Forum Settings
       
Reply To Thread

Stenz - Trial ChartFollow

#1 Mar 23 2010 at 5:32 PM Rating: Excellent
So the new update is here, I decided to check out the Trial of the Magians. This has probably been posted somewhere but I haven't seen it yet but I took the time to type out the info of each Trial and made a crude chart via Paint. Hope this helps the rest of you out on deciding on what you want to aim for. Smiley: grin

Screenshot

*fixed Trial 717 Info
*fixed Trial 717 Info again
*fixed Trial 718 Info

Edited, Mar 28th 2010 6:16pm by Niknar
____________________________
VIVE LA RÉVOLUTION PONEY!
デーブは、ここではありません。
Urthdigger wrote:
First person view {You can have this.} I'm a galka and wore a subligar all the way to 50. You either learn to deal with it, or learn to enjoy the other party member's screams of agony.

Likibiki wrote:
I wish I could get parties of that standard. Sadly I seem to end up playing with myself all the time.

Signature Image
#2 Mar 23 2010 at 5:38 PM Rating: Decent
Silent But Deadly
*****
19,999 posts
Wait, did I see that right?

DMG:49 Delay 340 Occasionally attacks twice?

WANT.

WANTWANTWANTWANTWANT.

That sucker beats an upgraded Mjollnir (which sits, apparently, at DMG: 65 if you do both upgrades) if it'll do the second attack more than about 46% of the time. It beats a regular Mjollnir for 2A rates of 28% or higher.

I foresee quite a bit of hitting a giant crab in its weak points for massive damage in my future.

(EDIT: Yeah, your WS damage is lower. But it's still pretty **** good. And you should be doing more WSes anyway as a result.)

Edited, Mar 23rd 2010 4:53pm by MDenham
____________________________
SUPER BANNED FOR FAILING TO POST 20K IN A TIMELY MANNER
#3 Mar 23 2010 at 5:43 PM Rating: Excellent
Hmmm, is it just me or is that pic hard to read?

Well then, here's a copy/paste of the text I had typed out for the seeing impaired Smiley: glasses

Stenz:

Trial 710
Required Item: Stenz
Details: Stray Mary / Kills 3
Area: Konschtat Highlands
Reward Item: Rageblow - DMG:35 DELAY:310
Resulting Trials: Trial 711

Trial 711
Required Item: Rageblow
Details: Hawkeyed Dnatbat / Kills 3
Area: Davoi
Reward Item: Rageblow - DMG:35 DELAY:310 Attack +3
Resulting Trials: Trial 712

Trial 712
Required Item: Rageblow
Details: Dune Widow / Kills 3
Area: Eastern Altepa Desert
Reward Item: Rageblow - DMG:35 DELAY:310 Attack +5
Resulting Trials: Trial 713, Trial 718

Trial 713
Required Item: Rageblow
Details: Seww the Squidlimbed / Kills 4
Area: Sea Serpent Grotto
Reward Item: Culacula - DMG:42 DELAY:310
Resulting Trials: Trial 714

Trial 714
Required Item: Culacula
Details: Ankabut / Kills 4
Area: North Gustaberg (S)
Reward Item: Culacula - DMG:42 DELAY:310 Attack +3
Resulting Trials: Trial 715

Trial 715
Required Item: Culacula
Details: Okyupete / Kills 4
Area: Misareaux Coast
Reward Item: Culacula - DMG:42 DELAY:310 Attack +5
Resulting Trials: Trial 716

Trial 716
Required Item: Culacula
Details: Urd / Kills 6
Area: ???
Reward Item: Culacula - DMG:42 DELAY:310 Attack +7
Resulting Trials: Trial 717

Trial 717
Required Item: Culacula
Details: Lamprey Lord / Kills 6
Area: ???
Reward Item: Culacula - DMG:42 DELAY:310 DMG:+15
Resulting Trials: None

Trial 718
Required Item: Rageblow
Details: Defeat while gaining experience points
Target: 400 plantoid creatures
Reward Item: Goedendag - DMG:29 DELAY:300
Resulting Trials: Trial 719

Trial 719
Required Item: Goedendag
Details: Defeat while gaining experience points
Target: 300 ladybug family
Reward Item: Goedendag - DMG:29 DELAY:300 Delay:-12
Resulting Trials: Trial 720, Trial 721

Trial 720
Required Item: Goedendag
Details: Retrieve Set Quanity
Target: 10 Krabkatoa Shells
Reward Item: Goedendag - DMG:29 DELAY:300 DMG:+20 Delay:+40 Occ. atk. twice
Resulting Trials: None

