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#27 Sep 24 2010 at 4:43 PM Rating: Excellent
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Mozared wrote:
Yeah, I'd LOVE not to take Grace, but the damn talent is just so ridiculously good you can't really skip it.


Watch me. Smiley: wink I only have 1/2 Grace right now and I heal tanks just fine. My gear is not good either.
#28 Sep 24 2010 at 6:10 PM Rating: Good
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I think Grace and Rapture are leaving us. By think I mean want.

Grace is awesome if you are focusing one target but the punishment for healing another target is just silly. It is both overpowered, cumbersome and not fun. See the ps below. I would imagine Grace gets reworked to boost GH and Penance somehow.

Rapture losses much of its luster as PW:S becomes cast less often. Plus is now expensive talent point wise now that it lost its energize effect. Have no idea what they will do to boost regen beyond something related to boosting GH's efficiency.

EH gets the love mainly to boost GH. GH gets used to gain access to IF more often.

VS would better than Darkness but going from 5 minute CD to 4 isn't that impressive considering you typically go a minute or 2 before you pop the little guy. So not really sure you would get to use it again on the same fight. Assuming 6 minute boss fights. The CD is 5 minutes? That's what mmo says, being able to drop fiend to a 3 minute CD or less is a way different matter.

Using BT for haste is a good thing, always has been always will be. The way Disc is set up now haste isn't a strong stat as we are using faster casting spells and have an insanely low soft cap because of BT. A 10% nerf on BT will be noticeable but so is any thing with a cast time other than FH with out BT being up. With BT having less on an impact haste will become a better stat for Disc as both the soft cap will be higher and we will be under BT less as PW:S is expensive.

You don't *need* Inspiration as you can heal with a pally and a druid neither of whom bring said buff. Plus to get Inspiration you have to either drop SoL or out of shadow entirely. Would be easier and more logical if it was on the first tier of Disc but that is neither here nor there. I think it should change places with Mental Agility but I digress.

I agree on SoS, talent needs some tweaking especially as the other new stuff isn't as Heal centric.

I can easily see GH and Smite becoming the backbone spells of Disc's tool set.

PS: teacake, there has been debate about 1/2 Grace for most of the xpac mainly to prevent it from changing targets, ie to help keep it on the tank. The talk tapered off after Uld when Disc became more of a raid heal spec.

PS2: Moz, what are heals costing these days? I made assumptions based off of what I've read and the last time you posted them. :P
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#29 Sep 24 2010 at 8:19 PM Rating: Excellent
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Horsemouth wrote:
PS: teacake, there has been debate about 1/2 Grace for most of the xpac mainly to prevent it from changing targets, ie to help keep it on the tank. The talk tapered off after Uld when Disc became more of a raid heal spec.


Yeah I know. But when I said I heal fine with 1/2 what I really meant is that frankly I won't be ***** to worry about a.) whether that 50% means the tank doesn't get it in the first place or b.) I change targets and I do lose it on the tank. It's one of those exact talents GC was talking about that are awesome enough to be standard, yet maybe not specifically awesome for someone who doesn't take proper advantage of them. I don't like Grace, I don't like having to worry about changing targets, and I just won't use it the way it's intended because I refuse to put a priority on it. It's a nice bonus for me when it happens to be on the right target at the right time, but I don't rely on it or panic when it's not there.

Edit: And I get that if I was in a srs bsns progression guild that would not fly. I'm not saying anyone else should or should not skip it. I'm just saying what works for me and the content I do.


Edited, Sep 24th 2010 10:23pm by teacake
#30 Sep 24 2010 at 11:01 PM Rating: Decent
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VS would better than Darkness but going from 5 minute CD to 4 isn't that impressive considering you typically go a minute or 2 before you pop the little guy. So not really sure you would get to use it again on the same fight. Assuming 6 minute boss fights.

A) I assume we'll have a lot more longer boss fights in Cata. This is at least true for 5-mans, so far.
B) 5 to 4 is pretty significant, as it means that even in a 6 minute boss fight you'll be able to pop it twice instead of once. Popping it after 1 minute isn't an uncommon thing, tbh - you can easily get full mileage out of it.
C) Even if you ignore all that... TWO PERCENT HASTE? Really? The reason priests use haste now is because it helps you get heals of faster. You need to make decisions so fast that haste can alleviate some of your inability to calculate and save your target. That, and slightly improve throughput. In Cataclysm, we'll need neither. You're going to have 10 seconds for every decision - it's the decision that matters, not the time in which you make it. Hence why haste is kind of useless.

