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Bored Druid Thread: The Next GenerationFollow

#2377 Nov 22 2013 at 6:18 PM Rating: Good
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Shadow Priest rotation is pretty simple, but I like it compared to, say, the Warlock. The lack of complexity enables me to pay attention to other things, such as health bars, which in turn makes me more awesome, because I can prevent a wipe in case someone dies or stands in fire.

  • Shadow Word: Pain and Vampiric Touch durations line up nicely for a twin reapplication.
  • Mind Blast and Mind Spike* procs (if you get the talents) mix in a bit of RNG and allows you to maintain damage output while moving (sort of).
  • Shadow Orbs (or Ravens in my case) give you a secondary resource to manage, even if you can only spend the resource on one ability (two in PvP).
  • Shadow Word: Death makes for an interesting accelerator after the 20% mark, and having an execute ability is pretty neat.
  • Mind Flay gives you a channeled filler, which is my favorite kind of filler, because you can cancel it at will without losing DPS.


* I know Insanity is the way to go for single target fights, but I'm running From Darkness because 5-mans where I throw Vampiric Touch everywhere, giving me an almost unlimited supply of instant cast +50% damage Mind Spikes that don't clear debuffs. Win. Also a more interesting mechanic than "Your filler now does more damage". I rarely stand around channeling Mind Flay for more than a few ticks at a time.
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#2378 Nov 22 2013 at 6:31 PM Rating: Good
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Also, BC had the whole bow speed vs steady shot dilemma.
A 2 second cast that did damage based on bow dmg (not normalized) and stopped your auto attacks. With most people using a 2.7 speed bow it took ages to figure out what worked best in dealing with this. A lot of those retarded things got filtered out with time and expacs whih has made most calculating more straightforward, aside from the stupid armor penetration thing of course.

Edit: and of course arcane and multishot which fit neatly in the gap between steady and autoshot but drained your mana like mad. There was a lot of figuring out the lesser evil.

Edited, Nov 23rd 2013 1:35am by Aethien
#2379 Nov 22 2013 at 6:36 PM Rating: Good
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His Excellency Aethien wrote:
More choice in spec meant there was more to calculate through to find the best spec, once the cookie cutter is established there's no more theorycrafting to be done aside from what gear is better and what the best rotation/priority is until the next tier and new gear brought other specs ahead. So "everything is more or less equal" makes it very simple.


Gonna agree to disagree on this one. You say more to calculate to find the best spec, I say more crap "reduce cooldown on fear by 2 seconds per rank" that you dropped points into just to have access to higher tier talents that didn't really add anything of value. The end result is the same, just less bullsh*t. Theorycrafting is ongoing with the new talents - less so with the old.

His Excellency Aethien wrote:
And that trinket is pretty simple, it probably has a massive proc chance so for simplicity you can assume it's up for 20 out of each 120 seconds (taking 5 seconds to proc on average) so 1.33% of all the fancy stuff and 2333 intellect averaged out. It's worth more to you if you have other procs on a 2 minute cooldown because of stacking effects.


It's not about the proc, it's about the amplification. The amplification effect is a game changer, to the point where HowToPriest reccomends different gearing strategies/spell priorities based on weather you have that trinket, Unerring Vision of Lei Shen, neither, or both. It can't be overstated just how much these two ***** stuff up from a theorycrafting perspective. Hell, just check out this gemming flowchart from the previous tier.

His Excellency Aethien wrote:
As for your spec, not taking ToF is stupid as you complicate your priority for no gain in dps whih leads to more errors on your side and thus lower dps.


Except when you do gain DPS. Like I said, it's very debatable, and not "more Mind Blasts = more damage". Mind Blast generates Shadow Orbs, which I spend to use Devouring Plague. I can get either +15% damage during the last 35% of a boss's health (more if I can game the system through healing or attacking low health adds) or I can gain a chance to get a free high-damage nuke that allows me to do other high-cost nukes more often. Whether or not you are able to optimally use the procs, whether or not you are specced into Insanity, whether or not mechanics favor moving Mind Blasts, whether or not the boss has more than one target - there's too many moving parts in play to make a flat "take this 100% of the time." They've done the math, even on a Patchwerk-style "just stand and dps" fight the difference is ~1%. And a Patchwerk fight does not exist any more, nor has it for some time now.