Trial 721
Required Item: Goedendag
Details: Defeat while gaining experience points
Target: 500 beast-type creatures
Reward Item: Goedendag - DMG:29 DELAY:300 Delay:-24
Resulting Trials: Trial 722

Trial 722
Required Item: Goedendag
Details: Defeat while gaining experience points
Target: 400 monsters of the gnat family
Reward Item: Goedendag - DMG:29 DELAY:300 Delay:+40 Occ. Atk. twice
Resulting Trials: Trial none

*edit* copie/pasta ftl
Fixed Trial 718 info
Fixed Trial 717 info - Thanks to Mosel

Edited, Mar 23rd 2010 7:37pm by Niknar
____________________________
VIVE LA RÉVOLUTION PONEY!
デーブは、ここではありません。
Urthdigger wrote:
First person view {You can have this.} I'm a galka and wore a subligar all the way to 50. You either learn to deal with it, or learn to enjoy the other party member's screams of agony.

Likibiki wrote:
I wish I could get parties of that standard. Sadly I seem to end up playing with myself all the time.

Signature Image
#4 Mar 23 2010 at 6:12 PM Rating: Good
Sage
**
597 posts
Yea the dmg 49/ocl attacks twice definitely looks like the best of the final outcomes.
#5 Mar 23 2010 at 6:24 PM Rating: Decent
Scholar
**
316 posts
The final Culacula does not have "Attack +15" but "DMG +15" tacked to it.

Edited, Mar 23rd 2010 9:57pm by Mosel

Edited, Mar 23rd 2010 9:59pm by Mosel
____________________________
G.Gause -Mithra / Fenrir-
BST99 Guttler 29/12/2011

Baduizm.
#6 Mar 24 2010 at 8:19 AM Rating: Good
Scholar
***
2,230 posts
Ok, so the frightning part is the last upgrade for the Dmg 49 Occ Atk 2 times..

The Shell, from the VNM tier 3, meaning we need to kill is 10 times max. Wiki says drops 1-2 shells, you need to kill the tier 1 and 2 to open up tier 3.

This will be the hardest part, looks like we need a full party fo kill this mob, however, thankfully, it looks like the Least painful of the VNM 3 mobs ~.~
____________________________
Chocobo Status: Retired Green, Black, Red, Yellow

Dmhlucky Tarutaru
Whm/Blm/Rdm/Mnk/Thf/Pld/Blu/Smn/Dnc/Pup/Bst/Drg 99, War 91, Brd/Sch/Sam/Nin/Cor/Drk/Rng/Geo/Run 60

Alch 72+1, Cook 66, CC 61+1, Wood 61, Synergy 56, Bone 54, Leather 51, Gold 49, Smithing 45, Fish 15

http://ffxi.allakhazam.com/profile.xml?143946

#7 Mar 24 2010 at 10:22 AM Rating: Good
****
4,212 posts
I'm leaning toward the Culacula (dmg 57 delay 310) instead of the 49/340 double attack club, due to having a KC off-hand. TP gain is obviously not a problem for me, but I am curious as to whether the double attack procs on my weaponskill might end up still making the latter a better weapon. Anyone really well-versed in melee able to do the math or at least make an educated guess?
____________________________
Pergatory (Asura, Kupo LS) WHM99 ~ SMN99 ~ DRK99
"If you want to know me, look inside your heart." -Lao Tzu
#8 Mar 24 2010 at 10:29 AM Rating: Default
**
914 posts
These are nice but I am not sure I want ot give up what I have.

Deae Gratia
Purgatory Mace
____________________________
83 - WHM 82 - BLM
77 - SMN 76 - DRK
72 - WAR DRG BST RDM

I solo for xp on odd job combos. SMN/THF FTW!
Never get too attached to a group and consider them as an online family. You'll just get hurt.

#9 Mar 24 2010 at 12:47 PM Rating: Good
Scholar
***
2,230 posts
The chance of DA will always boost a WS more then damage (if you get a DA ws, you'll see this) However its going to depends on what the DA rate is. If its 1%, its not worth it. It its ~45% like Joytoy it would be well worth it.

Such a High base damage of 57 is going to be amazing for Hexa and Boon numbers, while the delay is still respectable.

As for loosing a Perg or Deae its going to dependson what other gear you have. If you have good acc, you can lose Deae without much problem. Ifnot, you may want the Acc.