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Using BT for haste is a good thing, always has been always will be. The way Disc is set up now haste isn't a strong stat as we are using faster casting spells and have an insanely low soft cap because of BT. A 10% nerf on BT will be noticeable but so is any thing with a cast time other than FH with out BT being up. With BT having less on an impact haste will become a better stat for Disc as both the soft cap will be higher and we will be under BT less as PW:S is expensive.

This would be true, if haste didn't became pretty much pointless like I just explained.

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You don't *need* Inspiration as you can heal with a pally and a druid neither of whom bring said buff. Plus to get Inspiration you have to either drop SoL or out of shadow entirely. Would be easier and more logical if it was on the first tier of Disc but that is neither here nor there.

Inspiration is one of the 'math talents'. And by that I mean one of those talents that the geeks at EJ have proven to be the unmistakable top for keeping your tanks alive. I usually take EJ's comments with, say, half a grain of salt, but they are so comitted to Inspiration that even I am very hesitant to just 'drop it'.

As for the Heal cost... I don't actually know. It should be the same as I posted earlier, but I'll take a look for you tomorrow.
#31 Sep 25 2010 at 4:51 AM Rating: Good
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Your in Beta, *******, and I forget where I was going but the whole haste thing is taking a bit to wrap around my brain. Heal and GH having the same cast time is also weird as I keep thinking GH has a longer cast time which throws the haste like factor off.

That being said they do need to do something as you are correct about haste with regards to Disc. Holy has Renew, haste can give more ticks, and other healers have more variable length spells or HoTs that will cause them to like haste to some extent. Disc is still shaping up to be a very haste unfriendly spec much like it is on live. Haste will largely depend on how integrated Smite is as more Smite is more Atonement. As things are it looks ok but math and encounter design could change it all easily.

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Discipline Priest
There is an optional Discipline build where you take Atonement/Archangel and you can use Smite on the tanked target, and have higher HPS than if you just chain Heal the tank. This isn’t always optimal, as Atonement heals the lowest health target (which could be a Rogue standing in a fire), but that’s not always such a bad thing in Cataclysm’s environment where the MT doesn’t have to be spam healed. That said, we think it is interesting gameplay unique to the Disc priest.

In an upcoming build, when you critically hit with Smite your Atonement will critically heal (and cause Divine Aegis).

We’ve also optimized some of the talents, and pruned some of the 3-pointers down to 2-pointers and also reduced the mana cost of Power Word: Barrier throughout the tree.

We’re toning Spiritual Guidance down to bring the healing mount between Discipline and Holy closer together, Holy’s “talent tree passive” is currently stronger than intended than Discipline’s.

We want Disc to be able to do any raid job, but we are also trying not to just have every healer use the same retinue of spells. If the situation arises, they should be able to Prayer of Heal, Holy Nova, Prayer of Mending for comparable healing throughput / efficiency as Holy can to raid heal. The only difference is Holy can be in a Chakra state which increases the healing done, but then again Disc can heal for 30%+ (depending on Mastery) with Divine Aegis and can also cast free Prayer of Healing with Inner Focus.


Rapture and BT both drop to 2 and Grace gets changed is my bet. Who else likes gamble?
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#32 Sep 25 2010 at 9:51 AM Rating: Decent
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To be fair, I don't mind if haste stays where it is. I never used it in WOTLK and succesfully raided pretty much all 10-man content and ~60% of 25-man heroic content without it. The only thing haste really does is shorten the time between you making the decision of "this person needs to be healed" and the person in question actually being healed. If you're a good healer, you'll be able to make these decisions quickly enough without the need for haste compensating your slowness. It is possible right now in WOTLK, and regardless of what happens (unless haste starts speeding up your mana regeneration or such), it'll be worth less in Cata, regardless of whether this means "completely useless" or "slightly less useful".
#33 Sep 27 2010 at 2:34 AM Rating: Default
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Mozared wrote:


Quote:
You don't *need* Inspiration as you can heal with a pally and a druid neither of whom bring said buff. Plus to get Inspiration you have to either drop SoL or out of shadow entirely. Would be easier and more logical if it was on the first tier of Disc but that is neither here nor there.

Inspiration is one of the 'math talents'. And by that I mean one of those talents that the geeks at EJ have proven to be the unmistakable top for keeping your tanks alive. I usually take EJ's comments with, say, half a grain of salt, but they are so comitted to Inspiration that even I am very hesitant to just 'drop it'.


