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Stenz - Trial ChartFollow

#1 Mar 23 2010 at 5:32 PM Rating: Excellent
So the new update is here, I decided to check out the Trial of the Magians. This has probably been posted somewhere but I haven't seen it yet but I took the time to type out the info of each Trial and made a crude chart via Paint. Hope this helps the rest of you out on deciding on what you want to aim for. Smiley: grin

Screenshot

*fixed Trial 717 Info
*fixed Trial 717 Info again
*fixed Trial 718 Info

Edited, Mar 28th 2010 6:16pm by Niknar
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#2 Mar 23 2010 at 5:38 PM Rating: Decent
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Wait, did I see that right?

DMG:49 Delay 340 Occasionally attacks twice?

WANT.

WANTWANTWANTWANTWANT.

That sucker beats an upgraded Mjollnir (which sits, apparently, at DMG: 65 if you do both upgrades) if it'll do the second attack more than about 46% of the time. It beats a regular Mjollnir for 2A rates of 28% or higher.

I foresee quite a bit of hitting a giant crab in its weak points for massive damage in my future.

(EDIT: Yeah, your WS damage is lower. But it's still pretty **** good. And you should be doing more WSes anyway as a result.)

Edited, Mar 23rd 2010 4:53pm by MDenham
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#3 Mar 23 2010 at 5:43 PM Rating: Excellent
Hmmm, is it just me or is that pic hard to read?

Well then, here's a copy/paste of the text I had typed out for the seeing impaired Smiley: glasses

Stenz:

Trial 710
Required Item: Stenz
Details: Stray Mary / Kills 3
Area: Konschtat Highlands
Reward Item: Rageblow - DMG:35 DELAY:310
Resulting Trials: Trial 711

Trial 711
Required Item: Rageblow
Details: Hawkeyed Dnatbat / Kills 3
Area: Davoi
Reward Item: Rageblow - DMG:35 DELAY:310 Attack +3
Resulting Trials: Trial 712

Trial 712
Required Item: Rageblow
Details: Dune Widow / Kills 3
Area: Eastern Altepa Desert
Reward Item: Rageblow - DMG:35 DELAY:310 Attack +5
Resulting Trials: Trial 713, Trial 718

Trial 713
Required Item: Rageblow
Details: Seww the Squidlimbed / Kills 4
Area: Sea Serpent Grotto
Reward Item: Culacula - DMG:42 DELAY:310
Resulting Trials: Trial 714

Trial 714
Required Item: Culacula
Details: Ankabut / Kills 4
Area: North Gustaberg (S)
Reward Item: Culacula - DMG:42 DELAY:310 Attack +3
Resulting Trials: Trial 715

Trial 715
Required Item: Culacula
Details: Okyupete / Kills 4
Area: Misareaux Coast
Reward Item: Culacula - DMG:42 DELAY:310 Attack +5
Resulting Trials: Trial 716

Trial 716
Required Item: Culacula
Details: Urd / Kills 6
Area: ???
Reward Item: Culacula - DMG:42 DELAY:310 Attack +7
Resulting Trials: Trial 717

Trial 717
Required Item: Culacula
Details: Lamprey Lord / Kills 6
Area: ???
Reward Item: Culacula - DMG:42 DELAY:310 DMG:+15
Resulting Trials: None

Trial 718
Required Item: Rageblow
Details: Defeat while gaining experience points
Target: 400 plantoid creatures
Reward Item: Goedendag - DMG:29 DELAY:300
Resulting Trials: Trial 719

Trial 719
Required Item: Goedendag
Details: Defeat while gaining experience points
Target: 300 ladybug family
Reward Item: Goedendag - DMG:29 DELAY:300 Delay:-12
Resulting Trials: Trial 720, Trial 721

Trial 720
Required Item: Goedendag
Details: Retrieve Set Quanity
Target: 10 Krabkatoa Shells
Reward Item: Goedendag - DMG:29 DELAY:300 DMG:+20 Delay:+40 Occ. atk. twice
Resulting Trials: None

