Forum Settings
       
Reply To Thread

Holy crap I'm back again.Follow

#1 Dec 28 2012 at 2:54 PM Rating: Decent
****
4,429 posts
Good buddy from the game decided to go back to FFXI, so I decided to join him. I'm back, again! Just did LB and got myself to 91, grinded out 221 plantoid kills with mercy stroke to get past that trial (onto 300 birds woo!) and I'm looking at 11 merits from that fun time. Started looking at all the merit changes and see that you can now get +12 in an attribute, which is very ****. My question is: How easy is it for us to cap fSTR? As a mandau thf, str is always good and everything, but I know that daggers have the lowest fSTR cap and with all the gear that is out there, is it likely/possible? And would that be for WS only, as I imagine? Probably going to go STR/DEX for my stats, just wanted to confirm so I don't waste STR somewhere, whether it be on the merits or stacking STR too much on my ws set.
____________________________
Ladyofhonor: 99THF/RUN
101+7 Alchemy
Zilart/CoP/ToAU complete.
Mandau 119
#2 Dec 31 2012 at 9:42 AM Rating: Excellent
Sage
***
1,294 posts
Welcome back!

There seem to be two types of content right now. Legion and Not Legion. For legion, you probably won't have capped fSTR. For everything else, you probably have overkill. Maybe some of the higher end Voidwatch content you won't be capped too. If you don't plan on doing Legion, you probably don't NEED 12 STR merits, but they still won't hurt.
#3 Jan 01 2013 at 8:37 AM Rating: Excellent
***
3,775 posts
If you plan to focus on melee jobs merit both strength and dexterity to level 12. The only other stat people tend to merit is intelligence for mages, and mage only will usually add mind (although healing magic skill is more powerful than mind since the update, and a few have merited charisma if they favor bard as well). But since SES has no mage jobs the choice is simple. STR and DEX. Even if your fSTR is capped your attack almost never is, and 12 str gives you 6 more attack. Since you're using Mandau that's even more reason to go for the str because of mercy's secondary mod. I merited 12 str and dex and never looked back. Sh*t's situational, and I guarantee you won't be capping str on higher tier voidwatch mobs or even some of the more defensive mobs in neo salvage and meeble burrows. Unless you plan to play mage seriously 12 STR and 12 dex is the way to go.
____________________________
[ffxisig]56619[/ffxisig]

There are 10 kinds of people in the world. Those who understand binary, and those who don't.
#4 Jan 01 2013 at 9:51 AM Rating: Decent
****
4,429 posts
That's what I figured. And I figured STR was still going to be the best regardless, but I was curious. And if I may potentially cap STR, that means in some situations I may want to change to pieces of gear with dex/attack over STR sometimes.

So next question: How are our weapon skills ranked now? It sure sounds like Mercy Stroke isn't the best anymore (and it looked like Rudra's Storm was better than it last time I had played), but what to do about the new merit ws? And do we have a decent xbow to make use of the xbow merit ws? I think that would be rather baller, to potentially try a ranged setup again for certain situations.
____________________________
Ladyofhonor: 99THF/RUN
101+7 Alchemy
Zilart/CoP/ToAU complete.
Mandau 119
#5 Jan 01 2013 at 5:59 PM Rating: Excellent
***
3,775 posts
Quote:
That's what I figured. And I figured STR was still going to be the best regardless, but I was curious. And if I may potentially cap STR, that means in some situations I may want to change to pieces of gear with dex/attack over STR sometimes.

So next question: How are our weapon skills ranked now? It sure sounds like Mercy Stroke isn't the best anymore (and it looked like Rudra's Storm was better than it last time I had played), but what to do about the new merit ws? And do we have a decent xbow to make use of the xbow merit ws? I think that would be rather baller, to potentially try a ranged setup again for certain situations.


Twashtar and Mandau are almost carbon copy damage dealers, they just focus their strength in different areas. Mercy stroke at 100% is stronger than Rudra's at 100% (mercy stroke gets a 25% damage boost when Mandau hits lvl 95), however 300% TP Rudra's is easily stronger than mercy. Rudra's aftermath is also stronger than Mandau's and level 3 rudra's aftermath blows mandau away, however without aftermath Mandau is stronger because the occasionally deals triple damage effect has been increased to 13%. Mandau essentially gives a permanent level Rudra's 1 aftermath effect as a result. Level 99 mercy is a 40% boost in damage, but that's going to require 5 umbral marrows which aren't exactly easy to come by. All in all they balance out to extremely similar potential. I prefer Twashtar because it comes in handy solo farming nms. Opening up a NM fight by coupling sneak attack and bully with a 300% TP Rudra's and the ensuing aftermath really brings home the bread when you're fighting nms, and voidwatch has a habit of dropping dusty wings to keep the effect going. But mandau's extra attack and latent triple effect bonus beats out twashtar any time I can't maintain a consistent aftermath effect, so it counterbalances when I'm forced to use exenterator.

