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#1 Oct 29 2010 at 1:05 PM Rating: Decent
with the Fury nerfs and changes to Heroic Strike, cleave, and whirlwind is Arms now the optimum leveling spec?
#2 Oct 29 2010 at 1:50 PM Rating: Good
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584 posts
Arms always has been the optimum leveling spec, to my knowledge. I still preferred prot though.
#3 Nov 29 2010 at 4:48 PM Rating: Good
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I started leveling Arms and truth be told mobs die faster than I remember them dying on any of my prior toons.

It's fun doing some mindless leveling prior to Cata.
#4 Dec 06 2010 at 4:12 AM Rating: Decent
At the moment, the only nerf I've seen in Fury is that there's no way for a Fury warrior to be able to have enough points to go far enough into the Arms tree to pick up Thirst for Blood (I guess Blizz never wanted Fury wars to take that one). There are ways you can power up Heroic Strike/Cleave in Arms and Prot once you get to that point that you can spend points in the other trees. I'm not privy on if any glyphs will compensate for the hit from the lack of TFB (you KNOW Furies loved to have that AND Bloodsurge before the patch).

For Arms, though, I'm wondering if that Blood and Thunder talent in the Prot tree will make Thunder Clap attractive to them. Since going into THAT tree will give you TFB, I wonder if a DPS Arms warrior could be able to use apply Rend, Thunder Clap, and have more chances to proc Overpower that way. Probably not, given how TFB works and that Rend would be applied to everyone at the same time (though, if one mob in a pack dies before Rend expires on other mobs in that pack, you could get an additional OP without having to reapply Rend), and the threat generated by Thunder Clap could make it too risky to try it. It might be worthless to even consider for someone who would know better than to even attempt a threat building attack as a DPS, but I still wonder if some Arms warriors are thinking about taking it and trying it to add a DOT to targets they're not attacking even with the risk of taking threat from a tank.

What I love about what Blizz did with the talent trees, though, is to make at least one of the talents in the Prot tree (Incite) to be pretty much a no-brainer for any build. For a Fury, that and War Academy in the Arms tree is good. In my mock build (3/32/6 http://www.wowhead.com/talent#LhZIrrcszoRfzZI), I didn't take Skirmish since I really didn't think I would be using Intercept or Heroic Leap THAT often, I don't know how useful Heroic Fury will be yet, and Blood Craze was the only other thing that actually looked good to me after looking over the other talents). I took Toughness to clear out the rest of the points (Deep Wounds looks good, but you waste 2 talent points on something you may not use to get to it (unless Field Dressing is something you think you'd want or need), and it's main reason to spend talent points for it, Impale, cannot be accessed for a non-Arms warrior), and I think it would make life easier in case something goes wrong in a group.

I haven't done tanking except one other time. Sucked at it (granted, I was at a high lvl and never did tanking in WoW before, so I was a complete noob at it, at least in WoW...still am), so I couldn't tell you much about what is going on in the Proc tree.

EDIT: Forgot to mention that Single-Minded Fury is SUCH a nice addition to the Fury tree. Nice to see that Blizzard realized that Fury warriors would actually WANT one handed weapons with no penalty.

That and did you notice that, at least in the tooltip, Titan's Grip has no mention of the DPS penalty that came with it before? Can anyone confirm if something's changed from it or if it's just the devs forgetting to add that detail to the tooltip?

Edited, Dec 6th 2010 5:18am by darkpowrjd
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