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Augmented HecatombFollow

#1 Apr 29 2011 at 1:51 AM Rating: Decent
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Looks like heca is going to be with us for a very very long time.

Would be great if possible augments included +% WS damage and +% critical hit damage.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#2 May 10 2011 at 7:46 AM Rating: Decent
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Any good news ?!
Anyone ?!
#3 May 10 2011 at 7:55 AM Rating: Good
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>> From FFXIAH.com Forum
Siren.Clinpachi wrote:
Amazing HQ just now on heca hands+1:
Dagger skill+4, Crit rate+2%
Still pretty far from Raider's Armlets +2

And beside that, all I've seen so far is mostly about Kitty Pants.

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#4 May 10 2011 at 9:06 AM Rating: Good
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That isn't a bad augment for legs or feet though. Not too impressive though, don't know that I will go out of my way for 3 acc/4atk and 2% crit rate.
#5 May 11 2011 at 2:22 AM Rating: Decent
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Best I've had on hands is +2 crit dmg and currently using feet +1 with str+2 atk +3
#6 May 11 2011 at 10:22 PM Rating: Good
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The cap gets double attack 1-3% and the legs can get crit rate, I assume also 1-3% though I've only seen 2% personally. These always appear when you HQ the synergy, and I believe in higher value if it's an HQ2 or HQ3, hence the 1-3 range. All the augments form the update appear to work that way as well.

I can't speak for the other augment slot for cap/legs as so far I've only seen stuff like vit/resist stun/subtle blow
#7 May 17 2011 at 1:49 PM Rating: Decent
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Seen +4Str on the feet
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#8 Jun 11 2011 at 5:11 PM Rating: Good
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So I decided to play around with augmenting hecatomb pieces and focused on the hat, legs, and feet. This is the best augments I've gotten so far. All three of these were HQ 3 synergy results with 130 pnz of cinder.

Screenshot


I guess they're not bad Smiley: cool

Edited, Jun 11th 2011 8:08pm by Melphina
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#9 Jun 11 2011 at 8:13 PM Rating: Decent
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Man those gloves just might make heca better than af3+2.
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#10 Jun 11 2011 at 9:02 PM Rating: Good
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Quote:
Man those gloves just might make heca better than af3+2.


I've been trying to weigh the pros and cons myself. Raiders armlets +2 has a cumulative 20 attack/16 accuracy, 8 str/8 dex (mods) and a 15% dexterity bonus on the first hit of sneak attack weaponskill. My augmented hecatomb has a cumulative 10.5 accuracy, 7 attack, 8 str/5 dex (mods) and a 3% bonus to critical hit damage. Canceling out associativity you're left with

Raider's Armlets +2
3 dex, 13 attack, 5.5 accuracy

versus

3% critical hit attack bonus


Critical hit attack is not at all the same as normal attack, and when you're dealing with the large base damage on the first hit of a stacked weaponskill or the ending strikes of evisceration and your attack is already high a 3% bonus may be better. Then there's also the consideration that critical hits raise pDIF by 1.0 and thus normal attack is less important (not unimportant however). The 15% dex bonus on sneak attack is added after fTP bonuses so it's just 15% of your dex, which favors heca better outside abyssea than inside, however trick attack weaponskills is a much closer comparison. Outside abyssea my crit hit rate is normal so af3 +2 easily win when evisc doesn't crit almost every hit, but inside I don't know.

These paws particularly interest me in a rudra's storm build because of the massive first hit critical. Rudra's/Mercy stroke considerations would weight towards heca moreso than evisceration.

With that said, I plan to tinker with them a bit more and see if I can get something different. If the 5 accuracy had been... say.... 5 attack or I had gotten 5 dagger skill instead of 3 then the tables would change around. I can possibly see heca mittens +1 outperforming raiders +2 in a rudras/mercy build at the very least, but you would need a darn good augment. The augs I have above are all HQ3 so it could take a significant hit to the pocketbook before you got THE augmentation. I'm sure my heca subligar could have had 2 stronger secondary weaponskill augmentations as well other than "pet stats" and subtle blow, but yeah....... this definitely shows the potential a lucky augment can provide.

My HQ hecatomb set is my most treasured possession in all my playtime. I do intend to pursue stronger augs in the future, but considering how rare HQ3 synergy is alongside the cost of tatters I'll take that task slowly. I already spent a decent sum on these augs and I want to make some more gil before trying again.

