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Petition for Dual Wield 3+ or more Follow

#27 Sep 02 2010 at 11:50 AM Rating: Good
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redvenomweb wrote:
Banalaty wrote:
I keep trying to think of things that could be done to prevent us from having to use it and dealing with the swapping in/out of a retardedly bad dagger especially for shorter fights (farming etc). If they add a TK#2 later on, we would just be expected to DW them which just sucks more. There are only 2 things i can think of.

1. TK gets on magian trial for beefed up POWA. +damage, -delay, +stats etc to make it a reasonable DD dagger. (huge pain in the *** overall unless it also happens to be a GREAT dagger when its all done).

2. TK 2.0 is released later on and is an OK dagger designed for lv 99 AND it somehow shares a rare/ex type tag that prevents them from keeping both.

3. Nothing happens and we have to use that POS at lv 99 for everything. -_-

I would far prefer 2, but theres no real precedent for a new item preventing an old, non-rare/ex item from being kept/used unless they somehow tweak the JA so that the new dagger's +TH overrides or cancels the old TKs in some way. /shrug.

Bandit's Knife
(Dagger) All Races
DMG:42 DLY:194
Latent Effect: Treasure Hunter+1
Lv.94 THF

Latent effect is activated any time Thief's Knife is not equipped. (Of course, given the highly superstitious nature of the FFXI community, SE would need to spell this out explicitly in some sort of announcement.)

Quote:
As for the rehashed debates, I think (at least the 2 of us from the last thread) have some understanding, we just disagree on player perception. Your point that only something extreme to the point of broken has sweeping effects on general perception and we dont want that to happen (nice for a day, bad for years) is true.

That's not my point at all.

My point is that I see DD enhancements as a temporary solution and, therefore, a waste of time. I certainly agree that THF deserves enhancements; I just believe that they (the enhancements) should be implemented so that the net impact of them is not contingent on how much damage another job is capable of dealing. The easiest way to do that is to enhance non-DD-related aspects of the job.


We could only hope SE was clear on the bandit's knife, but it would work nicely. I've never asked, do you have any suggestions for the "Non DD enhancements"? Thinking of hate control I can only think of one or two things that would help at all without breaking us.
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#28 Sep 02 2010 at 11:54 AM Rating: Excellent
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Quote:
Bandit's Knife
(Dagger) All Races
DMG:42 DLY:194
Latent Effect: Treasure Hunter+1
Lv.94 THF

Latent effect is activated any time Thief's Knife is not equipped. (Of course, given the highly superstitious nature of the FFXI community, SE would need to spell this out explicitly in some sort of announcement.)


I really like that work-around. Hadnt considered this type of solution, but its a good one. Second on the SE statement.
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I am always open to more support/tactical abilities. I just honestly dont think SE can do it. They are smoking som good sh*t if they think despoil was a good idea. Well, rephrase: Despoil is a OKish IDEA. Alternate steal that debuffs an enemy. I can live with that. Implementation fails HARD as we all know. I cant remember the last time ANY support ability was added that was good for any job honestly (that wasnt just a 'next tier' of old stuff like refresh 2, ballad3, cure6 etc).

Collaborater seems to be the last succesful thing I can think of that was actually kinda cool, and even then it took them ages to get it right starting off with over-timed accomplice.

SE could, in theory, add boatloads of tactical support to thf, but I honestly dont think SE has the IQ to pull it off after the utter brainfart that is despoil (even though its not that complex). The one thing they do seem to like to do is buff DD. Its a more straightforward (though less elegant and less interesting) fix to the thf issue (if you can even call it a fix). I guess im just settling at this point for DD buffs because SE seems to feeble to have any idea what the playerbase wants besides damage. So if thats all they know, then ill take it.

I honestly dont expect SE to approach either side with any semblance of intelligence as our choices seem to be utter crap like despoil for support or DW1+Gust slash3+4 for DD, just dont do anything until you can hire something besides 13yo interns. I feel like its 2004 and I hate both candidates because I feel both would do a terribly inept job.

Had this been 3 years ago, i would be all optimistic that it will turn out all right in the end. Now Im with SES post. Weve all been broken to expect so little from SE that we cant imagine SE navigating this issue in any intelligent fashion.