Also, i would have to go with the theory that 16 damage will trump Str and Mnd +3. And if you pair it with the new rings; Mnd +6 and Str +6, it makes giving up Preg not seem as bad either.
____________________________
Chocobo Status: Retired Green, Black, Red, Yellow

Dmhlucky Tarutaru
Whm/Blm/Rdm/Mnk/Thf/Pld/Blu/Smn/Dnc/Pup/Bst/Drg 99, War 91, Brd/Sch/Sam/Nin/Cor/Drk/Rng/Geo/Run 60

Alch 72+1, Cook 66, CC 61+1, Wood 61, Synergy 56, Bone 54, Leather 51, Gold 49, Smithing 45, Fish 15

http://ffxi.allakhazam.com/profile.xml?143946

#10 Mar 24 2010 at 5:15 PM Rating: Default
**
914 posts
For DD whm I have my DD acc gear. Potent/Chivalrous/Rajas/angels (acp with +5acc) Ohat.
____________________________
83 - WHM 82 - BLM
77 - SMN 76 - DRK
72 - WAR DRG BST RDM

I solo for xp on odd job combos. SMN/THF FTW!
Never get too attached to a group and consider them as an online family. You'll just get hurt.

#11 Mar 24 2010 at 5:17 PM Rating: Excellent
****
4,212 posts
dmhlucky wrote:
The chance of DA will always boost a WS more then damage (if you get a DA ws, you'll see this) However its going to depends on what the DA rate is. If its 1%, its not worth it. It its ~45% like Joytoy it would be well worth it.

That makes sense. Unless the mob is super high def, or the chance of DA is really low, then the DA club will probably win out even with a KC offhand.

dmhlucky wrote:
Such a High base damage of 57 is going to be amazing for Hexa and Boon numbers, while the delay is still respectable.

This would be pretty freakin awesome, but 49 base damage is up there as well. Not to mention... DA on a Boon... would be sheer awesomeness... I was originally thinking the 57 is the way to go but I think now that 49 is probably better. With all the work put into getting it, I'd be shocked if it was something lame like 20% DA. Then again, for Hexa, the 57 might be better because it's at 6 hits (out of the max 8) without any DA procs at all... That's tough... might have to wait for parses...

dmhlucky wrote:
a Perg or Deae

Woot! A forum regular referring to a "Purgatory" item as "Perg", you just made my day <3 <3

As a totally unrelated side-note, Purgatory Mace (Lv70 WHM) was released when I was WHM69. Purgatory Collar was implemented at a time when I was leveling my SMN on Morozkos, and it drops from an NM that pops in the same cluster of Morozkos I was fighting. Thus I've always considered those to be "my items" hehe, that's why this made me get a huge sh*t-eating grin when I read it. Thank you for that ^^

Edited, Mar 24th 2010 4:19pm by Pergatory
____________________________
Pergatory (Asura, Kupo LS) WHM99 ~ SMN99 ~ DRK99
"If you want to know me, look inside your heart." -Lao Tzu
#12 Mar 24 2010 at 7:23 PM Rating: Good
Scholar
**
316 posts
"I was originally thinking the 57 is the way to go but I think now that 49 is probably better."

For someone like me with no K-club, wouldn´t be the way to go to get both, with fully upgraded Culacula as main (for high WS dd) and Goedendag sub for fast TP gain ?

Since the upgrading process for both would take some time, after finishing Culacula i´d probably sub Perdu with its acc5 att14 (and amazing DPS) as i imagine both would make a good combo. I mean, high base dd and multi-hit is all fine, but we loose all the nice acc, att etc. mods from the usual suspects.

All in all i have to say my whm has not been that excited for years - a club with a (not-upgraded-)Mjolnir dmg rating is something i´m looking forward to a lot.

Also, the "group-gathering" effect of this quest is amazing; Roaming the highlands for Stray Mary in an alliance of white mages was quite nice. And it makes the following way much easier and entertaining, since i´m standing with the same people in Sea Serpent Grotto now.
____________________________
G.Gause -Mithra / Fenrir-
BST99 Guttler 29/12/2011

Baduizm.
#13 Mar 25 2010 at 2:26 AM Rating: Good
Silent But Deadly
*****
19,999 posts
For what it's worth, "occasionally attacks X times" weapons never go off during WSes. Not even the Jailer weapons do.

2A/3As during WSes are based solely off of Double Attack and Triple Attack traits/gear.

So yeah, the "occasionally attacks twice" DMG: 49 weapon isn't as good if you have a KC. It's still better than anything other than (1) Mjollnir in any form or (2) the DMG: 57 Culacula, though (and would actually be better than a DMG: 49 weapon without "occasionally attacks twice", were such a beast to exist).

