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#1 Feb 28 2011 at 11:54 PM Rating: Good
Muggle@#%^er
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Am I ruining some attempt at a record right now?

Anyway--question:

Do the Doomguard (summon) and Infernal share a CD? So do you use both in a boss fight?

And an irrelevant addition: Imo, they should return to the Wrath style of demon choices, with two differences. So, Afflic uses the felpuppy, Demo the guard, and Destro the imp. Then make the Succubus an AoE pet (I mean, she has a whip--it can't be that hard to imagine her swinging it around...). And give the VW some kind of emergency raid utility buff.
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#2 Mar 01 2011 at 2:18 AM Rating: Excellent
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Unfortunately, they do share a CD. It's one or the other, I'm afraid.

And as far as demons go, they have really screwed them up in Cata. Succubus should not be pet of choice for Affliction! I agree with your options, with only two minor changes. Succy should be the pvp pet of choice and VW should be a group/AOE/Tanking pet. Much like it used to be....


Edit - Yes, the Warlock forums are a bit empty. /Tumbleweed.

Edited, Mar 1st 2011 3:20am by Barboaza
#3 Mar 02 2011 at 4:30 PM Rating: Decent
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1,450 posts
I find the demons to be very hard to understand purpose wise. In Burning Crusade it used to be easy because Voidwalker was tanking, Imp was ranged damage, Felhunter was Affliction dps, Felguard was Demonology damage/tanking, and the Succy was a dirty dirty gal you sent in as a control pet.

I am not sure how we are supposed to use our pets right now.
#4 Mar 02 2011 at 5:46 PM Rating: Excellent
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2,680 posts
Their goal for PVE originally was: puppy-affliction, guard-demo, imp-destro. With the succy for PVP and instance control. It seems that Blizz hasn't changed from this as a goal, at least in theory.

But with all the CC needed in 5-toon heroics in Cata, they wanted to try to normalize the damage of each pet so that you weren't penalized too much for bringing out the succy for CC. But, as usual, they went a little overboard with the output at first and ended up with the "CC pet" being the top raid affliction pet. It usually takes a few patches for them to fiddle with numbers before they're happy with them. I'm sure we're just experiencing another one of their "adjustments".

Honestly, and this is totally personal taste, I was enjoying running with the imp for a while. My lock has been Affliction since birth and having a new pet out once in a while has been a fun change of pace. Regardless of which pet has the highest raid damage though, I'll keep my succy for randoms. Just in case =)

Edited, Mar 2nd 2011 3:47pm by TherionSaysWhat
#5 Mar 03 2011 at 8:47 AM Rating: Decent
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1,450 posts
Therion this may sound stupid, but how do you actually use the Succy for crowd control? I have never done it, and I guess I am just confused how you pull a mob out of the group damage so that your Succy can keep that mob CCed.
#6 Mar 03 2011 at 5:05 PM Rating: Excellent
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2,680 posts
Moonkissed wrote:
...how do you actually use the Succy for crowd control? ...how you pull a mob out of the group damage so that your Succy can keep that mob CCed.


1. At the start of the instance say in /p "Let me know if you want CC. A purple diamond would be great =)" Communication at the start of the instance can save a lot of confusion and repair bills.

2. If the tank is of the rush in and tank everything variety, skip to last step.

3. If the tank marks a target for you, hit your CC of choice immediately on the pull (unless asked to CC before the pull, AKA a "CC-pull"). Most decent tanks will back-peddle their pulls away from where the mobs started. This keeps them a short distance from the chaos that is melee.

4. Keep the target on your screen. Watch it like a hawk. Your priority is to keep that mob locked down. DPS is secondary. There are also addons that can track your CC timers. I don't use them currently so I'm not sure what to recommend. Check wowinterface.com or wow.curse.com for options.

5. If your CC target breaks, re-cast immediately. Do not finish your Shadow Bolt.

6. If your CC target breaks due to tank AOE try Death Coil (which forces it to run around a bit, not effected by Fear glyph) and time your CC cast to land when the mob is away from the tank. Failing the Coil, you can also spam Searing Pain or Fel Flame (while moving away from the group). This, hopefully, will force the target to focus you and move it out of the tank's melee range. Use line of sight for casters. Pray the mob isn't dotted.

7. Once the tank purposefully breaks the CC, skip to the last step.

8. Use either a mouseover or focus macro. Having to click a mob to select it adds up to 1 sec. to your cast time. Time you don't have to waste when a target breaks and is eating your tanks face. I have used both and currently prefer this mouseover (helps to have enemy nameplates showing!):
#showtooltip 
/stopcasting 
/cast [@mouseover,exists,nodead,harm,nomod] Fear; [@mouseover,exists,nodead,harm,mod:shift] Banish; [@mouseover,exists,nodead,harm,mod:ctrl] Seduce; Howl of Terror


This is my old focus macro (which I still use in some circumstances). You need one macro for each type of CC with this one. Though, looking at it, might be able to combine with modifiers.
#showtooltip 
/focus [@focus, noexists][@focus, dead] mouseover 
/cast [@focus, exists] Fear; Fear 
/stopmacro [nomod] 
/clearfocus [mod:ctrl] 


9. Did I mention that if given a CC target that your DPS is secondary?

10. When all above are done, PEWPEW KILL IT WITH FIRE!!!!! ZOMG RAWR!!!!!!

It's possible to keep 3 mobs CC'd with practice (hello Stonecore/Bastion trash!). Not all tanks will want CC but it's a vital skill for any warlock to have when it is called upon. Practice whenever you can!

Hope that helps. Cheers!
#7 Mar 04 2011 at 11:15 AM Rating: Decent
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1,450 posts
Uhm that rocks. Thanks! I feel like you should re-write that into a new post and we should get it stickied.
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