Mazra wrote:
Shadow Priest rotation is pretty simple, but I like it compared to, say, the Warlock. The lack of complexity enables me to pay attention to other things, such as health bars, which in turn makes me more awesome, because I can prevent a wipe in case someone dies or stands in fire.

  • Shadow Word: Pain and Vampiric Touch durations line up nicely for a twin reapplication.
  • Mind Blast and Mind Spike* procs (if you get the talents) mix in a bit of RNG and allows you to maintain damage output while moving (sort of).
  • Shadow Orbs (or Ravens in my case) give you a secondary resource to manage, even if you can only spend the resource on one ability (two in PvP).
  • Shadow Word: Death makes for an interesting accelerator after the 20% mark, and having an execute ability is pretty neat.
  • Mind Flay gives you a channeled filler, which is my favorite kind of filler, because you can cancel it at will without losing DPS.


* I know Insanity is the way to go for single target fights, but I'm running From Darkness because 5-mans where I throw Vampiric Touch everywhere, giving me an almost unlimited supply of instant cast +50% damage Mind Spikes that don't clear debuffs. Win. Also a more interesting mechanic than "Your filler now does more damage". I rarely stand around channeling Mind Flay for more than a few ticks at a time.


I'd say it's very complex, you say it's simple. I could nitpick what you posted, but I won't because we're both right. What I like about Shadow is that the person playing it at an average skilllevel (not saying you, just an arbitrary person) will do close to, but not as much, as the person playing the spec computationally perfectly considering equal gear. It's Blizzard's easy to learn, hard to master paradigm. Especially for DoT classes, they like to reward the higher skilled players without making the class completely broken at either end, and I think they've pulled it off well here.

Edit: and I have a 90 warlock as well, I'd say it's about the same as Shadow for Affliction, simpler for Destruction, and a little bit more complex for Demonology.

Edited, Nov 22nd 2013 7:39pm by IDrownFish
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#2380 Nov 22 2013 at 6:58 PM Rating: Good
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There have been plenty of game changing trinkets or other pieces of gear before, not in the least the armor penetration tipping point in wotlk (though that got super simple by the end of the xpac).

Mainly what I'm saying is is that there are much less drawbacks to choices (i.e. choosing A ***** over B) which makes theorycrafting simpler as calculate what gear or talents do for your dps without having it negatively affect something else. It made stuff complicated and stupid, although I did like playing with hybrid specs.

If anything it seems lole personal preference and skill are a bigger factor in spec than math now. Which frankly I think beats the would shooting myself in the left foot, right foot or **** hurt my dps the least question of BC era hunter theorycrafting.
#2381 Nov 23 2013 at 12:11 AM Rating: Good
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i think im going to switch back to baby wipes

they are just that much better
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#2382 Nov 23 2013 at 5:54 AM Rating: Good
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what
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#2383 Nov 23 2013 at 6:08 AM Rating: Good
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IDrownFish of the Seven Seas wrote:
I'd say it's very complex, you say it's simple. I could nitpick what you posted, but I won't because we're both right. What I like about Shadow is that the person playing it at an average skilllevel (not saying you, just an arbitrary person) will do close to, but not as much, as the person playing the spec computationally perfectly considering equal gear. It's Blizzard's easy to learn, hard to master paradigm. Especially for DoT classes, they like to reward the higher skilled players without making the class completely broken at either end, and I think they've pulled it off well here.

Edit: and I have a 90 warlock as well, I'd say it's about the same as Shadow for Affliction, simpler for Destruction, and a little bit more complex for Demonology.


I'd say Destruction is more complex than Shadow, simply because Destruction has a lot of "if" factors. Shadow really isn't that complex, and the rotation doesn't change depending on cooldowns.