And Mosel: yes, you're doing it right by going for both. (It's also a safer build to work with if you have a habit of fighting mobs that can reduce you to tears with high-damage TP moves, though normally that shouldn't be an issue.)
____________________________
SUPER BANNED FOR FAILING TO POST 20K IN A TIMELY MANNER
#14 Mar 25 2010 at 9:23 AM Rating: Good
****
4,212 posts
MDenham wrote:
For what it's worth, "occasionally attacks X times" weapons never go off during WSes. Not even the Jailer weapons do.

Ah, that's very good to know. Sounds like the Culacula is the way to go for me then! Thanks!
____________________________
Pergatory (Asura, Kupo LS) WHM99 ~ SMN99 ~ DRK99
"If you want to know me, look inside your heart." -Lao Tzu
#15 Mar 25 2010 at 9:28 AM Rating: Default
**
914 posts
I do not have K club or Mjollnir. Better uses for that gil I don't have.

Anyone how of a DA it is?
____________________________
83 - WHM 82 - BLM
77 - SMN 76 - DRK
72 - WAR DRG BST RDM

I solo for xp on odd job combos. SMN/THF FTW!
Never get too attached to a group and consider them as an online family. You'll just get hurt.

#16 Mar 25 2010 at 11:20 AM Rating: Good
Guru
*
176 posts
With the KC's 5:15:25:25:15:10:3:2 in mind, that means 95% of the time, you will only get 1-6 offhand swings.

(allowing for two hits on mainhand)

So mainhanding things like Joytoy, or the new Joymaul for WHM, isn't really a TP-gain detriment! It will increase your dot, and in fact, if my math/thinking is right, it actually improves your TP gain with KC. >.>

Which almost makes me want to use Joymaul/KC instead of Mjollnir/KC. (-_-;)

Can someone mathishly verify this for me? Are DMG 49 and DMG 65 far enough apart?

EDIT: I think mine would be DMG 77 vs. DMG 93 during Hexa Strike (STR=97, MND=76), if that helps...

____________________

Edited, Mar 25th 2010 1:41pm by RyaWHM
____________________________
~ Mjollnir Lv.90 ~ Rya's Site ~ Rya's Videos ~
#17 Mar 25 2010 at 11:36 AM Rating: Good
Sage
**
597 posts
If you don't want your mjollnir anymore, I'll take it. On a semi related note, anyone, such as rya, well versed in dd whm mind taking a peek at my gear sets for tp and ws and tell me what I can improve on?


Also, so is that chart wrong? It says att+15, is it supposed to be dmg+15 for the final upgrade?
#18 Mar 25 2010 at 11:56 AM Rating: Excellent
Guru
*
176 posts
Quote:
mind taking a peek at my gear sets for tp and ws and tell me what I can improve on?


Weapons last week:
I would rather you had Seawolf in place of Sea Robber, but depending on what you're doing (normal PT duties @ frontline?) Martial Wand could win anyway; it will if you boon a lot. Besides, for all I know, you could be 1/1 on robber, and 0/50 on wolf. -_-

Weapons this week:
Work on getting the 57/310 and the 49/340 OAT we're discussing, lol >.>

Neck:
PCC of course, or 2nd place: Prudence

Earring:
Brutal, or 2nd place: Hollow, or Diabolos where it works :)

Other:
Lastly, Rajas might save you a round of swings, but I can't handle the math on that right now. Usually it is recommended for 1-hand jobs to use Rajas (even above Toreador!), unless you overflow TP past 100 often (KC and such).

I hope that helps! :D
____________________________
~ Mjollnir Lv.90 ~ Rya's Site ~ Rya's Videos ~
#19 Mar 25 2010 at 12:04 PM Rating: Good
Sage
**
597 posts
lol As soon as I remembered how outdated my sig was, I fixed it but apparently you got it sooner than I did. I just updated the gearset

I'm using perdu/prudence rod now, I have seawolf/prudence when acc calls for it. I have pcc now as well, working on prudence torque. TPing in lavas/kushas, still working on rajas but I might just keep l/k for TP.

http://www.ffxiah.com/members/?q=item_sets&set_id=145450

Thats ws set, hat is standard 10 acc/5atk/15 ws acc one, body is 10 acc/att.

Gonna upgrade to Aesir Mantle and Aesir ear pendant over coral soon as well, farming odin items now. Also working on AF+1 hands.


