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New JA, Traits and Spells for WHMFollow

#1 Jun 17 2010 at 7:53 AM Rating: Good
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Divine Benison WHM Lv.50 Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction

Cure VI: WHM Lv.80
Protect V: WHM Lv.76
Shell V: WHM Lv.76
Baramnesra: WHM Lv.78

#2 Jun 17 2010 at 9:40 AM Rating: Default
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Not trying to be a deppressant here, but i was *kind* of expecting a little more D: I mean sure I <3 Cure VI and Divine Benison looks awesome.. but.. yeah ._. Do we have a use for the tier V single spells other than if we didnt merit that spell? ._.;
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#3 Jun 17 2010 at 10:12 AM Rating: Decent
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Accession Shell V other alliance parties without having to drop is nice, I guess?

Edit: Things like Odin's dispell move comes to mind as well, for Shell V. I personally don't like to run back up and reapply. We normally have WHMx2 or WHM & RDM with their assigned PLDs, cast protect and shell 4 back on them.

EditEdit: I'm curious about Divine Bension. My Esuna/Na macro's already have capped haste in gear and capped -ENM. Maybe Accession recast, then?

Edited, Jun 17th 2010 12:33pm by AaralynTrying
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#4 Jun 17 2010 at 10:35 AM Rating: Good
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I am extremely curious about how they are going to implement this. What will the single target spells be in comparison to our merit spells? Same potency? Less?

And what about Protect? RDM and SCH's just got out Merit spell, and they can AoE them too.

It just seems.. too strange. Perhaps it is time they change our merit spells? Give us Pro/Shell-ra V naturally, and change the merits to "Protet/Shell Effect +X" instead? It just seems silly that we now need to merit something other jobs will get naturally.

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#5 Jun 17 2010 at 10:41 AM Rating: Decent
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Wasn't expecting much, got less than I expected. Baramnesra feels pointless without an actual Amnesna and /SCH Accession makes single target tier Vs pointless. I guess the real meat here is how Cure VI works - if it's like V then it'll be awesome; if its like the rest then it's a death wish.
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#6 Jun 17 2010 at 10:41 AM Rating: Excellent
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This new Holy Deermeat ability sounds like salsa delicioso! :D

Cure VI must be intended for more of the content where you get beefed up HP, body boost and stuff -- or ASA final. 'Cause with ~50% curepot floating around, our CureThreeCannons are still the #1 all-purpose cleaner!

What I'm most excited about now is WHM/DNC, because omigawd bubbles~
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#7 Jun 17 2010 at 11:33 AM Rating: Decent
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Diabolos.Darkcorrosion said:
if im reading it correctly, does this mean whm can lower its hate by useing poisona and stuff? or the bonus of enmity reduction is just the job trait?

--

That's an interesting theory. So like.. say cure 6 is the same ENM as 5, but with how much HP it might recover depending on gear, the enmity can add up. And I don't plan on casting any cures in my full -50 ENM set.

So maybe it's like, cast cure 6, gain X amount of enmity, cast a status ailment spell and lose a smaller amount of enmity. Of course, only if there was actually a status to remove. Would be silly to be able to cast high enmity spells and be able to spam poisona to lower it again. That would be broken I'd say.

Then again, I'm most likely being too optimistic. :/

To clarify, I assumed it to be a way for more casual WHMs to reach -ENM cap. Leaving the career WHMs who already have -ENM capped with... what? Fastcast?
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#8 Jun 17 2010 at 11:47 AM Rating: Good
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Deermeat = No more Yagrush tanking? :(
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#9 Jun 17 2010 at 12:23 PM Rating: Good
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I am also kinda nervous on how they will make Pro 5 and Shell 5 work. If they are just straight up ike the rest, then we are the first job to have our meritable abilities given to another job.

Personally, i'd like to see straight Phy Damage and magic Damage reduction from out merit categories, each merit is a flat %, the first being say 3% and each additional another 1% capping at 7% Phy damage taken and mag damage taken down. Ofc, this will also make all Whms revamp our current merits...