I'm sure the EJ will do the maths if they haven't done so already, but inspiration doesn't work with atonement, PW:shield, PW:barrier or the free flash heals from SoL that don't crit. Unlike a holy priest, a smite disc priest isn't going to get a whole lot out of inspiration, which only kicks in when penance, fheal, heal, gheal, binding h, PoH & PoM crit - and I'd guess these will account for less than half what the disc priest casts.


Edited, Sep 27th 2010 4:35am by Callu
#34 Sep 27 2010 at 4:26 AM Rating: Good
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Callu wrote:
Mozared wrote:


Quote:
You don't *need* Inspiration as you can heal with a pally and a druid neither of whom bring said buff. Plus to get Inspiration you have to either drop SoL or out of shadow entirely. Would be easier and more logical if it was on the first tier of Disc but that is neither here nor there.

Inspiration is one of the 'math talents'. And by that I mean one of those talents that the geeks at EJ have proven to be the unmistakable top for keeping your tanks alive. I usually take EJ's comments with, say, half a grain of salt, but they are so comitted to Inspiration that even I am very hesitant to just 'drop it'.


I'm sure the EJ will do the maths if they haven't done so already, but inspiration doesn't work with atonement, PW:shield, PW:barrier or the free flash heals from SoL that don't crit. Unlike a holy priest, a smite disc priest isn't going to get a whole lot out of inspiration, which only kicks in when penance, fheal, heal, gheal, binding h, PoH & PoM crit - and I'd guess these will account for less than half what the disc priest casts.


Edited, Sep 27th 2010 4:35am by Callu


The shammy version works off of any crit heal they cast. I'm hoping they change the priest version to be the same. Especially since I will definitely be going Smite heal spec and it doesn't work with Emp Renew or Lolwell.

Otherwise Penance will be saved for the tank to try and keep it rolling. Still expecting more changes to Smite-healer spec to come in the next patch or 2 as the huge dragon hit box makes Atonement worthless all ready as an example.

That could be fixed internally though making the range be effective based off max hit box as opposed to the current center of box that normally applies.

Plus non-Smite Disc is fairly weird as it is PW:S based and PW:S is not spammable in Cata from what I gather and the spec has a lot of PW:S centric talents.

That is the my main beef with Disc right now. All the talents propping a spell that they are making more situational, the Heal-PW:S synergy is nice but BT is odd if we don't focus on shielding as is the CD reduction as the Heal-PW:S spec as it seems very tank healing oriented.

I do like where Smite-Heal spec is going, it makes me happy.

Grace is still both OP and awkward at the same time and needs to just get nerfed into a self buff or some other valued raid buff.

Side note: Serendipity working off of BH and FH which are both expensive emergency heals doesn't make sense in the Cata healing paradigm.
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#35 Sep 27 2010 at 8:30 AM Rating: Good
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No comments on Disc, as I play Spriest - sub Holy (for quick groups while leveling...)

Quote:
Meanwhile, I also agree with that poster's comment that healers will probably bear the brunt of the learning curve as people figure out they have to play smart and use CC and whatnot. I'm cool with that though. I think a couple of months of dealing with pugdummies is a fair price to pay for not seeing chat filled with gogogogogogogo anymore.



I agree with this, but point out that it was largely the tanks who took the brunt of the "gogogogo" mania. (I'm a MT) I still remember my first few trips into UK. You know that '4-pull' prior to the first boss (Round Room)? I remember asking for CC or at least the DPS could back up down the steps to "Bottle Neck" them to me...

Huge PITA...
#36 Sep 27 2010 at 8:32 AM Rating: Good
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Quote:
The only thing haste really does is shorten the time between you making the decision of "this person needs to be healed" and the person in question actually being healed...Hence why haste is kind of useless


I think you're overlooking several important concepts.

First, haste increases the HPS of Heal, our most efficient spell. This has a multifaceted benefit. In Cata, the primary reason a person will cast G.Heal or F.Heal is that they can't fill up health bars fast enough with Heal/Penance. By increasing it's HPS you reduce the frequency with which you need to cast G./F.Heal. The more you spam it, the more opportunities you have to force Surge of Light and Inspiration procs. There may also be some small benefit to Grace in that you can get 3 stacks up faster when switching targets. All of this stuff saves mana.