Sidenote: fk stray mary

Edited, Mar 25th 2010 2:05pm by Logiks
#20 Mar 25 2010 at 12:35 PM Rating: Excellent
Guru
*
176 posts
Quote:
I just updated the gearset


Progress! /clap Congrats!

I would still use Martial if you're booning regularly (campaign? and main-healing from front)

Hexa legs: Volunteer's Brais, for sure!

Other than that, you can probably swap some ACC for STR (etc) because your Hexa has ~444 accuracy, which should cap most things a WHM will fight. For example:

Hands: AF (eventually +1)
Rings: Rajas/STR
Belt: Potent may outperform Virtuoso if the STR raises your DMG
Feet: Marine may outperform Marduk (see below...)

...and these should still leave you with ~425 accuracy, but give you +21 STR, +2.5 attack, and -13 MND ... or +18 STR and +1 attack if you keep Marduk.

Marine vs. Marduk:
Quote:
I would say that it's pretty safe to say on average Marduk loses. That being said, if the STR gives you no fSTR and no jump in WSC, this might not always be the case, so really, it depends on the rest of your setup. Also depends on your accuracy (if you're higher than 90, or even capped, Marduk will gain) and attack.

--> [source]

Edited, Mar 25th 2010 2:39pm by RyaWHM
____________________________
~ Mjollnir Lv.90 ~ Rya's Site ~ Rya's Videos ~
#21 Mar 25 2010 at 12:40 PM Rating: Good
Sage
**
597 posts
Alright, thank you for the help.

Flame would be bad for hexa, aye? Or is the net str gain enough to offset the -mnd? I have nq ruby rings and can work on a triumph to replace the flame eventually.

So you say even nq af hands are worth using until I +1 them? That's interesting, I guess I can do that. Can also pick up some marine's as well, I never bothered since I use askar on sam ws and had marduks for whm.


I don't boon a lot, to be honest. It's maybe 3-5 hexas for every 1 boon when I do go whm/nin to stuff.

Edit; I just looked up the Volunteer Brais. Hydra Brais are probably more in my grasp to be honest, I have a whopping 5k ISP and never merit anymore. But I'll definitely see whats up.

I'm debating on either pdt/movement+ or acc+7/att+7 for the expansion legs. Or acc/haste I suppose.

Edited, Mar 25th 2010 2:43pm by Logiks
#22 Mar 25 2010 at 12:58 PM Rating: Decent
Scholar
**
316 posts
"Also, so is that chart wrong? It says att+15, is it supposed to be dmg+15 for the final upgrade?"

I mentioned that allready a few posts above yours. Niknar corrected the list, but the chart is still wrong, and should be changed so no one gets confused any more.
____________________________
G.Gause -Mithra / Fenrir-
BST99 Guttler 29/12/2011

Baduizm.
#23 Mar 25 2010 at 1:02 PM Rating: Default
**
914 posts
See what you think.

WHM TP
WHM WS

Iknow everyone says PCC but I don't have the gil and I'm not very lucky on claiming NMs


Edited, Mar 25th 2010 2:03pm by Shastal
____________________________
83 - WHM 82 - BLM
77 - SMN 76 - DRK
72 - WAR DRG BST RDM

I solo for xp on odd job combos. SMN/THF FTW!
Never get too attached to a group and consider them as an online family. You'll just get hurt.

#24 Mar 25 2010 at 1:10 PM Rating: Good
****
4,212 posts
Logiks wrote:
I'm debating on either pdt/movement+ or acc+7/att+7 for the expansion legs. Or acc/haste I suppose.

This may be vain... but I suggest haste/acc for one main reason: Saio + Turban looks hideous with most WHM outfits, but looks totally awesome with the ASA pants. I have Blessed Trousers +1 and still chose to give up 1% haste for the ASA pants to gain a few extra accuracy and look badass while I bludgeon things. (Well actually, I'm only giving up about 0.3% haste, which made it that much easier...)

As for Flame Rings, I would think Aqua are better (3 less STR, but 7 more MND), but honestly I use the Kusha/Lava for both TP and for Hexa. I only swap rings for Boon.
____________________________
Pergatory (Asura, Kupo LS) WHM99 ~ SMN99 ~ DRK99
"If you want to know me, look inside your heart." -Lao Tzu
#25 Mar 25 2010 at 1:20 PM Rating: Excellent
Guru
*
176 posts
Quote:
See what you think.


