D + 6 -- The damage + 6 is a big deal. It gives base damage 33.

Accuracy + ~~~ 6-10 (preferably 8-10)

I posted the math breakdown on another thread, but this is a discussion separate from there so it warrents its own thread. I can see this becoming a big deal on its own so better to not mix the two topics. That will keep from derailing two thoughts at once, and make the current discussion easier to find. I'll simply copy/pastega the math.

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The below is my tp set with my current augments and an example with Fane of damage + 6 and accuracy + 10. This augment has happened and is documented, and is REALLY powerful. Notes and considerations on having less accuracy and a weaker tp set are also included in my discussion.

Fane Baselard, Blau Dolch, Fire Bomblet

Anwig Salade, Love Torque, Brutal earring, Suppanomimi

Mirke Wardecors, Homam Monopolas, Toreador's Ring, Rajas Ring

Forager's Mantle, Swift Belt, Skadi's Chausses, Homam Gambrieras

******Fane Baselard******-- Dmg +6, Accuracy + 10 (using the one quoted for exemplification)

**Anwig Salade**-- 10 accuracy + 5 attack, and 3% haste (could do the haste/str option too)

**Mirke Wardecors**-- 10 accuracy + 3% dual wield

**Toreador's Ring**-- dex +2, str -1, agi -1 (This is a personal augment, but since I have it I'm adding it since it's relevant to my set)

**** Means I don't have this, but since it's the discussion at hand this is my variable. So I'm making note of that.

Now look at what that does.

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Accuracy:

Accuracy from dagger skill --

**282**(this includes torque and 8/8 merits)

Dex with 3 merits is 102 --

**51**

Accuracy from gear --

**65**

Total Accuracy --

**398!!!**

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Speed Enhancement:

Haste --

**15%**

Dual Wield --

**8%**

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Damage oriented:

Strength --

**12**(this includes the -1 str augment on toreadors)

Attack (including that from strength)--

**48**

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Concequently, that 398 accuracy is the

**CAP**on level 81 greater lolibris with no help from food or outside buffs. Because it fits so perfectly, they make the best example for this math and I'll use them as my guinea pigs once more.

In terms of DoT Fane/Blau at 33/33 with fSTR of 5 is 38 damage a hit, so then it's just a matter of DoT. With 15% magic haste and the gear I listed the fane/blau will have a delay of 196.196, or 1100 rounds/hr. That's 2728 swings given the 2.48 multiplier of double/triple activation.

X's/blau will get average base damage 38.5 per swing, and its delay is 379. Thus after the same speed of magic haste + gear you get a delay of 204.281, meaning 1057 rounds, or 2621 swings with double/triple activation. Now for the rest of the equation.

I'll just use the simple example of level 81 birds. With x's/blau my accuracy will be 5% less, so I'll have only 90% accuracy rather than 95%. With store tp + 13 you get 5.1 with fane/blau (this rounding was very bad, at 5.198 but still favors the combo), whereas X's/blau will get 5.3 per hit after store tp. I'm going to ignore attack boosts of a bard for this, but added attack will favor the speedier combo (IE: Fane/blau)

My attack in both combos will be 457, giving cRatio of 1.097, and average pDIF of 1.066. Simple enough

Fane/blau combo will see

38 x 2728 x 0.95 x 1.066 ===

**104,980 DoT**

2728 x 0.95 x 5.1 ==

**12,521 TP**

X's/Blau combo will then see

38.5 x 2621 x 0.90 x 1.066 ==

**96,811 DoT**

2621 x 0.90 x 5.3 ==

**12,502 TP**

In my example Fane/Blau's TP gain is identical in every sense of the way even with the unfavorable store tp rounding. The accuracy boost is a big factor to this. However, its DoT is 8,169 MORE than x's/blau.

**Critical damage considerations:**

Can the difference of criticals in X's/blau make that up? I really don't think so. In melee DoT x's/blau will average a critical to 91 damage, whereas Fane/blau will average to 78. In melee DoT that's a difference of 13 per critical, so even at capped 24% crits that's 51,569 versus 48,830 giving 2739 damage, leaving the ability crits to make up 5430 damage, and they just won't do that. Even at base damage 180 that's still 415 damage with x's versus 371 without, so 54 damage each critical.

Crit math in melee DoT

X's/blau

38.5 x 2621 x 2.366 x 0.9 x 0.24 ==

**51569**

Fane/Blau

38 x 2728 x 2.066 x 0.95 x 0.24 ==

**48830**

Difference:

**2739**

Crit math in abiility

180 x 2.366 == 425 (x's)

180 x 2.066 == 371 (fane)

difference -- 54 damage each

Final considerations on mechanics:

Final considerations on mechanics:

The final considerations are as follows. First: Critical hit rate will NOT be capped in melee DoT. With 102 dex I'll still be at the ~~~12-16% mark. Second, accuracy is weighted with much greater value when you start with less. Even in a perfect tp set my accuracy just hits the cap on level 81 birds, won't be capped on level 82 or mamool, and that's 5% accuracy in dancing edge that I won't have with x's/blau (and most people WON'T have this kind of tp set..like 99.9% will see bigger gains from the accuracy). Finally when my average damage per swing on DE is near 100 that REALLY adds up over time. Consider even 80 weaponskills by 6 swings each. That's 24 more swings landing because of Fane, and that's gonna add up to another 2400+++ base damage striking the mark. This is a very LOW number of weaponskills without multi proc for the calculation as well... in practice it's going to be a much bigger number,

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**SUMMARY:**Fane Baselard with Damage +6 and a high accuracy increase (preferably 8-10)

**IS**an upgrade from the x's/blau and Blau/sirocco when dual wielding. FFor me such to the point it allows me to eat coeurl subs no matter what I go to, and the accuracy is a very welcome addition to multi hit ws as well. You just need a good enough augment. (Yeah, ok. it's rare. But it's in there, and if you get it you win).

*Edited, Aug 11th 2009 12:11am by Melphina*