1. Cast Devouring Plague with 3 Shadow Orbs.
2. Cast Mind Blast if you have fewer than 3 Shadow Orbs.
3. Cast Shadow Word: Death if you have fewer than 3 Shadow Orbs.
     - Shadow Word: Death can be cast twice before triggering its cooldown, and you should always do so.
     - Shadow Word: Death is only usable on targets who are below 20% health.
4. Cast Mind Flay on the target when Devouring Plague is up.
5. Apply and maintain Shadow Word: Pain and Vampiric Touch.
6. Cast Mind Flay as your filler spell.
7. Cast the second cast of Shadow Word: Death (which does not generate a Shadow Orb) if you are moving and cannot cast Mind Flay.

Compared to Destruction:

1. Cast Shadowburn if the target is below 20% health and if
     - you have more than 3.5 Burning Embers or
     - Dark Soul: Instability is up or
     - you have a large Intellect trinket proc or
     - you are out of mana or
     - the target is about to die.
3. Apply Immolate and keep it up.
4. Cast Conflagrate if you have two charges.
5. Cast Chaos Bolt if
     - you have more than 3.5 Burning Embers or
     - Skull Banner (from a Warrior) is up or
     - you have a large Intellect or Crit trinket proc or
     - Dark Soul: Instability is up.
6. Cast Conflagrate if you have one charge.
7. Cast Incinerate.
8. Cast Fel Flame as a filler, when moving.


Source: Icy-Veins.com

Edit: Not that the Shadow Priest is in any way boring. I enjoy how much the talents affect the playstyle, and having played a Feral Druid for some time now (still not sure why), it's nice, for a change, to not have my eyes glued to my action bars.

Edited, Nov 23rd 2013 1:14pm by Mazra
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#2384 Nov 23 2013 at 8:44 AM Rating: Good
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I think Feral druid DPS is Blizzards greatest on going failure in game design, it's been a giant barely playable *********** for years now.
#2385 Nov 23 2013 at 9:02 AM Rating: Good
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Yeah, it really hasn't made sense. The most confusing part, though, is that no one seems to want it to remain the way it is. Blizz has been unhappy with it just as long as the players, from what I can tell.

Yet Arcane Mage has gotten more attention, and it was fine in the first place...
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#2386 Nov 23 2013 at 9:19 AM Rating: Good
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I'm not sure what Feral dps was like in BC but I assume it was a *********** back then too, in which case there have been 3(!) expansions where they could have massively overhauled the entire thing and many, many patches where they could have simplified things with buffs and nerfs but it still sucks ***.

I mean, seriously?
#2387 Nov 23 2013 at 1:06 PM Rating: Good
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His Excellency Aethien wrote:
I'm not sure what Feral dps was like in BC but I assume it was a cluster@#%^ back then too, in which case there have been 3(!) expansions where they could have massively overhauled the entire thing and many, many patches where they could have simplified things with buffs and nerfs but it still sucks ***.

I mean, seriously?


rake, rip, mangle, shred where the main attacks. but you wanted a mangle bot

but there was power shifting. so if you were at low energy you shifted in and out of cat form really fast to gain free energy cause of how enrage, the talent, worked at the time.
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#2388 Nov 23 2013 at 2:13 PM Rating: Good
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His Excellency Aethien wrote:
I'm not sure what Feral dps was like in BC but I assume it was a cluster@#%^ back then too, in which case there have been 3(!) expansions where they could have massively overhauled the entire thing and many, many patches where they could have simplified things with buffs and nerfs but it still sucks ***.

I mean, seriously?


The problem is, there are some die hard Feral Druids who are very vocal about keeping the playstyle a cluster@#%^. People are weird like that.

The Savage Roar mechanic is ridiculous right now, because it's a MUST in both PvE and PvP as it now provides a boost to all damage, not just auto-attack damage. I preferred when it was auto-attack damage, because you didn't lose all your damage if you forgot to use it before Rip. The current priority system is more a system of combos. You need to use Savage Roar and then Rip and then Rake and then Savage Roar before you need to refresh Rip, but if you have to do an emergency Savage Roar, you lose Rip uptime, and so on.

The entire thing is a game of "how much sh*t can you keep track of with add-ons?" Horrible.