I just hope they do a good job here, otherwise, there will be a lot of dissapointed whms out there.
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#10 Jun 17 2010 at 12:32 PM Rating: Excellent
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They really just need to give Pro/Shell V (Both single and -RA) natively, and change our merits into "Enhances potency of Pro/Shell by X".

PDT for Protect sounds like a good idea. I like it :3
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#11 Jun 17 2010 at 3:40 PM Rating: Decent
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Quote:
I am also kinda nervous on how they will make Pro 5 and Shell 5 work. If they are just straight up ike the rest, then we are the first job to have our meritable abilities given to another job.


False. SE technically gave away THF's Ambush when they made Innin for NIN. In fact, Innin is BETTER than Ambush because not only is the accuracy boost much greater (for most of Innin's duration), it also provides a significant boost to crit rate.

I'm sure there's other examples, but I'm still waking up...


Quote:
Deermeat = No more Yagrush tanking? :(


Remember when they killed blink tanking by adding that whole "lose enmity when you lose a shadow" thing?

Yeah, I don't either.

Edited, Jun 17th 2010 5:45pm by Fynlar
#12 Jun 17 2010 at 9:00 PM Rating: Decent
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I also wonder how this is going to work I already have merits for Pro V and Shell V do I have to buy them for my RDM then even though my WHM has them? Seems odd that SE would release spells that can only be merited. Guess the BLM better watch out cause SCH will have tier II Ancient Magic soon.
#13 Jun 17 2010 at 10:16 PM Rating: Decent
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Quote:
I also wonder how this is going to work I already have merits for Pro V and Shell V do I have to buy them for my RDM then even though my WHM has them?


You don't already have Protect V and Shell V.

You have Protectra V and Shellra V.

Protect/Shell V are presumably going to be scrolls, so yes, you would presumably have to buy them.
#14 Jun 17 2010 at 10:20 PM Rating: Good
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Or farm them from level 90 WHM gobs that can banishga IV and holy 2 you while you try and break their 1k stoneskin.
#15 Jun 18 2010 at 12:45 AM Rating: Default
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Why don't SE simply give WHM cure-amnesia!? WHM also need cure-terror. I look forward to next level cap increase.
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#16 Jun 18 2010 at 2:38 AM Rating: Good
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We might get something to remove Amnesia but if we do, it may simply be at a higher level. That's a pretty powerful ~na to get hold of, well at least it could be if we come up against even more mobs which spam it. So far it's just imps and ladybugs?

I'm nervous about how they are going to deal with merits too.
#17 Jun 18 2010 at 3:16 AM Rating: Excellent
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Quote:
Remember when they killed blink tanking by adding that whole "lose enmity when you lose a shadow" thing?

Yeah, I don't either.

Oh no worries, I don't actually think Deermeat will be that dramatic.

Honestly I just wanted to say Deermeat again ... Deermeat!

I thought a benison was divine by definition ... so maybe BLMs should get "Cursed Malison" -_-
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#18 Jun 18 2010 at 3:49 AM Rating: Decent
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I'd rather have Divine Malison...

That attack has ruined several of my Shantotto fights...
#19 Jun 18 2010 at 7:08 AM Rating: Good
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Really, i think they should just tack Removal or Amnesia onto Erase and Esuna, i don't really Want another Na spell we are going to have to put on proirity over cures and regens, especially a spell thats not overly Life threatening (barring tanks and their ability to gain hate)

I mean how often are we told "Haste Please" and "Poisona Please" when its really not neccessary, if they make a Amnesina it will be "Amnesina Please" back to back every 5 seconds on Imps on all 5 melees.

I'd be happy with them just adding it to erase and esuna.
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#20 Jun 18 2010 at 10:44 AM Rating: Good
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^ I had a conversation about that in /shout at WG :D
erase and esuna removing amnesia would help me not use as much macros D:
But esuna might be risky for per say, imps. You can't Sacrifice THEN switch to Misery to esuna the amnesia away, so you'd have to be in range of the imp, risking you the chance of getting silenced and wasting echo drops.
Really, if they'd add a -na spell to it or to erase, it'll both still end up having us to probably have to cast it on every melee or so
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#21 Jun 19 2010 at 7:10 AM Rating: Good
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Dibine Venison: Hastens decision to order venison. Additional effect: sated hunger
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#22 Jun 21 2010 at 7:42 AM Rating: Good
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I dunno if anyone else noticed this as well. On the Job traits section, they didn't list any exhisting traits, ie Whm, based on prior traits, should get Clear Mind 5 at level 80, but its not listed. I guess we'll see later on today or tomorrow what all was not posted in the traits/spells/abilities section.

