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#1 Nov 04 2009 at 11:41 AM Rating: Good
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So, finally solid information about the new "system with items" has been released, and SE calls it "the Evolith System." This may be a little early to discuss, as it's not out yet, but who doesn't like to speculate? Some of this new junk looks kinda suave. So let's maybe talk about,

*Speculation/hopes, *New weapons/armor applications, *Old weapons/armor applications, *Where to find ideal evolith pieces for us, *Uber item theorycraft, *Pics, etc

Course right now only the first of those topics applies. But we've already got some nice information and pics to look at:
We're pleased to announce a new system that promises to offer adventurers unprecedented customization options for their equipment! Named the "Evolith" system for the curious stones whose powers must be harnessed to reap the benefits,
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With each piece of evolith possessing unique properties (*see example screenshots), adventurers may mix and match them in various combinations to bolster compatible equipment with the exact combination of attributes they desire.
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- A vast assortment of equipment will support evolith, from several hundred existing items spanning a wide range of levels to new equipmen
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- A maximum of three evolith-holding "slots" may be etched into a given piece of equipment via synergy.
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Should you wish to replace an attached piece of evolith with one offering different benefits, this may be done at time via synergy. It is also possible to remove evolith slots entirely—thereby returning the equipment to its original state
Some other stuff,
-.Dat mining thread
-News thread
-Dagger pic!
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#2 Nov 04 2009 at 1:04 PM Rating: Good
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go go critrate/critdamage evoliths :P
If x's knife and dolch had a baby :Q__

Edited, Nov 4th 2009 2:11pm by Zelphan
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#3 Nov 04 2009 at 3:03 PM Rating: Decent
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My hopes are as follow:

-- Allow all weapons (including rare and rare/ex) to use the system.

--Allow current endgear game to also use the system. This includes all the rare/ex gear we obtained in the past.

My reasoning for this is so the hard to obtain items as well as the ones we have some attachment to like relic, X's knife, blau, can still gain a boost.

For the endgame gear, I believe that people that worked for their gear had a chance to make it even better. I, myself, don't want to get something that rivals current endgame gear or surpass it by doing work in one day, a la mini expansion rewards, while others worked for months for theirs.

I know that the argument lately has been to just drop old content and go for something fresh and new but some of the old gear was acquired through a lot of stress and sometimes hold special meanings to us because we acquired it with friends and still want to look at it everyday.

I am also in the hopes of making Homam Zucchero worth actually owning :P

Also, I am very pleased with the looks of what the supposedly new gear coming is. Its base looks are very similar to what we have lately but the final touches to it made it look very bad ass.

If Jinte's prediction is correct, then this would probably be the new thief endgame gear and it has such a bad ass Night Thief look to it.

http://www.majhost.com/gallery/gahati/FFXI/newarmor_dncthf.jpg

I also liked his prediction of the monk/pup gear because it has a very Mortal Kombat look to it:

http://www.majhost.com/gallery/gahati/FFXI/newarmor_mnkpup.jpg

Edited, Nov 4th 2009 4:06pm by carlcarl
#4 Nov 04 2009 at 5:33 PM Rating: Good
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What I'm hoping for realistically is that existing non rare/ex daggers will either get a boost in base damage, lower delay augments, or some forms of acc, haste, and triple attack. I see that SE has a pattern of never making anything new better (don't worry I'm not gonna start that rant again lol) but I am hoping that they at least make some augments either very close to what's out there or make us rethink our gear choices for certain situtaions or how we could possibly play the job.

For gear I would of course dream of more haste (especially in slots that it's not common such as neck back and earrings) but realistically I could see things like triple attack, crit %, or WS acc. From the examples that they gave, I would speculate they would give us something like "extended flee duration" or even a small acc boost to those who merited ambush. Hopefully we will also see some more attribute augments as well, but I kinda suspect that the DEX stones won't "fit" into any of the dragon gear slots...or anything that has the existing stat won't be able to get significally more of it.

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#5 Nov 04 2009 at 5:58 PM Rating: Good
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Honestly, i would hope it can basically be applied to anything. Is adding at+5 to heca sub+1 going to break the game? no.

If they exclude the good gear (rare/ex) from this system I think it will be a very junky system. Let us DO something to change the upper tier of options without REPLACING them outright with AH gear. Let me keep my PCA I camped so many years ago and do something with it. Let me touch up my beloved homam corazza that looks so awesome. Let me put another 5 HP on my bomb queen ring for drg HP build. Why the hell not!

If you can use this system on virtually anything, then it helps everyone and hurts no one.

If you are a casual gamer without hardcore endgame affiliations or time to devote to 7 days of events, you can still take your AH gear, nyzul gear, etc etc and buff it up to something really nifty. If you are a hardcore person, why not let us add a little bonus to that skadi body or Valk Fork/X's/Homam/Heca.

However, my FAVORITE part is that these changes are NOT locked in stone (a-la random augment system). If you upgrade something with stones, you can change it later or remove the upgrades all together and sell the item etc. Loss of stones is fine, but the fact that it IS reversable is auto-win. I do not have to be afraid to up my nice items on the idea that more stones will be added later i would use instead, or whatever.

I am REALLY liking this system. If they let us buff up rare/ex gear, this whole thing will be epic awesomeness.
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#6 Nov 04 2009 at 9:50 PM Rating: Good
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Yeah I had/have big qualms with the current augment system. I think it's great in theory but I guess I can't get over the jealousy of the guy who has a Forager's with, what, +6 accuracy?--that I know I'm never gonna get. Their theory behind it is "hey, if you get lucky, you get lucky."