Weapons:
Perdu, Prudence, Martial, Seawolf
or, now:
Culacula + Goedendag

TP:
Hands: Blessed
Feet: Blessed
Back: Bellicose
Rings: Accuracy (possibly keeping Rajas; see post above)
Ears: Suppa, Brutal, Hollow, Diabolos, Aesir

WS:
Neck: Flame/Light gorget
Head: Acc+15 or +25 MKD
Body: Revmail or ACP att/acc
Ears: Brutal, Hollow, Diabolos, Aesir

...that's a good start at least!

Quote:
As for Flame Rings, I would think Aqua are better


Believe it or not, 2xAqua was mathed out to be inferior to Flame for Hexa, however 2xAqua will win for Boon (more favorable mods for them on boon). :)

(I will link to the old math on Flame vs Aqua if I can find it)

EDIT: I accidentally had Aqua/Flame swapped, sorry about that :(

EDIT #2: Found the link:

Quote:
So, actually, lower output based dmg.

So, while MND can be an equal bonus, I guess I didnt figure the low STR of WHM enough before making assumptions about Flame rings.

Its quite amazing how much 11 str helps no? The 11 STR not only made up for, but out damaged 34 MND extra.

Wheeeeeee.

--> see full post on STR vs MND

Edited, Mar 25th 2010 4:41pm by RyaWHM
____________________________
~ Mjollnir Lv.90 ~ Rya's Site ~ Rya's Videos ~
#26 Mar 25 2010 at 2:35 PM Rating: Default
**
914 posts
Yeah I want Flame/Light gorgets and working on them, jsut got snow and need more organs.

I want the Rev Mail but can't find any fights and last one i went on i got cheated out of my pop.
____________________________
83 - WHM 82 - BLM
77 - SMN 76 - DRK
72 - WAR DRG BST RDM

I solo for xp on odd job combos. SMN/THF FTW!
Never get too attached to a group and consider them as an online family. You'll just get hurt.

#27 Mar 25 2010 at 2:49 PM Rating: Good
Sage
**
597 posts
Ok, just read your edit, Rya. That makes more sense, about flame rings being better. I guess I'll use flame/ruby until Triumph/rajas.

http://static.ffxiah.com/images/ss/mid/Logic2qBkECBcE204.png

Bam. 2 minute fight.

Edited, Mar 25th 2010 6:53pm by Logiks
#28 Mar 26 2010 at 7:55 PM Rating: Good
Silent But Deadly
*****
19,999 posts
Logiks wrote:
Ok, just read your edit, Rya. That makes more sense, about flame rings being better. I guess I'll use flame/ruby until Triumph/rajas.
...and the Triumph only until you get a Strigoi Ring, right? :-)
____________________________
SUPER BANNED FOR FAILING TO POST 20K IN A TIMELY MANNER
#29 Mar 27 2010 at 3:37 AM Rating: Good
Sage
**
597 posts
Exactly.

I picked up a Triumph like an hr after that post too lol


Currently working on the D57 Culacula, just started camping Dune Widow
#30 Mar 27 2010 at 3:43 AM Rating: Decent
Scholar
**
316 posts
Trying to spawn Urd now.

Has anyone expirience with low-maning it? If so it would be nice if you could share.

I read that rdm + thf with "flee-dodging" the TP spamm can duo in 20 - 30 minutes.


We´re gonna try later today, i will report back.

edit: nvm, killed it easily with 6-10 people.

Edited, Mar 27th 2010 9:29pm by Mosel
____________________________
G.Gause -Mithra / Fenrir-
BST99 Guttler 29/12/2011

Baduizm.
#31 Mar 28 2010 at 5:18 PM Rating: Good
Chart has been fixed, I hope that's all the mistakes Smiley: oyvey
____________________________
VIVE LA RÉVOLUTION PONEY!
デーブは、ここではありません。
Urthdigger wrote:
First person view {You can have this.} I'm a galka and wore a subligar all the way to 50. You either learn to deal with it, or learn to enjoy the other party member's screams of agony.

Likibiki wrote:
I wish I could get parties of that standard. Sadly I seem to end up playing with myself all the time.

Signature Image
#32 Mar 28 2010 at 5:36 PM Rating: Good
Sage
**
597 posts
Can you give any incite on strategies and possible set ups for Urd, Mosel?
#33 Mar 28 2010 at 6:04 PM Rating: Good
Scholar
**
316 posts
Almost two in the morning here, but i´ll do my best:

Basically, we had 2-4 damage dealers most of the time (SAM SAM THF at one point) plus a rdm and 2-3 whms, a bard for some of the killings.

