. The main reason to do this, is this is mostly a list of gear that ninja might find useful rather than a real guide (kinda like 88 lines about 44 women), it would provide guidance as to what stats are important in different situations.

E.g. gear for 20,30,40,50,60, 63 (or whenever arhat's gear is usable), and then a couple different ones for 75. To my knowledge the useful builds at 75 are: +enmity for kiting, +enmity for standing tanking, haste & acc for TP build, haste & atk for TP build, stat-based weaponskill, atk-based weaponskill, dex-***** (most often seen for relic owners), and max hp build.

Might have to include lots of (at night) stuff in those ;-).
____________________________
Tordall - BC:100+3 LC:60+1 AL:60+1 WW:60 CO:60 CC:60 BS:60 GS:60 Fish:91
Sugared - CO:100+3 WW:15
Kinarii - AL: 87+2 BS:14 GS:1
#37 Aug 01 2008 at 8:21 AM Rating: Good
tordall wrote:
I definitely won't have time today to do this, but might tommorow or sunday.

Anyway, I think it would be a good idea to do make 'ideal' builds for various things at 75, and maybe for each interesting level cap. Hopefully the descriptions of these builds can include at least the first couple of choices for each slot, if there are that many choices. The main reason to do this, is this is mostly a list of gear that ninja might find useful rather than a real guide (kinda like 88 lines about 44 women), it would provide guidance as to what stats are important in different situations.

E.g. gear for 20,30,40,50,60, 63 (or whenever arhat's gear is usable), and then a couple different ones for 75. To my knowledge the useful builds at 75 are: +enmity for kiting, +enmity for standing tanking, haste & acc for TP build, haste & atk for TP build, stat-based weaponskill, atk-based weaponskill, dex-***** (most often seen for relic owners), and max hp build.

Might have to include lots of (at night) stuff in those ;-).



I've seen other job forums do something like what you've suggested and those guides can really help a lot. lolgaxe's one for war, and NCCoda's one for pld spring to mind straight away.

If it would make sense to combine this guide with the one you're thinking about then, I'll help out as much as I can. If the end result is something that benefits new and old nin alike then I'm game.

I've started to adjust the comments on the equipment to indicate when to use them, what to replace etc. It's a slow process but it makes the guide a bit more useful. I'll hopefully get on to colour coding the equipment tonight and finish off the weapons too.

Looks like another weekend of no FFXI for me again. lol.
____________________________
Fangs ~ Shiva ~ Rank 10 Windhurst.
MNK75|WAR75|SAM75|NIN50|THF37|DNC37|DRG37

Veyron ~ Shiva ~ Rank 7 San d'Orian.
WAR75|BRD75|PLD68|NIN54|THF37|WHM37|RDM37

Mikc ~ Shiva ~ Rank 7 Bastok - Retired
DRK75|BLM64|RNG58|SAM44|THF37|WAR37|NIN37|WHM37|RDM37
#38 Aug 01 2008 at 9:01 AM Rating: Good
Scholar
**
329 posts
Just gotta say that I appreciate your hard work and how well you're taking everyone's suggestions. :) I don't know if I can help any, but just give me a poke or a PM if I can do anything for you.
____________________________
The race is on, Cactaur Rapido! Wait.. where'd he go?

Fishing 43, Smithing 21, Cooking 60.
#39 Aug 01 2008 at 10:03 AM Rating: Good
Scholar
***
1,622 posts
tordall wrote:
W/ regaurd to the Str and Dex thing for :jin.

Once Dex gets past a certain point it really starts to drive up the crit hit rate, which is really where you get boosts in blade:jin damage from.

Anyway, from just stats, even counting the fSTR thing, alkies are weaker than nin tekko+1 for blade:jin.

Under ideal circmstances (Str isn't capping out, Dex isn't in the crit hit range):

Koga tekko (+12 str) : 6.6
Nin Tekko+1 (+6 str +6 dex) : 5.1
Alkies (+11 str -6 dex) : 4.25

If you've got enough +str gear to start capping out the fStr contribution, or if your dex is high enough so your crit hit rate is increasing with your dex, they just get worse.

If the FStr thing is capped out w/o the hand slot:

Kogga Tekko: 3.6
Nin Tekko+1: 3.6
Alkies: 1.5
Hume RSE hands (level 27 +3 str +3 dex): 1.8

I think it's generally accepted that Okotes are better than level 27 hume RSE gloves. And if you've got a good +str weaponskill gear, the hume RSE hands do more for blade:jin than Alkies. So, please take Alkies off the list.

Gloves for Ninja weaponskills should really only mention stuff that's better than Okotes, or dramatically cheaper than Okotes.