Trial 721
Required Item: Goedendag
Details: Defeat while gaining experience points
Target: 500 beast-type creatures
Reward Item: Goedendag - DMG:29 DELAY:300 Delay:-24
Resulting Trials: Trial 722

Trial 722
Required Item: Goedendag
Details: Defeat while gaining experience points
Target: 400 monsters of the gnat family
Reward Item: Goedendag - DMG:29 DELAY:300 Delay:+40 Occ. Atk. twice
Resulting Trials: Trial none

*edit* copie/pasta ftl
Fixed Trial 718 info
Fixed Trial 717 info - Thanks to Mosel

Edited, Mar 23rd 2010 7:37pm by Niknar
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デーブは、ここではありません。
Urthdigger wrote:
First person view {You can have this.} I'm a galka and wore a subligar all the way to 50. You either learn to deal with it, or learn to enjoy the other party member's screams of agony.

Likibiki wrote:
I wish I could get parties of that standard. Sadly I seem to end up playing with myself all the time.

[ffxisig]81208[/ffxisig]
#4 Mar 23 2010 at 6:12 PM Rating: Good
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Yea the dmg 49/ocl attacks twice definitely looks like the best of the final outcomes.
#5 Mar 23 2010 at 6:24 PM Rating: Decent
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The final Culacula does not have "Attack +15" but "DMG +15" tacked to it.

Edited, Mar 23rd 2010 9:57pm by Mosel

Edited, Mar 23rd 2010 9:59pm by Mosel
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#6 Mar 24 2010 at 8:19 AM Rating: Good
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Ok, so the frightning part is the last upgrade for the Dmg 49 Occ Atk 2 times..

The Shell, from the VNM tier 3, meaning we need to kill is 10 times max. Wiki says drops 1-2 shells, you need to kill the tier 1 and 2 to open up tier 3.

This will be the hardest part, looks like we need a full party fo kill this mob, however, thankfully, it looks like the Least painful of the VNM 3 mobs ~.~
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#7 Mar 24 2010 at 10:22 AM Rating: Good
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I'm leaning toward the Culacula (dmg 57 delay 310) instead of the 49/340 double attack club, due to having a KC off-hand. TP gain is obviously not a problem for me, but I am curious as to whether the double attack procs on my weaponskill might end up still making the latter a better weapon. Anyone really well-versed in melee able to do the math or at least make an educated guess?
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#8 Mar 24 2010 at 10:29 AM Rating: Default
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These are nice but I am not sure I want ot give up what I have.

Deae Gratia
Purgatory Mace
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72 - WAR DRG BST RDM

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#9 Mar 24 2010 at 12:47 PM Rating: Good
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The chance of DA will always boost a WS more then damage (if you get a DA ws, you'll see this) However its going to depends on what the DA rate is. If its 1%, its not worth it. It its ~45% like Joytoy it would be well worth it.

Such a High base damage of 57 is going to be amazing for Hexa and Boon numbers, while the delay is still respectable.

As for loosing a Perg or Deae its going to dependson what other gear you have. If you have good acc, you can lose Deae without much problem. Ifnot, you may want the Acc.

Also, i would have to go with the theory that 16 damage will trump Str and Mnd +3. And if you pair it with the new rings; Mnd +6 and Str +6, it makes giving up Preg not seem as bad either.
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Alch 72+1, Cook 66, CC 61+1, Wood 61, Synergy 56, Bone 54, Leather 51, Gold 49, Smithing 45, Fish 15

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#10 Mar 24 2010 at 5:15 PM Rating: Default
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For DD whm I have my DD acc gear. Potent/Chivalrous/Rajas/angels (acp with +5acc) Ohat.
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83 - WHM 82 - BLM
77 - SMN 76 - DRK
72 - WAR DRG BST RDM

I solo for xp on odd job combos. SMN/THF FTW!
Never get too attached to a group and consider them as an online family. You'll just get hurt.

#11 Mar 24 2010 at 5:17 PM Rating: Excellent
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dmhlucky wrote:
The chance of DA will always boost a WS more then damage (if you get a DA ws, you'll see this) However its going to depends on what the DA rate is. If its 1%, its not worth it. It its ~45% like Joytoy it would be well worth it.