Can't wait to get my hands on a P.Dodge Delay -x piece :P
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#7 Nov 05 2009 at 9:13 AM Rating: Decent
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Most of our good endgame gear is Rare/Ex, instead of AHable. I wonder if augmenting some of the Dusk and/or Dragon gear would rival Homam and Hecatomb.

I'd really like to be able to augment my PCC so that Love Torque isn't a necessity in some situations for me anymore.
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#8 Nov 05 2009 at 11:08 AM Rating: Decent
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Oh, hey, they have glyphs in FFXI now.
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#9 Nov 05 2009 at 11:19 AM Rating: Decent
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More than likely you will be limited by crafting gear since the update already says it's implementing new gear, but SOME existing gear will be evolvable.

So my guess is the jumbalayas will be the best daggers that might benefit

even then most if tu listed orbs look mad limiting, ability or weapon specific, so hopefully there are some better ones. Even +20 atk for ws on a weapon would fail to a Blau. Guess we'll find out soon enough.
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#10 Nov 06 2009 at 1:56 AM Rating: Good
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SirEaglestrike wrote:
Oh, hey, they have glyphs in FFXI now.


Nah. I'd say these are much more comparable to Sockets/Gems, LoH. Although some of them seem to effect abilities instead of stats, but they do look to be bound to gear instead of bound to a player.

I have nothing of real value to add to this thread. Sorry. :P
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#11 Nov 06 2009 at 6:10 AM Rating: Decent
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Looks like adding this to gear will require use of a new type of synthesis with the possibility of blowups and lost items.

So either you won't be able to upgrade your homam corazza. Or you will, but will risk loosing it in the process.

Edited, Nov 6th 2009 8:18am by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#12 Nov 06 2009 at 7:54 PM Rating: Good
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SE wrote:
Synergy will play a central role in the recently announced Evolith system by allowing players to add and remove slots on, as well as attach evolith to weapons and armor. There will also be a host of new items that can be had exclusively through synergy.


oh please oh please SE! lemme slot my Rap harness.
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#13 Nov 06 2009 at 11:46 PM Rating: Default
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Zelphan wrote:
SE wrote:
Synergy will play a central role in the recently announced Evolith system by allowing players to add and remove slots on, as well as attach evolith to weapons and armor. There will also be a host of new items that can be had exclusively through synergy.


oh please oh please SE! lemme slot my Rap harness.


Ooops you blew up your raparee harness and you can't get another one.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#14 Nov 07 2009 at 12:50 AM Rating: Good
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thought JSE quest was repeatable.
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#15 Nov 07 2009 at 9:51 AM Rating: Decent
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Quote:
Nah. I'd say these are much more comparable to Sockets/Gems, LoH. Although some of them seem to effect abilities instead of stats, but they do look to be bound to gear instead of bound to a player.

I have nothing of real value to add to this thread. Sorry. :P


I think with the customization and limited slots and such it sounds more like a glyph system.

But that's good, the wide variety of ways to upgrade/alter/'customize' your character is one of the things I like about WoW over other MMO's I've tried. If they're doing this in FFXI they can develop FFXIV to have it in earlier.
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#16 Nov 07 2009 at 11:42 AM Rating: Good
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Zelphan wrote:
thought JSE quest was repeatable.


It is. My friend had to get his Cerise Doublet twice when the moblin (?) from the quest that gave the first snowmen kept it and only gave him a cracker instead of returning it.
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#17 Nov 07 2009 at 2:48 PM Rating: Good
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SirEaglestrike wrote:
I think with the customization and limited slots and such it sounds more like a glyph system.

But that's good, the wide variety of ways to upgrade/alter/'customize' your character is one of the things I like about WoW over other MMO's I've tried. If they're doing this in FFXI they can develop FFXIV to have it in earlier.


I do agree it's a good addition, regardless of the form it comes in. It's a little late in the game for this kind of an addition, but it's nice to see them trying it out. I would also like to see this kind of customization carry over into XIV. Even if there does come to be a "best" setup per situation, it's nice to have options.

I'd also like to see SE update their damn website more than once per year. -_- But that's a different complaint for a different thread.
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#18 Nov 08 2009 at 8:41 AM Rating: Decent
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Judging from the screenshots I've seen so far, my money is the only gear that will probably synergize relevant to thief is dusk/dragon(not sure if forgetting any decent endgame crafted, visible items), and even then it's going to be like dragon mitts with dagger WS attack +6 or something unnoticeable. If you can synergize a blau, I'm still very dubious whether or not you could add something non-trashy.

I'ld not be surprised if your blau got +axe WS accuracy or +divine magic.

It would be neat that even if the augments are super limited to weapons or WS, if they at least made it so pieces like rap harness could only get dagger and no magic bonuses, it has potential.
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#19 Nov 09 2009 at 5:42 AM Rating: Decent
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Quote:
I'ld not be surprised if your blau got +axe WS accuracy or +divine magic.


As i understand you will to CHOOSE augment (evolith) first before you apply it. So unless u put someting usless it should be all good.

My favorite comparion of this is to FF VII materia system.

You have slots, and you have stuff u put in it. You can remuve it also as you wish.

If you ask me i would make any item augentable with no risk of breakin git. But good augments would be hard to obtain.


peace
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