Could I see the math or formulas behind your Koga Tekko, Nin Tekko+1 & Alkies?
____________________________
December 1, 2008

Premium subscription expired. All challenges & Gil Making Guide have been sealed away forever

#40 Aug 01 2008 at 10:27 AM Rating: Good
Scholar
***
3,432 posts
Just the weaponskill modifiers.

30% str, 30% dex.

Rough guess at 25% for fSTR until it caps out (which is a little generous).

Once fSTR caps out, strength looses that extra 25%. Which means if you have a lot of STR already in your WS build, adding more may or many not help you that much (depending on what you're fighting). For most merit mobs, I think fSTR caps out somewhere around 110-120. Which means that koga tekko (at night) are better than dusk gloves+1 for TP build b/c they add about 3fSTR in addition to the atk and haste (which are the same, 6 atk and 4 haste).

There's also a range of DEX totals (again depending on what you're fighting) where your crit rate is heavily modified by your dex. However if you're under or over it, adding (or removing) dex won't help your crit rate, so dex helps less than it might. The rule of thumb I use for the dex/crit thing is that if your dex is over 110, you should add more dex b/c it helps crit rate, if you're over 130, you're probably already capped out.

I think most relatively pimped out ninjas end up with 100-120 str and 90-110 dex in their WS builds before they get the ability to start tweaking one stat vs. the other.

Similiarly, there are points of diminishing returns for pretty much all the other stats/derived stats (but haste, which just has a hard cap). E.g. the pDEF part of the damage calculation caps out at some point, so adding more atk past that won't help. Hit rate caps out around 94%, so adding more accuracy if you're at that point doesn't help.
____________________________
Tordall - BC:100+3 LC:60+1 AL:60+1 WW:60 CO:60 CC:60 BS:60 GS:60 Fish:91
Sugared - CO:100+3 WW:15
Kinarii - AL: 87+2 BS:14 GS:1
#41 Aug 01 2008 at 1:22 PM Rating: Excellent
**
375 posts
Quote:
Just the weaponskill modifiers.

30% str, 30% dex.


Also remember these are level corrected at lvl 75. After that correction they are closer to 25% STR 25% DEX. This is why I personally don't think focusing on stat mods is as important as ACC, Crit, ATTK, fSTR for Jin.

Kittyn, I wish there was a chart of mob stats for ToAU merit areas, but I am only aware of colbri stats.

And to be honest, to hit that cap is pretty tough for a NIN (if they are focusing on the right stats).

Last night after posting I swapped on my Jin build and I was only at 98 STR, still a ways from the colbri cap of 111 and Mamool will be higher for sure.

Understanding how the different stats in different combinations affect your performance is important.

Anyway, I appreciate the effort of the OP and those contributing. A decent equipment guide is incredibly valuable.
#42 Aug 01 2008 at 2:53 PM Rating: Decent
***
1,067 posts
Quote:
Level 39 - Fuma Kyahan
May only be beneficial for Utseumi recast, much more useful later on.


Quote:
Level 50 - Swift Belt (RareEx)
A very good haste belt, more useful for a haste build at 75. Could be used to lower Utesumi recast times until then.
Level 55 - Speed Belt / Velocious Belt (RareEx)
Some of the best haste you can get, still might only be useful from L75, again could lower recast time.


Quote:
Level 72 - Fuma Sune-Ate
These are very good for a haste build, could be worn full time if you can get at least +10 haste.


where the **** is bsphil to prove once again that <10% haste can still increase your DoT better than some alternatives (especially for nin)?



other than the misinterpretation of haste, very good guide. It should replace others in the stickies.
#43 Aug 01 2008 at 3:29 PM Rating: Good
Scholar
*
233 posts
Iota Ring <Yes Please>^^




Nice guide btw. =)
____________________________
NIN 90 WAR 90 RDM 75 SAM 90
DRK 75 THF 90 RNG 80 BLM 61
DNC 44 MNK 40 COR 20 SMN 16
PUP 16 BRD 16 BST 15 PLD 30
DRG 10 WHM 10 BLU 18 SCH 0!
#44 Aug 01 2008 at 4:47 PM Rating: Default
ZiricFFXI wrote:

Iota Ring <Yes Please>^^


Added, thanks. I'm not so sure I'd replace my snipers with one though.


iknoweverything wrote:

where the **** is bsphil to prove once again that <10% haste can still increase your DoT better than some alternatives (especially for nin)?



I can see why you could justify haste in the feet slot earlier on as your choices are limited.

I would need much more convincing to give up 10 accuracy in the waist slot in those levels where acc is of critical importance especially against ToAU mobs with high evasion.