RDM enfeebles and dispells buffs, depending on jobs available either try zerg (SAM obviously good) or take it slower (NIN or THF). For thief /nin is advisable.

The only really dangerous time is when Urd isn´t buffing or just hiting but starts using it´s Mute move ("cyclonic torrent").

The silence from Mute cannot be remedied with silena, you have to sit it out. It doesn´t last long, though.

You need very good (= fast) healers to make it. The less people fighting, the better the healer(s) must be.

Actually, for one fight we ended up with just 1 SAM fighting and 5 or 6 whms healing. Fun times!

I have seen 2 earrings in under 10 Urds.


Oh and beware of her sister Skuld, much more dangerous. She uses Chainspell and crippples everyone in range with nasty ga-spells. The solution is for mages to stay out of range whenever possible. But if you try to lowman Urd you might be in real trouble when Skuld shows up as she often pairs Chainspell with T4´s.

Ok that is all i can think about now with my sleepy brain, hope it helps. If you ask questions i will probably remember more important stuff.:)

Good night for now!

Edited, Mar 28th 2010 8:06pm by Mosel

Edited, Mar 28th 2010 8:07pm by Mosel
____________________________
G.Gause -Mithra / Fenrir-
BST99 Guttler 29/12/2011

Baduizm.
#34 Mar 28 2010 at 7:01 PM Rating: Good
Sage
**
597 posts
Ok that makes me feel a lot better about killing it. Doesn't seem to bad, especially considering the following;

Some people in ls wanted to kill Skuld and we ended up 5 manned it rdm/whm whm/sch rdm/nin (tank) thf/nin (dd) whm/nin (dd, me). Long fight but we won, no drop. If we can low man that **** nm I don't see Urd being very troublesome.
#35 Mar 29 2010 at 8:56 AM Rating: Good
Scholar
***
2,230 posts
Just a note for those ojnly wanting to actually fight Urd/Lamprey Lord, If you have the popper be out of alliance/party with their flag up when they pop it, they are the only one who gets hate, and if you get the wrong NM, let them die, it will despawn and you can go on your way.

We did this strategy last night with Lamprey Lord/Evil hecteye from the depths of a firey place.

Our first pop was the eye, we figured, why not try it, Urd's sister was not too bad, maybe this will be the same..

After a full wipe, we shook off the dirt and thought up a new plan.

The leech is not too fun either. Blms are a Must, as a tier 4 was doing 1200+ damage, and Am 2's were going 2300+, however after 1 nuke, the Blm was pretty much doomed to death. However, by guaging, the leech has roughly 12000 HP, so 6 Blms time nukeing should either kill or almost kill it.

Out of the 6 Urd pops, we got 2 earrings, and so far 1 Earring off lamprey Lord.

Also, i know this is offtopic, but you may all want to turn your attention to the Staff. There is a Light based upgrade which results in a Cure Potancy +15%. Just a heads up.
____________________________
Chocobo Status: Retired Green, Black, Red, Yellow

Dmhlucky Tarutaru
Whm/Blm/Rdm/Mnk/Thf/Pld/Blu/Smn/Dnc/Pup/Bst/Drg 99, War 91, Brd/Sch/Sam/Nin/Cor/Drk/Rng/Geo/Run 60

Alch 72+1, Cook 66, CC 61+1, Wood 61, Synergy 56, Bone 54, Leather 51, Gold 49, Smithing 45, Fish 15

http://ffxi.allakhazam.com/profile.xml?143946

#36 Mar 31 2010 at 1:22 AM Rating: Good
Sage
**
597 posts
Quote:
...and the Triumph only until you get a Strigoi Ring, right? :-)


http://static.ffxiah.com/images/ss/mid/LogicK7lJ5O4MX3Js.png

Well, you were close!

Gonna use it for whm and sch enfeebling but relevant in MYSTIC BOON SET JUST GOT BETTER

/creams
#37 Apr 03 2010 at 12:49 AM Rating: Good
Sage
**
597 posts
Just finished Culacula with DMG57.

...fkin wow @ this thing.
#38 Apr 03 2010 at 2:51 AM Rating: Decent
Scholar
**
316 posts
Congretulations! :)
____________________________
G.Gause -Mithra / Fenrir-
BST99 Guttler 29/12/2011

Baduizm.
#39 Apr 05 2010 at 2:35 AM Rating: Decent
Jack of All Trades
******
29,200 posts
Camped Stray Mary. Waited 2 **** hours for a spawn. Party zerged it.