Very excuted to be out of Level 5 Petrify range for a few levels :D
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#23 Jun 21 2010 at 12:21 PM Rating: Good
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We won't be able to Hastega.

I am dissapoint.
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#24 Jun 21 2010 at 12:37 PM Rating: Good
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Yeah, /SCH can get bent. WHM/RDM is a go!
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#25 Jun 21 2010 at 12:59 PM Rating: Decent
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Drakonite wrote:
We won't be able to Hastega.

I am dissapoint.


Why not? Did I miss something?
#26 Jun 21 2010 at 1:14 PM Rating: Good
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Haste is not compatible with Accession.

Why would they do this, I have no clue. It only made our life easier...
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#27 Jun 21 2010 at 1:22 PM Rating: Decent
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To hurt us, obviously. I guess I'll be swinging /RDM now.
#28 Jun 21 2010 at 1:26 PM Rating: Good
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My main gripe about losing /SCH is the lower enfeebling/enhancing skill, and Celerity was nice for weakness.

Oh well, at least I'll get Phalanx on WHM, and an easier dispel. MAB is kinda tasty for Holy/Banish anyways!

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#29 Jun 21 2010 at 10:01 PM Rating: Default
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Drakonite wrote:
My main gripe about losing /SCH is the lower enfeebling/enhancing skill, and Celerity was nice for weakness.

Oh well, at least I'll get Phalanx on WHM, and an easier dispel. MAB is kinda tasty for Holy/Banish anyways!



I couldn't agree more!! I'm looking forward to /RDM, my Reverend Mail+Ohat combo, genbu's shield with a cure potency+ club and haste gear and we have quickly become the new viable option for mage tanking now that RDM has lost so much enm.

It'll be interesting how this plays out.
#30 Jun 22 2010 at 12:29 AM Rating: Good
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I'd be interested to know where the new spells come from... but off to work for me :)
#31 Jun 22 2010 at 2:07 AM Rating: Decent
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Well it's good to see some people out there will be using RDM for something, even if it is just a sub. You guys may not have noticed, but i thought i'd point out the RDM boards are self destructing. maybe you'll see an improved invite rate if the effect is anywhere near as widespread as i suspect? :3
#32 Jun 22 2010 at 9:50 AM Rating: Excellent
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No Hastega doesn't really change much in my book. I'd planned to continue using WHM/SCH unless I have to Refresh other party members, in which case WHM/RDM. Without Hastega, that pretty much remains the same. I would miss Penury too much. Not to mention Light Arts, Conserve MP, and Aspir. /RDM's fast cast is slightly better than Light Arts, but the MP cost reduction isn't there. Convert every 10 minutes won't change the fact that we'll be burning through MP like it's 2003. I think WHM/SCH will still come out ahead with smart casting. Perhaps we'll just have to wait and see, though :)
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#33 Jun 22 2010 at 3:15 PM Rating: Good
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Heard reports WHM gets Auto-Regen II.
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#34 Jun 22 2010 at 9:22 PM Rating: Good
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Wiki told me where you can find the new spells. Protect V and Shell V are available in Rabao, for about 100k a piece. Ouch. I'm gonna get buffer tomorrow (I just dinged 76 and used them), then farm my tail off.

As for tests. Mind, I have no real way of testing the MAB on shell V! If someone has a way to do that, I'm very interested, as I have full merits in shellra V. Also merit wise; I only put in enough merits to UNLOCK protectra V, so you have a reference. (If Square made it so everyone gets full merited shell V without working for it, I'm prolly gonna be a little bit mad...)