They also have a nasty tendency of wiping out your food roughly every too fights and you can't always guarantee having a brd/cor in your pt it makes it even harder. I could see you needing an optimal backline support to pull it off.

I'd be fascinated if there is data that proves otherwise and whether it's for a generic build or when you've a pt with guaranteed haste or accuracy from a mage and/or brd.

Edited, Aug 1st 2008 8:53pm by VeyronMick
____________________________
Fangs ~ Shiva ~ Rank 10 Windhurst.
MNK75|WAR75|SAM75|NIN50|THF37|DNC37|DRG37

Veyron ~ Shiva ~ Rank 7 San d'Orian.
WAR75|BRD75|PLD68|NIN54|THF37|WHM37|RDM37

Mikc ~ Shiva ~ Rank 7 Bastok - Retired
DRK75|BLM64|RNG58|SAM44|THF37|WAR37|NIN37|WHM37|RDM37
#45 Aug 02 2008 at 10:54 AM Rating: Good
Scholar
***
1,622 posts
akisushiva wrote:
Quote:
Just the weaponskill modifiers.

30% str, 30% dex.


Also remember these are level corrected at lvl 75. After that correction they are closer to 25% STR 25% DEX. This is why I personally don't think focusing on stat mods is as important as ACC, Crit, ATTK, fSTR for Jin.

Kittyn, I wish there was a chart of mob stats for ToAU merit areas, but I am only aware of colbri stats.

And to be honest, to hit that cap is pretty tough for a NIN (if they are focusing on the right stats).

Last night after posting I swapped on my Jin build and I was only at 98 STR, still a ways from the colbri cap of 111 and Mamool will be higher for sure.

Understanding how the different stats in different combinations affect your performance is important.

Anyway, I appreciate the effort of the OP and those contributing. A decent equipment guide is incredibly valuable.


On Wiki says VIT & AGI are 67 for greater colibris. Does that mean STR & DEX both cap at 117 for them? I'm on the brink for both stats so need to make absolutely sure about the cap since I don't want to be wasting equip slots for a bunch of acc or attack. haha

Edited, Aug 2nd 2008 11:52am by Kittyn
____________________________
December 1, 2008

Premium subscription expired. All challenges & Gil Making Guide have been sealed away forever

#46 Aug 02 2008 at 1:38 PM Rating: Good
Scholar
**
828 posts
personally at the lower range levels i found tiger stole to be better than spike necklace so could be worth adding. attack does far more for you than str at those levels. Also the enchanted mighty rings and vision rings at level 14. str+1 & attk+5 is better than str+2 easily.

noritsune kotes can be a really nice ws piece pre merits. one of the first things you should be doing with jins is focussing on accuracy to improve consistency and if your lacking ktn merits these can make a huge difference.

horomusha vs ochiodus is kinda meh. thats one subject that ppl will never agree on.

koga chain imo is probably one of the best tp pieces you could have. more so if your lacking in the haste department. ninja chain doesnt really shine so much without a great chunk of haste to work with it.

final mention maybe RSE feet at 62. although not great for all rases the humes marine boots with str+3 dex+3 are a very nice option for ws.

Edited, Aug 2nd 2008 5:40pm by Dzian
____________________________


#47 Aug 02 2008 at 6:34 PM Rating: Default
The weapons, ranged, ammo section is up.
Again any comments, mistakes, omissions, on these then let me know and I'll get working on them.

I haven't forgotten colour coding these, want to try to catch the bulk of the suggestions and errors on the actual list of gear, weapons etc. before moving on to "Pimp my Guide".
____________________________
Fangs ~ Shiva ~ Rank 10 Windhurst.
MNK75|WAR75|SAM75|NIN50|THF37|DNC37|DRG37

Veyron ~ Shiva ~ Rank 7 San d'Orian.
WAR75|BRD75|PLD68|NIN54|THF37|WHM37|RDM37

Mikc ~ Shiva ~ Rank 7 Bastok - Retired
DRK75|BLM64|RNG58|SAM44|THF37|WAR37|NIN37|WHM37|RDM37
#48 Aug 02 2008 at 10:50 PM Rating: Good
Scholar
**
329 posts
I think the weapons section is very misleading when it comes to the availability of the weapons (For example, you list the Hocho without mentioning how much it may cost/its rarity and you do the same with other rare katanas) and, though a personal pet peeve of mine, I don't think you should constantly say "if you have one of these" since it is a guide and somewhat of a recommended list. Mentioning that certain low-level katanas, like the Gassan and ******* can be quested would be great as well.