Your second question is easy. Exenterator is a very strong weaponskill, and is better than evisceration outside abyssea (exception being voidwatch when you have champions drink up..... crit rate and all). We have no x-bow options past 75, so you're stuck using ziska's for last stand. last stand only has utility in a ranger's hand as a result. Our bolt and x-bow options are far too weak to make last stand spamming worthwhile.

Edited, Jan 1st 2013 7:05pm by Melphina
____________________________
[ffxisig]56619[/ffxisig]

There are 10 kinds of people in the world. Those who understand binary, and those who don't.
#6 Jan 10 2013 at 1:00 PM Rating: Decent
Scholar
***
1,064 posts
Quote:
We have no x-bow options past 75, so you're stuck using ziska's for last stand. last stand only has utility in a ranger's hand as a result. Our bolt and x-bow options are far too weak to make last stand spamming worthwhile.


I have found at least one interesting (to me anyway) use for last stand on THF.

THF/WAR + decent Ranged setup + Handgonne + Iron Bullets with STR Thokcha/TP bonus Magian dagger to Bring Early Bird Catches the Wyrm out of the sky from 66%-33% in a THF+WHM duo (dualbox).

I read somewhere that you can use two TP bonus daggers as well at different stages within Magian Trials? I have not made two...I barely even use the one anymore.

-Maybe it was it Aanality? Using Culverin +1 to play around with it?

There's also a VNM in the Twashtar path that takes reduced physical damage but not from ranged attacks so I used it a few times to help out on that.

But of course, you have to 5/5 it for it to be useful, and we only have three merit WS to choose from. So if you have other jobs you care about and unless you are as determined as I am to do everything super humanly possibly without job changing from THF, I would not recommend meriting it.

Edited, Jan 10th 2013 2:04pm by Nebo1
____________________________
Nebo
THF99/BRD99
#7 Jan 11 2013 at 12:28 AM Rating: Decent
****
4,429 posts
You can only merit 3 WS's? Really? How sad. Granted I'm looking at potential jobs being: THF, PLD, DNC, BLU, DRG. So daggers, swords and polearm. And I can easily drop the DRG entirely, almost anything a DRG can do my PLD, well-suited, can likely pull off too. So I could get dagger, sword and marksmanship ws's.
____________________________
Ladyofhonor: 99THF/RUN
101+7 Alchemy
Zilart/CoP/ToAU complete.
Mandau 119
#8 Jan 11 2013 at 11:16 AM Rating: Decent
Scholar
***
1,064 posts
TECHNICALLY you can merit more, but you can only have 5/5 in three. And they are only really worth using over other options when you 5/5 them.
____________________________
Nebo
THF99/BRD99
#9 Apr 09 2013 at 6:54 PM Rating: Decent
****
4,429 posts
So some more questions:

1) I see there is a belt similar to the sea gorgets. I have only the soil gorget at the moment. Should I work on getting one of these belts? Which ones work for Mercy Stroke/Evisceration/Exenterator?

2) Any idea how much help I need to kill the Dynamis-bcd NM to update my Mandau? Same question for Animated Dagger.

3) I know my gear isn't up to par just yet, but I FEEL like I'm so far behind others. Is this a job issue? Gear issue? Or do I just need to start parsing to see there isn't much difference?

4) I don't have a big LS to carry me through much other than abyssea stuff. What are some things of equal difficulty to Abyssea that can give me gear options? I have 4 +1 AF3 and 1 +2 AF3, triplus offhand, twilight belt, atheling, keen ring lol, rajas and still using love torque/brutal earring/suppanomimi.