Next, haste increases the DPS of Smite, with a corresponding increase to HPS, as well as making it easier to 5stack Evangelism every time Archangel's CD refreshes. Casting 5 Smites every 30 seconds nets you max mana return on AA and 15% increased potency with 60% uptime. Also, thanks to Evangelism, each smite you cast gets more powerful and more efficient. That 5th Smite gets a 20% mana reduction and 30% potency boost. If you miss 1 or 2 Smites every 30 seconds you are losing mana and healing potency from AA and DPS/HPS from Evangelism.


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That is the my main beef with Disc right now. All the talents propping a spell that they are making more situational


I think we are being a bit dramatic in regards to PW:S. It will still be a very mana efficient, instant cast "heal", with low to no CD, that just improves with mastery. However, every time you cast that Shield it better get fully absorbed (no "overhealing" allowed in Cata) and, if it's on CD, proc Rapture.

A bunch of interesting survival/utility talents were added to other classes trees. They want those classes to actually consider using the skills and if a Disc priest can spam Shield all day to prevent damage those talents become junk. Healing is tough for all classes right now so I think the reports we were getting early were taken out of context. Also, consider that the trees and encounters are not fully balanced/tuned and PW:B just got a big fat cost reduction.

I'm thinking Blizzard did a good job by making several different specs viable for different situations and gear levels. Borrowed Time and Soul Warding improve with mastery rating so they get more attractive over time. Inspiration and Strength of Soul may be situational for raid healing. Veiled Shadows might be useful for long fights and leveling. For some gear levels, Darkness may be an option. It will be interesting to see what the options are for cloth gear and how the different specs are best able to utilize them.
#37 Sep 27 2010 at 8:50 AM Rating: Excellent
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Borsuk wrote:
I agree with this, but point out that it was largely the tanks who took the brunt of the "gogogogo" mania.


Totally agree. I've seen some tanks treated really horribly for doing nothing more awful than waiting until the whole party is zoned in before the first pull.

Now it'll be the tanks turn to sit back and laugh while the people screech AH MAH GAH Y U NO HEALZ NOOB?! because they rushed in with AOE's flaring and wiped within seconds.
#38 Sep 27 2010 at 1:11 PM Rating: Decent
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Quote:
I'm sure the EJ will do the maths if they haven't done so already, but inspiration doesn't work with atonement, PW:shield, PW:barrier or the free flash heals from SoL that don't crit. Unlike a holy priest, a smite disc priest isn't going to get a whole lot out of inspiration, which only kicks in when penance, fheal, heal, gheal, binding h, PoH & PoM crit - and I'd guess these will account for less than half what the disc priest casts.

This is actually a good point. But then we enter hazyland where it becomes unclear what exactly a disc priest should be doing because his "Blizzard-defined rotation" isn't optimal. The fact of the matter is that Inspiration, if up permanently, is a huge load of damage mitigation. With how it is now, the most optimal 'rotation' might be to spam Heal until a crit before you start spamming Smite. Because this would just make the class needlessly complicated, I'm going to assume Blizz will change Inspiration for it to work with everything, like Horsemouth mentioned.

In regards to haste, this;
Quote:
First, haste increases the HPS of Heal, our most efficient spell. This has a multifaceted benefit. In Cata, the primary reason a person will cast G.Heal or F.Heal is that they can't fill up health bars fast enough with Heal/Penance. By increasing it's HPS you reduce the frequency with which you need to cast G./F.Heal. The more you spam it, the more opportunities you have to force Surge of Light and Inspiration procs. There may also be some small benefit to Grace in that you can get 3 stacks up faster when switching targets. All of this stuff saves mana.

doesn't really change anything about my point. If you're a good player, you'll have no troubles keeping people up with Heal without haste anyway. The fact of the matter is that you don't need haste to "be able to heal through most stuff with Heal and only use other spells in emergencies".

But this;
Quote:
Next, haste increases the DPS of Smite, with a corresponding increase to HPS, as well as making it easier to 5stack Evangelism every time Archangel's CD refreshes. Casting 5 Smites every 30 seconds nets you max mana return on AA and 15% increased potency with 60% uptime. Also, thanks to Evangelism, each smite you cast gets more powerful and more efficient. That 5th Smite gets a 20% mana reduction and 30% potency boost. If you miss 1 or 2 Smites every 30 seconds you are losing mana and healing potency from AA and DPS/HPS from Evangelism.

is a more interesting argument. Haste improves your Smites, which increases DPS and with that also HPS (which is something that might actually be needed in the case of Atonement heals). There's no denying this. On the other hand, though, Smite is on a 2 second cast. As it currently is, spamming Smite and using Archangel every CD just about breaks you even. 5 Smites mean 10 seconds of casting, which is shorter than Archangel's 15 sec CD. If you add more haste to this, you will end up Smiting more without being able to use Archangel more often - this will only run you OOM in the long run. There's no denying that there's definitely some kind of benefit from haste here though, seeing as in a perfect situation you only have 5 seconds of non-Smiting per Archangel-rotation to heal up the rest of the group, and this might be a too small interval that can be increased with haste.