That makes sense. Unless the mob is super high def, or the chance of DA is really low, then the DA club will probably win out even with a KC offhand.

dmhlucky wrote:
Such a High base damage of 57 is going to be amazing for Hexa and Boon numbers, while the delay is still respectable.

This would be pretty freakin awesome, but 49 base damage is up there as well. Not to mention... DA on a Boon... would be sheer awesomeness... I was originally thinking the 57 is the way to go but I think now that 49 is probably better. With all the work put into getting it, I'd be shocked if it was something lame like 20% DA. Then again, for Hexa, the 57 might be better because it's at 6 hits (out of the max 8) without any DA procs at all... That's tough... might have to wait for parses...

dmhlucky wrote:
a Perg or Deae

Woot! A forum regular referring to a "Purgatory" item as "Perg", you just made my day <3 <3

As a totally unrelated side-note, Purgatory Mace (Lv70 WHM) was released when I was WHM69. Purgatory Collar was implemented at a time when I was leveling my SMN on Morozkos, and it drops from an NM that pops in the same cluster of Morozkos I was fighting. Thus I've always considered those to be "my items" hehe, that's why this made me get a huge sh*t-eating grin when I read it. Thank you for that ^^

Edited, Mar 24th 2010 4:19pm by Pergatory
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#12 Mar 24 2010 at 7:23 PM Rating: Good
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"I was originally thinking the 57 is the way to go but I think now that 49 is probably better."

For someone like me with no K-club, wouldn´t be the way to go to get both, with fully upgraded Culacula as main (for high WS dd) and Goedendag sub for fast TP gain ?

Since the upgrading process for both would take some time, after finishing Culacula i´d probably sub Perdu with its acc5 att14 (and amazing DPS) as i imagine both would make a good combo. I mean, high base dd and multi-hit is all fine, but we loose all the nice acc, att etc. mods from the usual suspects.

All in all i have to say my whm has not been that excited for years - a club with a (not-upgraded-)Mjolnir dmg rating is something i´m looking forward to a lot.

Also, the "group-gathering" effect of this quest is amazing; Roaming the highlands for Stray Mary in an alliance of white mages was quite nice. And it makes the following way much easier and entertaining, since i´m standing with the same people in Sea Serpent Grotto now.
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#13 Mar 25 2010 at 2:26 AM Rating: Good
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For what it's worth, "occasionally attacks X times" weapons never go off during WSes. Not even the Jailer weapons do.

2A/3As during WSes are based solely off of Double Attack and Triple Attack traits/gear.

So yeah, the "occasionally attacks twice" DMG: 49 weapon isn't as good if you have a KC. It's still better than anything other than (1) Mjollnir in any form or (2) the DMG: 57 Culacula, though (and would actually be better than a DMG: 49 weapon without "occasionally attacks twice", were such a beast to exist).

And Mosel: yes, you're doing it right by going for both. (It's also a safer build to work with if you have a habit of fighting mobs that can reduce you to tears with high-damage TP moves, though normally that shouldn't be an issue.)
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#14 Mar 25 2010 at 9:23 AM Rating: Good
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MDenham wrote:
For what it's worth, "occasionally attacks X times" weapons never go off during WSes. Not even the Jailer weapons do.

Ah, that's very good to know. Sounds like the Culacula is the way to go for me then! Thanks!
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#15 Mar 25 2010 at 9:28 AM Rating: Default
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I do not have K club or Mjollnir. Better uses for that gil I don't have.

Anyone how of a DA it is?
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83 - WHM 82 - BLM
77 - SMN 76 - DRK
72 - WAR DRG BST RDM

I solo for xp on odd job combos. SMN/THF FTW!
Never get too attached to a group and consider them as an online family. You'll just get hurt.

#16 Mar 25 2010 at 11:20 AM Rating: Good
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With the KC's 5:15:25:25:15:10:3:2 in mind, that means 95% of the time, you will only get 1-6 offhand swings.