Edited, Nov 23rd 2013 9:14pm by Mazra
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#2389 Nov 23 2013 at 2:50 PM Rating: Good
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So, change SR to a short AoE fear that grounds the targets in place and just boost all damage slightly less than what SR gives. Druids lose a minimal amount of single target dps in optimal conditions but gain an anti ****** button for dealing with lots of adds and their dps becomes more manageable. BAM! Easy fix.
#2390 Nov 23 2013 at 9:52 PM Rating: Good
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His Excellency Aethien wrote:
So, change SR to a short AoE fear that grounds the targets in place and just boost all damage slightly less than what SR gives. Druids lose a minimal amount of single target dps in optimal conditions but gain an anti ohsh*t button for dealing with lots of adds and their dps becomes more manageable. BAM! Easy fix.


Now we just need to get you a job at Blizzard.
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#2391 Nov 24 2013 at 6:22 AM Rating: Good
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That would mean I'd have to move to Paris.
#2392 Nov 24 2013 at 8:26 AM Rating: Good
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His Excellency Aethien wrote:
That would mean I'd have to move to Paris.

Win win.
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#2393 Nov 24 2013 at 8:30 AM Rating: Excellent
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Not really. Paris is full of French people, ridiculously expensive and a desert as far as beer goes.
#2394 Nov 24 2013 at 10:05 AM Rating: Good
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Good wine, though.

I just want them to make Savage Roar a minor buff, like it was in Wrath of the Lich King. You could keep it up if you wanted to, but you didn't break your class if you accidentally dropped it after popping trinkets and all that. I generally dislike classes that rely on burst periods. Unfortunately, it seems this is the route Blizzard wants to go, because eSports require burst and ****.

Damn MLG whoring.
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#2395 Nov 24 2013 at 10:14 AM Rating: Good
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Kitties shouldn't have burst, they should just be nigh impossible to shake off. Like real cats, the kill isn't quick but it's inevitable. Let ferals be the terror of all that casts because they can't get the bloody cat out of their face.
#2396 Nov 24 2013 at 12:21 PM Rating: Good
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Yeah, well, we can't have classes that hard-counter other classes, because that makes eSports less balanced.

It all comes down to the Arena crap. It's where they pull their eSports money from.

Edit: Speaking of balance, you gotta love BioWare's stance on it.

Screenshot

Six healers on the enemy team. Two on ours. Good times.

Edited, Nov 24th 2013 7:23pm by Mazra
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#2397 Nov 24 2013 at 12:57 PM Rating: Good
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I think Blizzard needs to give up o e-sports already. WoW will never be a good e-sport.
#2398 Nov 24 2013 at 5:42 PM Rating: Good
Andrew says the fastfood in Paris is really good or something.

Re:random things about class, I sit in front so I can actually take notes, and also so I get good audio on my recorder. I used to sit in front because my vision is horrible.

I don't in numerical analysis because the class is pretty full and I'm not officially enrolled. I also didn't in vector analysis, but I dropped that after like 6 weeks (because I missed 2 weeks of it in a row and was just auditing, anyway).

I'm the only person in the room for one of my classes. Once the door was locked, and I had to argue with this random guy about it for ages because he didn't know about lectures being broadcast across different universities. Smiley: mad
#2399 Nov 24 2013 at 6:02 PM Rating: Good
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I remember the first time you visited me you took out dome cheap sunglasses, the glass was like an inch thick. Just crazy.


Also, I'd exoect the food in Pari to be good and I'd love to be able to get proper French croissants each morning (still warm and then with butter amd good jam... Nomnomnom) but I don't speak any French and the French don't speak anything but French.
#2400 Nov 24 2013 at 9:31 PM Rating: Good
I like the feral rotation at the moment. Mainly because even though I am old and my reflexes are crap, i've done the research and have set up my UI, got the right mods etc and that makes be better than 90% of the ferals out there. I can understand people wanting it easier, but I like the fact that some idiot feral who just keeps his savage roar and rip up without looking at procs etc will never be able to match me. It certainly helps that at the moment, a properly played feral is easily the best single target DPS :)

There needs to be some reward for those who put the effort in to their class.
#2401 Nov 24 2013 at 11:10 PM Rating: Good
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Rotation/priority is a terrible, terrible measurement of skill. Maximizing dps should be about stacking buffs and playing the boss, maximizing the time you do dps and making the most out of your procs and buffs.
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