How this was done; I basically just stood in windy, no buffs on. (Was subbing /blm at the time, that's my **** around/run around sub anyway. If I want to do serious stuff, it's usually /sch at this time, but I do have /rdm leveled since I also have 75 blm, if that turns out better I may not just use it on blm. got all my sub leveling done very early so I'm cool.) Checked defense via looking at my own gear, then cast prot V on me, checked gear again and noted the defense number, then canceled it (just to make sure it was clean). Then I cast Protectra V from the menu and checked again. I'll double check my alla profile, I think that's current gear. If not, check my FFXI AH profile, tho it's missing my teiwaz. If you see SMN gear on the FFXI AH profile, blame the fact that they are slow to update and be patient. (I used smn to get the darned blasted last merit point to break the cap. So I've been summoner most of the day, either chasing bombs or trying to FoV (that was a bust) or teaming with a crazy friend in sea to finally bust it and get my level)

Base defense on me(normal standing gear): Def 240
With Prot V: 300
With Protectra V:300

I hope that helps. If people wish to see screens (Well, it's a simple test) I'll redo this.

[Edit] Ok, corrected my Alla profile that I have linked in my sig; it's correct except for the missing Teiwaz. Pretend you see one there; I'm taking a screen and will submit it.


Edited, Jun 22nd 2010 11:45pm by maryadavies

Edited, Jun 22nd 2010 11:54pm by maryadavies
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#35 Jun 23 2010 at 8:48 AM Rating: Good
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Can Anyone confirm the Auto-regen 2 thing? WIki says its at 76, i didn't notice it, but i was also not looking at my HP closely.

Also, if anyone is intirested... The new Carby BP is Holy 2 -_-

Otherwise, we are one of the fwe jobs that benefits from the single stat boost we are all getting at 76, 1 vit, its not much, but it helps cures ever so slightly XD
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#36 Jun 23 2010 at 10:37 AM Rating: Excellent
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maryadavies wrote:
Mind, I have no real way of testing the MAB on shell V! If someone has a way to do that, I'm very interested, as I have full merits in shellra V.

First, it's -MDT from shell, not MDB (and certainly not MAB). There is a difference. If you don't understand exactly how they work, just be sure to post the exact numbers from your testing, and we can help with the interpretation.

The way I've tested MDB and -MDT previously is go to Kuftal Tunnel and let a worm nuke me over and over. You will resist to varying degrees, but you will eventually get enough usable samples to at least draw an approximate conclusion, and there is little risk of getting killed. This method was how I determined that a Shadow Ring gives MDB +10 on Darksday, for example.
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#37 Jun 23 2010 at 11:47 AM Rating: Good
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My bad on what it was, but i think people knew what I mean. A friend offered to help me test it in ballista/brenner, if that's any good. I just said, "No killing me allowed until we get some hard numbers!"

I'll try that on the worms tho and post the numbers. I got a pretty good buffer now; got a real party.


Edited, Jun 23rd 2010 1:54pm by maryadavies
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#38 Jun 23 2010 at 1:27 PM Rating: Decent
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I really hope we do not get Auto Regen II. The tier 1 already made using Medicine Ring an annoyance, but at least using Sublimation would let you overcome it. Now Sublimation won't even be able to do that. >_>
#39 Jun 23 2010 at 3:52 PM Rating: Good
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I really hope we do not get Auto Regen II. The tier 1 already made using Medicine Ring an annoyance, but at least using Sublimation would let you overcome it. Now Sublimation won't even be able to do that. >_>


Medicine ring is pretty much obsolete at this point to any hardcore WHM anyways. You can get 52% Cure potency without Medicine ring at the moment, which is 2% over the cap. Little reason to carry both medicine OR -HP set at this point.

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#40 Jun 23 2010 at 4:47 PM Rating: Good
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I was definitely ticking up by 2 with no regen gear on, once I hit 76. Not sure if this is a glitch but it is currently happening.
#41 Jun 23 2010 at 7:08 PM Rating: Good
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Medicine ring is pretty much obsolete at this point to any hardcore WHM anyways. You can get 52% Cure potency without Medicine ring at the moment, which is 2% over the cap. Little reason to carry both medicine OR -HP set at this point.


I didn't know Cure potency caps, but I'm nowhere close to 50% anyways and I imagine most other WHMs aren't either, so... no, the ring is not obsolete to me.