Edited, Jun 11th 2011 11:07pm by Melphina
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#11 Jun 12 2011 at 8:37 AM Rating: Decent
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HAnd augments go up to crit dmg 4%, I have them on mine. I got r. Acc 6 and axe skill 4 to go with it unfortunatleu
#12 Jun 12 2011 at 9:22 AM Rating: Good
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SirEaglestrike wrote:
Man those gloves just might make heca better than af3+2.


This may be my jelly talking, but over time wouldn't AF3+2 still be better than those heca? Despite:

Quote:
Raider's Armlets +2
3 dex, 13 attack, 5.5 accuracy

versus

3% critical hit attack bonus


this, there is also the comparison of slow +7% which of course will give you less DPS VS the small chance that set bonus would proc (assuming you're using another piece along with it of course).

Don't deny those are some kick *** augments though, but it also reminds me why I've never liked the heca set.

...again, might be the jelly talking =P
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#13 Jun 12 2011 at 9:50 AM Rating: Good
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Quote:
this, there is also the comparison of slow +7% which of course will give you less DPS VS the small chance that set bonus would proc (assuming you're using another piece along with it of course).


I don't care one bit about the slow because I swap back to tp gear immediately after the weaponskill goes off, however I'm still leaning towards my raiders armlets +2 based on the stats I have. However that's not to say I would never use heca with a better augment.

Quote:
HAnd augments go up to crit dmg 4%, I have them on mine. I got r. Acc 6 and axe skill 4 to go with it unfortunatleu


4% critical damage would almost certainly do more than 13 attack, and I've seen 5 axe skill and 4 sword skill so I'm sure dagger skill could have been at least 5 as well (probably 6 since buddyslack has 6 ranged acc). The thing is it would have to be a lucky augment with 4% crit damage as well as a good dagger skill rating and if the final aug was say.... attack instead of accuracy I'd definitely use them. Synergy is random so even HQ3 can vary in stats given and strength of stats (I saw magic evasion on my hands once). The other 3 pieces are definite keepers and I'll be using them for sure (I LOVE the attack on the heca cap O.O), but even there I could have gotten dagger skill on feet or not dark resist on cap (and I know that dbl atk can go to 3% from personal augs). I just wanted to throw out some of my own augs since I can't find many screenshots elsewhere of heca. I'd like to see what kind of super augs others may get/already have.

Edited, Jun 12th 2011 11:52am by Melphina
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#14 Jun 12 2011 at 12:41 PM Rating: Good
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Possible augments are:
HQ3:
Critical Hit Damage (2-3%)
HQ only: Critical Hit Damage (3-4%)
and two of the following:
Accuracy (4-6), Dagger Skill (2-4), Sword Skill (2-4), Axe Skill (2-4), Random Pool (?)

with the Random Pool being:
Resist Fire, Earth, Water, Wind, Thunder, Ice, Light, or Darkness: (1-9)
Resist Blind, Bind, Sleep, Slow, Stun, Silence, Gravity, Virus, Paralyze, or Poison: (1-5)
M.atk./M.acc/Atk./Acc/R.atk/R.acc/Eva./M.Eva.: (1-8 )
STR/DEX/INT/MND/CHR/VIT/AGI: (1-5)
HP/MP: (1-31)

So in theory could get them with crit dmg +4% dagger skill +4/5 and dex +5

although you'd probably have more chance at winning mog bonanza than seeing those together

Here is the full list of augments for all heca gear

Cap
HQ3:
Double Attack (2-3)
HQ only: Double Attack (3-4)
and two of the following:
STR (2-5), VIT (1-5), CHR (2-4), Attack (7-10), Random Pool

Not sure if you could get augment of str+5 then random pool of +5 too

Harness
HQ3
DEX (4-6)
and two of the following:
Conserve TP (4-5), Store TP (4-5), Attack (5), Pet: Store TP (3-6), Random Pool

Subligar
HQ3
Critical Hit Rate (2-3)
HQ only: Critical Hit Rate (2-4)
and one or two of the following:
Evasion (3), Accuracy (5-7), Subtle Blow (2-3), Pet: Accuracy/R.acc (3-6), Random Pool

Feet
HQ3:
STR (3-4)
and two of the following:
Great Axe Skill (2-4), Polearm Skill (3-4), Scythe Skill (2-4), Attack (6), Random Pool



Edited, Jun 12th 2011 2:51pm by buddyslack
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