Way to go SE. You fail so much your customers dont think you even CAN do better. I guess if you play dumb long enough people start to believe your retarded. I just cant believe someone got PAID to make despoil. PAID to make DW1. Who gets paid to turn out sh*t like that just doesnt work. How does one of the wolrds gaming behemoths noted for their stellar line of games stretching back 2 DECADES devolve into this completely retarded company that adds JAs that have NO PRACTICAL USE. Christ. Some people ACTUALLY sat at a meeting and said:

"You know what thf needs? Gust slash 4! It will be great! Oh and a new steal that doesnt stack with aura steal, steals FEWER items than steal (if thats possible), gives a mob a random debuff with no choice by the player or even telling the player what debuff it got, but...wont do anything if you dont succesfully steal anything, AND....lets not give HNMs anything to steal!" Someone got PAID to do this. A buncha people got PAID to come up with this bullsh*t. It unfathomable.

Heres a list i can come up with of simple things that would be infinitely better than wtf your creative team is smoking in 30 sec: GO!
*Alternate mug shared timer ability with stun effect
*Reverse collaborater (separate timer)
*Increased crit RATE trait
*backtrack SA to the original effective area. Anything outside frontal visual cone of mob

Well look at that. Theres a list of sh*t i can type out in 30 sec that would not overpower the job for DD (only max potential DD boost is crit rate), while adding a long timed emergency stun ability, better hate control that could actually adjust hate in a significant way by having separate timers. Thats a hate steal or hate plant eery 30 sec. That is significant. ALso frustration removal of landing SA (and possible return do oldschool fuidama to bring thf back up to hate plant king over DD/thf). This sh*t is NOT THAT COMPLEX. Would this make thf perfect? no. Would it be 4 easy steps to program that would be a huge leap in the general right direction? Helluva lot more than whatever SE is cooking right now i can tell you that.
Edited, Sep 2nd 2010 2:04pm by Banalaty

Edited, Sep 2nd 2010 2:13pm by Banalaty
Edit: /rant off.

Edited, Sep 2nd 2010 2:57pm by Banalaty
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#29 Sep 02 2010 at 12:44 PM Rating: Excellent
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ElvaanTHF wrote:
I've never asked, do you have any suggestions for the "Non DD enhancements"? Thinking of hate control I can only think of one or two things that would help at all without breaking us.


- new JA: doubles enmity on next attack. (60s recast)
- Aura Steal affects Despoil and Mug, Despoil is moved to 60s timer (shared with Steal @ 5min), Mug recast is changed to 5min
- Collaborator/Accomplice recasts are halved
- Hide resets enmity* against any mob if you are not at the top of the hate list (unchanged otherwise)
- new JA stance: RACC+15%, RATK-15%. Increases debuff accuracy of status ammo. Gained at SJable level.
- SA/TA stay up until a qualifying hit has landed, like Feint (this is marginally a DD enhancement)
- Feint can be applied by a ranged attack

You could implement all of these at the same time and THF still wouldn't be "broken". You have to TRY REALLY HARD to break a job with non-DD related changes.

*Hide doesn't actually "reset" enmity unless you are at the top of the hate list; it just removes you from the list, but you get re-added at your original value when you attack again

Edited, Sep 2nd 2010 11:50am by redvenomweb
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#30 Sep 02 2010 at 1:48 PM Rating: Good
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492 posts
redvenomweb wrote:
ElvaanTHF wrote:
I've never asked, do you have any suggestions for the "Non DD enhancements"? Thinking of hate control I can only think of one or two things that would help at all without breaking us.


- new JA: doubles enmity on next attack. (60s recast)
- Aura Steal affects Despoil and Mug, Despoil is moved to 60s timer (shared with Steal @ 5min), Mug recast is changed to 5min
- Collaborator/Accomplice recasts are halved
- Hide resets enmity* against any mob if you are not at the top of the hate list (unchanged otherwise)
- new JA stance: RACC+15%, RATK-15%. Increases debuff accuracy of status ammo. Gained at SJable level.
- SA/TA stay up until a qualifying hit has landed, like Feint (this is marginally a DD enhancement)
- Feint can be applied by a ranged attack

You could implement all of these at the same time and THF still wouldn't be "broken". You have to TRY REALLY HARD to break a job with non-DD related changes.