5) And what do you guys think of THF/RUN as a potential tanking combo for dualboxing?
____________________________
Ladyofhonor: 99THF/RUN
101+7 Alchemy
Zilart/CoP/ToAU complete.
Mandau 119
#10 Apr 10 2013 at 12:44 AM Rating: Excellent
1) For Mercy Stroke, you'll want to pick up the Prosilio Belt, for Evisceration you'll likely want the Wanion Belt, and for Exenterator, the Elanid Belt from Meeble Burrows is pretty high up there (excluding that you'll want the Anguinus Belt from Kukulkan). The elemental belts, while not terrible pieces, aren't all that great when it comes to Dagger weaponskills, so there are better options available to you.

2) You should be able to duo it with a good healer. However, I recommend (moreso in the case of the Beaucedine NM) having a good number of people so that you can farm up the Fortunes in one go and have everyone take one rather than farming two, popping two, then farming two again. It ends up taking a good bit of time doing it that way.

3) You'd need to give specifics as to where you feel you're behind in. Some events just aren't catered well to Thief at all, and that's

4) First and foremost I'd recommend upgrading your Empyrean armor to +2 for all of them. Epona's in place of the Keen Ring would be best (hard to top DA and TA +3% for TP), and pick up a Rancor Collar for your TP setup (then build up your tonberry hate to maximize the crit rate you get from it). Brutal and Suppa are still the best for Dual Wielding purposes, so you're good there. You could also pick up an Aluh Jamibya off the auction house for a fairly decent price nowadays, which will be a far better off-hand instead of Triplus (and will serve you well if you should ever level Dancer).

I'd also recommend looking into Voidwatch. Most all Voidwatch fights are (at least on my server) done in shouts rather than as linkshell coordinated events, so given that your linkshell isn't very large, it'd still suit your purposes. Pieces like the aforementioned Aluh Jambiya and Wanion Belt, as well as the Athos set, Myrmex Mittens, etc come from Voidwatch.

5) I don't think that /Run will be a very effective tanking subjob, at least as of right now. It does offer some spells and abilities that will help with pulling and maintaining enmity, but the higher damage output of /War (Attack bonus, DA, Berserk, Warcry, etc) as well as Provoke will likely push it ahead in terms of tanking capability.
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#11 Apr 10 2013 at 12:28 PM Rating: Decent
****
4,429 posts
1) Ugh, 3 belts, really? At least make me need 3 jobs to need 3 different ws belts, I don't understand how people with 99's handle inventory, I have 2 99's and my safe/storage/locker and either my sack or satchel is full at all times >.>

2) So they're all popped NM's like everything else in the game so you need to farm the pops and then fight? I can probably get my LS to help here and do 5 pops at once, nice to know.

3) I feel I'm behind at times because I can do those 3-4k ws's with 5k spikes, but it seems that SAM/NIN/WAR can do that every single WS, and I'm not getting that high unstacked, maybe 2500-3500 evisceration, though I know my ws set is behind.

4) I just got my +2 body last night. My whm dualbox is up to level 95 and I'm doing a lot better getting things done now than when she was in the 80's, and I've gotten two more hp/mp abyssites which certainly help. Epona's nearly requires brewing, doesn't it? Most people don't want to deal with straight up fighting him. And you want to get blue procs for epona's, so I'll need a good bit of help anyway. I do intend on leveling DNC eventually, simply because all our merits completely match up, going to get a Twashtar eventually (LS leader who just returned is doing scythe and waiting on her to get to the doomed toad bit) so the Aluh Jambiya looks solid, gives more oomph in place of many fast attacks, though I do think Triplus works well with the empyrean armor set for THF.

I haven't done much with Voidwatch, a friend made me come along to Ig-alima I think it was in Dunes when I was level 95ish and I hardly did any damage. Is that an atmacite issue? Level/gear issue?

5) I'm not looking at it necessarily from the hate standpoint. I'm looking at it as survival. You get +34 resistance baseline against a single element (of which MANY abyssea NM's are element specific, so you're always on the right one) with two JA's to furthur reduce damage from that element. You get magic defense bonus (and it should be 2-3 traits of it since they get MDB7 or something), a 10% bonus to parrying. The runes also give you an extra 10-12 damage per swing (in abyssea this isn't much but outside of that's a decent improvement) you get flash for your own ***** situation, you get tactical parry for some more tp, etc. I think it works well to help THF in its main weakness: Targetting a heavy magic damage boss.
____________________________
Ladyofhonor: 99THF/RUN
101+7 Alchemy
Zilart/CoP/ToAU complete.
Mandau 119
#12 Apr 10 2013 at 11:32 PM Rating: Excellent
1) For the best output for each, sadly you'll need all three. The elemental belts don't really work too well except for some of the new weaponskills. About half of them have their fTP reflect through all the hits. This means that the fTP bonus that the belt would give (+0.1 fTP) will go to all hits rather than just the first. For a weaponskill like Resolution, which has the fTP reflect, that'd be +0.5 fTP due to the +0.1 fTP transferring to all five hits. Exenterator is one of the merit weaponskills that doesn't transfer fTP, so for Exenterator, you'd get +10 Accuracy and +0.1 fTP on the first hit, which wouldn't be a huge bonus. Evisceration works the same way, in that it only affects the first hit.