Edit: Let me clarify. When I say "spamming Smite and using Archangel every CD breaks you even", I mean to say that 5 Smites followed by one Archangel means your mana goes back to where it was before the 5 Smites. The proportion Smite:Archangel to break even is 5:1. I don't mean to say that you can chain-cast Smite for 15 seconds (=~7 Smites) and still break even - you will start losing mana that way.

On another note, the new talent builds are up again. Rapture is still 3 points, but Soul Warding is down to 2 and so are Borrowed Time and Atonement. This makes it possible again to put 31-points in disc and grab all the things you need for PvE, with the exception of Power Infusion, which I still can't fit into my build. The main 'problem' the spec really has left is that I want two damn points in Veiled Shadows and one in Power Infusion. I need to use these points for Surge of Light, because at it is now, that talent is too wicked good to give up for disc.

For Holy, Empowered Renew (now named Divine Touch) seems to has been nerfed, as it now only affects 10% of your Renew's total heal instead of 20%. This doesn't change a huge lot for the spec though, just that you now need to choose between that or two points in Test of Faith.

Edited, Sep 27th 2010 9:18pm by Mozared
#39 Sep 27 2010 at 1:47 PM Rating: Excellent
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When the patch drops I'm going to start out with this, for both PVE and PVP, and just swap in the Pain Suppression glyph if I'm doing Very Important PVP.

Yes, I have dual spec, but I want one spec to really learn inside and out as well as get the UI in good shape with before I start specializing, and I don't really see any need to specialize much before level 85, so I have plenty of time to think about that.
#40 Sep 27 2010 at 1:54 PM Rating: Good
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Take a point from SoS for PI, the mana reduction on PI is huge and the CD is short.

Also I'm still not feeling VS. Especially with the CD at 4.5 minutes. As to use it twice you end up having to pop it early when you wont even get the full effect as much of the mana returned will be overmanaing. I'd still go 10 in holy and just pass on Shadow sub-spec all together.

edit: This is what I'm leaning towards using at 85.

Edited, Sep 27th 2010 10:01am by Horsemouth
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#41 Sep 27 2010 at 2:38 PM Rating: Decent
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Quote:
Also I'm still not feeling VS. Especially with the CD at 4.5 minutes. As to use it twice you end up having to pop it early when you wont even get the full effect as much of the mana returned will be overmanaing. I'd still go 10 in holy and just pass on Shadow sub-spec all together.

Nah, with the new specs implemented into WOTLK, you won't need Veiled Shadows. In Cata, if you pop Shadowfiend 1 minute into the fight, you'll be on 70-80% mana and it'll bump you to 80-90% mana. Works fine for me. It's a post-80 talent.
#42 Sep 27 2010 at 5:29 PM Rating: Good
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Quote:
doesn't really change anything about my point. If you're a good player, you'll have no troubles keeping people up with Heal without haste anyway. The fact of the matter is that you don't need haste to "be able to heal through most stuff with Heal and only use other spells in emergencies"


Your attitude about this is a bit strange. If you're a "good player" haste just makes you better. You don't have to intentionally gimp yourself to prove you're good. Not to mention you ignored the extra SoL and Inspiration procs. Even if you are able to clear most content, those perks reduce downtime and make you a better healer and team player.

Another benefit I didn't mention is that haste allows you to "stick and move" more rapidly. On fights with lots of movement you can get out of the fire/goo/etc. faster without interrupting your cast or taking damage. It also allows you to heal the goon who is standing in the fire more rapidly. I assume your stance here is "let the ****** take the damage" and while I agree philosophically, sometimes it happens.

As a disclaimer I'm not saying haste will be the end all, stack it up stat for Cata. Just that it is strong. And it will be on Disc gear. Screenshots are already out of tier stuff.


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Archangel's 15 sec CD...If you add more haste to this, you will end up Smiting more without being able to use Archangel more often


AA is on a 30s cooldown. Even still, you seem to be overlooking the fact that a healing priest has to do other stuff than just stand still and cast smite. Shields, Dispels, Heals to take advantage of that big AA buff to potency, movement related to fight mechanics, these things take time and use GCDs. 5stacking Evangelism on boss fights where you are forced to run around like crazy and be casting constantly is where haste will shine.