*Hide doesn't actually "reset" enmity unless you are at the top of the hate list; it just removes you from the list, but you get re-added at your original value when you attack again

Edited, Sep 2nd 2010 11:50am by redvenomweb


I like the steal/mug/despoil things and the SATA/feint things, but I don't think personally that'd do anything to make us more desirable. Hate caps being what they are, I would love to see more ways of REMOVING hate from alliance members though.
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#31 Sep 02 2010 at 1:54 PM Rating: Decent
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Quote:
Latent effect is activated any time Thief's Knife is not equipped. (Of course, given the highly superstitious nature of the FFXI community nigh-ineffectiveness of TH gear in general, SE would need to spell this out explicitly in some sort of announcement.)
#32 Sep 02 2010 at 3:25 PM Rating: Good
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1,064 posts
redvenomweb wrote:
ElvaanTHF wrote:
I've never asked, do you have any suggestions for the "Non DD enhancements"? Thinking of hate control I can only think of one or two things that would help at all without breaking us.


- new JA: doubles enmity on next attack. (60s recast)
- Aura Steal affects Despoil and Mug, Despoil is moved to 60s timer (shared with Steal @ 5min), Mug recast is changed to 5min
- Collaborator/Accomplice recasts are halved
- Hide resets enmity* against any mob if you are not at the top of the hate list (unchanged otherwise)
- new JA stance: RACC+15%, RATK-15%. Increases debuff accuracy of status ammo. Gained at SJable level.
- SA/TA stay up until a qualifying hit has landed, like Feint (this is marginally a DD enhancement)
- Feint can be applied by a ranged attack

You could implement all of these at the same time and THF still wouldn't be "broken". You have to TRY REALLY HARD to break a job with non-DD related changes.

*Hide doesn't actually "reset" enmity unless you are at the top of the hate list; it just removes you from the list, but you get re-added at your original value when you attack again

Edited, Sep 2nd 2010 11:50am by redvenomweb


I think your ideas are cool. But I disagree that, other than making our lives a bit more fun, they would make THF -desired- for them.

I am not of the mind that we need either a DD update OR a Support role update. We realistically need both. Becuase to use our support abilities, we need to be engaging and hitting the mob. The only way that is ever going to be ok on high level mobs is if A: We do enough damage to them to warrant the slot over a MUCH better DD or B: we don't feed such ridiculous TP.

We are not competing for support role or mage slots, THF is competing for DD slots. We do not have enough support abilities to be considered a support class. We are a mediocre DD with some even more mediocre (if completeley undesired) support abilities.

I am of the mind that we will only have more opportunities to use our support abilities when it is not so out of the question for a THF to DD an HNM. Because as it stands now, you could add all the shoop de woop in the world to our enmity abilities, and it would not be worth sacrificing a real DD in that slot.

Edited, Sep 2nd 2010 5:26pm by ThiefKiller
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#33 Sep 02 2010 at 3:25 PM Rating: Decent
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ElvaanTHF wrote:
I like the steal/mug/despoil things and the SATA/feint things, but I don't think personally that'd do anything to make us more desirable.

Let me ask you this:

If Accomplice was on a 15sec timer and could be used on alliance members, would that make THF more desirable?
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#34 Sep 03 2010 at 3:46 AM Rating: Good
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ThiefKiller wrote:
I don't know why, but I'm holding out a bit of hope left over for the other job adjustments they haven't announced yet.


I know why. I musta been HIGH out of my ******* mind.
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Nebo
THF99/BRD99
#35 Sep 03 2010 at 4:08 AM Rating: Good
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1,778 posts
Quote:
1. TK gets on magian trial for beefed up POWA. +damage, -delay, +stats etc to make it a reasonable DD dagger. (huge pain in the *** overall unless it also happens to be a GREAT dagger when its all done).

2. TK 2.0 is released later on and is an OK dagger designed for lv 99 AND it somehow shares a rare/ex type tag that prevents them from keeping both.

3. Nothing happens and we have to use that POS at lv 99 for everything. -_-


I thought about this as well a while back, and I figured there was actually another option. One that SE may, however, not use.

The idea is that they could just add a lot of TH+ gear. A leg piece that has TH+3, a foot piece with TH+2, a body with TH+8 etc (Whether the pieces are rank 1 for dps or not doesn't really matter, they're easier to swap in and out). From there, all the new bosses they add to the game, they work out some math and create a drop rate/drop table that mathematically roughly equals what bosses today drop even with the new TH gear. Then, all the old bosses suddenly have a significantly higher drop rate, and people can play catch up through the levels more easily, while the new bosses still maintain whatever effective drop rate SE wants to use.

