So Frenzied Regeneration got merged with Survival Instincts. Very nice, since, yes, I used the two together constantly. 3% health per point of rage had me choking on my tongue, but like you mentioned, it's a bug. I was thinking 30% health regenerated every second for 20 seconds would be pretty freaky.
60% damage reduction is sweet, even if the cooldown is pretty heavy. Barkskin and Savage Defense will lower the overall damage taken by a lot as it is, so 60% reduction on top of that, with a nice Frenzied Regeneration, would be epic.
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BEARS FINALLY HAVE A BLOCK MECHANIC
You're referring to Savage Defense, right? I'm guessing it will be nerfed some, especially since full blocks have been removed. If we start absorbing 8k health every hit along with our current damage mitigation, we'd barely take any damage. At least if they're still going on about tanks taking less spiky damage.
Edited, Aug 17th 2010 2:29am by Mazra