Mercy Stroke, which is a 3.0 fTP, would only be 3.1 fTP with a belt, which, while a boost to the WS damage, isn't nearly as big as the boost that Prosilio would give.

2) They're all popped NMs nowadays. The Satellite Daggers which drop the goad for spawning the Animated Dagger all spawn and roam around the ??? for the Animated Weapon, so you don't need to worry about a long run from where you farm the goads to where you fight the Animated. For the fortune though, the run involved will depend on where you farm them.

3) Perhaps list off your TP and weaponskill setups so we can get an idea of what you can improve on.

4) Epona's doesn't necessarily require brewing. A solid Monk and a White Mage could duo Rani, and in the right time frame, a Monk and a White Mage would have access to all the weaponskills necessary for the Blue stagger. So a Monk, a White Mage, and a Thief would be enough. In the long run, the Aluh Jambiya will end up being a better weapon to offhand over the Triplus.

It might partially be a level issue and a gear issue. Since I don't know your gear available, I can't say for sure. Atmacites help a bit when it comes to damage, but unlike Atmas in Abyssea, the boosts aren't anywhere near as substantial in terms of damage output.

5) In that regard, it's possible that Thf/Run might be an effect combo. I'd need to play around with it myself to see if it really works well, but going by just that, it could work in those situations where you're fighting mobs that are heavy magic damage dealers.
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#13 Apr 11 2013 at 2:06 AM Rating: Decent
****
4,429 posts
1) Then so much for getting help or making an attempt to zombie the soil belt. I'm on missiong 7 in WotG, do I need to progress to do WoE?

2) That is excellent. I really need to finish this dragon trial (290ish to go!) and then just have the two dynamis ones until Umbral Marrow. But just that jump from the 3 trials would be excellent for me.

3) TP gear: Mandau 80, triplus offhand, raider's boomerang, af3+1 helm/hands/feet, af3+2 body/legs, twilight belt, atheling, keen ring lol, rajas/love torque/brutal earring/suppanomimi.

WS gear: Heca cap, soil gorget, kemas, ethereal, heca+1, af3+1, keen/rajas, atheling, warwolf, af3+2, lithe boots. My ws set has ALWAYS been subpar, I've always focused more heavily on TP gear.

Going to work on mandau 85 tomorrow, done some other light farming for my dualbox WHM.

4) Can THF and WHM duo Rani? My LS leader needs an Epona's, DRK body and I need iron plates, maybe I can get LS to do that for a day, but I know they want to brew it for "safety".

5) I intend on using THF/RUN for the Itz-farming I need to do for Twashtar once I get far enough along in that.
____________________________
Ladyofhonor: 99THF/RUN
101+7 Alchemy
Zilart/CoP/ToAU complete.
Mandau 119
#14 Apr 17 2013 at 1:37 PM Rating: Good
Sage
***
1,294 posts
as to your concern #3, if you just came back, of course you aren't going to hang with people in terms of damage with your gear. Just from the gear I see listed on your WS set, there is a lot of gear that you could improve on mercy stroke (I am no expert, don't have it.)

Heca cap -> Augmented or Thurandant hat from new expansion
Soil Gorget -> Justicar's Torque
Ethereal -> Ghillie +1
Heca body +1 -> New Thurandant body is very nice and easyish (17 str 15 atk)
AF3 +1 -> AF3 +2 (huge boost to SA mercy)
Keen Ring -> Pyrosoul
Warwofl -> Prosilo as Vlor suggested or Wanion or Caudata Belt
AF3 +2 legs -> Thaumas if possible, may not be, regardless, heca legs or abyssea 30k 5 dex 15 atk pants probably better than af3 +2
Lithe Boots -> Heca Feet +1 and then augmented can get up to 11 str and 6 atk and dagger skill too I think.