I really think you should list all of the stat boosts in addition to the damage and delay. It's nice to be able to mouseover the weapon name, but in the previous guide it was listed by the name and made comparing katanas (and other gear) easier. Mentioning the importance of which katana to use main-hand and off hand would be nice to see at the beginning of the weapon's guide as well or somewhere else in the FAQ (If this is already in there then I apologize).

Color-coding would be a big plus at this stage, but you said that you'll be getting to that soon.

Uhm.. what else.. I'd take the Hikazu Hara-ate out of the guide. It is a nice piece, but it also comes from Salvage and wouldn't be accessible to people who don't have other level 75 jobs.

There's probably more I can say, but it's kind of late. Nice start though!
____________________________
The race is on, Cactaur Rapido! Wait.. where'd he go?

Fishing 43, Smithing 21, Cooking 60.
#49 Aug 03 2008 at 11:16 AM Rating: Decent
KidHendrix wrote:
to the availability of the weapons (For example, you list the Hocho without mentioning how much it may cost/its rarity and you do the same with other rare katanas).


This isn't something that is easy to plan for. The economics and drop rate in the game change so frequently that it wouldn't be feasible to do it for all items in the guide.


KidHendrix wrote:
I don't think you should constantly say "if you have one of these" since it is a guide and somewhat of a recommended list.


I've those comments removed, I had planned on doing it anyway.
My first cuts of stuff I right tend to have a lot of waffle in them.


KidHendrix wrote:

Mentioning that certain low-level katanas, like the Gassan and ******* can be quested would be great as well.


I've done this for the katanas, will get around to the rest. I've only covered NM and normal quests. Putting in BCNM, KSNM, ENM, Gods etc. wold be far too much information.


KidHendrix wrote:

I really think you should list all of the stat boosts in addition to the damage and delay. It's nice to be able to mouseover the weapon name, but in the previous guide it was listed by the name and made comparing katanas (and other gear) easier.


This is one of those some like it, some hate it type points. I personally prefer less on armour/weapon stats, and more on recommending when and why to use it. Putting too much information in can make it look cluttered and less easy to read. If there is a way I can do this after finishing the colour coding then I'll put them back in.


KidHendrix wrote:

Mentioning the importance of which katana to use main-hand and off hand would be nice to see at the beginning of the weapon's guide as well or somewhere else in the FAQ (If this is already in there then I apologize).


This is a really good suggestion, I've added some information about that in the first post. It's a little light in detail, and I'll need to add a bit more information before I'm completely happy with it.


KidHendrix wrote:

Uhm.. what else.. I'd take the Hikazu Hara-ate out of the guide. It is a nice piece, but it also comes from Salvage and wouldn't be accessible to people who don't have other level 75 jobs.


To be honest most guides will have a ton of gear listed that most people will never achieve. That doesn't mean that they shouldn't be in the list, even people with the best of gear need to refer to guides once in a while.
____________________________
Fangs ~ Shiva ~ Rank 10 Windhurst.
MNK75|WAR75|SAM75|NIN50|THF37|DNC37|DRG37

Veyron ~ Shiva ~ Rank 7 San d'Orian.
WAR75|BRD75|PLD68|NIN54|THF37|WHM37|RDM37

Mikc ~ Shiva ~ Rank 7 Bastok - Retired
DRK75|BLM64|RNG58|SAM44|THF37|WAR37|NIN37|WHM37|RDM37
#50 Aug 03 2008 at 1:13 PM Rating: Good
****
6,580 posts
Small point in your wording.
You make out Spectacles to be far better than Chiv Chain, however you do not make this same comparison with Life Belt and potent belt.

The difference between Chiv and Specs is 3Str for 2Acc, the same as between potent and life belts.

If you're going to advocate Specs over Chiv, you should also state Life > Potent.
If you believe Potent is better than Life Belt, then why do you consider Specs better than Chiv?
See what I'm saying?
____________________________
[HTID]
DRG BRD TH4 RNG RDM75
Dragoon Equipment Guide
ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
#51 Aug 03 2008 at 2:36 PM Rating: Default
NoodlesCCCLV wrote:
however you do not make this same comparison with Life Belt and potent belt.


Well spotted, I have fixed the description of Potent to indicate that it's a "slightly" weaker choice then Life.
____________________________
Fangs ~ Shiva ~ Rank 10 Windhurst.
MNK75|WAR75|SAM75|NIN50|THF37|DNC37|DRG37

Veyron ~ Shiva ~ Rank 7 San d'Orian.
WAR75|BRD75|PLD68|NIN54|THF37|WHM37|RDM37

Mikc ~ Shiva ~ Rank 7 Bastok - Retired
DRK75|BLM64|RNG58|SAM44|THF37|WAR37|NIN37|WHM37|RDM37
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 1 All times are in CST
Anonymous Guests (1)