At that point, having TH+25 and an assumed extra tier of the Treasure Hunter job trait, no one will really "care" about the whole TH+1 on Thief Knife. TH+25 & Treasure Hunter job trait 3 & solid LV99 worthy weapons vs TH+26 & Treasure Hunter job trait 3 & a crappy weapon that no one finds value in because of the TP/dmg loss swapping to it
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#36 Sep 03 2010 at 4:22 AM Rating: Good
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492 posts
redvenomweb wrote:
ElvaanTHF wrote:
I like the steal/mug/despoil things and the SATA/feint things, but I don't think personally that'd do anything to make us more desirable.

Let me ask you this:

If Accomplice was on a 15sec timer and could be used on alliance members, would that make THF more desirable?


For alot of fights, absolutely I think. Maybe not in a burn, but good THFs were are fine in burns anyway, not the best, but fine.

EDIT: lolAdverb

Edited, Sep 4th 2010 4:03am by ElvaanTHF
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#37 Sep 03 2010 at 5:32 AM Rating: Good
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Torzak, I think that is a decently clever idea, at least if modified a bit. Of course, some people will not want old gear to become so easily obtainable, myself included. But it looks like lately SE has been quick to discard a lot of classical gear and be in with the new. Only beef I got w/ the idea is that it would make people a bit too dependent on thieves for drops. I know thieves should be at fights, but the closer to a thief being a necessity rather than an added bonus, could be a bad thing. I guess there is a cutoff point, somewhere where they're desired enough but not technically required.

I don't really want the draw of "thief" to be TH, just an added bonus. I think thief, I think a rogue. The stealing is only part of it really. SE prolly could have done a bit to make TH'ing something requiring skill to be good at, rather than a passive trait that requires little other than attendance and afk'ing to activate.

I wouldn't be opposed to new TH+ gear so long as it's not a weapon. But we might as well equally be due a trait. The pro of the trait would be that we don't have to carry extra gear (I'm having a **** of a time myself); the con would be that less hardcore players would have access to the stuff. *shrug*

Edit: Oh yeah, also as it stands, pure TH+ in crazy quantities like that would be a bit more broken than you think. Mostly in the department of things with incredibly low drop rates, like defending ring. It'd basically
turn D. Ring from like a once a year if even drop rate, into more than once a month.

Edited, Sep 5th 2010 3:53am by Shamaya
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#38 Sep 03 2010 at 7:08 PM Rating: Default
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Quote:
For alot of fights, absolutely I think. Maybe not in a burn, but good THFs were fine in burns anyway, not the best, but fine.


You think a fully merited Feint is all you need to be a good THF?
#39 Sep 03 2010 at 7:16 PM Rating: Good
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492 posts
Fynlar wrote:
Quote:
For alot of fights, absolutely I think. Maybe not in a burn, but good THFs were fine in burns anyway, not the best, but fine.


You think a fully merited Feint is all you need to be a good THF?


Not going to lie, I'm not even sure how you pulled that rabbit out of your hat Bullwinkle. Red and I were talking a 15 second alliance wide accomplice, which while amazing, would sadly be broken.
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#40 Sep 03 2010 at 11:34 PM Rating: Good
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Quote:
At that point, having TH+25 and an assumed extra tier of the Treasure Hunter job trait, no one will really "care" about the whole TH+1 on Thief Knife. TH+25 & Treasure Hunter job trait 3 & solid LV99 worthy weapons vs TH+26 & Treasure Hunter job trait 3 & a crappy weapon that no one finds value in because of the TP/dmg loss swapping to it


Of course they'll care, more drops is more drops no matter how small the edge is over time. People would still take the TH + 26 with the sh*tty weapon.

Edited, Sep 4th 2010 1:37am by Melphina
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#41 Sep 04 2010 at 12:09 AM Rating: Decent
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Torzak wrote:


The idea is that they could just add a lot of TH+ gear. A leg piece that has TH+3, a foot piece with TH+2, a body with TH+8 etc (Whether the pieces are rank 1 for dps or not doesn't really matter, they're easier to swap in and out). From there, all the new bosses they add to the game, they work out some math and create a drop rate/drop table that mathematically roughly equals what bosses today drop even with the new TH gear. Then, all the old bosses suddenly have a significantly higher drop rate, and people can play catch up through the levels more easily, while the new bosses still maintain whatever effective drop rate SE wants to use.

At that point, having TH+25 and an assumed extra tier of the Treasure Hunter job trait, no one will really "care" about the whole TH+1 on Thief Knife. TH+25 & Treasure Hunter job trait 3 & solid LV99 worthy weapons vs TH+26 & Treasure Hunter job trait 3 & a crappy weapon that no one finds value in because of the TP/dmg loss swapping to it


So instead of being forced to just wear Assassin's Armlets now I'll be forced to wear a whole bunch more ****** gear.

