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Cure macros and the new ASA pantsFollow

#1 Nov 19 2009 at 10:32 AM Rating: Decent
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Ok, just as I finally thought I perfected my Cure macros, along come these new ASA Cure Pot pants. I should preface my remarks by saying I do not use spellcast, and am loathe to start doing so. So I only have 6 macro slots to play with. Therefore, my question is, "how in holy **** are we supposed to macro things NOW?"

Before the ASA pants, my cure macros went along the following lines:

/equip feet "Cure Clogs"
/ma "Cure V"
/wait 1
/equip main "Templars Mace"
/equip head "Selenian Cap"
/equip feet "Blessed Pumps"

Now, you might ask why I need to macro in the Mace and the Cap to begin with. This is because my Haste/Erase/Esuna/etc macros look like this:

/equip main "Capricorn's Staff"
/equip head "Walahra's Turban"
/equip feet "Blessed Pumps"
/equip legs "Blessed Trousers"
/ma "Haste" <t>

I wanted nice, self-contained macros for each spell. But see my difficulty? The Blessed Trousers belong in any spell where recast is affected by Haste. So after I Haste someone, I am wearing the Trousers. But I can't fit the Tatsumaki Sitagoromo into my Cure macro. How do you guys set up your Cure macros now in light of these new pants? Hallp! :)

#2 Nov 19 2009 at 11:10 AM Rating: Good
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A simple compromise: Remove the wait and blessed pumps from your macro. This will let you macro your pants and something else; just not the feet.

Find something else to macro for your cures other than feet. You still got neck/ring/ears/waist/back to choose from.

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#3 Nov 19 2009 at 11:34 AM Rating: Excellent
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A compromise is about as good as it gets, without making another macro for another equipment swap; which most people probably don't bother doing. Of course the windower users have got a big advantage with thier unlimited macro lines, bet you anyone boasting their epeen probably uses it to swap every single piece of gear they have to make their skill/spells stronger, while non-cheaters are stuck with a limit of six lines. Scathing aside, I usually have one macro set for my usual battle gear, which saves me having to use macros to put back on normal gear after casting a spell that swaps to the alternate.

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#4 Nov 19 2009 at 2:37 PM Rating: Decent
10 posts
Drakonite wrote:
A simple compromise: Remove the wait and blessed pumps from your macro. This will let you macro your pants and something else; just not the feet.

Find something else to macro for your cures other than feet. You still got neck/ring/ears/waist/back to choose from.



Yeah, I guess I could do that. I just really didn't want to lose the 3 MND, 4 Enmity-, and 2% Haste on the Pumps. I'm already losing a chunk of MND and Enmity- on the legs as I chose Movement Speed +8%. Darn SE and their 6 macro line limit!!
#5 Nov 19 2009 at 4:18 PM Rating: Good
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4,213 posts
Sullender wrote:
Yeah, I guess I could do that. I just really didn't want to lose the 3 MND, 4 Enmity-, and 2% Haste on the Pumps.

You won't. You don't need the "/wait 1" at all. Just make sure the Blessed Pumps aren't the first thing you swap into after beginning the cast.

For example, this would work:
/equip feet "Cure Clogs"
/ma "Cure V" <t>
/equip main "Templar Mace"
/equip feet "Blessed Pumps"

This would give you both the -15% from Cure Clogs, as well as the MND/Haste/Enmity from Blessed Pumps.

However, this would NOT work:
/equip feet "Cure Clogs"
/ma "Cure V" <t>
/equip feet "Blessed Pumps"
/equip main "Templar Mace"

The reason being that in the second scenario, the game would read your two foot swaps as being a "toggle". This is a very specific feature of the game which is not very well-documented, but two adjacent "/equip" commands for the same slot will act as a toggle rather than processing each /equip line individually.

Edited, Nov 19th 2009 2:29pm by Pergatory
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#6 Nov 19 2009 at 4:41 PM Rating: Decent
10 posts
Pergatory wrote:
Sullender wrote:
Yeah, I guess I could do that. I just really didn't want to lose the 3 MND, 4 Enmity-, and 2% Haste on the Pumps.

You won't. You don't need the "/wait 1" at all. Just make sure the Blessed Pumps aren't the first thing you swap into after beginning the cast.

For example, this would work:
/equip feet "Cure Clogs"
/ma "Cure V" <t>
/equip main "Templar Mace"
/equip feet "Blessed Pumps"

This would give you both the -15% from Cure Clogs, as well as the MND/Haste/Enmity from Blessed Pumps.

However, this would NOT work:
/equip feet "Cure Clogs"
/ma "Cure V" <t>
/equip feet "Blessed Pumps"
/equip main "Templar Mace"

The reason being that in the second scenario, the game would read your two foot swaps as being a "toggle". This is a very specific feature of the game which is not very well-documented, but two adjacent "/equip" commands for the same slot will act as a toggle rather than processing each /equip line individually.

Edited, Nov 19th 2009 2:29pm by Pergatory


Ohhh ok. I never knew you didn't need a "/wait 1" there. Thanks Perg, my Cure macro can accommodate these new pants with a minor change then.
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