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Ruby Sanctum 25HM healing assignmentsFollow

#1 Jul 19 2010 at 9:48 PM Rating: Good
Hello priest people!

I realise that most of you aren't progressing on this encounter (at least not the hard mode), but you're generally good with the thinking and I'm really torn here.

First off, this is purely about phase 3 of the encounter, where the healing team gets divided up.

The basics of the fight (as far as they're relevant for this) are that there is a lot of movement required in both realms.
In the Twilight Realm, the whole raid basically has to rotate along with the boss because we're stuck in a revolving door until he's dead, along with people having to move out as far as possible as quickly as possible (but not to the wrong spot!) while staying in their quadrant and not touching the borders of the area the fight takes place in, and an area around where they moved out is covered in fire (or rather shadowy stuff) you should not to stand in. Right. Basically the raid can slack 2/3 of the time with the rotating, but it isn't advisable.
In the Physical Realm, there's a similar debuff (moving out, all that), but the main movement is just going through the dragon to his other side every... 20? seconds. There's also some real good old fire to avoid.
The debuff-AoE thingies you can't stand in actually appear in both realms and there should never be two in the same place to add even more fun.

Okay, I'm bad at explaining fights. Moving on.

Our healing team today consisted of two Holy paladins, two Resto shamans, one Resto druid, one Holy priest and myself as Disc. Our healing leader (who is actually up there with World Top 20 guilds' healers, genuinely) assigned me to the Twilight Realm because it takes more movement and I've got more and better instant cast spells. The Holy priest was to go back into the Physical Realm.
Now I was thinking, since the moving out with the debuff as quickly as possible is harder in the Twilight Realm and there's generally more movement required, a Holy priest's shields with B&S would be brilliant there and between Renew, CoH and SoL'd FHeals Holy priests have plenty of instant casts. I'm not sure on this because I really think our healing leader is competent but I also think my own thoughts make quite a bit of sense, so I just wanted to ask what you think.

Thanks!
#2 Jul 19 2010 at 9:54 PM Rating: Decent
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Assuming I've got it all right... you're correct.

B&S is win for getting people with the debuff out of the way sooner, and face it; the twilight realm/phase is simply harder than the normal realm/phase. Hence, you want the B&S in the twilight realm. We've been doing that since our first attempt, really.

Also, if you're taking 7 healers, I take it you throw 4 people inside and 3 outside, right? That too gives you a little bit more slack inside and creates room there otherwise wouldn't be for B&S.
#3 Jul 19 2010 at 10:09 PM Rating: Good
Yeah, we're taking 4 inside.

At the moment we're struggling too much in P1 and P2 to even get to P3, so it's actually pretty irrelevant for now but I was wondering anyway.



To be fair, I'm actually doubting the whole "the twilight realm is harder". The physical realm is insane on heroic, and the movement required is much more random, even if it's less. Plus untauntable adds that need to be controlled... ugh. I don't know how an extra Shadow Cutter can make as much as a difference as that, unless they scaled up everything else by an insane amount.
#4 Jul 20 2010 at 6:24 AM Rating: Good
I suppose I should be glad I'm not raiding right now, I would hate this fight. I hated Hodir too for much the same reason; all the movement just makes it feel like such a ************
#5 Jul 20 2010 at 6:57 AM Rating: Good
Honestly, I'm bad at explaining. I hate chaotic fights. Halion is a fight with a fairly simple and structured 'choreography' and much less chaotic than a lot of the fights in Ulduar or ICC.
#6 Jul 20 2010 at 9:11 AM Rating: Decent
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Quote:
To be fair, I'm actually doubting the whole "the twilight realm is harder". The physical realm is insane on heroic, and the movement required is much more random, even if it's less. Plus untauntable adds that need to be controlled... ugh. I don't know how an extra Shadow Cutter can make as much as a difference as that, unless they scaled up everything else by an insane amount.

On heroic, you might be right, I'll give you that - I haven't tried it yet. On normal it seems pretty clear which side is harder though, as 90% of our wipes have occured in the shadow realm. Outside, you basically just stand still, move from the meteor (and you literally have 5 whole seconds to do this, meaning you can finish your 3.5 second cast big hitter and still have plenty of time) and move to the edge of the zone when you get the debuff. It's probably the easiest bit of encounter that gives frost badges. It's like Festergut normal but without the need to optimize your (healing) rotation.
#7 Jul 20 2010 at 9:20 AM Rating: Good
Mozared wrote:
Quote:
To be fair, I'm actually doubting the whole "the twilight realm is harder". The physical realm is insane on heroic, and the movement required is much more random, even if it's less. Plus untauntable adds that need to be controlled... ugh. I don't know how an extra Shadow Cutter can make as much as a difference as that, unless they scaled up everything else by an insane amount.