Edited, Sep 27th 2010 8:30pm by CatPredator
#43 Sep 27 2010 at 5:47 PM Rating: Decent
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Quote:
Your attitude about this is a bit strange. If you're a "good player" haste just makes you better. You don't have to intentionally gimp yourself to prove you're good. Not to mention you ignored the extra SoL and Inspiration procs. Even if you are able to clear most content, those perks reduce downtime and make you a better healer and team player.

You're finding my attitude strange because you're missing the important point. Every point of haste you're getting could be a point of crit, mp5, spellpower or what-have-you. Sure, having haste is better than no haste, but having stat X always comes at the expense of not having stat Y. You're "intentionally gimping yourself" if you're taking haste, a stat you don't need to heal content, over stuff that's a lot more valuable.

Quote:
Another benefit I didn't mention is that haste allows you to "stick and move" more rapidly. On fights with lots of movement you can get out of the fire/goo/etc. faster without interrupting your cast or taking damage. It also allows you to heal the goon who is standing in the fire more rapidly. I assume your stance here is "let the ****** take the damage" and while I agree philosophically, sometimes it happens.

Yes, but once again - if you're a good enough player, you'll be able to anticipate AoEs and move in time to minimize your time walking. You won't need to "stick and move" to the point where you need haste to pull it off. Hence why I'm saying that if you're a good player, you won't need haste to keep people alive. You will need spellpower, mp5 and probably crit.

Quote:
As a disclaimer I'm not saying haste will be the end all, stack it up stat for Cata. Just that it is strong. And it will be on Disc gear. Screenshots are already out of tier stuff.

And I hope you also realize that the game is still in beta right now. That said, I don't think Blizz will simply pull haste from healer gear, but I am saying I wouldn't mind if they did that - it has always been a weak stat and I'd take mp5, crit or spellpower over it any time.

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AA is on a 30s cooldown.

Hm, you're right. It must've changed recently then, I'm quite sure it was on 15 seconds when I levelled through Hyjal and Vashj'ir.

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5stacking Evangelism on boss fights where you are forced to run around like crazy and be casting constantly is where haste will shine.

But funnily enough, and as a summary to my whole point, these fights are also the fights where crit, spellpower and mp5 will shine, and moreso than haste.
#44 Sep 27 2010 at 6:57 PM Rating: Good
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Quote:
But funnily enough, and as a summary to my whole point, these fights are also the fights where crit, spellpower and mp5 will shine, and moreso than haste.


Spellpower and MP5 are replaced by Intellect and Spirit, which can't be reforged, and will be less relevant when min/maxing. Critical Strike, Mastery, and Haste are what a healer has to consider (caster dps will have hit as well but we won't worry about that due to ).

Crit and Mastery will probably be more valuable than Haste due to Divine Aegis (despite some of the bubbles going unabsorbed) but you were oversimplifying and I could see a gear threshold where Haste eclipses Crit.
#45 Oct 02 2010 at 7:12 AM Rating: Good
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blue wrote:
Shadow Embrace / Haunt
Before Shadow Embrace and Haunt, we really couldn’t tune Affliction DPS to be competitive for fights where there weren’t several adds to DoT up. The intent of Haunt and Shadow Embrace is to increase your single target DPS while not making your multi-DoT damage overpowered. This is the same philosophy behind Grace, and most other limit-one, ramp-up effects. The alternative would be to make UA, BoA etc. limit one. But I’m sure that would not be a popular change. We to grapple a little with the perception that these talents are supposed to be an overall dps nerf rather than a single target dps buff. (Source)


I still hate Grace the more I think about it and watch how it works in a raid.

Grace does show up on my raid frames, it makes me hate it more.
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#46 Oct 02 2010 at 8:59 AM Rating: Decent
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Slap me silly, but what the @#%^ are UA and BoA? Are those warlock spells he's gone back to referring?

Edited, Oct 2nd 2010 5:01pm by Mozared
#47 Oct 02 2010 at 1:49 PM Rating: Good
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Unstable Affliction and Bane of Agony. Post was about Soul Swap but he mentioned Grace and how Grace is there to prevent Disc from being overly awesome.
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#48 Oct 04 2010 at 12:23 PM Rating: Good
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CatPredator wrote:
Spellpower and MP5 are replaced by Intellect and Spirit, which can't be reforged...


At the moment, Spirit can be reforged.
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