(allowing for two hits on mainhand)

So mainhanding things like Joytoy, or the new Joymaul for WHM, isn't really a TP-gain detriment! It will increase your dot, and in fact, if my math/thinking is right, it actually improves your TP gain with KC. >.>

Which almost makes me want to use Joymaul/KC instead of Mjollnir/KC. (-_-;)

Can someone mathishly verify this for me? Are DMG 49 and DMG 65 far enough apart?

EDIT: I think mine would be DMG 77 vs. DMG 93 during Hexa Strike (STR=97, MND=76), if that helps...

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Edited, Mar 25th 2010 1:41pm by RyaWHM
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#17 Mar 25 2010 at 11:36 AM Rating: Good
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If you don't want your mjollnir anymore, I'll take it. On a semi related note, anyone, such as rya, well versed in dd whm mind taking a peek at my gear sets for tp and ws and tell me what I can improve on?


Also, so is that chart wrong? It says att+15, is it supposed to be dmg+15 for the final upgrade?
#18 Mar 25 2010 at 11:56 AM Rating: Excellent
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Quote:
mind taking a peek at my gear sets for tp and ws and tell me what I can improve on?


Weapons last week:
I would rather you had Seawolf in place of Sea Robber, but depending on what you're doing (normal PT duties @ frontline?) Martial Wand could win anyway; it will if you boon a lot. Besides, for all I know, you could be 1/1 on robber, and 0/50 on wolf. -_-

Weapons this week:
Work on getting the 57/310 and the 49/340 OAT we're discussing, lol >.>

Neck:
PCC of course, or 2nd place: Prudence

Earring:
Brutal, or 2nd place: Hollow, or Diabolos where it works :)

Other:
Lastly, Rajas might save you a round of swings, but I can't handle the math on that right now. Usually it is recommended for 1-hand jobs to use Rajas (even above Toreador!), unless you overflow TP past 100 often (KC and such).

I hope that helps! :D
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#19 Mar 25 2010 at 12:04 PM Rating: Good
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lol As soon as I remembered how outdated my sig was, I fixed it but apparently you got it sooner than I did. I just updated the gearset

I'm using perdu/prudence rod now, I have seawolf/prudence when acc calls for it. I have pcc now as well, working on prudence torque. TPing in lavas/kushas, still working on rajas but I might just keep l/k for TP.

http://www.ffxiah.com/members/?q=item_sets&set_id=145450

Thats ws set, hat is standard 10 acc/5atk/15 ws acc one, body is 10 acc/att.

Gonna upgrade to Aesir Mantle and Aesir ear pendant over coral soon as well, farming odin items now. Also working on AF+1 hands.


Sidenote: fk stray mary

Edited, Mar 25th 2010 2:05pm by Logiks
#20 Mar 25 2010 at 12:35 PM Rating: Excellent
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Quote:
I just updated the gearset


Progress! /clap Congrats!

I would still use Martial if you're booning regularly (campaign? and main-healing from front)

Hexa legs: Volunteer's Brais, for sure!

Other than that, you can probably swap some ACC for STR (etc) because your Hexa has ~444 accuracy, which should cap most things a WHM will fight. For example:

Hands: AF (eventually +1)
Rings: Rajas/STR
Belt: Potent may outperform Virtuoso if the STR raises your DMG
Feet: Marine may outperform Marduk (see below...)

...and these should still leave you with ~425 accuracy, but give you +21 STR, +2.5 attack, and -13 MND ... or +18 STR and +1 attack if you keep Marduk.

Marine vs. Marduk:
Quote:
I would say that it's pretty safe to say on average Marduk loses. That being said, if the STR gives you no fSTR and no jump in WSC, this might not always be the case, so really, it depends on the rest of your setup. Also depends on your accuracy (if you're higher than 90, or even capped, Marduk will gain) and attack.

--> [source]

Edited, Mar 25th 2010 2:39pm by RyaWHM
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#21 Mar 25 2010 at 12:40 PM Rating: Good
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Alright, thank you for the help.

Flame would be bad for hexa, aye? Or is the net str gain enough to offset the -mnd? I have nq ruby rings and can work on a triumph to replace the flame eventually.