You will see a very huge difference with all those gear changes. Also, Mandau 80-95 will be a huge difference, 95 mandau has a hidden buff to MS damage. Aluh Jambiya will give 3% stronger SA/TA MSes as well.
#15 Apr 18 2013 at 2:01 AM Rating: Decent
****
4,429 posts
So far my upgrades have been: Mandau 90, Af3+2 hands, Prosilio belt. And I'm out of gil, lol. Had a friend craft me heca feet+1, so need that abjuration, need to get my whm dualbox up so I can go farm sky a bit. Need to get back to making money, had so much farming to do for "free" gear I was ignoring it. Now I see just how expensive getting my THF up to snuff is going to be.

For Reive's, think I should go on my THF, or PLD? And with a dualbox WHM, would that change the answer?

Edited, Apr 18th 2013 4:02am by SirEaglestrike
____________________________
Ladyofhonor: 99THF/RUN
101+7 Alchemy
Zilart/CoP/ToAU complete.
Mandau 119
#16 Apr 18 2013 at 5:13 PM Rating: Excellent
I'd say, even with a pocket White Mage, Paladin would probably be a better job to do reives on, since it seems that one of the better ways to up your exp and bayld rewards when you get the periodic evaluations is from damage taken and damage healed. It follows the same formulas as Campaign evaluation, just done so periodically and not solely at the end of the battle.
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#17 Apr 18 2013 at 6:10 PM Rating: Good
****
4,429 posts
Professor Shock Vlorsutes wrote:
I'd say, even with a pocket White Mage, Paladin would probably be a better job to do reives on, since it seems that one of the better ways to up your exp and bayld rewards when you get the periodic evaluations is from damage taken and damage healed. It follows the same formulas as Campaign evaluation, just done so periodically and not solely at the end of the battle.


I got my pocket whm SoA last night and just did a Reive and my god is it annoying as THF. My whm got knocked back outside of Reive TWICE incurring a 10min wait because I was attempting to fight a single mob off to the side. PLD seems far better to utilize until I have a group to do it with. I have a lot of Bayld to farm, I want to at least get to the crafting rings asap while LS continues to farm other things like Salvage I/II and such.
____________________________
Ladyofhonor: 99THF/RUN
101+7 Alchemy
Zilart/CoP/ToAU complete.
Mandau 119
#18 Apr 20 2013 at 10:48 PM Rating: Decent
Scholar
***
1,064 posts
I've been doing reives solely on THF since SoA came out since I'm THAT guy that refuses to job change from THF if he can help it lol. But in doing so, I think I've put together a pretty good recipe for farming bayld on THF so far. There might be some ingredients that your Joe average THF might not have....be that as it may, here they are:

As often as possible I try to supertank all of the mobs in the reive while beating on the roots. Partially for damage taken so my Mule can cure and partially because I want all the mobs and roots near me to get hit with Aeolian Edge. The end result is all three roots getting hit for 500-600 apiece and each mob in the reive getting hit for ~1100. Butterflies take slightly less, matamatas take slightly more.

I use Aeolian edge primarily and go THF/BLM for MAB and Ice spikes. This is a fairly strong combination of offense and defense when you have that many mobs swinging at you. The MAB ups your AE damage per mob and the paralysis effect triggers quite frequently.

I have a capped PDT set that includes a PDT dagger when needed, but most often I'm in a hybrid 26% haste PDT set with Twashtar/TP bonus dagger. Sometimes I go PDT dagger/TP bonus Dagger...sometimes I can just use my standard TP gear sets. It varies by reive.

I also have a mage mule but I prefer SCH over WHM for reieves. Perpetuance Phalanx and Regen V are really what make this possible, but SCH also adds enmity up/down spells so that I can cure Nebo without getting my mule killed, Windstorm to boost Aeolian edge damage, AOE sleeps when needed, regain, Nuking flexibility, and embrava (yes its still worth casting and reieves give you that nice job ability reset quite often)

So the combination of THF's natural evasion, varying levels of PDT gear, Protect, Defense Food, Phalanx, Regen V, and Ice spike have allowed me to survive using this technique on every reive I've encountered so far. And I seem to be getting consistently more bayld than most of the people I group with.