No thanks.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#42 Sep 04 2010 at 1:39 AM Rating: Default
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Quote:
Not going to lie, I'm not even sure how you pulled that rabbit out of your hat Bullwinkle. Red and I were talking a 15 second alliance wide accomplice, which while amazing, would sadly be broken.


You said "were" though, leading me to assume the 15 second Accomplice wasn't even a factor in your THF evaluation.
#43 Sep 04 2010 at 2:03 AM Rating: Excellent
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Fynlar wrote:
Quote:
Not going to lie, I'm not even sure how you pulled that rabbit out of your hat Bullwinkle. Red and I were talking a 15 second alliance wide accomplice, which while amazing, would sadly be broken.


You said "were" though, leading me to assume the 15 second Accomplice wasn't even a factor in your THF evaluation.


I still fail to see how feint ties into this at all, "Were fine" Are fine" neither one implies Feint being the only thing necessary to being a good THF, or have I been drinking a wee bit much tonight?

EDIT: Also, Lob I believe the point was to make the +1 from the knife less valued. I think we would all rather hit a macro to swap in a full set of armor as opposed to having to constantly put on and take off a weapon.

But as mentioned above, surely most LS will demand the knife AND the gear if that were the exact scenario.

Edited, Sep 4th 2010 4:05am by ElvaanTHF
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#44 Sep 04 2010 at 9:31 AM Rating: Decent
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Quote:
I still fail to see how feint ties into this at all, "Were fine" Are fine" neither one implies Feint being the only thing necessary to being a good THF, or have I been drinking a wee bit much tonight?


You said "good THFs were fine in burns"

In a burn, you are only there for Feint and TH. Every THF already has TH (and has no effect on the outcome of the fight regardless); Feint is something they may or may not have (even though all of them should). Anything else you think you're there for is a delusion, really.

THF can be a decent overall DD if they try, but simply put, they are not an ideal choice for pushing out as much damage as possible in a short amount of time, which is what you want optimized in a burn. The only thing THF has to offer offense-wise that burns want is Feint (which any heehaw can merit and apply on a mob without hassle), hence my wondering at what it is other than that which you think makes "good" THFs good for a burn.

Edited, Sep 4th 2010 11:34am by Fynlar
#45 Sep 04 2010 at 10:19 AM Rating: Good
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Quote:

THF can be a decent overall DD if they try, but simply put, they are not an ideal choice for pushing out as much damage as possible in a short amount of time, which is what you want optimized in a burn. The only thing THF has to offer offense-wise that burns want is Feint (which any heehaw can merit and apply on a mob without hassle), hence my wondering at what it is other than that which you think makes "good" THFs good for a burn.


Perhaps I'm misreading you Fynlar, but if you're talking about a TP burn against normal mobs thief can be one of the top tier DD's. If you're talking about zerging a HNM... well then that's different. However when we both gear and play intelligently we can put up some crazy damage if we don't hold back on our job ability timers. Traditionally most thieves will only use sneak and trick attack to weaponskill with (many of which will be wearing a thief knife offhand). Even if you have good gear this is not the way to use thief in a tp burn to push your damage. I merited my sneak attack recast timers 5 times, so it's up every 50 seconds aside from my 1 minute ta timer. I have a dedicated sneak and trick attack set that I swap into to raise the damage of each of these criticals and I use them as my timers allow. If I'm going to have tp and a critical timer at near the same time I'll stack a weaponskill, but if I have to wait 10-15 seconds for both SA and TA I'll solo the weaponskill immediately then use the critical ability later. Using tp immediately is coommon understanding when you're burning, but using critical abilities immediately ISN'T as common. My tp set is pretty solid. flam/tnhunder kila, fire bomblet/xbow, love torque, toreadors, rajas, skadi's and homam etc etc. If I'm equally buffed with the other melees I can built tp really fast, but my sa/ta sets set me apart from the thieves that don't use them. My sneak attack macro increases my dex by 50, stength by 29, and raises attack by about 30 but I also added my skadi's visor and aurora feet + my ASA pants with 3% haste/crtit damage + 3% to it to maintain 9% haste (heca slow is terrible when you aren't weaponskilling, even for one single attack). This gets the critical off quickly and my ta set has similat mechanisms to increase damage while keeping speed; skadi's visor and suppa for example.

