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Patch Notes/BluesFollow

#1 Jan 13 2011 at 6:58 PM Rating: Decent
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527 posts
Don't know if everyone has seen all this yet so here it is.

Quote:
Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
•Aimed Shot weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
•Arcane Shot damage has been increased by 15%.
•Hunters can now use Auto Shot while moving.
•Cobra Shot change reverted (waiting on code change to make haste scaling more consistent with spell haste)
•Steady Shot change reverted (waiting on code change to make haste scaling more consistent with spell haste)

Beast Mastery
•Animal Handler now provides a passive 25% bonus to attack power, up from 15%.

Marksmanship
•Chimera Shot's overall damage has been increased by roughly 50%.

Survival
•Black Arrow damage has been reduced by 15%. (down from 25%)
•Explosive Shot damage has been reduced by 15%. (down from 25%)
•Serpent Spread change reverted


Quote:
Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Survival Nerfs
The patch isn't finished. Our intent is to bring Survival DPS down to the level of some of the other dps specs while making Marks and BM more attractive in PvE. With pure DPS classes it is probably impossible to engineer a three-way tie on all encounters. However, we think we can make them close enough so that players can choose to play their favorite without feeling like they are a burden on the rest of the group.

For an overall approach, we made a few changes that will buff Survival, or even hunters in general. First, focus generation was lower as a result of a bug with haste buffs such as Hunting Party. We've fixed that bug, so focus generation will be higher now when that buff is present (presumably all the time for Survival). Second, we made Steady Shot scale with haste, which will let hunters get more attacks in overall and have more focus with which to do so. These changes would have been a net buff for Survival without additional nerfs to compensate.

[...] Bottom line is that Survival does too much damage right now on live. The damage needs to come down. We'll be working to make sure the final numbers take into account all the other various changes that are going in to the patch to ensure it remains a viable spec, ensure the other two specs are competitively viable as well, and in-range of what we expect the damage output of the class to be relative to others.

We're evaluating hunter DPS even now, and if it turns out the changes go too far we'll make adjustments. (Source)

PvP changes
On PvP, we don't think high damage is the key to hunter success. The Deterrence and Master's Call changes are intended to help to that end and make some defensive mechanics a little less tricky to use. Again, we'll continue evaluating the changes. The patch isn't going live tomorrow. (Source)

#2 Jan 13 2011 at 7:00 PM Rating: Decent
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527 posts
I love the changed that we can now auto shot while moving. The changes in focus will be a nice boost, which makes the survival nerfs seem alright since it's going to be a nice boost for any spec.
#3 Jan 13 2011 at 8:10 PM Rating: Decent
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13,048 posts
I like that they're trying to even out the DPS for the hunter specs; I've started to really like BM spec, now that I'm in my late 70s.

I'm also down with the survivability role in PvP, though I doubt that it'll really happen.
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