Edited, Apr 21st 2013 12:50am by Nebo1
____________________________
Nebo
THF99/BRD99
#19 Apr 22 2013 at 1:33 PM Rating: Excellent
Sage
***
1,294 posts
This last patch has a major boon to the DD output of thf (1-h DDs in general) in that we can now cap attack at the same cRatio of 2-h DDs. THF still operates at a disadvantage though, because we have no native attack boosts for the job. Because we do have DW3 natively though, we can go thf/war for great results. I don't think we will ever be able to match the damage output of a really decked out DD, but since SE is working on fixing enmity, maybe we can go back to being a respectable niche job and our slightly lower DD output will be wanted along with it.

That being said, as far as maximizing your output in the damage category is concerned. You really do need to focus on a lot of gear. We already went over improvements for your Mercy Stroke set. Your TP set definitely needs some focus as well. There are pretty much 3 stages to upgrading THF tp sets right now.

Stage 1: Abyssea
Vlor went over this a little, but the very least to get your thf respectable is all located right in abyssea. You are looking at a 25% haste set, with some multi atk thrown in. Goals for this stage are.....

Range: Raider's Boomerang, Why: 3% DW, very easy to get
Head: Raider's Bonnet +2, Why: 6% Haste 3% TA
Neck: Rancor Collar, Why: 5% crit hit rate, Twilight Torque, Why: 15% damage reduction swing when you don't want extra damage from RC
Body: Raider's Vest +2, Why: 5% Haste
Hands: Raider's Armlets +2, Why: stats
Ring: Epona's, Why: 3% DA 3% TA
Back: Atheling Mantle, Why: 20 atk, 3% DA
Waist: Twilight Belt, Why: 7% haste, 2% DA
Legs: Raider's Culottes +2, Why: 5% Haste
Feet: Raider's Poulaines +2, Why: Not for TP, but +1 TH. there are a lot of options here, I used Homam Gambieras

Why this set, well, 4/5 AF3 +2 gives you ~8% triple TA damage, capped haste with twilight belt and either hands or feet. Lots of DA/TA. Easy to get

Stage 2: NNI (Kind of mostly optional, but gives a lot of great Exenterator gear too).
Pieces to get to upgrade TP.
Body: Thaumas Coat, Why: Um.... are you blind??!! 12 acc, 4% haste, 3% DA/TA/QA all on one piece... sick!
Hands: Thaumuas Gloves, Why: Not absolutely necessary, can go for last haste slot
Legs: Thaumas Kecks, Why: 6% haste, 9 str/agi, 14 acc/atk
Feet: Thaumas Nails, Why: No haste, but good atk, great SA and TA piece about even with AF3+2 hands/Homam feet to swap Thaumas Hands/Feet.

This is where I am at right now. I TP in 4/5 Thaumas + Raider's Bonnet +2 and Twilight belt for 26% haste. I double attack a lot. Much stronger than Stage 1.

Stage 3: Salvage (can skip stage 2 if you have access to this, Except thaumas body probably)
Head: Skadi Visor +1, Why: 7% haste, 4 stp, 10 atk, 13 DEX/AGI. Awesome piece
Body: Skadi Cuirie +1, Why: 7% DW, acc, atk, DEX, AGI. Great piece, opens up options for TP gain
Hands: Skadi Bazubands +1, Why: 4% haste, str, atk
Waist: Patentia Sash, Why: 5% DW, stp, atk
Legs: Skadi Chausses +1, Why: 6% haste (hidden), stp, acc, atk
Feet: Sigyn's Jambeaux, Why: 4% haste

This stage is the awesome stage. There is so much haste available, that your consideration becomes where can I drop haste to add DW. The nice thing about our dual wield options is that all of our DW reductions have stp on them to counteract the TP penalty. (Skadi doesn't actually, but the other gear does.

If stage 2 isn't an option, you should aim for
Skadi +1 Head/Body/Hands/Legs + Sigyn Feet. Swap Twilight Belt out for Patentia Sash. This takes you down to only 21% haste, but you gain 12% DW for it. This set comes with significant stp as well, ~5.4 tp per hit, vs. 4.8 on stage 2

If you have access to stage 2 gear, the absolute best we can get at the moment is
Thaumas Coat + Skadi +1 Head/Hands/Legs + Sigyn Feet + Patentia Sash. 25% Haste, 5% DW (8% with raider's Boomerang), lots of stp
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 23 All times are in CST
Anonymous Guests (23)