On heroic, you might be right, I'll give you that - I haven't tried it yet. On normal it seems pretty clear which side is harder though, as 90% of our wipes have occured in the shadow realm. Outside, you basically just stand still, move from the meteor (and you literally have 5 whole seconds to do this, meaning you can finish your 3.5 second cast big hitter and still have plenty of time) and move to the edge of the zone when you get the debuff. It's probably the easiest bit of encounter that gives frost badges. It's like Festergut normal but without the need to optimize your (healing) rotation.


Yeah, I agree with that. I think the whole fight is fairly trivial on normal mode, though. Shadow cutters really aren't that hard to avoid and I'm usually the one standing in fire so it really isn't that bad. Corporeality is a bit more tricky since many DPS nowadays don't get the "You are going to DPS very, very slowly. Now... and by slowly I mean ******* slow."
#8 Jul 20 2010 at 10:32 AM Rating: Good
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Normally you have melee in the twilight/shadow realm and ranged in the normal/fire real right?
If so, having BnS in the shadow realm will be pretty valuable as melee needs to run the furthest to get to the egde and BnS can save a second or two there.
And if it's true that Holy Priests priests pretty much chain cast renew with some instant flash heals and CoH's then the holy priest shouldn't have issues with the movement.

Edited, Jul 20th 2010 6:32pm by Aethien
#9 Jul 20 2010 at 11:06 AM Rating: Good
That depends on the holy priest, though.

And everyone is always just inside his hitbox, that includes the people in the Physical Realm.
#10 Jul 20 2010 at 11:28 AM Rating: Good
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That can only be true if you don't take any hunters.

It's a common problem in WotLK, "stack inside the boss hitbox" shouldn't be a viable tactic in any encounter. (And yes, I do say that because I'm biased and that tactic ***** over hunters, but it's still true)
#11 Jul 20 2010 at 12:42 PM Rating: Good
lolHunters
#12 Jul 20 2010 at 2:14 PM Rating: Good
His Excellency Aethien wrote:
That can only be true if you don't take any hunters.

It's a common problem in WotLK, "stack inside the boss hitbox" shouldn't be a viable tactic in any encounter. (And yes, I do say that because I'm biased and that tactic @#%^s over hunters, but it's still true)


Ok, it was actually "stack at maximum melee range" if I'm not mistaken. You want to be as close to the boss as possible, though, as it significantly cuts down on time spent moving instead of pewpewing. And on time spent desperately trying to grab aggro on those adds. Did I mention that the one that needs to be tanked away from the others is untauntable?
#13 Jul 20 2010 at 2:22 PM Rating: Good
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Maximum melee range equals WTF I'm 20 feet away from the boss why am I swinging my polearm!?


edit: adds also need to be untauntable and capable of one shotting anyone but a tank if you want them to provide any sort of challenge.
Tanks tps is so high and add TotT and MD and it's hard to mess up unless the two requirements above are met.


Edited, Jul 20th 2010 10:25pm by Aethien
#14 Jul 20 2010 at 2:52 PM Rating: Good
I think we had exactly one rogue and zero hunters. Or a hunter and no rogues. Not an ideal setup, anyway.

Note: those adds are sort of like the first boss in OK in that you have to keep them a good distance from each other or they become unkillable; add to that that there's new ones spawning every 30 seconds or so and that you cannot stand on their spawn point and it does become a bit tricky.
#15 Jul 25 2010 at 6:04 PM Rating: Good
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Finally got around to healing RS, only 25 normal and it is very simple at its core.

Could see heroic being a bit wackier as people do fail at... well many things.

Lost the healing trinket to a druid... by 3... grrr...
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#16 Jul 31 2010 at 3:37 PM Rating: Decent
From my experience on 25m Heroic attempts (haven't downed it yet, but had a few attempts) you'll want your best raid healers to stay in the twilight realm. Druids and Holy Priests really shine here, for their ability to toss out quick heals while moving. I actually know of a few priests in guilds that have downed it where their disc priest went holy for a second body and soul during P3, so one went fire, and other stayed in twilight.

Not sure if this answered your question, but I'm new here and thought I would share my thoughts on the matter. Though you've had some really good reply's prior to mine. :)

Best of Luck on HRS! :)
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