I forgot to put on the Stenz.

Going to bed. ~_~
#40 Apr 05 2010 at 12:07 PM Rating: Good
**
442 posts
4 more krab shells for OAT club @.@

WHM/BST was awesome for killing saplings in Meriphataud_S using lynx pets. For ladybugs, it was ok, but the best pets to use there were also ladybugs, so a little slower. Thankfully a couple people came out to help me with ladybugs, and it only ended up taking a couple hours.

Doing other crap before I grind more EP mobs for cure potency+15% staff...
____________________________
Daleven - Kujata Valefor - Hume ♂ - Bastok
WHM75 (Gullintani), BLM75, COR75, BST75, DRK72 (oclub) - Bonecraft 100+3
WeaponOfChoice Linkshell
#41 Apr 05 2010 at 12:18 PM Rating: Good
Sage
**
597 posts
I did the same thing Fyn did on my first Stray Mary, then when I got to the Sahagin in SSG I left my char up with JP over night and forgot to leave club on so they got 2 nm claims and I didn't get credit for either. After that I decided I'm removing all weapons from my inventory that aren't stenz/rage/cula when doing the NMs.


Just started on OAT club, spent 7 hrs last night on mary, got all 3 claims, and got drop. Hard part over. I'm thinking Funguar or Rafflesia in the past for plants and ladybug in la vaule S for that one.
#42 Apr 05 2010 at 2:21 PM Rating: Good
****
4,212 posts
Just started on my Urd trial for Culacula, and all I can say is... WHM/NIN. Those faeries are a major headache. The reason I suggest WHM/NIN is because both Urd and Skuld (the two T2 NMs in these areas) reset hate with their SP20 move (the special move VNMs do every ~20%).

On Urd, you can work it with WHM/SCH because along with resetting hate, she does four weaponskills in a row, the last two of which are nasty AOEs. It deals a ton of damage, which combined with the hate reset can lead to the healers pulling hate, but it also means the tank can drop a Cure IV for a nice hate spike too. If the tank does a Cure IV, you can get away with a Cure V on the more dire-looking DD plus a Cure III on the next candidate without even thinking about hate. Shortly after, another Cure V should be ready. Just be careful with Cure IV during that time and you should be ok.

Skuld is another story, its SP20 is a hate reset plus a sequence of about four AOE ailment moves, including almost always at least one Paralyga, but no damage. Thus, your tank can't just drop a Cure IV for a quick spike, they'll be lucky if they can even use their normal hate tools while Paralyzed, Slowed, etc... (yes her Slowga overwrites Haste). So while all the healers are removing various ailments from the disabled tank & melees, the freshly-hate-resetted NM is going to be on them like stink on ****, and probably will still be casting AOE ailments on the mages now too. I dunno, maybe this will be less of a problem for people without Yagrush, but every single time Skuld did a hate reset I ended up tanking for a while after casting Paralynaga & Erasega several times. It was either that, or let the members get ailed like crazy and pray the tank lands some hate moves through paralyze & slow before casting the ailment removal stuff, but it seems easier just to /NIN and not worry about pulling hate for that time. Oh yeah, she also likes to sneak in tier IV nukes between ailments, so be FAST with your Utsusemi if you pull hate during these SP20 phases. Oh yeah, and because she casts so many AOE ailments, she usually has a few repeats in there, so I suggest not responding to the first two or so that she casts. If you jump the gun, you will just get hate before she finishes, and end up getting ailments cast on YOU instead. Let her get most of the way done before you start removing ailments, then make sure your tank starts spamming hate tools as soon as humanly possible.

Of course, you don't need to kill Skuld for the trial, but you don't get to pick which one pops so you really need to plan for both. Besides, how else you gonna get that fast cast cape?
____________________________
Pergatory (Asura, Kupo LS) WHM99 ~ SMN99 ~ DRK99
"If you want to know me, look inside your heart." -Lao Tzu
#43 Apr 05 2010 at 4:32 PM Rating: Good
Sage
**
597 posts
The fastcast cape is reported to be 2% fast cast, so, while not shabby, I'm not doing backflips over it either.
#44 Apr 05 2010 at 5:06 PM Rating: Good
Silent But Deadly
*****
19,999 posts
You suck. Give me that.

:-D

Actually, I'm kind of going back on hiatus as far as playing because I don't have time to play and catch up on sleep. :-/
____________________________
SUPER BANNED FOR FAILING TO POST 20K IN A TIMELY MANNER
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 23 All times are in CDT
Anonymous Guests (23)