So you say even nq af hands are worth using until I +1 them? That's interesting, I guess I can do that. Can also pick up some marine's as well, I never bothered since I use askar on sam ws and had marduks for whm.


I don't boon a lot, to be honest. It's maybe 3-5 hexas for every 1 boon when I do go whm/nin to stuff.

Edit; I just looked up the Volunteer Brais. Hydra Brais are probably more in my grasp to be honest, I have a whopping 5k ISP and never merit anymore. But I'll definitely see whats up.

I'm debating on either pdt/movement+ or acc+7/att+7 for the expansion legs. Or acc/haste I suppose.

Edited, Mar 25th 2010 2:43pm by Logiks
#22 Mar 25 2010 at 12:58 PM Rating: Decent
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"Also, so is that chart wrong? It says att+15, is it supposed to be dmg+15 for the final upgrade?"

I mentioned that allready a few posts above yours. Niknar corrected the list, but the chart is still wrong, and should be changed so no one gets confused any more.
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#23 Mar 25 2010 at 1:02 PM Rating: Default
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See what you think.

WHM TP
WHM WS

Iknow everyone says PCC but I don't have the gil and I'm not very lucky on claiming NMs


Edited, Mar 25th 2010 2:03pm by Shastal
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83 - WHM 82 - BLM
77 - SMN 76 - DRK
72 - WAR DRG BST RDM

I solo for xp on odd job combos. SMN/THF FTW!
Never get too attached to a group and consider them as an online family. You'll just get hurt.

#24 Mar 25 2010 at 1:10 PM Rating: Good
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Logiks wrote:
I'm debating on either pdt/movement+ or acc+7/att+7 for the expansion legs. Or acc/haste I suppose.

This may be vain... but I suggest haste/acc for one main reason: Saio + Turban looks hideous with most WHM outfits, but looks totally awesome with the ASA pants. I have Blessed Trousers +1 and still chose to give up 1% haste for the ASA pants to gain a few extra accuracy and look badass while I bludgeon things. (Well actually, I'm only giving up about 0.3% haste, which made it that much easier...)

As for Flame Rings, I would think Aqua are better (3 less STR, but 7 more MND), but honestly I use the Kusha/Lava for both TP and for Hexa. I only swap rings for Boon.
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#25 Mar 25 2010 at 1:20 PM Rating: Excellent
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Quote:
See what you think.


Weapons:
Perdu, Prudence, Martial, Seawolf
or, now:
Culacula + Goedendag

TP:
Hands: Blessed
Feet: Blessed
Back: Bellicose
Rings: Accuracy (possibly keeping Rajas; see post above)
Ears: Suppa, Brutal, Hollow, Diabolos, Aesir

WS:
Neck: Flame/Light gorget
Head: Acc+15 or +25 MKD
Body: Revmail or ACP att/acc
Ears: Brutal, Hollow, Diabolos, Aesir

...that's a good start at least!

Quote:
As for Flame Rings, I would think Aqua are better


Believe it or not, 2xAqua was mathed out to be inferior to Flame for Hexa, however 2xAqua will win for Boon (more favorable mods for them on boon). :)

(I will link to the old math on Flame vs Aqua if I can find it)

EDIT: I accidentally had Aqua/Flame swapped, sorry about that :(

EDIT #2: Found the link:

Quote:
So, actually, lower output based dmg.

So, while MND can be an equal bonus, I guess I didnt figure the low STR of WHM enough before making assumptions about Flame rings.

Its quite amazing how much 11 str helps no? The 11 STR not only made up for, but out damaged 34 MND extra.

Wheeeeeee.

--> see full post on STR vs MND

Edited, Mar 25th 2010 4:41pm by RyaWHM
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#26 Mar 25 2010 at 2:35 PM Rating: Default
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Yeah I want Flame/Light gorgets and working on them, jsut got snow and need more organs.

I want the Rev Mail but can't find any fights and last one i went on i got cheated out of my pop.
____________________________
83 - WHM 82 - BLM
77 - SMN 76 - DRK
72 - WAR DRG BST RDM

I solo for xp on odd job combos. SMN/THF FTW!
Never get too attached to a group and consider them as an online family. You'll just get hurt.

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