If I'm paying attention and I use my sneak and trick attack timers as they come up while swapping to their dedicated solo sets, and solo my dancing edges in my weaponskill set or stack if timers align, then I can put up some monstrous damage if we're talking about any abyssea exp alliance type of burn. Now granted I have taken the time to get the gear necessary to make it work, and its the rarest stuff in the game, but following the same principal you can pull off good and even great damage with slightly lesser gear if you do the same thing. Thief may not be ideal to fight HNM's with, but I am one of the strongest TP burn melees you can bring, and others who play the same as me will attest that thief can put up some serious burn damage. If we're equally buffed my thief outdamages any average 2 hander badly and keeps up with the really good ones toe to toe. That's the effect of my playstyle though; it's just very effective against lesser mobs.
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#46 Sep 04 2010 at 12:18 PM Rating: Good
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Fynlar wrote:
Quote:
I still fail to see how feint ties into this at all, "Were fine" Are fine" neither one implies Feint being the only thing necessary to being a good THF, or have I been drinking a wee bit much tonight?


You said "good THFs were fine in burns"

In a burn, you are only there for Feint and TH. Every THF already has TH (and has no effect on the outcome of the fight regardless); Feint is something they may or may not have (even though all of them should). Anything else you think you're there for is a delusion, really.

THF can be a decent overall DD if they try, but simply put, they are not an ideal choice for pushing out as much damage as possible in a short amount of time, which is what you want optimized in a burn. The only thing THF has to offer offense-wise that burns want is Feint (which any heehaw can merit and apply on a mob without hassle), hence my wondering at what it is other than that which you think makes "good" THFs good for a burn.

Edited, Sep 4th 2010 11:34am by Fynlar


You could check my equipment sets if you'd like on ffxiah I guess. On burn stuff (IE: Limbus, Dyna, Exp) I actually come @2 DD on my LS parse, below the Amano every gear imaginable SAM and above the Usu Body/Feet, speed belt, etc, etc SAM. Of course this is provided I get the same buffs, as even the DRK who was over 12k dmg below me on a Temenos - North run comes far ahead if he has marches and chaos roll when I do not. It takes a sh*t ton more work than the other DD, but THF sare fine in a burn and as a rule, TH isn't needed. Feint isn't technically either since everyone has capped acc or close to it, which is why I tend to pop Feint between mobs as much as possible, the allow the JA pause to not mess up my TP phase.

Edited, Sep 4th 2010 2:38pm by ElvaanTHF
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#47 Sep 04 2010 at 1:21 PM Rating: Good
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Yeah fyn, mixing up burns. Usually around here thf saying burn=merit style burn where we perform superbly if geared/played well (though that takes more effort to do than many DDs). Your talking HNM zerg/TP burn type things where we suck terribly and you are right in that we are there primarily for TH+Feint as we cant possibly keep up with timers attached to our spike damage, no damaging 2hour, and no hasso to get our haste up to cap like other DDs.
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Twashtar-90
Ryunohige-75: 1/7/2012
Mandau-75: 3/9/2012

Maat-1/1 Thf Meleed (pansies steal)
Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#48 Sep 04 2010 at 7:50 PM Rating: Good
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3,777 posts
I thought I might be misreading Fyn. I just call HNM burns "zergs" as opposed to "burns". Everyone else I do things with uses the same terminology so it's good to be sure.

Edited, Sep 4th 2010 9:51pm by Melphina
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[ffxisig]56619[/ffxisig]

There are 10 kinds of people in the world. Those who understand binary, and those who don't.
#49 Sep 04 2010 at 9:22 PM Rating: Decent
Jack of All Trades
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29,628 posts
Yeah my bad, I wasn't talking about a TP burn for EXP purposes, was thinking more of HNM >_>
#50 Sep 05 2010 at 1:52 AM Rating: Good
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492 posts
Fynlar wrote:
Yeah my bad, I wasn't talking about a TP burn for EXP purposes, was thinking more of HNM >_>


Oh yeah, on a zerg feint is good enough to allow one THF, but everyone always brings one THF anyway for TH onry.
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THF on HNM attack in Binary. 10010110101
#51Erecia, Posted: Sep 05 2010 at 10:34 AM, Rating: Sub-Default, (Expand Post) When BLUs got only dual wield 1, and had to set some pretty lousy traits for it, there was some disappointment but we got over it.
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