Right now, other than that ring, I've only got 15% Teiwaz and 12% Aristocrat's. Yes, I am aware of AMK + ASA healing-dedicated pieces; those are not an option to me because I've made other things out of them.
#42 Jun 24 2010 at 1:09 PM Rating: Good
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same thing could be said for curecast though, personally I think it's good that you are given options to juggle different stats around in different slots since it gives more customization possible; that said the penalty for medicine ring is pretty bad but the requires farm and item sacrifice to get +50% without it is not something everyone will want to do.
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#43 Jun 27 2010 at 5:44 PM Rating: Good
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Ok, finaly got around to it tho I'm taking a break right now due to my brother having a turn.(it's his dyn day) I should have full data (in a excel format spreadsheet for you guys) by sometime tomorrow.

My method's pretty low tech; I'm not using a parser. Just Open Office, have FFXI hold log for me, and just noting down damage into a Open Office spreadsheet. One nuke at a time. Trying for 100 getting-my-kitty-tail-nuked per. I'm not keeping track of which nuke is which but the worms were getting me with Quake, stone III, and stonega II. (If it's bind or rasp, I just erase that off).

I'll edit this post with spreadsheet link once I complete it. Also minor changes in base gear since I'm Flashing then keeping Regen III up as much as I can: (NO MDB gear allowed in any of the tests. I'm also NOT putting up any barspells, to keep this clean.)

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Midgard: NEVER FORGET.

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#44 Jun 28 2010 at 9:41 AM Rating: Excellent
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maryadavies wrote:
Trying for 100 getting-my-kitty-tail-nuked per. I'm not keeping track of which nuke is which but the worms were getting me with Quake, stone III, and stonega II. (If it's bind or rasp, I just erase that off).
No, this is not how you want to do it. First, the only random component in magic damage is resists. You don't need 100 samples. You only need enough to be confidant that you have one sample of a spell where you didn't resist, although you can actually use the resists for your estimate instead - just with less precision. Second, you absolutely MUST keep track of which spell you're getting nuked with. If you don't, you'll end up with a pile of numbers you can't keep straight, and it will all be worthless. Lastly, make sure you're getting nuked by the same worm each time, or at least worms of the same exact level, as INT may vary between worms of different level.

Edited, Jun 28th 2010 11:42am by VxSote
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#45 Jun 28 2010 at 10:57 AM Rating: Good
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Kk, gotcha. that's the hard part since i got a PS2 mentality and keep track of this by hand.


I'll see if I can redo what I got then or find another way. I'm talking to a blm friend of mine; we might try the PVP route to make it easier on myself (so I can control the EXACT nuke used on me); I'll make sure to post up his merits/level as well for stat purposes.

Edited, Jun 28th 2010 1:05pm by maryadavies
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Elizara, Mithran WHM of Quetzalcoatl
LS's: SpecialFriends, ShikigamiWeapon, Noble's, WeSayHurray, JingZen, Betrayed (Dynamis and Aby)

Still a MithraPride kitty at heart, tho that shell is gone..Also still CTY at heart forevah!

Midgard: NEVER FORGET.

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#46 Jul 12 2010 at 10:22 AM Rating: Decent
Scholar
**
485 posts
*bump*

Has there been any testing yet on the new Shell 5 versus Shellra 5? I mean Shellra 5 full upgraded to 5/5 merits.

*edit*
nvm I found it. Shell 5 Enhances targets magic defense by 62/256 (24.2%).
And Shellra 5 with 5/5 merits is 70/256 (27.34%). So Shellra 5 wins. Good because that saves me 130k.

http://wiki.ffxiclopedia.org/wiki/Shell_V
http://wiki.ffxiclopedia.org/wiki/Shellra_V

Edited, Jul 12th 2010 6:32pm by Breaze
#47 Jul 13 2010 at 9:25 AM Rating: Decent
Jack of All Trades
******
29,190 posts
Still bought the ST Prot/Shell 5 for my RDM (well, RDM doesn't have it yet, but it's a safe assumption that they will eventually). Maybe Accession whoring too, for casting on outside parties.
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